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Author SHA1 Message Date
Tyler Wilding 8feb46dc45 ci: hopefully fix MacOS CI in preparation for release (#3788)
Folder names were in common with the normal intel x86 build, the release
wasn't going to work. Hopefully with these changes it will but, still
technically untested. Don't have time to do so tonight.
2024-11-30 22:27:52 -05:00
Hat Kid 620168c45a custom models: ignore invalid envmap material (#3785)
If a model has a material with specular properties, but is missing a
roughness texture, warn and treat it as a normal draw instead of
erroring out.
2024-11-29 09:27:46 +01:00
massimilianodelliubaldini 4c2e1a8a90 Remove 128 character buffer causing long filenames to crash gk (#3771)
Several users have reported that ArchipelaGOAL is not launching
properly, even when using the OpenGOAL Launcher. The window pops up with
a black screen, and then quits. The only way they can run it is if they
double click gk.exe.

This comes down to the Launcher providing gk.exe with the `config_path`
parameter, which leads the program to find `archipelagoal-settings.gc`.
Here is an example from me:

```
D:\Applications\Games\OpenGOAL\features\jak1\mods\JakMods\_settings\archipelagoal\OpenGOAL\jak1\settings/Mods/archipelagoal-settings.gc
```

If a user's base OpenGOAL install directory is long enough, this path
becomes longer than 128 characters. This overflows the character buffer
in `kopen` which is used to open file streams. If you're only slightly
over the limit like myself, at 135 characters, you may not have noticed
a problem. But some users have paths a little longer, like 168
characters, and they report the issue is consistent.

Water111 suggested we remove the 128 character buffer and use the
filename data directly. This fix requires no changes to the Launcher,
just to the kernel, and every mod could stand to benefit from this fix.
2024-11-28 17:14:09 -05:00
Hat Kid ef719d2ab7 custom models: better error for invalid envmap material (#3784)
When a material in Blender has its IOR level changed to anything other
than the default value of 0.5, the `KHR_materials_specular` extension is
applied during the glTF export, which is what we use to check for
envmaps in custom models. If an envmap is undesired, but the IOR value
was accidentally changed, the program would assert during model
processing if there is no metallic roughness texture attached to the
material.

Since this is an easy mistake to make and is hard to spot, this adds a
better error message for such cases.
2024-11-27 19:14:23 +01:00
Hat Kid 7848ba05b8 jak3: fix music not pausing (#3783) 2024-11-27 15:46:41 +01:00
Hat Kid f6c55eba9f custom models: increase default joint count (#3782) 2024-11-27 04:21:33 +01:00
Hat Kid 6a06291e6e jak1, jak2: add get-texture macro (#3778)
Ports the `get-texture` macro added in Jak 3 to Jak 1 and 2.
2024-11-26 11:29:34 +01:00
Tyler Wilding 9b393e2ddb ci: update minimum macOS supported version to Ventura (13) (#3780)
macOS 12 has been end of life for 2 months, GitHub is removing support
for the images very soon (within a week or so).

https://endoflife.date/macos
2024-11-25 14:43:48 -05:00
Brendan Shanks 3f7aca3c72 Taskfile: Call 'python3' on non-Windows platforms (#3752) 2024-11-25 13:40:56 -05:00
Hat Kid c263bc2114 custom models: envmap support (#3777)
Custom models and model replacements now support environment mapping.

Also fixed some cases in Jak 3 where tfrags had missing textures
(defaulting to texture 0 from tpage 0, which in Jak 3 is the default eye
texture) and replaced them with more suitable alternatives.

Fixes #3776 


https://github.com/user-attachments/assets/7c11b0de-b254-40cb-9719-11238dfb3d43


![image](https://github.com/user-attachments/assets/4cc60b55-4965-4cb8-b29d-096560e7b3aa)


![image](https://github.com/user-attachments/assets/cb46d0d1-57d7-482c-b235-15d0e633f62c)
2024-11-23 14:32:55 +01:00
Hat Kid 2ff49b9905 jak3: fix ragdolls settling too early (#3775)
`none` methods strike again

Fixes #3774
2024-11-22 02:36:50 +01:00
Brendan Shanks 8f445bda3e Create separate x86_64 and ARM64 macOS targets. (#3760)
Create explicit x86_64 and ARM64 macOS build targets, so it's clear that
the CI is building x86_64 binaries (on both Intel and ARM64 build
machines). Also, use the `CMAKE_APPLE_SILICON_PROCESSOR` CMake variable
(which sets `CMAKE_SYSTEM_PROCESSOR`) so `BUILD_X86_ON_MACOS` is not
necessary.

And update the README.
2024-11-17 15:59:57 -05:00
water111andwater111 24ad5515f8 [jak3] workaround for intro crash on screen filter (#3770)
Simple workaround to put an effect in a different bucket. I don't think
there's a difference in the result, but this is just easier to handle on
the PC renderer side.

Co-authored-by: water111 <[email protected]>
2024-11-17 12:09:22 -05:00
Hat Kid 7543acfb8a jak3: speedrunner mode (#3761)
Base implementation of the popup menu and speedrunner mode in Jak 3.
Autosplitter is untested because I'm on Linux.

Also a couple of other misc changes:

- Model replacements can now have custom bone weights. Needs the "Use
Custom Bone Weights" property (provided by the OpenGOAL Blender plugin)
enabled in Blender.
- Better error message for lump syntax errors in custom level JSON
files.
2024-11-17 06:45:34 +01:00
water111andwater111 5e3cb8faa6 [jak3] Fix stack layout for car spawn (#3765)
Fix for cars spawning under ground or in weird places

Co-authored-by: water111 <[email protected]>
2024-11-16 17:52:14 -05:00
water111andwater111 321a113dd7 [jak3] Fix overlord soundbank unload, fix warnings (#3762)
Fix compiler warnings, and a bug where the `snd_handle` of
`SoundBankInfo` was never set, leading to sound banks never unloading.

The game relies on unloading soundbanks to make sure certain sounds
don't play, like the blue gun 1 fire noise when using blue gun 2.

---------

Co-authored-by: water111 <[email protected]>
2024-11-16 15:04:56 -05:00
OpenGOAL BotandOpenGOALBot 63676c70a5 CI: Periodic Controller Database Update (#3757)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-11-13 11:16:40 -05:00
Tyler Wilding 2c6d41c87a macOS: Fix issue causing only part of the window to be rendered to (#3756)
The fundamental issue is related to hiDPI / Retina displays, I don't
think our rendering code is setup properly to handle the scaling between
the two (which you can derive by comparing `SDL_GetWindowSize` and
`SDL_GL_GetDrawableSize`).

So rather than opening that can of worms, I just removed the window
flag.

Also fixed an unrelated issue for displaying resolution options when in
windowed mode, it was previously only adding options to the list if they
were invalid for full-screen.

Fixes #3099
2024-11-13 11:16:30 -05:00
Matt Dallmeyer 2a41bc615e [jak2] Fix bug where spinning into grind doesnt break clasps in dig1 (#3740)
if you sideflip into grind in the digsite mission, the clasps wont break
because it is considered a `board-spin` attack instead of `board`. This
extends the condition to allow for `board-spin` as well.

~~Should I wrap this in an `#if PC_PORT`?~~ done
2024-11-12 20:59:21 +01:00
water111andwater111 7553877e57 Fix crash in ocean-far with invalid DMA size (#3746)
DMA sizes are 16-bits, not 12-bits. This would cause rare crashes when
the ocean far renderer uses more than this.

I'm not really sure what the ocean far rendering is doing at this time,
but it happens as stuff is loading in.

There's a chance this fixes crashes in jak 2 as well, since we used to
see errors that would be explained by this.

Co-authored-by: water111 <[email protected]>
2024-11-12 19:38:51 +01:00
Hat Kid af5cb9b1cb jak3: subtitle3, vag-player (#3758) 2024-11-12 02:45:16 +01:00
Tyler Wilding b55a918902 deps: commit rapidjson with 8 year old fix (#3755)
Fixes https://github.com/open-goal/jak-project/issues/3753 hopefully

Rapidjson is never cutting a release, ever, and even if they did, the
discord-rpc library is deprecated so it would never consume it.

Instead of updating 8 years worth of changes and praying that works, I
just made the alleged fix from 8 years ago and changed discord-rpc's
cmake to not pull from the release.
2024-11-10 11:57:50 -05:00
Tyler Wilding f8058f2138 Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754) 2024-11-10 11:06:56 -05:00
OpenGOAL BotandOpenGOALBot e3efede029 CI: Periodic Controller Database Update (#3749)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-11-09 12:05:01 -05:00
Brendan Shanks 4604636593 Fix sprite3_3d.vert on macOS (#3750)
Fixes a regression in #3722.

```
[18:34] [error] Failed to compile vertex shader sprite3_3d:
ERROR: 0:122: '&' does not operate on 'unsigned int' and 'int'
ERROR: 0:129: Use of undeclared identifier 'xy0_vf19'
ERROR: 0:129: Use of undeclared identifier 'xy0_vf19'
ERROR: 0:144: '&' does not operate on 'unsigned int' and 'int'
ERROR: 0:151: Use of undeclared identifier 'xy0_vf19'
ERROR: 0:151: Use of undeclared identifier 'xy0_vf19'
```
2024-11-06 22:30:01 -05:00
Brendan Shanks 8930141b72 docs: Remove instructions to add go-task tap to Homebrew. (#3751)
Homebrew has its own formula for go-task which is up-to-date and
working.
2024-11-06 22:27:15 -05:00
water111andwater111 1e530714b7 [jak3] Fix for precd extraction (#3744)
It looks like one of the tie models in this level has bad color data in
the lowest LOD. For now, just skip extracting the lowest lod for this
TIE only.

Co-authored-by: water111 <[email protected]>
2024-11-03 11:43:27 -05:00
Hat Kid cbb8add81c jak2: fix consite crash (#3743)
Since #3735, loading consite in Jak 2 crashes due to an assert in the
code that handles the PC clut blender DMA. The unused and
half-implemented `kor-transform` texture animation doesn't have any
blenders as the texture names are commented out in the C++ definition
(and it seems that these textures are defined multiple times within
different tpages in the same DGO, leading to errors during startup if
uncommented), leading to a mismatch between the actual qwc in GOAL and
the assumed DMA data size in C++.
2024-11-03 10:45:31 +00:00
Hat Kid 10d7dabfd7 game: move pc-encode-utf8-string to common kmachine code (#3742)
Also adds formatter rules for a couple of macros.
2024-11-03 01:28:48 +01:00
Alex ba9085fee0 [jak2] Correct behavior of hint subtitles toggle (#3741)
Re-uses the existing "hinttitles" toggle that's already there, and makes
it not depend on if the main subtitles are on or not.
2024-11-02 18:28:20 +00:00
OpenGOAL BotandOpenGOALBot 5e8ea23c30 CI: Periodic Controller Database Update (#3737)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-10-28 21:36:26 -04:00
ZedB0T 2f0a90b693 Update LICENSE, and add jak 2/3 iso_data folders (#3738)
- Updates the LICENSE
- Adds empty Jak 2/3 folders to iso_data following the pattern
established by the jak1 folder.
2024-10-29 00:29:19 +01:00
Hat Kid 348bf83b89 custom levels: add draco lib to support compressed glb files (#3723)
By adding the `draco` library as a dependency, `tinygltf` can support
GLB files compressed with the Draco compression algorithm which allows
for drastically reduced file sizes for custom levels (TFL's Crescent Top
GLB for example went from 135 MB to 37 MB).
2024-10-28 21:11:19 +01:00
water111andwater111 dff9ac163a [custom levels] A few bug fixes (#3736)
- Bug fix to KD tree splitting, should fix cases with bad vertex
colors/alphas.
- Normalize normals instead of asserting if they are the wrong length.
**the fact that blender exports normals incorrectly is a bug and I doubt
their implementation is correct if you've scaled things on only on
axis.**
- Automatically resize metallic texture (envmap strength) if it doesn't
match the size of the rgb texture instead of asserting

Co-authored-by: water111 <[email protected]>
2024-10-27 12:31:41 -04:00
water111andwater111 1962fbfb51 [jak2,3] Support loading clut blender animated textures to the pool (#3735)
Animated textures that use the clut blender can now upload them to the
texture pool, so they can get read by the eye renderer. This will also
fix darkjak's eyelids in jak 2.


![image](https://github.com/user-attachments/assets/5edbd20d-53c9-42c6-937d-6263823b8b45)

Co-authored-by: water111 <[email protected]>
2024-10-27 09:21:44 -04:00
water111andwater111 5bc61c5854 [jak3] Support texture anim in TIE (#3734)
Support animated textures in TIE. Apparently this is also used in jak 2
for robotank and we never noticed??


https://github.com/user-attachments/assets/bfa45a1a-4a96-4b25-817a-4327afcc7c98

Co-authored-by: water111 <[email protected]>
2024-10-26 15:47:34 -04:00
water111andwater111 510b23163f [jak3] Misc texture anim fixes (#3732)
- fix issue where animated textures that use the size-override feature,
and aren't being animated would show up as black - fix for black water
in spargus
- fix issue where animated texture uses another animated texture as an
input wouldn't get the animated version.
- fix math mistake in how animated texture rotations are handled. This
could cause textures to not rotate when a positions were rotated, but
textures (st's) weren't.
- fix definition of the ring texture to handle
set-alpha-texture-anim-layer-func



![image](https://github.com/user-attachments/assets/979748b0-7abf-46a5-bf9d-693fb0ef34fb)


![image](https://github.com/user-attachments/assets/3011662c-bfec-4ce9-ad72-8853b3784f77)



https://github.com/user-attachments/assets/0242a59d-62bd-4799-8f6f-2a0aba63649f

Co-authored-by: water111 <[email protected]>
2024-10-26 14:32:55 -04:00
OpenGOAL BotandOpenGOALBot cb51bd3f5b CI: Periodic Controller Database Update (#3726)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-10-21 20:49:38 -04:00
Tyler Wilding e76a4399e5 game: Update game's GPU test to output the GPU vendor info (#3717)
This is so I can get rid of wgpu from the launcher, where it's only
purpose is to figure out the GPU name for the support package.

The problem with it is that on some environments, it errors, but the
function cannot have it's errors gracefully handled (it panics and
crashes instead).

So I'm tired of it, do it ourselves.


![image](https://github.com/user-attachments/assets/fa8ae365-b3f7-4794-81ed-fde0c2ffc651)
2024-10-19 15:56:43 -04:00
Tyler Wilding e144406c16 g/j2: make the turret controls respect the camera settings (#3715)
Fixes #3664
2024-10-19 15:16:40 -04:00
water111andwater111 d82b6209b6 [jak3] Fix neosat particles and tentacle (#3722)
Fixes issue with not handling texture flipping flags in sprite renderer
(new jak 3 feature). As far as I can tell, there is no visible
difference because the textures that use this flag are symmetric.

Fix issue with not adding an `and` with `0xf` on the offset into the xy
table. This is added only in jak 3, where `vi07`'s upper bits are
sometimes nonzero, but doesn't hurt to have in all three games.
```
  iaddi vi09, vi00, 0xf      |  nop                      
  iand vi07, vi07, vi09      |  nop  
```

![image](https://github.com/user-attachments/assets/559d749a-957a-47dc-af6a-5b4b7d72a65b)

Fix issue with inf/nan causing the tentacle to not appear:

![image](https://github.com/user-attachments/assets/7c316cdf-7ff8-452d-b4af-ddb8d5ba4e44)

---------

Co-authored-by: water111 <[email protected]>
2024-10-19 14:05:42 -04:00
water111andwater111 eac11b5b93 [jak3] Fix target marker texture (#3721)
Fixes https://github.com/open-goal/jak-project/issues/3720.

The texture page and texture name appear multiple times with different
IDs, meaning that we insert the texture with the wrong ID. Fixed by
using IDs for common_tpage textures. Since this common_tpage feature is
only used for minimap stuff, I don't think it can mess up texture
animations.


![image](https://github.com/user-attachments/assets/0d5d45e9-b69a-48b5-86c9-b9c597f0872e)

Co-authored-by: water111 <[email protected]>
2024-10-19 11:21:30 -04:00
Tyler Wilding a6680cc26d game: fix game icon aspect ratio (#3718) 2024-10-18 23:02:19 -04:00
massimilianodelliubaldiniandTyler Wilding 7dbacc72d3 Parameterize the iso_data folder for goalc (#3692)
I hope this is everything I needed, and nothing I didn't.

## What's Changed

This update adds a command-line parameter to goalc, `--iso-path`.
Providing a path to a directory like
`D:\Files\Repositories\ArchipelaGOAL\iso_data\jak1` will inform the
compiler to use that directory instead.

## Why is this useful?

When combined with `--proj-path`, the compiler can be pointed to a
completely different project folder, given the `(mi)` command, and
immediately begin building from that directory, with everything it
needs. This eliminates the need to copy `iso_data` to multiple `data`
directories.

If a subsequent change to the Launcher is made, each mod could be passed
an --iso-path pointing to a single shared folder, allowing mods to each
run their own REPL _without_ requiring a copy of `iso_data` in a
subfolder.

## Independent testing required!

My local repositories are a little suspect, with a mod, a fork of
mod-base, and a fork of jak-project, all on the same drive. My
decompiler_out and iso_data folders are in the mod repo, not mod-base
nor jak-project. So what I did was make the change in the mod-base fork,
point `--proj-path and --iso-path` to the mod folders, and then ran
`(mi)`. The output showed a build starting with no errors.

Then I had to create this PR, which my fork of mod-base is unable to do,
so I created a patch file, forked jak-project, then applied the patch
there.

All this is to say that it would be preferable if someone could apply
this code to their own installation and see if it works. Even I wouldn't
take my own word for this.

---------

Co-authored-by: Tyler Wilding <[email protected]>
2024-10-18 00:03:14 -04:00
OpenGOAL BotandOpenGOALBot b50652ce54 CI: Periodic Controller Database Update (#3714)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-10-14 15:23:43 -04:00
Hat Kid c623190bff decompiler: fix secret-disable form in defskelgroup detection (#3713) 2024-10-14 02:07:08 +02:00
OpenGOAL BotandOpenGOALBot a7a7110550 CI: Periodic Controller Database Update (#3711)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-10-07 21:22:12 -04:00
water111andwater111 10008caad1 [jak3] Add merc fade and support for no texture flag (#3710)
Fixes https://github.com/open-goal/jak-project/issues/3709


https://github.com/user-attachments/assets/9fadf624-60b8-460f-9887-693712cc36c0

Co-authored-by: water111 <[email protected]>
2024-10-05 14:47:13 -04:00
water111andwater111 452f1329dd [jak3] fix envmap texture and strength (#3704)
Fix the envmap texture using the eye texture by default (will require a
re-extract to fix), fix envmap strength in all three games being off by
2x. (oops)

With envmap scale fix:

![image](https://github.com/user-attachments/assets/3b0ef8b7-cbdc-4402-8a12-af368538c16e)

without envmap scale fix (but with texture fix):

![image](https://github.com/user-attachments/assets/fd72d75b-f0bb-455c-a7c9-56916fbd4a67)

---------

Co-authored-by: water111 <[email protected]>
2024-10-05 12:53:57 -04:00
water111andwater111 b8c77c65f5 [jak3] Fix flashing with maker projectiles (#3702)
Fix https://github.com/open-goal/jak-project/issues/3701, and possibly
other issues where projectiles were invisible/messed up. The use of
`align16` with the -16 was subtracting 16 in cases when the pointer was
already aligned, causing a bad value to be loaded for the quaternion.

I also renamed some variables and did some manual cleanup on a method in
process-drawable, since this one comes up a lot during debugging.

Co-authored-by: water111 <[email protected]>
2024-10-05 11:40:03 -04:00
Tyler Wilding eb544bcfc0 extractor: add error code messages around 3990 (#3699)
Also added a new error code to make invalid folder paths hopefully more
clear/obvious.
2024-10-05 01:45:29 -04:00
Tyler Wilding cb4f7772bb github: switch to using issue types were applicable in issue forms (#3696) 2024-10-03 18:23:12 -04:00
Matt Dallmeyer 03cae68c7d [jak1] Patch "NG+ glitch" (#3690)
Fixes #3644 which I believe is the same underlying issue as "NG+ glitch"

To reproduce the issue in #3644 you can:
- choose Hub 2 100% in the speedrun fast reset menu
- hit the blue sage warp gate switch
- go deep enough into any adjacent level (e.g. basin) where `village2`
display is turned off
- reset speedrun in the fast reset menu
- tasks are reset but the switch will be pressed, giving the cutscene
early

You can also grab orbs/scout flies in `village2`, and they won't be
reset properly because of this same bug.

It happens because of the way entity perm status is managed across both
`level` vs `game-info` objects.
- when `village2` is deactivated (still loaded but display hidden), its
entity perms are copied to `game-info`'s `perm-list`
- this is how we persist `warp-gate-switch-7` being pressed if village2
is ever unloaded
- during the speedrun reset `reset-actors` is called:
- any active levels (loaded+displayed) have their entity perm statuses
reset
- because `village2` is not displayed yet, its entity perm statuses are
not touched
  - `game-info` is re-initialized, clearing out its `perm-list`
  - continue is set to `firecanyon-end`
    - this unloads `rolling` or whatever to make room for `firecanyon`
    - `village2` is already loaded, and just gets displayed
- at this point the game does copy entity perm status from `game-info`
back to the `village2` level
- but we reset the game, so it has no data about the warp-gate-switch,
leaving it pressed!
2024-10-01 22:17:32 -04:00
dependabot[bot] 6b7dd7ae22 build(deps): bump peter-evans/create-pull-request from 6 to 7 (#3694)
Bumps
[peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request)
from 6 to 7.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's
releases</a>.</em></p>
<blockquote>
<h2>Create Pull Request v7.0.0</h2>
<p>✨ Now supports commit signing with bot-generated tokens! See
&quot;What's new&quot; below. ✍️🤖</p>
<h3>Behaviour changes</h3>
<ul>
<li>Action input <code>git-token</code> has been renamed
<code>branch-token</code>, to be more clear about its purpose. The
<code>branch-token</code> is the token that the action will use to
create and update the branch.</li>
<li>The action now handles requests that have been rate-limited by
GitHub. Requests hitting a primary rate limit will retry twice, for a
total of three attempts. Requests hitting a secondary rate limit will
not be retried.</li>
<li>The <code>pull-request-operation</code> output now returns
<code>none</code> when no operation was executed.</li>
<li>Removed deprecated output environment variable
<code>PULL_REQUEST_NUMBER</code>. Please use the
<code>pull-request-number</code> action output instead.</li>
</ul>
<h3>What's new</h3>
<ul>
<li>The action can now sign commits as <code>github-actions[bot]</code>
when using <code>GITHUB_TOKEN</code>, or your own bot when using <a
href="https://github.com/peter-evans/create-pull-request/blob/HEAD/docs/concepts-guidelines.md#authenticating-with-github-app-generated-tokens">GitHub
App tokens</a>. See <a
href="https://github.com/peter-evans/create-pull-request/blob/HEAD/docs/concepts-guidelines.md#commit-signature-verification-for-bots">commit
signing</a> for details.</li>
<li>Action input <code>draft</code> now accepts a new value
<code>always-true</code>. This will set the pull request to draft status
when the pull request is updated, as well as on creation.</li>
<li>A new action input <code>maintainer-can-modify</code> indicates
whether <a
href="https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/allowing-changes-to-a-pull-request-branch-created-from-a-fork">maintainers
can modify</a> the pull request. The default is <code>true</code>, which
retains the existing behaviour of the action.</li>
<li>A new output <code>pull-request-commits-verified</code> returns
<code>true</code> or <code>false</code>, indicating whether GitHub
considers the signature of the branch's commits to be verified.</li>
</ul>
<h2>What's Changed</h2>
<ul>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.36 to
18.19.39 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3000">peter-evans/create-pull-request#3000</a></li>
<li>build(deps-dev): bump ts-jest from 29.1.5 to 29.2.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3008">peter-evans/create-pull-request#3008</a></li>
<li>build(deps-dev): bump prettier from 3.3.2 to 3.3.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3018">peter-evans/create-pull-request#3018</a></li>
<li>build(deps-dev): bump ts-jest from 29.2.0 to 29.2.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3019">peter-evans/create-pull-request#3019</a></li>
<li>build(deps-dev): bump eslint-plugin-prettier from 5.1.3 to 5.2.1 by
<a href="https://github.com/dependabot"><code>@​dependabot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3035">peter-evans/create-pull-request#3035</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.39 to
18.19.41 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3037">peter-evans/create-pull-request#3037</a></li>
<li>build(deps): bump undici from 6.19.2 to 6.19.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3036">peter-evans/create-pull-request#3036</a></li>
<li>build(deps-dev): bump ts-jest from 29.2.2 to 29.2.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3038">peter-evans/create-pull-request#3038</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.41 to
18.19.42 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3070">peter-evans/create-pull-request#3070</a></li>
<li>build(deps): bump undici from 6.19.4 to 6.19.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3086">peter-evans/create-pull-request#3086</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.42 to
18.19.43 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3087">peter-evans/create-pull-request#3087</a></li>
<li>build(deps-dev): bump ts-jest from 29.2.3 to 29.2.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3088">peter-evans/create-pull-request#3088</a></li>
<li>build(deps): bump undici from 6.19.5 to 6.19.7 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3145">peter-evans/create-pull-request#3145</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.43 to
18.19.44 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3144">peter-evans/create-pull-request#3144</a></li>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3154">peter-evans/create-pull-request#3154</a></li>
<li>build(deps): bump undici from 6.19.7 to 6.19.8 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3213">peter-evans/create-pull-request#3213</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.44 to
18.19.45 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3214">peter-evans/create-pull-request#3214</a></li>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3221">peter-evans/create-pull-request#3221</a></li>
<li>build(deps-dev): bump eslint-import-resolver-typescript from 3.6.1
to 3.6.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3255">peter-evans/create-pull-request#3255</a></li>
<li>build(deps-dev): bump <code>@​types/node</code> from 18.19.45 to
18.19.46 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3254">peter-evans/create-pull-request#3254</a></li>
<li>build(deps-dev): bump ts-jest from 29.2.4 to 29.2.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3256">peter-evans/create-pull-request#3256</a></li>
<li>v7 - signed commits by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3057">peter-evans/create-pull-request#3057</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/rustycl0ck"><code>@​rustycl0ck</code></a> made
their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/3057">peter-evans/create-pull-request#3057</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v6.1.0...v7.0.0">https://github.com/peter-evans/create-pull-request/compare/v6.1.0...v7.0.0</a></p>
<h2>Create Pull Request v6.1.0</h2>
<p>✨ Adds <code>pull-request-branch</code> as an action output.</p>
<h2>What's Changed</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/5e914681df9dc83aa4e4905692ca88beb2f9e91f"><code>5e91468</code></a>
fix: support symlinks when commit signing (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3359">#3359</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/2f38cd26bfebe301a5ee90bdd6550a69dc3ef23f"><code>2f38cd2</code></a>
fix: support submodules when commit signing (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3354">#3354</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/7a8aeac749996aed943101d8e7dfb0cecc06197e"><code>7a8aeac</code></a>
build(deps-dev): bump eslint from 8.57.0 to 8.57.1 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3344">#3344</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/d39d596a7720fc2c61c9aa5503097fb553431b5e"><code>d39d596</code></a>
build(deps-dev): bump <code>@​types/jest</code> from 29.5.12 to 29.5.13
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3343">#3343</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/f6f978fd3dc86c443f758f603d22dc554762c832"><code>f6f978f</code></a>
docs: correct suggestion for bot setup (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3342">#3342</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/6cd32fd93684475c31847837f87bb135d40a2b79"><code>6cd32fd</code></a>
fix: disable abbreviated commit shas in diff (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3337">#3337</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/d121e62763d8cc35b5fb1710e887d6e69a52d3a4"><code>d121e62</code></a>
fix: disable diff detection for renames and copies (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3330">#3330</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/f4d66f4d5a5a7e65a185463192800c32d296ac6d"><code>f4d66f4</code></a>
build(deps-dev): bump typescript from 5.5.4 to 5.6.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3319">#3319</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/488c869d17c8a5cb8a2f0a09471ed82c1d2a084f"><code>488c869</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.48 to
18.19.50 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/3320">#3320</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/5354f85616108575685a73a0ddd2f67c26a441c3"><code>5354f85</code></a>
docs: update readme</li>
<li>Additional commits viewable in <a
href="https://github.com/peter-evans/create-pull-request/compare/v6...v7">compare
view</a></li>
</ul>
</details>
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Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-01 22:17:24 -04:00
Tyler Wilding 07c224b966 New Crowdin updates (#3693) 2024-09-30 21:19:25 -04:00
Tyler Wilding 66c455225d g/j2: Fix subtitle setting persisting and add a toggle for the hint subtitles (#3689)
Fixes #3663
2024-09-30 20:19:23 -04:00
Tyler Wilding 5b8bb8fe23 game: dont filter resolutions in windowed mode (#3688)
I'll test this more thoroughly tomorrow, quick change to allow picking
resolutions that would normally be filtered out, while in windowed mode.
2024-09-30 20:18:01 -04:00
Hat Kid 614c5a663c custom levels: support vanilla skies and texture remapping tables (#3691)
This adds some new JSON entries to custom levels so they can support
vanilla sky textures and the texture remapping tables, allowing for
proper textures on objects that use `generic`, like dark eco pools or
dying enemies.

The comments explain it in more detail, but the gist is:

For skies:
- `sky` needs to be a vanilla level that has sky textures.
- The alpha tpage (fourth entry in `tpages`) needs to be that vanilla
level's alpha tpage (if `tex_remap` is the same level as `sky`, this
will be handled automatically).
- The tpage needs to be added to the custom level `.gd` and to
`textures` in the JSON.
- In `level-info.gc`, `sky` needs to be `#t`, your level's mood needs to
call `update-mood-sky-texture` (the default mood, `update-mood-default`,
handles this as an example) and `sun-fade` needs to be nonzero for the
sun to show up.

For `generic` textures:
- `tex_remap` needs to be the name of a vanilla level.
- When using a vanilla level's remap table, you need to adhere to the
order of the files in that level's `.gd` in your own level.
  - Code files are first.
- Then the tpages (in the order `tfrag`, `pris`, `shrub`, `alpha`,
`water`).
  - Then the art groups.
  - Lastly, the level file.
- The tpages need to be added to the `textures` in the JSON.
2024-09-30 17:18:28 +02:00
OpenGOAL BotandOpenGOALBot fedfb6fd09 CI: Periodic Controller Database Update (#3687)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-09-26 21:43:12 -04:00
Hat Kid 7de5eb9fc0 jak3: misc fixes (#3686)
- Fix global heap display in cheat mode
- Fix `tpl-watcher` NaNs after they fire their laser (`vf0` was being
clobbered) (Fixes #3684)
- Fix `artifact-race` talkers (Fixes #3685)
2024-09-23 18:41:34 +02:00
water111andwater111 f60a155c0f [jak3] Fix crash with volcano platforms (#3676)
Ended up being a simple fix to a stack type in rigid-body.

Co-authored-by: water111 <[email protected]>
2024-09-22 13:09:41 -04:00
water111andwater111 4e33746634 [jak3] Fix bomb bot bombs disappearing (#3674)
This is basically applying the same fix as `vector<-cspace!`, which
we've been doing since jak 1.

They often make bugs where they use bones before they are properly
initialized. On PS2, it's relatively harmless - it results in stuff
going to the origin for 1 frame (where it collides with nothing, since
the collide cache was filled somewhere else), then going back to normal.

On PC, using these uninitialized bones results in NaNs. This is because
`0 * (1 / w)` where `w = 0` done in the `update-transforms` is `NaN` on
PC, but 0 on PS2. These NaNs propagate to the velocity, and you get
stuck with everything being NaN.


![image](https://github.com/user-attachments/assets/f575fed5-4543-4f72-b7d1-c5c8be8036f8)

Co-authored-by: water111 <[email protected]>
2024-09-22 12:41:38 -04:00
Ima_Door 58467c50fc ubuntu Dockerfile fix a missing dependency (#3667)
adds libssl-dev to apt-get

i atleast had to add this for the docker image to work
2024-09-21 21:47:50 -04:00
Aloqas b6f25bf6d6 [jak2] english subtitle fixes (#3665) 2024-09-21 21:11:27 -04:00
OpenGOAL BotandOpenGOALBot 8d9966fd2c CI: Periodic Controller Database Update (#3666)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-09-21 14:54:08 -04:00
water111andwater111 fe29eae395 Background improvements for custom levels (#3672)
This only applies to the background for now:

- support for alpha for vertex colors in custom levels
- switch time of day palette generation from octree to k-d tree
- support for alpha masking in custom levels
- support for transparent textures
- support for envmap in custom levels

---------

Co-authored-by: water111 <[email protected]>
2024-09-21 11:39:50 -04:00
Tyler Wilding 431508aab1 cmake: handle the scenario of a commit having more than 1 tag (#3662) 2024-09-09 23:49:03 -04:00
OpenGOAL BotandOpenGOALBot 69d879f901 CI: Periodic Controller Database Update (#3661)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-09-09 23:26:54 -04:00
Matt Dallmeyer d82bb3fde8 Fix github release-pipeline so version tag is available for cmake (#3651)
Followup to
https://discord.com/channels/756287461377703987/1280601431975661599
where the v0.2.16 release is showing git SHA in the speedrun
verification text, instead of the version tag
2024-09-09 23:26:46 -04:00
water111andwater111 a39af394fb [jak2] Workaround for sound effects getting dropped (#3660)
Similar to the workaround added in jak 3, if too many sounds are
playing, a sound will be removed. If there are multiple instances of the
same sound being played, those will be removed first. Within that, older
sounds are removed first.

It's not exactly the same as the instance limits of 989snd, but it seems
to work well. It's at least better than what we had before.

Co-authored-by: water111 <[email protected]>
2024-09-08 14:47:12 -04:00
Hat Kid 7053090541 jak3: decomp bigmap, blit-displays, fix progress crash (#3657)
`bigmap` and `blit-displays` mostly work. `blit-displays` is still
missing all of the special effects that were added in Jak 3 (brightness
and contrast settings, screen blur effect, etc.).

`bigmap` is missing the player marker texture (`hud-target-marker`) for
some reason, it's part of `tpage-17` which is coming from
`progress-minimap` and should already be included. The icons also
currently stretch when using aspect ratios other than 4:3.

The progress menu now also works for the most part. The draw order is a
bit messed up because some code was initially drawing things with the
ocean bucket, which was changed to use `hud-draw-hud-alpha` instead for
now. The texture for the volume and brightness/contrast sliders still
looks wrong.

Fixes #3653
Fixes #3656
2024-09-07 14:18:30 +02:00
Hat Kid bc66d416b4 decompiler: call-parent-state-handler and suspend-for macros (#3625)
Also fix `hud-draw-pris2` bucket in Jak 3 to make subtitles work and
foreground HUD envmap.
2024-09-04 19:35:54 +02:00
Will d46e9fb8bb Use custom normals in model replacement (#3649)
A small change that makes the models look a lot better. 
Will likely cause a crash if imported model has no normal data, but
that's on the user to fix on their model.
2024-09-02 19:27:28 -04:00
Dillon Pentz ebd02b28a4 jak3: fix vagdir bit-field for msvc + clang on windows (#3643) 2024-09-01 09:30:03 -04:00
Matt Dallmeyer 4fd0a57046 Create abutton-idx enum, replace magic numbers across codebase (#3646)
Found out the hard way that the `abutton` array for pressure sensitivity
uses a different order than the `pad-buttons` enum, so I created a new
enum for abutton indexing.

I replaced any magic numbers across the codebase where it made sense,
e.g.
`(-> *cpad-list* cpads (-> self control unknown-cpad-info00 number)
abutton 6)`
becomes
`(-> *cpad-list* cpads (-> self control unknown-cpad-info00 number)
abutton (abutton-idx x))`
2024-09-01 09:29:23 -04:00
dependabot[bot] 7b7885e7a8 build(deps): bump hendrikmuhs/ccache-action from 1.2.13 to 1.2.14 (#3650)
Bumps
[hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action)
from 1.2.13 to 1.2.14.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/hendrikmuhs/ccache-action/releases">hendrikmuhs/ccache-action's
releases</a>.</em></p>
<blockquote>
<h2>v1.2.14</h2>
<h2>What's Changed</h2>
<ul>
<li>Add sccache to PATH after installation by <a
href="https://github.com/kendalharland"><code>@​kendalharland</code></a>
in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/204">hendrikmuhs/ccache-action#204</a></li>
<li>Make ccache-action respect environment variables by <a
href="https://github.com/TrentHouliston"><code>@​TrentHouliston</code></a>
in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/217">hendrikmuhs/ccache-action#217</a></li>
<li>updates</li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/kendalharland"><code>@​kendalharland</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/204">hendrikmuhs/ccache-action#204</a></li>
<li><a href="https://github.com/cclauss"><code>@​cclauss</code></a> made
their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/213">hendrikmuhs/ccache-action#213</a></li>
<li><a
href="https://github.com/TrentHouliston"><code>@​TrentHouliston</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/217">hendrikmuhs/ccache-action#217</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1...v1.2.14">https://github.com/hendrikmuhs/ccache-action/compare/v1...v1.2.14</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ed74d11c0b343532753ecead8a951bb09bb34bc9"><code>ed74d11</code></a>
Bump <code>@​types/node</code> from 22.0.0 to 22.1.0 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/222">#222</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/a92dd99d2cf20a1db8898b00bb383b234fb1cf15"><code>a92dd99</code></a>
Bump <code>@​types/node</code> from 20.14.11 to 22.0.0 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/220">#220</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/aa7d29411285c29f578109e54b7a8d8155c2fbb3"><code>aa7d294</code></a>
Bump typescript from 5.5.3 to 5.5.4 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/218">#218</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/6f0874030891bf49d844fff92b862568f093dabe"><code>6f08740</code></a>
Make ccache-action respect environment variables (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/217">#217</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ed979992cda44142d976add1d5a7d6f39f7e8b67"><code>ed97999</code></a>
Bump <code>@​types/node</code> from 20.14.10 to 20.14.11 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/216">#216</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ca1e5062f3378412bbfeb780d1ebe3c2a4913081"><code>ca1e506</code></a>
Bump actions/checkout from 2 to 4 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/214">#214</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/069136ab7ab2267ea6624fde73f80d7d472d323e"><code>069136a</code></a>
Bump <code>@​types/node</code> from 20.14.9 to 20.14.10 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/212">#212</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/3cf745af56c860cc76c89ffd830efec6aef03b56"><code>3cf745a</code></a>
Bump typescript from 5.5.2 to 5.5.3 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/211">#211</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/9a0cc152966f2c3f3df86a6e0364da1608924006"><code>9a0cc15</code></a>
Keep GitHub Actions up to date with GitHub's Dependabot (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/213">#213</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/b7c0e162a73e852cdd80bd368aa77e7801fce009"><code>b7c0e16</code></a>
Bump <code>@​types/node</code> from 20.14.8 to 20.14.9 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/210">#210</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.13...v1.2.14">compare
view</a></li>
</ul>
</details>
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</details>

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-09-01 09:26:37 -04:00
OpenGOAL BotandOpenGOALBot 8c71827974 CI: Periodic Controller Database Update (#3647)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-08-30 15:28:52 -04:00
Tyler Wilding 6c63a396c0 ci: simplify release workflow (#3642) 2024-08-21 22:57:40 -04:00
Matt Dallmeyer 8a6348594a Add more autosplit points for Jak 2 Any% (#3639)
Goes with https://github.com/open-goal/speedrunning/pull/21

Based on some of the autosplit points from the [comgold
sheet](https://docs.google.com/spreadsheets/d/1ZtceX0ZxCLkufVFQuCgVxptvmVgp6deHwPYWxUPi258/edit?gid=0#gid=0),
plus one after talking to samos to give a clean split for timing the
deload.

```
   (tomb-poles-poles uint8) ;; left tomb/daxter boulder start
   (fortress-save-friends-introduction uint8) ;; talk to torn (before rescue friends)
   (sewer-escort-get-gun uint8) ;; get peacemaker
   (forest-protect-introduction uint8) ;; talk to onin (protect samos)
   (forest-protect-meeting uint8) ;; talk to samos (protect samos)
```
2024-08-21 22:57:11 -04:00
Tyler Wilding 4c10b42841 game: add per-game app icons (#3634) 2024-08-16 16:01:03 -04:00
Matt Dallmeyer 9426683ae5 Extract merc models into individual glb files (#3632)
e.g. instead of just `beach-foreground.glb` and `beach-background.glb`,
you'd now get:
- `beach/babak-lod0.glb`
- `beach/babak-lod1.glb`
- `beach/babak-lod2.glb`
- `beach/barrel-lod0.glb`
- `beach/beach-background.glb`
- `beach/beachcam-lod0.glb`
- ... (42 other files)
- `beach/windmill-one-lod2.glb`

`common` models are also grouped into their own folder
2024-08-16 16:00:12 -04:00
water111andwater111 f2e7606f1b [build_actor] Add skeleton and animation support (#3638)
This adds a feature to `build_actor` to support importing skeletons and
animations from .glb files.

Multiple animations are handled and will use the name in the GLB. The
default `viewer` process will end up playing back the first animation.

There are a few limitations:
- You can only have around 100 bones. It is technically possibly to have
slightly more, but certain animations may fail to compress when there
are more than ~100 bones.
- Currently, all animations have 60 keyframes per second. This is a
higher quality than what is normally used. If animation size becomes
problematic, we could make this customizable somehow.
- There is no support for the `align` bone.

---------

Co-authored-by: water111 <[email protected]>
2024-08-16 11:25:53 -04:00
OpenGOAL BotandOpenGOALBot b0cd59e6ba CI: Periodic Controller Database Update (#3635)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-08-16 01:26:45 -04:00
AloqasandTyler Wilding 9d2a23effe Jak 2: Finnish translations (#3533)
Finnish translations for Jak 2. These include cutscenes and all game
text.

All subtitle timings for cutscenes as well as non-cutscenes have been
edited for a better flow and to fit the 4x3 ratio.
I've been working on these solo for the most part so any input from
other finns would be appreciated.

A few issues in the progress menu I mentioned in #3504 still persist

I couldn't figure out how to add Finnish to the options menu, so I'm
gonna need someone else to do that part. 💀
But I was able to add them to the debug menu.

I also increased subtitle heap so hopefully that doesn't break anything.

Fixes #3620

---------

Co-authored-by: Tyler Wilding <[email protected]>
2024-08-11 13:01:06 -04:00
Tyler Wilding 1ba3fa7cda g/j2: fix hud positioning when in mirror mode (#3630)
Fixes #3627


![image](https://github.com/user-attachments/assets/32bf500f-0679-47b4-b64f-f3de7a4f3fdf)
2024-08-09 23:24:13 -04:00
Tyler Wilding a7d1336899 ci: compile with master's goalc, but with the PR's changes (#3631)
Mistake lead to CI failures for PRs that modified goal_src (of course
the files are different than master!)
2024-08-09 00:18:14 -04:00
OpenGOAL BotandOpenGOALBot 879f8cb5a2 CI: Periodic Controller Database Update (#3629)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-08-05 14:01:05 -04:00
Tyler Wilding 8b7e0bde53 game: ensure the default game-size is also valid when initializing the pc-settings.gc file (#3624)
Also saves out the default `pc-settings.gc` file so it's less confusing
_and_ so we can request it from users to actually see what it's doing.

The fix in the last release was only to fix bad `game-size` values when
_loading_ the file. But if you don't have a file, it picks a default.

Right now it picks that default by:
1. Your largest reported resolution
2. If that fails, the one that is currently set

In reality this scenario can never really happen (if you have a set
resolution, it will be one of the reported ones). However what can
happen is for SDL to be misinformed by bad display/monitor drivers/the
OS and be given "supported" resolutions that aren't actually supported.
For example some users have a 4K resolution as their highest, despite
them using a 1080p monitor.

The solution is to not blindly assume the largest resolution is valid,
instead use the one the user already has set.

I'm also now filtering out resolutions by refresh rate, as perhaps this
also caused a problem. ie. the monitor supports a resolution if the
refresh rate is lowered, but it's currently set high (at 144hz for
example).
2024-08-03 14:57:07 -04:00
Tyler Wilding a13b0dce45 ci: Add workflow that compares the compiled output between the PR and master (#3626)
Fixes #3063
2024-08-03 02:42:34 -04:00
2317 changed files with 482455 additions and 33674 deletions

No files matched your search

+2 -1
View File
@@ -1,6 +1,7 @@
name: "\U0001F41B Jak 1 Bug Report"
description: Create a bug report for Jak 1.
labels: ["bug", "jak1"]
labels: ["jak1"]
type: 'bug'
body:
- type: checkboxes
attributes:
+2 -1
View File
@@ -1,6 +1,7 @@
name: "\U0001F41B Jak 2 Bug Report"
description: Create a bug report for Jak 2.
labels: ["bug", "jak2"]
labels: ["jak2"]
type: 'bug'
body:
- type: checkboxes
attributes:
@@ -1,4 +1,10 @@
{
"3990": {
"msg": "Provided invalid or missing arguments"
},
"3991": {
"msg": "Input path(s) do not exist"
},
"4000": {
"msg": "Validation Failed: Cannot locate ELF"
},
+7 -9
View File
@@ -49,14 +49,12 @@ jobs:
name: "🍎 MacOS"
uses: ./.github/workflows/macos-build.yaml
with:
cmakePreset: "Release-macos-clang"
cmakePreset: "Release-macos-x86_64-clang"
cachePrefix: ""
# Q4 2023 there will hopefully be native arm64 runners
# https://github.com/github/roadmap/issues/528
# build_macos_arm:
# name: "🍎 MacOS"
# uses: ./.github/workflows/macos-build-arm.yaml
# with:
# cmakePreset: "Release-macos-clang"
# cachePrefix: ""
build_macos_arm:
name: "🍎 MacOS"
uses: ./.github/workflows/macos-build-arm.yaml
with:
cmakePreset: "Release-macos-x86_64-clang"
cachePrefix: ""
@@ -0,0 +1,98 @@
name: Compilation Check
on:
pull_request:
branches:
- master
jobs:
build:
name: Compare
runs-on: ubuntu-20.04
timeout-minutes: 60
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
ref: master
- name: Install Package Dependencies
run: |
sudo apt update
sudo apt install build-essential cmake \
clang gcc g++ lcov make nasm libxrandr-dev \
libxinerama-dev libxcursor-dev libpulse-dev \
libxi-dev zip ninja-build libgl1-mesa-dev libssl-dev
- name: Setup sccache
uses: hendrikmuhs/[email protected]
with:
variant: sccache
key: linux-ubuntu-20.04--Release-linux-clang-static-${{ github.sha }}
restore-keys: linux-ubuntu-20.04--Release-linux-clang-static
max-size: 1000M
- name: CMake Generation (master)
env:
CC: clang
CXX: clang++
run: |
cmake -B build --preset=Release-linux-clang-static \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build goalc (master)
run: |
cmake --build build --parallel $((`nproc`)) --target goalc
mv ./build ./build.master
- name: Checkout PR
uses: actions/checkout@v4
with:
clean: "false"
- name: CMake Generation (PR)
env:
CC: clang
CXX: clang++
run: |
cmake -B build --preset=Release-linux-clang-static \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build goalc (PR)
run: cmake --build build --parallel $((`nproc`)) --target goalc
- name: Compile and preserve (master)
run: |
./build.master/goalc/goalc --game jak1 --cmd "(make-group \"all-code\")"
./build.master/goalc/goalc --game jak2 --cmd "(make-group \"all-code\")"
./build.master/goalc/goalc --game jak3 --cmd "(make-group \"all-code\")"
mv ./out/jak1/obj ./out/jak1/obj.master
mv ./out/jak2/obj ./out/jak2/obj.master
mv ./out/jak3/obj ./out/jak3/obj.master
- name: Compile and preserve (PR)
run: |
./build/goalc/goalc --game jak1 --cmd "(make-group \"all-code\")"
./build/goalc/goalc --game jak2 --cmd "(make-group \"all-code\")"
./build/goalc/goalc --game jak3 --cmd "(make-group \"all-code\")"
mv ./out/jak1/obj ./out/jak1/obj.pr
mv ./out/jak2/obj ./out/jak2/obj.pr
mv ./out/jak3/obj ./out/jak3/obj.pr
- name: Compare Results and Produce Report
run: |
ls -l ./out/jak1
ls -l ./out/jak2
ls -l ./out/jak3
set +e
python ./scripts/gsrc/compare-compilation-outputs.py --base "./out/jak1/obj.master,./out/jak2/obj.master,./out/jak3/obj.master" --compare "./out/jak1/obj.pr,./out/jak2/obj.pr,./out/jak3/obj.pr" --markdown
SCRIPT_EXIT_CODE=$?
cat ./comp-diff-report.md >> $GITHUB_STEP_SUMMARY
if [ "$SCRIPT_EXIT_CODE" -ne 0 ]; then
exit 1
fi
-35
View File
@@ -1,35 +0,0 @@
name: 🏭 Draft Release
on:
workflow_dispatch:
inputs:
bump:
description: 'Semver Bump Type'
required: true
default: 'patch'
type: choice
options:
- patch
- minor
- major
jobs:
cut-release:
runs-on: ubuntu-latest
steps:
# Docs - https://github.com/mathieudutour/github-tag-action
# Workflows cannot trigger other workflows implicitly
# - https://github.community/t/github-actions-workflow-not-triggering-with-tag-push/17053/7
- name: Bump Version and Push Tag
if: github.repository == 'open-goal/jak-project'
id: tag_version
uses: mathieudutour/[email protected]
with:
github_token: ${{ secrets.BOT_PAT }}
tag_prefix: v
default_bump: ${{ github.event.inputs.bump }}
- name: Create Release
env:
GITHUB_TOKEN: ${{ secrets.BOT_PAT }}
run: gh release create ${{ steps.tag_version.outputs.new_tag }} --generate-notes --draft --repo open-goal/jak-project
+11 -1
View File
@@ -21,9 +21,19 @@ jobs:
timeout-minutes: 60
steps:
# minimal checkout if we're NOT uploading artifacts
- name: Checkout Repository
if: ${{ ! inputs.uploadArtifacts }}
uses: actions/checkout@v4
# full checkout with tags if we ARE uploading artifacts
- name: Checkout Repository with Tags
if: ${{ inputs.uploadArtifacts }}
uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-tags: true
- name: Install Package Dependencies
run: |
sudo apt update
@@ -33,7 +43,7 @@ jobs:
libxi-dev zip ninja-build libgl1-mesa-dev libssl-dev
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
+1 -1
View File
@@ -34,7 +34,7 @@ jobs:
sudo update-alternatives --set g++ /usr/bin/g++-10
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
+6 -9
View File
@@ -13,25 +13,22 @@ on:
jobs:
build:
name: ARM
runs-on: macos-12
runs-on: macos-15
timeout-minutes: 120
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up ARM64 environment
run: sudo softwareupdate --install-rosetta --agree-to-license
- name: Install Package Dependencies
run: arch -arm64 brew install cmake ninja
run: brew install cmake ninja nasm
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
key: macos-15-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-15-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
@@ -52,7 +49,7 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: opengoal-macos-${{ inputs.cachePrefix }}
name: opengoal-macos-arm-${{ inputs.cachePrefix }}
if-no-files-found: error
path: |
./build/goalc/goalc
+14 -4
View File
@@ -17,22 +17,32 @@ on:
jobs:
build:
name: Intel
runs-on: macos-12
runs-on: macos-13
timeout-minutes: 120
steps:
# minimal checkout if we're NOT uploading artifacts
- name: Checkout Repository
if: ${{ ! inputs.uploadArtifacts }}
uses: actions/checkout@v4
# full checkout with tags if we ARE uploading artifacts
- name: Checkout Repository with Tags
if: ${{ inputs.uploadArtifacts }}
uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-tags: true
- name: Install Package Dependencies
run: brew install cmake nasm ninja
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
key: macos-13-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-13-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
+81 -12
View File
@@ -1,13 +1,52 @@
name: 🏭 Release Pipeline
name: 🏭 Draft Release
on:
push:
tags:
- v*
workflow_dispatch:
inputs:
bump:
description: 'Semver Bump Type'
required: true
default: 'patch'
type: choice
options:
- patch
- minor
- major
permissions:
contents: write
jobs:
cut_release:
name: Cut Release
runs-on: ubuntu-latest
outputs:
new_tag: ${{ steps.set_tag.outputs.new_tag }}
steps:
# Docs - https://github.com/mathieudutour/github-tag-action
- name: Bump Version and Push Tag
if: github.repository == 'open-goal/jak-project'
id: tag_version
uses: mathieudutour/[email protected]
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
tag_prefix: v
default_bump: ${{ github.event.inputs.bump }}
- name: Create Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh release create ${{ steps.tag_version.outputs.new_tag }} --generate-notes --draft --repo ${{ github.repository }}
- name: Output new tag
id: set_tag
run: |
echo "new_tag=${{ steps.tag_version.outputs.new_tag }}" >> $GITHUB_OUTPUT
# Windows
build_windows_clang:
needs:
- cut_release
name: "🖥️ Windows"
uses: ./.github/workflows/windows-build-clang.yaml
with:
@@ -18,6 +57,8 @@ jobs:
# Linux
build_linux_clang:
needs:
- cut_release
name: "🐧 Linux"
uses: ./.github/workflows/linux-build-clang.yaml
with:
@@ -28,25 +69,42 @@ jobs:
# macOS
build_macos_intel:
needs:
- cut_release
name: "🍎 MacOS"
uses: ./.github/workflows/macos-build.yaml
with:
cmakePreset: "Release-macos-clang-static"
cmakePreset: "Release-macos-x86_64-clang-static"
cachePrefix: "static"
uploadArtifacts: true
secrets: inherit
build_macos_arm:
needs:
- cut_release
name: "🍎 MacOS"
uses: ./.github/workflows/macos-build.yaml
with:
cmakePreset: "Release-macos-x86_64-clang-static"
cachePrefix: "static-arm"
uploadArtifacts: true
secrets: inherit
# Upload the Artifacts
upload_artifacts:
if: github.repository == 'open-goal/jak-project'
needs:
- cut_release
- build_windows_clang
- build_linux_clang
- build_macos_intel
- build_macos_arm
name: "Upload Artifacts"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ needs.cut_release.outputs.new_tag }}
- name: Prepare Artifact Folder
run: mkdir -p ./ci-artifacts/final
@@ -64,7 +122,7 @@ jobs:
mkdir -p ./ci-artifacts/linux
./.github/scripts/releases/extract_build_unix.sh ./ci-artifacts/linux ./ci-artifacts/opengoal-linux-static ./
pushd ci-artifacts/linux
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
tar czf ../final/opengoal-linux-${TAG_VAL}.tar.gz .
popd
chmod +x ./ci-artifacts/opengoal-linux-static/lsp/lsp
@@ -74,31 +132,42 @@ jobs:
run: |
mkdir -p ./ci-artifacts/windows
./.github/scripts/releases/extract_build_windows.sh ./ci-artifacts/windows ./ci-artifacts/opengoal-windows-static ./
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
7z a -tzip ./ci-artifacts/final/opengoal-windows-${TAG_VAL}.zip ./ci-artifacts/windows/*
cp ./ci-artifacts/opengoal-windows-static/lsp.exe ./ci-artifacts/final/opengoal-lsp-windows-${TAG_VAL}.exe
- name: Prepare macOS Build Assets
- name: Prepare Intel macOS Build Assets
run: |
mkdir -p ./ci-artifacts/macos
./.github/scripts/releases/extract_build_unix.sh ./ci-artifacts/macos ./ci-artifacts/opengoal-macos-static ./
pushd ci-artifacts/macos
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
tar czf ../final/opengoal-macos-intel-${TAG_VAL}.tar.gz .
popd
chmod +x ./ci-artifacts/opengoal-macos-static/lsp/lsp
cp ./ci-artifacts/opengoal-macos-static/lsp/lsp ./ci-artifacts/final/opengoal-lsp-macos-intel-${TAG_VAL}.bin
- name: Prepare ARM macOS Build Assets
run: |
mkdir -p ./ci-artifacts/macos-arm
./.github/scripts/releases/extract_build_unix.sh ./ci-artifacts/macos-arm ./ci-artifacts/opengoal-macos-static-arm ./
pushd ci-artifacts/macos-arm
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
tar czf ../final/opengoal-macos-arm-${TAG_VAL}.tar.gz .
popd
chmod +x ./ci-artifacts/opengoal-macos-static-arm/lsp/lsp
cp ./ci-artifacts/opengoal-macos-static-arm/lsp/lsp ./ci-artifacts/final/opengoal-lsp-macos-arm-${TAG_VAL}.bin
- name: Upload Assets
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
gh release upload "${TAG_VAL}" ${{ github.WORKSPACE }}/ci-artifacts/final/* --repo open-goal/jak-project --clobber
- name: Publish Release
env:
GITHUB_TOKEN: ${{ secrets.BOT_PAT }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
TAG_VAL=${{ needs.cut_release.outputs.new_tag }}
gh release edit ${TAG_VAL} --draft=false --repo open-goal/jak-project
+1 -1
View File
@@ -19,7 +19,7 @@ jobs:
wget -O ./game/assets/sdl_controller_db.txt https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@v6
uses: peter-evans/create-pull-request@v7
with:
token: ${{ secrets.BOT_PAT }}
author: 'OpenGOALBot <[email protected]>'
+11 -1
View File
@@ -22,9 +22,19 @@ jobs:
timeout-minutes: 60
steps:
# minimal checkout if we're NOT uploading artifacts
- name: Checkout Repository
if: ${{ ! inputs.uploadArtifacts }}
uses: actions/checkout@v4
# full checkout with tags if we ARE uploading artifacts
- name: Checkout Repository with Tags
if: ${{ inputs.uploadArtifacts }}
uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-tags: true
- name: Install NASM
# TODO - Simplify this with just the first command once choco 2.0 rolls out everywhere
run: |
@@ -36,7 +46,7 @@ jobs:
}
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
+1 -1
View File
@@ -31,7 +31,7 @@ jobs:
}
- name: Setup sccache
uses: hendrikmuhs/[email protected]3
uses: hendrikmuhs/[email protected]4
with:
variant: sccache
key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
+5 -2
View File
@@ -1,6 +1,7 @@
# logs
/log
prof.json
/gpu-test.json
# for CMake
/Testing
@@ -9,7 +10,8 @@ prof.json
cmake-build-debug/*
cmake-build-debug--o0/*
.idea/*
build/*
build/
build.master/
/decompiler_out*
logs/*
profile_data/*
@@ -32,6 +34,7 @@ linux-default/
*.bin
*.log
*.p2s
out/
savestate-out/
savestate_out/
failures/
@@ -39,6 +42,7 @@ ee-results*.json
search-results.json
.env
/search-results.json
comp-diff-report.md
# graphics debug
debug_out/
@@ -67,7 +71,6 @@ custom_assets/jak3/merc_replacements/*
svnrev.h
common/versions/revision.h
ci-artifacts/
out/build/
__pycache__/
# sqlite stuff
+13
View File
@@ -138,6 +138,19 @@
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - GPU Test",
"args": [
"-v",
"--gpu-test",
"opengl",
"--gpu-test-out-path",
"./gpu-test.json"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
+10 -1
View File
@@ -2,6 +2,7 @@
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project(jak)
include(CTest)
@@ -43,6 +44,10 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
-Wall \
-Wno-c++11-narrowing \
-Wno-c++98-compat \
-Wno-deprecated-this-capture \
-Wno-missing-field-initializers \
-Wno-sign-compare \
-Wno-ignored-qualifiers \
-O3 \
-D_CRT_SECURE_NO_WARNINGS")
@@ -52,7 +57,7 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Note: this is only _reserved_ memory, not necessarily _committed_ memory
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g -Wextra")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g")
endif()
# additional c++ and linker flags for release mode for our projects
@@ -283,6 +288,10 @@ include(test/CMakeLists.txt)
build_third_party_lib(lzokay lzokay)
build_third_party_lib(stb_image stb_image)
# build draco library for tinygltf compression support
include_directories(third-party/draco/src)
add_subdirectory(third-party/draco)
add_compile_definitions(TINYGLTF_ENABLE_DRACO)
build_third_party_lib(tiny_gltf tiny_gltf)
build_third_party_lib(xdelta3 xdelta3)
+40 -8
View File
@@ -78,6 +78,22 @@
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install/${presetName}"
}
},
{
"name": "base-macos-arm64",
"hidden": true,
"cacheVariables": {
"CMAKE_APPLE_SILICON_PROCESSOR": "arm64",
"CMAKE_OSX_ARCHITECTURES": "arm64"
}
},
{
"name": "base-macos-x86_64",
"hidden": true,
"cacheVariables": {
"CMAKE_APPLE_SILICON_PROCESSOR": "x86_64",
"CMAKE_OSX_ARCHITECTURES": "x86_64"
}
},
{
"name": "base-clang",
"hidden": true,
@@ -159,16 +175,32 @@
"inherits": ["base-linux-release", "base-clang"]
},
{
"name": "Release-macos-clang",
"displayName": "MacOS Release (clang)",
"description": "Build with Clang as Release without Debug Symbols",
"inherits": ["base-macos-release", "base-clang"]
"name": "Release-macos-arm64-clang",
"displayName": "MacOS ARM64 Release (clang)",
"description": "Build for ARM64 with Clang as Release without Debug Symbols",
"inherits": ["base-macos-release", "base-macos-arm64", "base-clang"]
},
{
"name": "Release-macos-clang-static",
"displayName": "MacOS Static Release (clang)",
"description": "Build with Clang as Release without Debug Symbols but statically linked",
"inherits": ["base-macos-release", "base-clang"],
"name": "Release-macos-x86_64-clang",
"displayName": "MacOS x86_64 Release (clang)",
"description": "Build for x86_64 with Clang as Release without Debug Symbols",
"inherits": ["base-macos-release", "base-macos-x86_64", "base-clang"]
},
{
"name": "Release-macos-arm64-clang-static",
"displayName": "MacOS ARM64 Static Release (clang)",
"description": "Build for ARM64 with Clang as Release without Debug Symbols but statically linked",
"inherits": ["base-macos-release", "base-macos-arm64", "base-clang"],
"cacheVariables": {
"STATICALLY_LINK": "true",
"ZYDIS_BUILD_SHARED_LIB": "OFF"
}
},
{
"name": "Release-macos-x86_64-clang-static",
"displayName": "MacOS x86_64 Static Release (clang)",
"description": "Build for x86_64 with Clang as Release without Debug Symbols but statically linked, requires MacOS Sequoia",
"inherits": ["base-macos-release", "base-macos-x86_64", "base-clang"],
"cacheVariables": {
"STATICALLY_LINK": "true",
"ZYDIS_BUILD_SHARED_LIB": "OFF"
+1 -1
View File
@@ -1,6 +1,6 @@
ISC License
Copyright (c) 2020-2022 OpenGOAL Team
Copyright (c) 2020-2025 OpenGOAL Team
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
+13 -11
View File
@@ -72,7 +72,7 @@ Our objectives are:
We support both Linux and Windows on x86-64.
> We do not support, or plan to support the ARM architecture. This means that this will not run on devices such as an M1 Mac or a mobile device.
> We do not support, or plan to support the ARM architecture. This means that this will not run on devices such as a mobile device.
### Current Status
@@ -127,7 +127,7 @@ Unfortunately you'll still need task runner on your local machine to run the gam
Install packages and init repository:
```sh
sudo apt install gcc make cmake build-essential g++ nasm clang-format libxrandr-dev libxinerama-dev libxcursor-dev libpulse-dev libxi-dev python libgl1-mesa-dev libssl-dev
sudo apt install gcc make cmake ninja-build build-essential g++ nasm clang-format libxrandr-dev libxinerama-dev libxcursor-dev libpulse-dev libxi-dev python libgl1-mesa-dev libssl-dev
sudo sh -c "$(curl --location https://taskfile.dev/install.sh)" -- -d -b /usr/local/bin
```
@@ -235,7 +235,7 @@ Then build the entire project as `Windows Release (clang)`. You can also press C
### MacOS
> NOTE: At this time you can only run the game on macOS if you have an Intel processor.
> NOTE: Running the game requires an Apple Silicon Mac running macOS Sequoia, or an Intel Mac.
Ensure that you have Xcode command line tools installed (this installs things like Apple Clang). If you don't, you can run the following command:
@@ -243,23 +243,25 @@ Ensure that you have Xcode command line tools installed (this installs things li
xcode-select --install
```
#### Intel Based
On Apple Silicon, Rosetta 2 also must be installed:
```bash
softwareupdate --install-rosetta
```
#### Building for x86_64
```bash
brew install go-task/tap/go-task
brew install cmake nasm ninja go-task clang-format
cmake -B build --preset=Release-macos-clang
cmake -B build --preset=Release-macos-x86_64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
```
#### Apple Silicon
**Not Supported at This Time**
#### Building for ARM64 (experimental, unsupported)
```bash
brew install go-task/tap/go-task
brew install cmake ninja go-task clang-format
cmake -B build --preset=Release-macos-clang
cmake -B build --preset=Release-macos-arm64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
```
+44 -29
View File
@@ -10,33 +10,33 @@ dotenv:
tasks:
# SETTINGS / CONFIGURATION
settings:
- 'python ./scripts/tasks/update-env.py --info'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --info'
set-game-jak1:
- 'python ./scripts/tasks/update-env.py --game jak1'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --game jak1'
set-game-jak2:
- 'python ./scripts/tasks/update-env.py --game jak2'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --game jak2'
set-game-jak3:
- 'python ./scripts/tasks/update-env.py --game jak3'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --game jak3'
set-decomp-ntscv1:
desc: "aka black label"
cmds:
- 'python ./scripts/tasks/update-env.py --decomp_config ntscv1'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --decomp_config ntscv1'
set-decomp-ntscv2:
desc: "aka red label"
cmds:
- 'python ./scripts/tasks/update-env.py --decomp_config ntscv2'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --decomp_config ntscv2'
set-decomp-pal:
desc: "PAL region version"
cmds:
- 'python ./scripts/tasks/update-env.py --decomp_config pal'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --decomp_config pal'
set-decomp-ntscjp:
desc: "NTSC-J region version"
cmds:
- 'python ./scripts/tasks/update-env.py --decomp_config ntscjp'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --decomp_config ntscjp'
set-decomp-ntscko:
desc: "NTSC-K region version"
cmds:
- 'python ./scripts/tasks/update-env.py --decomp_config ntscko'
- '{{.PYTHON}} ./scripts/tasks/update-env.py --decomp_config ntscko'
# GENERAL
extract:
desc: "Extracts the game's assets from './iso_data' with the set decompiler config"
@@ -67,6 +67,14 @@ tasks:
cmds:
- "{{.GK_BIN_RELEASE_DIR}}/gk -v --game {{.GAME}} -- -fakeiso -debug"
# DEVELOPMENT
gen-cmake:
desc: "Generate the CMake"
cmds:
- "cmake -B build --preset={{.CMAKE_PRESET}}"
build:
desc: "Build the project using the generated CMake"
cmds:
- "cmake --build build --parallel {{.CMAKE_NUM_THREADS}}"
repl:
desc: "Start the REPL"
preconditions:
@@ -83,9 +91,9 @@ tasks:
format:
desc: "Format code"
cmds:
- cmd: python ./scripts/cpp/format-includes.py
- cmd: python ./scripts/ci/lint-trailing-whitespace.py --fix
- cmd: python ./third-party/run-clang-format/run-clang-format.py -r common decompiler game goalc test tools lsp -i
- cmd: '{{.PYTHON}} ./scripts/cpp/format-includes.py'
- cmd: '{{.PYTHON}} ./scripts/ci/lint-trailing-whitespace.py --fix'
- cmd: '{{.PYTHON}} ./third-party/run-clang-format/run-clang-format.py -r common decompiler game goalc test tools lsp -i'
- task: format-json
format-gsrc:
desc: "Run formatter on gsrc file"
@@ -103,28 +111,28 @@ tasks:
- "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler \"./decompiler/config/{{.DECOMP_CONFIG}}\" \"./iso_data\" \"./decompiler_out\" --version \"{{.DECOMP_CONFIG_VERSION}}\" --config-override '{\"decompile_code\": true, \"levels_extract\": false, \"allowed_objects\": [\"{{.FILE}}\"]}'"
decomp-clean:
cmds:
- python ./scripts/tasks/clean-decomp.py --game "{{.GAME}}"
- '{{.PYTHON}} ./scripts/tasks/clean-decomp.py --game "{{.GAME}}"'
lint-gsrc-file:
cmds:
- python ./scripts/gsrc/lint-gsrc-file.py --game {{.GAME}} --file "{{.FILE}}"
- '{{.PYTHON}} ./scripts/gsrc/lint-gsrc-file.py --game {{.GAME}} --file "{{.FILE}}"'
update-gsrc:
cmds:
- python ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}} --version {{.DECOMP_CONFIG_VERSION}}
- '{{.PYTHON}} ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}} --version {{.DECOMP_CONFIG_VERSION}}'
update-gsrc-glob:
cmds:
- python ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --file_pattern "{{.GLOB}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}} --version {{.DECOMP_CONFIG_VERSION}}
- '{{.PYTHON}} ./scripts/gsrc/update-gsrc-via-refs.py --game "{{.GAME}}" --file_pattern "{{.GLOB}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler" --decompiler_config {{.DECOMP_CONFIG}} --version {{.DECOMP_CONFIG_VERSION}}'
update-gsrc-file:
cmds:
- task: decomp-file
- python ./scripts/gsrc/update-from-decomp.py --game "{{.GAME}}" --file "{{.FILE}}"
- '{{.PYTHON}} ./scripts/gsrc/update-from-decomp.py --game "{{.GAME}}" --file "{{.FILE}}"'
- task: lint-gsrc-file
copy-common-naming:
cmds:
- python ./scripts/gsrc/copy-common-naming.py --file "{{.FILE}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler"
- '{{.PYTHON}} ./scripts/gsrc/copy-common-naming.py --file "{{.FILE}}" --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler"'
- task: format-json
copy-common-naming-from-refs:
cmds:
- python ./scripts/gsrc/copy-common-naming.py --update-names-from-refs --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler"
- '{{.PYTHON}} ./scripts/gsrc/copy-common-naming.py --update-names-from-refs --decompiler "{{.DECOMP_BIN_RELEASE_DIR}}/decompiler"'
- task: format-json
# ASSET RIPPING
rip-textures:
@@ -139,10 +147,10 @@ tasks:
# TOOLS
analyze-ee-memory:
cmds:
- python ./scripts/tasks/extract-zip.py --file "{{.FILE}}" --out ./savestate_out/
- '{{.PYTHON}} ./scripts/tasks/extract-zip.py --file "{{.FILE}}" --out ./savestate_out/'
- '{{.MEMDUMP_BIN_RELEASE_DIR}}/memory_dump_tool ./savestate_out/eeMemory.bin --output-path ./ --game {{.GAME}} > ee-analysis.log'
watch-pcsx2:
# python -m pip install -U "watchdog[watchmedo]"
# {{.PYTHON}} -m pip install -U "watchdog[watchmedo]"
cmds:
- watchmedo shell-command --drop --patterns="*.p2s" --recursive --command='task analyze-ee-memory FILE="${watch_src_path}"' "{{.SAVESTATE_DIR}}"
vars:
@@ -155,15 +163,22 @@ tasks:
desc: Updates locally built tree-sitter rules
cmds:
- cd ../tree-sitter-opengoal && yarn gen
- python ./scripts/tasks/cp.py --src "../tree-sitter-opengoal/src/*" --dest "./third-party/tree-sitter/tree-sitter-opengoal"
- python ./scripts/tasks/cp.py --src "../tree-sitter-opengoal/grammar.js" --dest "./third-party/tree-sitter/tree-sitter-opengoal"
- '{{.PYTHON}} ./scripts/tasks/cp.py --src "../tree-sitter-opengoal/src/*" --dest "./third-party/tree-sitter/tree-sitter-opengoal"'
- '{{.PYTHON}} ./scripts/tasks/cp.py --src "../tree-sitter-opengoal/grammar.js" --dest "./third-party/tree-sitter/tree-sitter-opengoal"'
fix-translations:
desc: Finds and tries to fix invalid translation Characters
cmds:
- python ./scripts/ci/lint-characters.py --fix
- '{{.PYTHON}} ./scripts/ci/lint-characters.py --fix'
lint:
cmds:
- python ./scripts/ci/lint-trailing-whitespace.py
- '{{.PYTHON}} ./scripts/ci/lint-trailing-whitespace.py'
run-gpu-test:
desc: "Runs the game's built in GPU test"
preconditions:
- sh: test -f {{.GK_BIN_RELEASE_DIR}}/gk{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate runtime executable in '{{.GK_BIN_RELEASE_DIR}}/gk'"
cmds:
- "{{.GK_BIN_RELEASE_DIR}}/gk -v --gpu-test opengl --gpu-test-out-path ./gpu-test.json"
# TESTS
offline-tests: # ran by jenkins
cmds:
@@ -177,17 +192,17 @@ tasks:
# TODO - amalgamate offline-tests and this task, run twice if the previous step fails
update-ref-tests:
cmds:
- cmd: python ./scripts/tasks/delete-file-or-folder.py --path failures
- cmd: '{{.PYTHON}} ./scripts/tasks/delete-file-or-folder.py --path failures'
- cmd: '{{.OFFLINETEST_BIN_RELEASE_DIR}}/offline-test --iso_data_path "./iso_data/{{.GAME}}" --game {{.GAME}} --pretty-print --num_threads 32 --dump_current_output --fail-on-cmp'
ignore_error: true
- python ./scripts/update_decomp_reference.py ./failures ./test/decompiler/reference/ --game {{.GAME}}
- '{{.PYTHON}} ./scripts/update_decomp_reference.py ./failures ./test/decompiler/reference/ --game {{.GAME}}'
- task: offline-tests-fast
update-ref-file:
cmds:
- cmd: python ./scripts/tasks/delete-file-or-folder.py --path failures
- cmd: '{{.PYTHON}} ./scripts/tasks/delete-file-or-folder.py --path failures'
- cmd: '{{.OFFLINETEST_BIN_RELEASE_DIR}}/offline-test --iso_data_path "./iso_data/{{.GAME}}" --file {{.FILE}} --game {{.GAME}} --dump_current_output --fail-on-cmp'
ignore_error: true
- python ./scripts/update_decomp_reference.py ./failures ./test/decompiler/reference/ --game {{.GAME}}
- '{{.PYTHON}} ./scripts/update_decomp_reference.py ./failures ./test/decompiler/reference/ --game {{.GAME}}'
- task: offline-test-file
type-test:
cmds:
+8
View File
@@ -15,6 +15,13 @@ function(write_revision_h)
OUTPUT_VARIABLE GIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
# To support being on a commit with mutiple tags
if(${GIT_TAG} MATCHES "\n")
string(REPLACE "\n" ";" GIT_TAG_LIST "${GIT_TAG}")
list(LENGTH GIT_TAG_LIST GIT_TAG_LIST_LENGTH)
math(EXPR GIT_TAG_LAST_INDEX "${GIT_TAG_LIST_LENGTH} - 1")
list(GET GIT_TAG_LIST ${GIT_TAG_LAST_INDEX} GIT_TAG)
endif()
endif()
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/versions/revision.h "#define BUILT_TAG \"${GIT_TAG}\"\n#define BUILT_SHA \"${GIT_SHORT_SHA}\"\n")
endfunction()
@@ -88,6 +95,7 @@ add_library(common
util/Timer.cpp
util/unicode_util.cpp
util/gltf_util.cpp
util/image_resize.cpp
versions/versions.cpp
)
+12 -1
View File
@@ -304,13 +304,15 @@ void TieTree::unpack() {
for (auto& draw : static_draws) {
draw.unpacked.idx_of_first_idx_in_full_buffer = unpacked.indices.size();
ASSERT(draw.plain_indices.empty());
// indices can come from either runs or already in plain indices.
for (auto& run : draw.runs) {
for (u32 ri = 0; ri < run.length; ri++) {
unpacked.indices.push_back(run.vertex0 + ri);
}
unpacked.indices.push_back(UINT32_MAX);
}
unpacked.indices.insert(unpacked.indices.end(), draw.plain_indices.begin(),
draw.plain_indices.end());
}
}
@@ -406,6 +408,8 @@ void TieTree::serialize(Serializer& ser) {
colors.serialize(ser);
bvh.serialize(ser);
ser.from_ptr(&use_strips);
ser.from_ptr(&has_per_proto_visibility_toggle);
ser.from_string_vector(&proto_names);
}
@@ -850,4 +854,11 @@ std::size_t PreloadedVertex::hash::operator()(const PreloadedVertex& v) const {
std::hash<float>()(v.s) ^ std::hash<float>()(v.t) ^ std::hash<u16>()(v.color_index);
}
std::size_t PackedTieVertices::Vertex::hash::operator()(const Vertex& v) const {
return std::hash<float>()(v.x) ^ std::hash<float>()(v.y) ^ std::hash<float>()(v.z) ^
std::hash<float>()(v.r) ^ std::hash<float>()(v.g) ^ std::hash<float>()(v.b) ^
std::hash<float>()(v.a) ^ std::hash<float>()(v.s) ^ std::hash<float>()(v.t) ^
std::hash<float>()(v.nx) ^ std::hash<float>()(v.ny) ^ std::hash<float>()(v.nz);
}
} // namespace tfrag3
+14 -2
View File
@@ -18,7 +18,7 @@ namespace tfrag3 {
// - if changing any large things (vertices, vis, bvh, colors, textures) update get_memory_usage
// - if adding a new category to the memory usage, update extract_level to print it.
constexpr int TFRAG3_VERSION = 41;
constexpr int TFRAG3_VERSION = 43;
enum MemoryUsageCategory {
TEXTURE,
@@ -116,6 +116,16 @@ struct PackedTieVertices {
float s, t;
s8 nx, ny, nz;
u8 r, g, b, a;
struct hash {
std::size_t operator()(const Vertex& x) const;
};
bool operator==(const Vertex& other) const {
return x == other.x && y == other.y && z == other.z && s == other.s && t == other.t &&
nx == other.nx && ny == other.ny && nz == other.nz && r == other.r && g == other.g &&
b == other.b && a == other.a;
}
};
struct MatrixGroup {
@@ -231,7 +241,7 @@ struct ShrubDraw {
struct InstancedStripDraw {
DrawMode mode; // the OpenGL draw settings.
u32 tree_tex_id = 0; // the texture that should be bound for the draw
s32 tree_tex_id = 0; // the texture that should be bound for the draw
// the list of vertices in the draw. This includes the restart code of UINT32_MAX that OpenGL
// will use to start a new strip.
@@ -420,6 +430,8 @@ struct TieTree {
bool has_per_proto_visibility_toggle = false;
std::vector<std::string> proto_names;
bool use_strips = true;
struct {
std::vector<PreloadedVertex> vertices; // mesh vertices
std::vector<u32> indices;
+1 -1
View File
@@ -37,7 +37,7 @@ struct DmaTag {
DmaTag(u64 value) {
spr = (value >> 63);
addr = (value >> 32) & 0x7fffffff;
qwc = value & 0xfff;
qwc = value & 0xffff;
kind = Kind((value >> 28) & 0b111);
}
+1 -1
View File
@@ -143,7 +143,7 @@ void FormatterTree::construct_formatter_tree_recursive(const std::string& source
}
for (size_t i = 0; i < ts_node_child_count(curr_node); i++) {
const auto child_node = ts_node_child(curr_node, i);
auto debug_child = ts_node_string(child_node);
[[maybe_unused]] auto debug_child = ts_node_string(child_node);
const auto contents = get_source_code(source, child_node);
bool skip_node = false;
for (const auto& skippable_content : skippable_nodes) {
+38
View File
@@ -168,6 +168,39 @@ static FormFormattingConfig new_deftype_rule(
return cfg;
}
static FormFormattingConfig new_defproc_rule(
int start_index,
int num_columns_to_compute_widths,
const std::vector<int>& inlining_preventation_indices) {
FormFormattingConfig cfg;
cfg.has_constant_pairs = true;
cfg.config_set = true;
cfg.hang_forms = false;
cfg.inline_until_index = [start_index](std::vector<std::string> curr_lines) {
// if (curr_lines.size() >= 4 && curr_lines.at(3) == "()") {
// return 4;
// }
return start_index;
};
for (const auto& index : inlining_preventation_indices) {
auto temp_config = std::make_shared<FormFormattingConfig>();
temp_config->config_set = true;
temp_config->prevent_inlining = true;
temp_config->hang_forms = false;
temp_config->indentation_width = 1;
auto temp_list_config = std::make_shared<FormFormattingConfig>();
temp_list_config->force_inline = false;
temp_list_config->hang_forms = false;
temp_config->default_index_config = temp_list_config;
if (index == 3) {
temp_config->determine_column_widths_for_list_elements = true;
temp_config->num_columns_to_compute_widths = num_columns_to_compute_widths;
}
cfg.index_configs.emplace(index, temp_config);
}
return cfg;
}
static FormFormattingConfig new_binding_rule(int form_head_width) {
FormFormattingConfig cfg;
cfg.config_set = true;
@@ -253,6 +286,9 @@ const std::unordered_map<std::string, FormFormattingConfig> opengoal_form_config
{"defmethod", new_defmethod_rule(3)},
{"lambda", new_lambda_rule(2)},
{"deftype", new_deftype_rule(3, 1, {3, 4, 5, 6})},
{"defproc", new_defproc_rule(3, 1, {3, 4, 5, 6})},
{"suspend-for", new_flow_rule(2)},
{"spawn-proc", new_flow_rule(2)},
{"defun", new_flow_rule(3)},
{"defun-recursive", new_flow_rule(4)},
{"defun-debug-recursive", new_flow_rule(4)},
@@ -281,12 +317,14 @@ const std::unordered_map<std::string, FormFormattingConfig> opengoal_form_config
{"protect", new_binding_rule(4)},
{"let*", new_binding_rule(5)},
{"rlet", new_binding_rule(5)},
{"mlet", new_binding_rule(5)},
{"when", new_flow_rule(2)},
{"unless", new_flow_rule(2)},
{"with-profiler", new_flow_rule(2)},
{"with-pc", new_flow_rule(0)},
{"#unless", new_flow_rule(2)},
{"#when", new_flow_rule(2)},
{"#when-game", new_flow_rule(2)},
{"countdown", new_flow_rule(2)},
{"until", new_flow_rule(2)},
{"loop", new_flow_rule(0)},
+4 -4
View File
@@ -295,7 +295,7 @@ void break_list(Node* node) {
}
} else if (name == "until" || name == "while" || name == "dotimes" || name == "countdown" ||
name == "when" || name == "behavior" || name == "lambda" || name == "defpart" ||
name == "define") {
name == "define" || name == "suspend-for") {
node->top_line_count = 2;
} else if (name == "let" || name == "let*" || name == "rlet" ||
name == "with-dma-buffer-add-bucket") {
@@ -341,9 +341,9 @@ void break_list(Node* node) {
void insert_required_breaks(const std::vector<Node*>& bfs_order) {
const std::unordered_set<std::string> always_break = {
"when", "defun-debug", "countdown", "case", "defun", "defmethod", "let",
"until", "while", "if", "dotimes", "cond", "else", "defbehavior",
"with-pp", "rlet", "defstate", "behavior", "defpart", "loop", "let*"};
"when", "defun-debug", "countdown", "case", "defun", "defmethod", "let", "until",
"while", "if", "dotimes", "cond", "else", "defbehavior", "with-pp", "rlet",
"defstate", "behavior", "defpart", "loop", "let*", "suspend-for"};
for (auto node : bfs_order) {
if (!node->break_list && node->kind == Node::Kind::LIST &&
node->child_nodes.at(0).kind == Node::Kind::ATOM) {
+11
View File
@@ -369,6 +369,17 @@ struct Matrix {
return result;
}
Matrix<T, Rows, Cols> transposed() const {
static_assert(Rows == Cols);
Matrix<T, Rows, Cols> ret;
for (int i = 0; i < Rows; i++) {
for (int j = 0; j < Cols; j++) {
ret(i, j) = operator()(j, i);
}
}
return ret;
}
template <int OtherCols>
Matrix<T, Rows, OtherCols> operator*(const Matrix<T, Cols, OtherCols>& y) const {
Matrix<T, Rows, OtherCols> result;
+1
View File
@@ -49,6 +49,7 @@ struct Config {
{KeyBind::Modifier::CTRL, "N", "Full build of the game", "(mi)"}};
bool per_game_history = true;
bool permissive_redefinitions = false;
std::string iso_path;
int get_nrepl_port() {
if (temp_nrepl_port != -1) {
+16 -8
View File
@@ -43,6 +43,15 @@ void Wrapper::print_welcome_message(const std::vector<std::string>& loaded_proje
fmt::format(" Project Path: {}\n",
fmt::format(fg(fmt::color::gray), file_util::get_jak_project_dir().string()));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " - :===: -");
std::string effective_iso_path;
if (repl_config.iso_path.empty()) {
effective_iso_path = file_util::get_file_path({"iso_data"});
} else {
effective_iso_path = repl_config.iso_path;
}
message +=
fmt::format(" ISO Data Path: {}\n", fmt::format(fg(fmt::color::gray), effective_iso_path));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " --. .--: :--. .--");
message += " nREPL:";
if (!nrepl_alive) {
message += fmt::format(fg(fmt::color::red), "DISABLED\n");
@@ -50,22 +59,21 @@ void Wrapper::print_welcome_message(const std::vector<std::string>& loaded_proje
message += fmt::format(fg(fmt::color::light_green), " Listening on {}\n",
repl_config.get_nrepl_port());
}
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " --. .--: :--. .--");
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .=======. =======.");
message += " Source File Search Dirs: ";
const auto search_dir_string =
fmt::format("{}", fmt::join(repl_config.asm_file_search_dirs, ","));
message += fmt::format("[{}]\n", fmt::format(fg(fmt::color::gray), search_dir_string));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .=======. =======.");
message += fmt::format(" {} or {} for basic help and usage\n",
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-=====-. .-=====-");
message += fmt::format(" {} or {} for basic help and usage\n",
fmt::format(fg(fmt::color::cyan), "(repl-help)"),
fmt::format(fg(fmt::color::cyan), "(repl-keybinds)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-=====-. .-=====-");
message +=
fmt::format(" {} to connect to the game\n", fmt::format(fg(fmt::color::cyan), "(lt)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-===========-.");
message += fmt::format(" {} to recompile the active project.\n",
message +=
fmt::format(" {} to connect to the game\n", fmt::format(fg(fmt::color::cyan), "(lt)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-===-.");
message += fmt::format(" {} to recompile the active project.\n",
fmt::format(fg(fmt::color::cyan), "(mi)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-===-.\n");
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .\n");
fmt::print("{}", message);
}
+6 -2
View File
@@ -61,7 +61,10 @@ const std::unordered_map<GameVersion, std::vector<std::string>> locale_lookup =
{GameVersion::Jak1,
{"en-US", "fr-FR", "de-DE", "es-ES", "it-IT", "jp-JP", "en-GB", "pt-PT", "fi-FI", "sv-SE",
"da-DK", "no-NO", "nl-NL", "pt-BR", "hu-HU", "ca-ES", "is-IS"}},
{GameVersion::Jak2, {"en-US", "fr-FR", "de-DE", "es-ES", "it-IT", "jp-JP", "ko-KR", "en-GB"}}};
{GameVersion::Jak2, {"en-US", "fr-FR", "de-DE", "es-ES", "it-IT", "jp-JP", "ko-KR", "en-GB"}},
{GameVersion::Jak3,
{"en-US", "fr-FR", "de-DE", "es-ES", "it-IT", "cm-CM", "jp-JP", "ko-KR", "ru-RU", "pt-PT",
"nl-NL", "en-GB"}}};
std::string lookup_locale_code(const GameVersion game_version, const int language_id) {
if (locale_lookup.find(game_version) == locale_lookup.end() ||
@@ -73,7 +76,8 @@ std::string lookup_locale_code(const GameVersion game_version, const int languag
const std::unordered_map<GameVersion, std::vector<int>> language_ids_with_audio = {
{GameVersion::Jak1, {0, 1, 2, 3, 4, 5, 6}},
{GameVersion::Jak2, {0, 1, 2, 3, 4, 5, 6, 7}}};
{GameVersion::Jak2, {0, 1, 2, 3, 4, 5, 6, 7}},
{GameVersion::Jak3, {0, 1, 2, 3, 4, 5, 11}}};
bool dump_language_with_duplicates_from_base(const GameVersion game_version,
const int language_id) {
@@ -93,6 +93,55 @@ const std::unordered_map<std::string, u16> jak2_speaker_name_to_enum_val = {
{"metalkor-before-consite", 35},
{"metalkor-intro", 36}};
// matches enum in `subtitle3-h.gc` with "none" (first) and "max" (last and removed)
const std::unordered_map<std::string, u16> jak3_speaker_name_to_enum_val = {
{"none", 0},
{"jak", 1},
{"darkjak", 2},
{"daxter", 3},
{"pecker", 4},
{"ashelin", 5},
{"veger", 6},
{"samos", 7},
{"damas", 8},
{"kleiver", 9},
{"seem", 10},
{"errol", 11},
{"errol-hologram", 12},
{"sig", 13},
{"torn", 14},
{"tess", 15},
{"guard", 16},
{"guard-a", 17},
{"guard-b", 18},
{"keira", 19},
{"vin", 20},
{"onin", 21},
{"jinx", 22},
{"wastelander-male", 23},
{"wastelander-female", 24},
{"citizen-male", 25},
{"citizen-female", 26},
{"marauder", 27},
{"oracle", 28},
{"precursor", 29},
{"ottsel-leader", 30},
{"ottsel-surfer", 31},
{"ottsel-dummy", 32},
{"ottsel-veger", 33},
{"ottsel-tess", 34},
{"computer", 35},
{"krew", 36},
{"baron", 37},
{"scherr", 38},
{"arey", 39},
{"baldwin", 40},
{"schimpf", 41},
{"martinsen", 42},
{"phillips", 43},
{"yates", 44},
};
GameSubtitlePackage read_json_files_v2(const GameSubtitleDefinitionFile& file_info) {
GameSubtitlePackage package;
SubtitleFile lang_lines;
@@ -256,11 +305,21 @@ void GameSubtitleBank::add_scenes_from_files(const GameSubtitlePackage& package)
}
}
// TODO - for jak 3+, this needs some game version context info (could infer from text version)
std::vector<std::string> GameSubtitleBank::speaker_names_ordered_by_enum_value() {
// Create a temporary vector of pairs (key, value)
std::vector<std::pair<std::string, u16>> temp_vec(jak2_speaker_name_to_enum_val.begin(),
jak2_speaker_name_to_enum_val.end());
std::vector<std::pair<std::string, u16>> temp_vec;
switch (m_text_version) {
case GameTextVersion::JAK2:
temp_vec = {jak2_speaker_name_to_enum_val.begin(), jak2_speaker_name_to_enum_val.end()};
break;
case GameTextVersion::JAK3:
temp_vec = {jak3_speaker_name_to_enum_val.begin(), jak3_speaker_name_to_enum_val.end()};
break;
default:
throw std::runtime_error(fmt::format("GameSubtitleBank: invalid game text version {} ({})",
(int)m_text_version,
get_text_version_name(m_text_version)));
}
// Sort the temporary vector based on the enum value in ascending order
std::sort(temp_vec.begin(), temp_vec.end(),
[](const auto& a, const auto& b) { return a.second < b.second; });
@@ -279,13 +338,25 @@ std::vector<std::string> GameSubtitleBank::speaker_names_ordered_by_enum_value()
}
u16 GameSubtitleBank::speaker_enum_value_from_name(const std::string& speaker_id) {
if (jak2_speaker_name_to_enum_val.find(speaker_id) == jak2_speaker_name_to_enum_val.end()) {
std::unordered_map<std::string, u16> enum_map;
switch (m_text_version) {
case GameTextVersion::JAK2:
enum_map = jak2_speaker_name_to_enum_val;
break;
case GameTextVersion::JAK3:
enum_map = jak3_speaker_name_to_enum_val;
break;
default:
throw std::runtime_error(fmt::format("GameSubtitleBank: invalid game text version {}",
get_text_version_name(m_text_version)));
}
if (enum_map.find(speaker_id) == enum_map.end()) {
throw std::runtime_error(
fmt::format("'{}' speaker could not be found in the enum value mapping, update it or fix "
"the invalid speaker!",
speaker_id));
}
return u16(jak2_speaker_name_to_enum_val.at(speaker_id));
return u16(enum_map.at(speaker_id));
}
SubtitleMetadataFile dump_bank_meta_v2(const GameVersion game_version,
+15 -4
View File
@@ -8,6 +8,8 @@
#include "BinaryWriter.h"
#include "FileUtil.h"
#include "common/log/log.h"
void build_dgo(const DgoDescription& description, const std::string& output_prefix) {
BinaryWriter writer;
// dgo header
@@ -15,8 +17,14 @@ void build_dgo(const DgoDescription& description, const std::string& output_pref
writer.add_cstr_len(description.dgo_name.c_str(), 60);
for (auto& obj : description.entries) {
auto obj_data = file_util::read_binary_file(file_util::get_jak_project_dir() / "out" /
output_prefix / "obj" / obj.file_name);
// Ensure the directory exists
const auto file_path =
file_util::get_jak_project_dir() / "out" / output_prefix / "obj" / obj.file_name;
if (!file_util::file_exists(file_path.string())) {
lg::warn("tried to build a DGO with a file that doesn't exist: {}", file_path.string());
continue;
}
auto obj_data = file_util::read_binary_file(file_path);
// size
writer.add<uint32_t>(obj_data.size());
// name
@@ -29,6 +37,9 @@ void build_dgo(const DgoDescription& description, const std::string& output_pref
}
}
writer.write_to_file(file_util::get_jak_project_dir() / "out" / output_prefix / "iso" /
description.dgo_name);
// Ensure the output directory exists
const auto dgo_path =
file_util::get_jak_project_dir() / "out" / output_prefix / "iso" / description.dgo_name;
file_util::create_dir_if_needed_for_file(dgo_path);
writer.write_to_file(dgo_path);
}
+19
View File
@@ -1156,6 +1156,25 @@ static std::vector<ReplaceInfo> s_replace_info_jak2 = {
"<FLAG_KOREA>"},
{"~Y~1L<FLAG_PART_FILL>~]~-1H~Y~1L<FLAG_PART_FILL>~Z~-11H~3L<FLAG_PART_JAPAN_SUN>~Z~+26H",
"<FLAG_JAPAN>"},
{"~Y~1L<FLAG_PART_FILL>~Z~7L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~7L<FLAG_PART_VERT_STRIPE_RIGHT>~]"
"~-1H~Y~1L<FLAG_PART_FILL>~Z~7L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~+26H",
"<FLAG_FINLAND>"},
{"~Y~7L<FLAG_PART_FILL>~Z~5L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~5L<FLAG_PART_VERT_STRIPE_RIGHT>~]"
"~-1H~Y~7L<FLAG_PART_FILL>~Z~5L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~+26H",
"<FLAG_SWEDEN>"},
{"~Y~3L<FLAG_PART_FILL>~Z~1L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~1L<FLAG_PART_VERT_STRIPE_RIGHT>~]"
"~-1H~Y~3L<FLAG_PART_FILL>~Z~1L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~+26H",
"<FLAG_DENMARK>"},
{"~Y~1L<FLAG_PART_FILL>~Z~3L<FLAG_PART_TOP_BOTTOM_STRIPE>~]~-1H~Y~1L<FLAG_PART_FILL>~Z~3L<FLAG_"
"PART_TOP_BOTTOM_STRIPE>~Z~-19H~1L<FLAG_PART_VERT_STRIPE_MIDDLE>~Z~-23H~7L<FLAG_PART_VERT_"
"STRIPE_RIGHT>~Z~-23H~7L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~7L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~"
"+26H",
"<FLAG_NORWAY>"},
{"~Y~1L<FLAG_PART_FILL>~Z~7L<FLAG_PART_TOP_BOTTOM_STRIPE>~]~-1H~Y~1L<FLAG_PART_FILL>~Z~7L<FLAG_"
"PART_TOP_BOTTOM_STRIPE>~Z~-19H~1L<FLAG_PART_VERT_STRIPE_MIDDLE>~Z~-23H~3L<FLAG_PART_VERT_"
"STRIPE_RIGHT>~Z~-23H~3L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~3L<FLAG_PART_HORZ_STRIPE_MIDDLE>~Z~"
"+26H",
"<FLAG_ICELAND>"},
// weird stuff
// - descenders
+313 -21
View File
@@ -1,5 +1,7 @@
#include "gltf_util.h"
#include "image_resize.h"
#include "common/log/log.h"
namespace gltf_util {
@@ -44,6 +46,20 @@ std::vector<math::Vector<u8, 4>> extract_color_from_vec4_float(const u8* data,
return result;
}
std::vector<math::Vector<u8, 4>> extract_color_from_vec3_float(const u8* data,
u32 count,
u32 stride) {
std::vector<math::Vector<u8, 4>> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
math::Vector<float, 3> temp;
memcpy(&temp, data, sizeof(math::Vector<float, 3>));
data += stride;
result.emplace_back(temp.x() * 255, temp.y() * 255, temp.z() * 255, 255);
}
return result;
}
/*!
* Convert a GLTF color buffer (u16 format) to u8 colors.
*/
@@ -61,6 +77,16 @@ std::vector<math::Vector<u8, 4>> extract_color_from_vec4_u16(const u8* data,
return result;
}
std::vector<math::Vector<u8, 4>> extract_color_from_vec4_u8(const u8* data, u32 count, u32 stride) {
std::vector<math::Vector<u8, 4>> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
result.push_back(math::Vector<u8, 4>(data[0], data[1], data[2], data[3]));
data += stride;
}
return result;
}
/*!
* Convert a GLTF index buffer
*/
@@ -92,6 +118,74 @@ std::vector<u32> gltf_index_buffer(const tinygltf::Model& model,
}
}
std::vector<math::Matrix4f> extract_mat4(const tinygltf::Model& model, int accessor_idx) {
const auto& accessor = model.accessors[accessor_idx];
const auto& buffer_view = model.bufferViews[accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const u8* data_ptr = buffer.data.data() + buffer_view.byteOffset + accessor.byteOffset;
const auto stride = accessor.ByteStride(buffer_view);
const auto count = accessor.count;
// ASSERT(buffer_view.target == TINYGLTF_TARGET_ARRAY_BUFFER); // ??
ASSERT(accessor.componentType == TINYGLTF_COMPONENT_TYPE_FLOAT);
ASSERT(accessor.type == TINYGLTF_TYPE_MAT4);
std::vector<math::Matrix4f> result(accessor.count);
for (size_t x = 0; x < count; x++) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
memcpy(&result[x](j, i), data_ptr + sizeof(float) * (i * 4 + j), sizeof(float));
}
}
data_ptr += stride;
}
return result;
}
JointsAndWeights convert_per_vertex_data(const math::Vector4f& weights,
const math::Vector<u8, 4>& joints) {
int discard_idx = -1;
float discard_weight = 100;
for (int i = 0; i < 4; i++) {
if (weights[i] < discard_weight) {
discard_idx = i;
discard_weight = weights[i];
}
}
JointsAndWeights ret;
int dst = 0;
float sum = 0;
for (int src = 0; src < 4; src++) {
if (src == discard_idx) {
continue;
}
// this +1 is to account for align not existing in the gltf.
ret.joints[dst] = joints[src] + 2;
ret.weights[dst] = weights[src];
sum += ret.weights[dst];
dst++;
}
ret.weights /= sum;
return ret;
}
std::vector<JointsAndWeights> extract_and_flatten_joints_and_weights(
const tinygltf::Model& model,
const tinygltf::Primitive& prim) {
auto weights =
extract_vec<float, 4>(model, prim.attributes.at("WEIGHTS_0"), TINYGLTF_COMPONENT_TYPE_FLOAT);
auto joints = extract_vec<u8, 4>(model, prim.attributes.at("JOINTS_0"),
TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE);
std::vector<JointsAndWeights> ret;
ASSERT(weights.size() == joints.size());
for (size_t i = 0; i < weights.size(); i++) {
ret.push_back(convert_per_vertex_data(weights[i], joints[i]));
}
return ret;
}
/*!
* Extract positions, colors, and normals from a mesh.
*/
@@ -148,19 +242,37 @@ ExtractedVertices gltf_vertices(const tinygltf::Model& model,
buffer.data.data() + buffer_view.byteOffset + attrib_accessor.byteOffset;
const auto byte_stride = attrib_accessor.ByteStride(buffer_view);
const auto count = attrib_accessor.count;
ASSERT_MSG(attrib_accessor.type == TINYGLTF_TYPE_VEC4, "COLOR_0 wasn't vec4");
std::vector<math::Vector<u8, 4>> colors;
switch (attrib_accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_FLOAT:
colors = extract_color_from_vec4_float(data_ptr, count, byte_stride);
switch (attrib_accessor.type) {
case TINYGLTF_TYPE_VEC4:
switch (attrib_accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_FLOAT:
colors = extract_color_from_vec4_float(data_ptr, count, byte_stride);
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
colors = extract_color_from_vec4_u16(data_ptr, count, byte_stride);
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
colors = extract_color_from_vec4_u8(data_ptr, count, byte_stride);
break;
default:
lg::die("Unknown type for COLOR_0: {}", attrib_accessor.componentType);
}
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
colors = extract_color_from_vec4_u16(data_ptr, count, byte_stride);
case TINYGLTF_TYPE_VEC3:
switch (attrib_accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_FLOAT:
colors = extract_color_from_vec3_float(data_ptr, count, byte_stride);
break;
default:
lg::die("unkonwn component type for vec3 color {}", attrib_accessor.componentType);
}
break;
default:
lg::die("Unknown component type for COLOR_0: {}", attrib_accessor.componentType);
lg::die("unknown attribute type for color {}", attrib_accessor.type);
}
vtx_colors.insert(vtx_colors.end(), colors.begin(), colors.end());
}
}
@@ -213,7 +325,8 @@ ExtractedVertices gltf_vertices(const tinygltf::Model& model,
normals = extract_vec3f(data_ptr, count, byte_stride);
for (auto& nrm : normals) {
math::Vector4f nrm4(nrm.x(), nrm.y(), nrm.z(), 0.f);
nrm = (w_T_local * nrm4).xyz();
// we found that normals aren't normalized if an object is scaled in blender.
nrm = (w_T_local * nrm4).xyz().normalized();
}
ASSERT(normals.size() == result.size());
} else {
@@ -277,7 +390,7 @@ int texture_pool_debug_checker(TexturePool* pool) {
}
}
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex) {
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex, int alpha_shift) {
const auto& existing = pool->textures_by_name.find(tex.name);
if (existing != pool->textures_by_name.end()) {
lg::info("Reusing image: {}", tex.name);
@@ -302,6 +415,72 @@ int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex) {
tt.data.resize(tt.w * tt.h);
ASSERT(tex.image.size() >= tt.data.size());
memcpy(tt.data.data(), tex.image.data(), tt.data.size() * 4);
// adjust alpha colors for PS2/PC difference
for (auto& color : tt.data) {
u32 alpha = color >> 24;
alpha >>= alpha_shift;
color &= 0xff'ff'ff;
color |= (alpha << 24);
}
return idx;
}
int texture_pool_add_envmap_control_texture(TexturePool* pool,
const tinygltf::Model& model,
int rgb_image_id,
int mr_image_id,
bool wrap_w,
bool wrap_h) {
const auto& existing = pool->envmap_textures_by_gltf_id.find({rgb_image_id, mr_image_id});
if (existing != pool->envmap_textures_by_gltf_id.end()) {
lg::info("Reusing envmap textures");
return existing->second;
}
const auto& rgb_tex = model.images.at(rgb_image_id);
const auto& mr_tex = model.images.at(mr_image_id);
lg::info("new envmap texture {} {}", rgb_tex.name, mr_tex.name);
ASSERT(rgb_tex.bits == 8);
ASSERT(rgb_tex.component == 4);
ASSERT(rgb_tex.pixel_type == TINYGLTF_TEXTURE_TYPE_UNSIGNED_BYTE);
ASSERT(mr_tex.bits == 8);
ASSERT(mr_tex.pixel_type == TINYGLTF_TEXTURE_TYPE_UNSIGNED_BYTE);
ASSERT(mr_tex.component == 4);
std::vector<u8> resized_mr_tex;
const u8* mr_src;
if (rgb_tex.width == mr_tex.width && rgb_tex.height == mr_tex.height) {
mr_src = mr_tex.image.data();
} else {
resized_mr_tex.resize(rgb_tex.width * rgb_tex.height * 4);
resize_rgba_image(resized_mr_tex.data(), rgb_tex.width, rgb_tex.height, mr_tex.image.data(),
mr_tex.width, mr_tex.height, wrap_w, wrap_h);
mr_src = resized_mr_tex.data();
}
size_t idx = pool->textures_by_idx.size();
pool->envmap_textures_by_gltf_id[{rgb_image_id, mr_image_id}] = idx;
auto& tt = pool->textures_by_idx.emplace_back();
tt.w = rgb_tex.width;
tt.h = rgb_tex.height;
tt.debug_name = rgb_tex.name;
tt.debug_tpage_name = "custom-level";
tt.load_to_pool = false;
tt.combo_id = 0; // doesn't matter, not a pool tex
tt.data.resize(tt.w * tt.h);
ASSERT(rgb_tex.image.size() >= tt.data.size());
memcpy(tt.data.data(), rgb_tex.image.data(), tt.data.size() * 4);
// adjust alpha from metallic channel
for (size_t i = 0; i < tt.data.size(); i++) {
u32 rgb = tt.data[i];
u32 metal = mr_src[4 * i + 2] / 4;
rgb &= 0xff'ff'ff;
rgb |= (metal << 24);
tt.data[i] = rgb;
}
return idx;
}
@@ -348,6 +527,15 @@ math::Vector4f vector4f_from_gltf(const std::vector<double>& in) {
return math::Vector4f{in[0], in[1], in[2], in[3]};
}
math::Matrix4f matrix_from_trs(const math::Vector3f& trans,
const math::Vector4f& quat,
const math::Vector3f& scale) {
math::Matrix4f t = affine_translation(trans);
math::Matrix4f r = affine_rot_qxyzw(quat);
math::Matrix4f s = affine_scale(scale);
return t * r * s;
}
math::Matrix4f matrix_from_node(const tinygltf::Node& node) {
if (!node.matrix.empty()) {
math::Matrix4f result;
@@ -430,22 +618,38 @@ void dedup_vertices(const std::vector<tfrag3::PreloadedVertex>& vertices_in,
}
}
DrawMode draw_mode_from_sampler(const tinygltf::Sampler& sampler) {
DrawMode mode = make_default_draw_mode();
void setup_alpha_from_material(const tinygltf::Material& material, DrawMode* mode) {
if (material.alphaMode == "OPAQUE") {
mode->disable_ab();
} else if (material.alphaMode == "MASK") {
mode->enable_at();
mode->set_alpha_test(DrawMode::AlphaTest::GEQUAL);
mode->set_alpha_fail(GsTest::AlphaFail::KEEP);
mode->set_aref(material.alphaCutoff * 127);
} else if (material.alphaMode == "BLEND") {
mode->enable_ab();
mode->set_alpha_blend(DrawMode::AlphaBlend::SRC_DST_SRC_DST);
mode->set_depth_write_enable(false);
} else {
lg::die("Unknown GLTF alphaMode {}", material.alphaMode);
}
}
void setup_draw_mode_from_sampler(const tinygltf::Sampler& sampler, DrawMode* mode) {
if (sampler.magFilter == TINYGLTF_TEXTURE_FILTER_NEAREST) {
ASSERT(sampler.minFilter == TINYGLTF_TEXTURE_FILTER_NEAREST);
mode.set_filt_enable(false);
ASSERT(sampler.minFilter == TINYGLTF_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST);
mode->set_filt_enable(false);
} else {
ASSERT(sampler.minFilter != TINYGLTF_TEXTURE_FILTER_NEAREST);
mode.set_filt_enable(true);
mode->set_filt_enable(true);
}
switch (sampler.wrapS) {
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
mode.set_clamp_s_enable(true);
mode->set_clamp_s_enable(true);
break;
case TINYGLTF_TEXTURE_WRAP_REPEAT:
mode.set_clamp_s_enable(false);
mode->set_clamp_s_enable(false);
break;
default:
ASSERT(false);
@@ -453,15 +657,103 @@ DrawMode draw_mode_from_sampler(const tinygltf::Sampler& sampler) {
switch (sampler.wrapT) {
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
mode.set_clamp_t_enable(true);
mode->set_clamp_t_enable(true);
break;
case TINYGLTF_TEXTURE_WRAP_REPEAT:
mode.set_clamp_t_enable(false);
mode->set_clamp_t_enable(false);
break;
default:
ASSERT(false);
}
return mode;
}
EnvmapSettings envmap_settings_from_gltf(const tinygltf::Material& mat) {
EnvmapSettings settings;
ASSERT(mat.extensions.contains("KHR_materials_specular"));
const auto& specular_extension = mat.extensions.at("KHR_materials_specular");
ASSERT(specular_extension.Has("specularColorTexture"));
auto& texture = specular_extension.Get("specularColorTexture");
ASSERT(texture.Has("index"));
settings.texture_idx = texture.Get("index").Get<int>();
return settings;
}
bool material_has_envmap(const tinygltf::Material& mat) {
return mat.extensions.contains("KHR_materials_specular");
}
bool envmap_is_valid(const tinygltf::Material& mat) {
if (material_has_envmap(mat) && mat.pbrMetallicRoughness.metallicRoughnessTexture.index < 0) {
lg::warn(fmt::format(
"Material \"{}\" has specular property set, but is missing a metallic roughness texture, "
"ignoring envmap!",
mat.name));
return false;
}
return true;
}
std::optional<int> find_single_skin(const tinygltf::Model& model,
const std::vector<NodeWithTransform>& all_nodes) {
std::optional<int> skin_index;
for (const auto& n : all_nodes) {
const auto& node = model.nodes.at(n.node_idx);
if (node.skin >= 0) {
if (skin_index && *skin_index != node.skin) {
lg::die("GLTF contains multiple skins, but only one skin per actor is supported.");
}
skin_index = node.skin;
}
}
return skin_index;
}
int get_joint_count(const tinygltf::Model& model, int skin_idx) {
const auto& skin = model.skins.at(skin_idx);
return skin.joints.size();
}
std::vector<float> extract_floats(const tinygltf::Model& model, int accessor_idx) {
const auto& accessor = model.accessors[accessor_idx];
const auto& buffer_view = model.bufferViews[accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const u8* data_ptr = buffer.data.data() + buffer_view.byteOffset + accessor.byteOffset;
const auto stride = accessor.ByteStride(buffer_view);
const auto count = accessor.count;
// ASSERT(buffer_view.target == TINYGLTF_TARGET_ARRAY_BUFFER); // ??
if (accessor.componentType != TINYGLTF_COMPONENT_TYPE_FLOAT) {
lg::die("mismatched format, wanted {} but got {}", TINYGLTF_COMPONENT_TYPE_FLOAT,
accessor.componentType);
}
ASSERT(accessor.type == TINYGLTF_TYPE_SCALAR);
std::vector<float> result(accessor.count);
for (size_t x = 0; x < count; x++) {
memcpy(&result[x], data_ptr, sizeof(float));
data_ptr += stride;
}
return result;
}
std::size_t TieFullVertex::hash::operator()(const TieFullVertex& x) const {
return tfrag3::PackedTieVertices::Vertex::hash()(x.vertex) ^ std::hash<u16>()(x.color_index);
}
tfrag3::PackedTimeOfDay pack_time_of_day(const std::vector<math::Vector<u8, 4>>& color_palette) {
tfrag3::PackedTimeOfDay colors;
colors.color_count = (color_palette.size() + 3) & (~3);
colors.data.resize(colors.color_count * 8 * 4);
for (u32 color_index = 0; color_index < color_palette.size(); color_index++) {
for (u32 palette = 0; palette < 8; palette++) {
for (u32 channel = 0; channel < 4; channel++) {
colors.read(color_index, palette, channel) = color_palette[color_index][channel];
}
}
}
return colors;
}
} // namespace gltf_util
+117 -5
View File
@@ -1,11 +1,13 @@
#pragma once
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "common/custom_data/Tfrag3Data.h"
#include "common/log/log.h"
#include "common/math/Vector.h"
#include "third-party/tiny_gltf/tiny_gltf.h"
@@ -28,10 +30,19 @@ std::vector<u32> index_list_to_u32(const u8* data, u32 num_verts, u32 offset, u3
return result;
}
struct JointsAndWeights {
math::Vector<u8, 3> joints = math::Vector<u8, 3>::zero();
math::Vector<float, 3> weights = math::Vector<float, 3>::zero();
};
std::vector<math::Vector3f> extract_vec3f(const u8* data, u32 count, u32 stride);
std::vector<math::Vector2f> extract_vec2f(const u8* data, u32 count, u32 stride);
std::vector<math::Vector<u8, 4>> extract_color_from_vec4_u16(const u8* data, u32 count, u32 stride);
std::vector<u32> gltf_index_buffer(const tinygltf::Model& model, int indices_idx, u32 index_offset);
std::vector<math::Matrix4f> extract_mat4(const tinygltf::Model& model, int accessor_idx);
std::vector<JointsAndWeights> extract_and_flatten_joints_and_weights(
const tinygltf::Model& model,
const tinygltf::Primitive& prim);
struct ExtractedVertices {
std::vector<tfrag3::PreloadedVertex> vtx;
@@ -50,9 +61,16 @@ DrawMode make_default_draw_mode();
struct TexturePool {
std::unordered_map<std::string, int> textures_by_name;
std::vector<tfrag3::Texture> textures_by_idx;
std::map<std::pair<int, int>, int> envmap_textures_by_gltf_id;
};
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex);
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex, int alpha_shift = 1);
int texture_pool_add_envmap_control_texture(TexturePool* pool,
const tinygltf::Model& model,
int rgb_image_id,
int mr_image_id,
bool wrap_w,
bool wrap_h);
int texture_pool_debug_checker(TexturePool* pool);
struct NodeWithTransform {
@@ -60,12 +78,106 @@ struct NodeWithTransform {
math::Matrix4f w_T_node;
};
void dedup_vertices(const std::vector<tfrag3::PreloadedVertex>& vertices_in,
std::vector<tfrag3::PreloadedVertex>& vertices_out,
std::vector<u32>& old_to_new_out);
struct TieFullVertex {
tfrag3::PackedTieVertices::Vertex vertex;
u16 color_index = 0;
struct hash {
std::size_t operator()(const TieFullVertex& x) const;
};
bool operator==(const TieFullVertex& other) const {
return vertex == other.vertex && color_index == other.color_index;
}
};
template <typename T>
void dedup_vertices(const std::vector<T>& vertices_in,
std::vector<T>& vertices_out,
std::vector<u32>& old_to_new_out) {
ASSERT(vertices_out.empty());
ASSERT(old_to_new_out.empty());
old_to_new_out.resize(vertices_in.size(), -1);
std::unordered_map<T, u32, typename T::hash> vtx_to_new;
for (size_t in_idx = 0; in_idx < vertices_in.size(); in_idx++) {
auto& vtx = vertices_in[in_idx];
const auto& lookup = vtx_to_new.find(vtx);
if (lookup == vtx_to_new.end()) {
// first time seeing this one
size_t new_idx = vertices_out.size();
vertices_out.push_back(vtx);
old_to_new_out[in_idx] = new_idx;
vtx_to_new[vtx] = new_idx;
} else {
old_to_new_out[in_idx] = lookup->second;
}
}
}
std::vector<NodeWithTransform> flatten_nodes_from_all_scenes(const tinygltf::Model& model);
DrawMode draw_mode_from_sampler(const tinygltf::Sampler& sampler);
void setup_alpha_from_material(const tinygltf::Material& material, DrawMode* mode);
void setup_draw_mode_from_sampler(const tinygltf::Sampler& sampler, DrawMode* mode);
struct EnvmapSettings {
int texture_idx = -1;
};
EnvmapSettings envmap_settings_from_gltf(const tinygltf::Material& mat);
bool material_has_envmap(const tinygltf::Material& mat);
bool envmap_is_valid(const tinygltf::Material& mat);
/*!
* Find the index of the skin for this model. Returns nullopt if there is no skin, the index of the
* skin if there is a single skin used, or fatal error if there are multiple skins.
*/
std::optional<int> find_single_skin(const tinygltf::Model& model,
const std::vector<NodeWithTransform>& all_nodes);
int get_joint_count(const tinygltf::Model& model, int skin_idx);
template <typename T, int n>
std::vector<math::Vector<T, n>> extract_vec(const tinygltf::Model& model,
int accessor_idx,
int format) {
const auto& accessor = model.accessors[accessor_idx];
const auto& buffer_view = model.bufferViews[accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const u8* data_ptr = buffer.data.data() + buffer_view.byteOffset + accessor.byteOffset;
const auto stride = accessor.ByteStride(buffer_view);
const auto count = accessor.count;
// ASSERT(buffer_view.target == TINYGLTF_TARGET_ARRAY_BUFFER); // ??
if (accessor.componentType != format) {
lg::die("mismatched format, wanted {} but got {}", format, accessor.componentType);
}
ASSERT(accessor.componentType == format);
switch (n) {
case 3:
ASSERT(accessor.type == TINYGLTF_TYPE_VEC3);
break;
case 4:
ASSERT(accessor.type == TINYGLTF_TYPE_VEC4);
break;
default:
ASSERT_NOT_REACHED();
}
std::vector<math::Vector<T, n>> result(accessor.count);
for (size_t x = 0; x < count; x++) {
for (int i = 0; i < n; i++) {
memcpy(&result[x][i], data_ptr + sizeof(T) * i, sizeof(T));
}
data_ptr += stride;
}
return result;
}
std::vector<float> extract_floats(const tinygltf::Model& model, int accessor_idx);
math::Matrix4f matrix_from_trs(const math::Vector3f& trans,
const math::Vector4f& quat,
const math::Vector3f& scale);
tfrag3::PackedTimeOfDay pack_time_of_day(const std::vector<math::Vector<u8, 4>>& color_palette);
} // namespace gltf_util
+101
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@@ -0,0 +1,101 @@
#include "image_resize.h"
#include <cmath>
#include "common/math/Vector.h"
namespace {
struct BilinearSample {
int i0, i1;
double w0, w1;
};
BilinearSample bilinear(int src_i, double sample, bool wrap) {
BilinearSample result;
const double px_size = 1. / double(src_i);
const double px_center_f = (sample - 0.5 * px_size) / px_size;
const int px_floor = std::floor(px_center_f);
const double frac = px_center_f - double(px_floor);
if (px_center_f < 0) { // off the bottom
if (wrap) {
// wrap around!
result.i0 = 0;
result.i1 = src_i - 1;
result.w1 = -px_center_f;
result.w0 = 1. - result.w1;
} else {
// clamp to edge
result.i0 = 0;
result.i1 = 0;
result.w0 = 1;
result.w1 = 0;
}
} else if (px_floor >= (src_i - 1)) { // off the top
if (wrap) {
result.i0 = src_i - 1;
result.i1 = 0;
result.w0 = 1. - frac;
result.w1 = frac;
} else {
// clamp
result.i0 = src_i - 1;
result.i1 = src_i - 1;
result.w0 = 1;
result.w1 = 0;
}
} else {
result.i0 = px_floor;
result.i1 = px_floor + 1;
result.w0 = 1. - frac;
result.w1 = frac;
}
return result;
}
math::Vector4<u8> sample1(const u8* src, int w, int h, int x, int y) {
(void)h;
int offset = 4 * (y * w + x);
return math::Vector4<u8>(src[offset], src[offset + 1], src[offset + 2], src[offset + 3]);
}
math::Vector4<u8> sample_bilinear(const u8* src,
int w,
int h,
const BilinearSample& x,
const BilinearSample& y) {
auto p00 = sample1(src, w, h, x.i0, y.i0).cast<double>();
auto p01 = sample1(src, w, h, x.i0, y.i1).cast<double>();
auto p10 = sample1(src, w, h, x.i1, y.i0).cast<double>();
auto p11 = sample1(src, w, h, x.i1, y.i1).cast<double>();
auto p_interp = (p00 * x.w0 * y.w0 + p01 * x.w0 * y.w1 + p10 * x.w1 * y.w0 + p11 * x.w1 * y.w1);
return p_interp.cast<u8>();
}
} // namespace
void resize_rgba_image(u8* dst,
int dst_w,
int dst_h,
const u8* src,
int src_w,
int src_h,
bool wrap_w,
bool wrap_h) {
const double dst_px_h = 1. / dst_h;
const double dst_px_w = 1. / dst_w;
for (int h = 0; h < dst_h; h++) {
const float h_pos = (double(h) + 0.5) * dst_px_h;
const auto h_sample = bilinear(src_h, h_pos, wrap_h);
for (int w = 0; w < dst_w; w++) {
const float w_pos = (double(w) + 0.5) * dst_px_w;
const auto w_sample = bilinear(src_w, w_pos, wrap_w);
auto result = sample_bilinear(src, src_w, src_h, w_sample, h_sample);
for (int i = 0; i < 4; i++) {
*dst = result[i];
dst++;
}
}
}
}
+12
View File
@@ -0,0 +1,12 @@
#pragma once
#include "common/common_types.h"
void resize_rgba_image(u8* dst,
int dst_w,
int dst_h,
const u8* src,
int src_w,
int src_h,
bool wrap_w,
bool wrap_h);
+27
View File
@@ -3,6 +3,13 @@
#include "common/common_types.h"
#include "common/log/log.h"
#ifdef __APPLE__
#include <stdio.h>
#include <sys/sysctl.h>
#include <sys/types.h>
#endif
#ifdef _WIN32
// clang-format off
#define NOMINMAX
@@ -104,3 +111,23 @@ void setup_cpu_info() {
CpuInfo& get_cpu_info() {
return gCpuInfo;
}
std::optional<double> get_macos_version() {
#ifndef __APPLE__
return {};
#else
char buffer[128];
size_t bufferlen = 128;
auto ok = sysctlbyname("kern.osproductversion", &buffer, &bufferlen, NULL, 0);
if (ok != 0) {
lg::warn("Unable to check for `kern.osproductversion` to determine macOS version");
return {};
}
try {
return std::stod(buffer);
} catch (std::exception& e) {
lg::error("Error occured when attempting to convert sysctl value {} to number", buffer);
return {};
}
#endif
}
+3
View File
@@ -1,6 +1,7 @@
#pragma once
#include <cstddef>
#include <optional>
#include <string>
size_t get_peak_rss();
@@ -16,3 +17,5 @@ struct CpuInfo {
};
CpuInfo& get_cpu_info();
std::optional<double> get_macos_version();
@@ -90,6 +90,7 @@ def draw_func_ob(self, context):
layout = self.layout
ob = context.object
layout.prop(ob, "set_invisible")
layout.prop(ob, "enable_custom_weights")
layout.prop(ob, "set_collision")
if (ob.set_collision):
layout.prop(ob, "ignore")
@@ -116,6 +117,7 @@ def register():
bpy.types.Object.set_invisible = bpy.props.BoolProperty(name="Invisible")
bpy.types.Object.set_collision = bpy.props.BoolProperty(name="Apply Collision Properties")
bpy.types.Object.enable_custom_weights = bpy.props.BoolProperty(name="Use Custom Bone Weights")
bpy.types.Object.ignore = bpy.props.BoolProperty(name="ignore")
bpy.types.Object.noedge = bpy.props.BoolProperty(name="No-Edge")
bpy.types.Object.noentity = bpy.props.BoolProperty(name="No-Entity")
@@ -67,21 +67,60 @@
"custom_models": ["test-actor"],
// Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD,
// which is not in the common level files and has no art group associated with it.
// sky textures and cases where you want to use objects drawn with the generic renderer,
// which also requires you to set a texture remap table and a list of tpages.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
// The format is ["tpage-name", "texture-name1", "texture-name2", ...].
// If you want all textures from a tpage, you can just do ["tpage-name"].
"textures": [
// all textures required for the zoomer HUD
// "zoomerhud",
// "zoomerhud-dial",
// "zoomerhud-main-02",
// "zoomerhud-main-03",
// "zoomerhud-pieslice",
// "zoomerhud-heatbg-01",
// "zoomerhud-main-03arrow",
// "zoomerhud-main-03knob"
// Zoomer HUD textures
// ["zoomerhud"],
// Sandover sky textures
["village1-vis-alpha"]
],
// Which vanilla level's texture remap table to use.
// This is needed if you want to have proper textures for objects that are drawn using generic, such as
// dark eco pools or dying enemies. If you choose to use this,
// the order of art groups and tpages in your level's .gd MUST match the vanilla level's for the textures to work.
"tex_remap": "village1",
// Which sky to use for your custom level. This needs to be the name of a vanilla level with sky textures.
// Your level's mood update needs to be set up to copy the sky texture (update-mood-default already handles this as an example).
// You also need to add a specific tpage to your level .gd depending on the level you chose:
// training: tpage-1308.go
// village1: tpage-401.go
// beach: tpage-215.go
// jungle: tpage-388.go
// misty: tpage-520.go
// firecanyon: tpage-1123.go
// village2: tpage-921.go
// rolling: tpage-925.go
// sunkenb: tpage-162.go
// swamp: tpage-630.go
// ogre: tpage-1117.go
// village3: tpage-1194.go
// snow: tpage-712.go
// finalboss: tpage-1418.go
// The tpage you choose also has to be in the alpha (4th) slot in the "tpages" list below.
"sky": "village1",
// Any texture pages that are added to the level's "texture-ids" array.
// These will be logged in and linked as part of level loading.
// There are five tpage categories, in this order:
// - tfrag
// - pris
// - shrub
// - alpha
// - water
// This is also (with the exception of levels that use the zoomer) the order that the tpages are listed in in the vanilla .gd files.
// You need to also add these to your level .gd as well.
// Sky textures use the alpha slot.
// If this is empty and "tex_remap" and "sky" are the same level, this will be auto-filled with the tpages from the
// corresponding level (check its .gd file for the art group/tpage order to copy over).
"tpages": [],
// Ambients you want to use in your custom level. Ambients can be used for various things like changing the music variation (flava),
// adding ambient sounds, level name hints, etc.
"ambients": [
@@ -97,10 +136,10 @@
}
],
"actors" : [
"actors": [
{
"trans": [-21.6238, 20.0496, 17.1191], // translation
"etype": "fuel-cell", // actor type
"etype": "fuel-cell", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-21.6238, 19.3496, 17.1191, 10], // bounding sphere
@@ -111,11 +150,11 @@
},
{
"trans": [-15.2818, 15.2461, 17.1360], // translation
"etype": "crate", // actor type
"trans": [-15.2818, 15.2461, 17.136], // translation
"etype": "crate", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere
"bsphere": [-15.2818, 15.2461, 17.136, 10], // bounding sphere
"lump": {
"name": "test-crate",
"crate-type": "'steel",
@@ -124,18 +163,18 @@
},
{
"trans": [-5.4630, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"trans": [-5.463, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere
"bsphere": [-5.463, 17.4553, 1.6169, 10], // bounding sphere
"lump": {
"name": "test-eco"
}
},
{
"trans": [-5.41, 3.5, 28.42], // translation
"etype": "test-actor", // actor type
"etype": "test-actor", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
@@ -154,4 +193,4 @@
// }
// }
]
}
}
@@ -3,9 +3,14 @@
;; the actual file name still needs to be 8.3
("TSZ.DGO"
("static-screen.o"
"test-zone-obs.o"
("test-zone-obs.o"
"tpage-398.go"
"tpage-400.go"
"tpage-399.go"
"tpage-401.go"
"tpage-1470.go"
"plat-ag.go"
"test-actor-ag.go"
"test-zone.go"
))
)
)
@@ -49,27 +49,29 @@
// adds a 'type' tag (using the "symbol" and "string" lump types works the same way):
// "spawn-types": ["type", "spyder", "juicer"]
// The base actor id for your custom level. If you have multiple levels, this should be unique!
"base_id": 100,
// The base actor id for your custom level. If you have multiple levels, this should be unique!
"base_id": 100,
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
// Removed so that the release builds don't have to double-decompile the game
// "art_groups": ["prsn-torture-ag"],
// Any textures you want to include in your custom level.
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
"textures": [],
// Any textures you want to include in your custom level.
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
// The format is ["tpage-name", "texture-name1", "texture-name2", ...].
// If you want all textures from a tpage, you can just do ["tpage-name"].
"textures": [],
"actors" : [
"actors": [
{
"trans": [-15.2818, 15.2461, 17.1360], // translation
"etype": "crate", // actor type
"trans": [-15.2818, 15.2461, 17.136], // translation
"etype": "crate", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"kill_mask": 0,
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere
"bsphere": [-15.2818, 15.2461, 17.136, 10], // bounding sphere
"lump": {
"name": "test-crate",
"eco-info": ["eco-info", "(pickup-type health)", 2]
@@ -77,12 +79,12 @@
},
{
"trans": [-5.4630, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"trans": [-5.463, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"kill_mask": 0,
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere
"bsphere": [-5.463, 17.4553, 1.6169, 10], // bounding sphere
"lump": {
"name": "test-eco"
}
@@ -90,7 +92,7 @@
{
"trans": [-7.41, 13.5, 28.42], // translation
"etype": "prsn-torture", // actor type
"etype": "prsn-torture", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-7.41, 13.5, 28.42, 10], // bounding sphere
@@ -99,4 +101,4 @@
}
}
]
}
}
@@ -49,26 +49,28 @@
// adds a 'type' tag (using the "symbol" and "string" lump types works the same way):
// "spawn-types": ["type", "spyder", "juicer"]
// The base actor id for your custom level. If you have multiple levels, this should be unique!
"base_id": 100,
// The base actor id for your custom level. If you have multiple levels, this should be unique!
"base_id": 100,
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
// "art_groups": [],
// Any textures you want to include in your custom level.
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
// "textures": [],
// Any textures you want to include in your custom level.
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
// The format is ["tpage-name", "texture-name1", "texture-name2", ...].
// If you want all textures from a tpage, you can just do ["tpage-name"].
"textures": [],
"actors" : [
"actors": [
{
"trans": [-15.2818, 15.2461, 17.1360], // translation
"etype": "crate", // actor type
"trans": [-15.2818, 15.2461, 17.136], // translation
"etype": "crate", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"kill_mask": 0,
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere
"bsphere": [-15.2818, 15.2461, 17.136, 10], // bounding sphere
"lump": {
"name": "test-crate",
"eco-info": ["eco-info", "(pickup-type gem)", 1]
@@ -76,15 +78,15 @@
},
{
"trans": [-5.4630, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"trans": [-5.463, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"game_task": "(game-task none)", // associated game task (for powercells, etc)
"kill_mask": 0,
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere
"bsphere": [-5.463, 17.4553, 1.6169, 10], // bounding sphere
"lump": {
"name": "test-eco"
}
}
]
}
}
+1 -1
View File
@@ -3175,7 +3175,7 @@ goos::Object DefskelgroupElement::ClothParams::to_list(const std::string& ag_nam
pretty_print::to_symbol(std::to_string(timestep_freq))}));
}
if (secret != 0) {
auto bits = decompile_bitfield_enum_from_int(TypeSpec("game-secrets"), env.dts->ts, flags);
auto bits = decompile_bitfield_enum_from_int(TypeSpec("game-secrets"), env.dts->ts, secret);
result.push_back(pretty_print::build_list(
{pretty_print::to_symbol("secret-disable"),
pretty_print::to_symbol(fmt::format("(game-secrets {})", fmt::join(bits, " ")))}));
+23
View File
@@ -211,6 +211,13 @@ Matcher Matcher::while_loop(const Matcher& condition, const Matcher& body) {
return m;
}
Matcher Matcher::until_loop(const Matcher& condition, const Matcher& body) {
Matcher m;
m.m_kind = Kind::UNTIL_LOOP;
m.m_sub_matchers = {condition, body};
return m;
}
Matcher Matcher::any_constant_token(int match_id) {
Matcher m;
m.m_kind = Kind::ANY_CONSTANT_TOKEN;
@@ -671,6 +678,22 @@ bool Matcher::do_match(Form* input, MatchResult::Maps* maps_out, const Env* cons
return true;
} break;
case Kind::UNTIL_LOOP: {
auto as_until = dynamic_cast<UntilElement*>(input->try_as_single_active_element());
if (!as_until) {
return false;
}
if (!m_sub_matchers.at(0).do_match(as_until->condition, maps_out, env)) {
return false;
}
if (!m_sub_matchers.at(1).do_match(as_until->body, maps_out, env)) {
return false;
}
return true;
} break;
case Kind::BEGIN: {
if ((int)m_sub_matchers.size() != input->size()) {
return false;
+2
View File
@@ -69,6 +69,7 @@ class Matcher {
const Matcher& false_case);
static Matcher if_no_else(const Matcher& condition, const Matcher& true_case);
static Matcher while_loop(const Matcher& condition, const Matcher& body);
static Matcher until_loop(const Matcher& condition, const Matcher& body);
static Matcher any_constant_token(int match_id = -1);
static Matcher constant_token(const std::string& name);
static Matcher or_expression(const std::vector<Matcher>& elts);
@@ -100,6 +101,7 @@ class Matcher {
IF_WITH_ELSE,
IF_NO_ELSE,
WHILE_LOOP,
UNTIL_LOOP,
ANY_CONSTANT_TOKEN,
CONSTANT_TOKEN,
SC_OR,
+5 -4
View File
@@ -231,10 +231,11 @@ ObjectFileDB::ObjectFileDB(const std::vector<fs::path>& _dgos,
StrFileReader reader(obj, version());
// name from the file name
std::string base_name = obj_filename_to_name(obj.string());
ASSERT(reader.chunk_count() == 1);
auto name = reader.get_texture_name();
add_obj_from_dgo(name, name, reader.get_chunk(0).data(), reader.get_chunk(0).size(),
"TEXSPOOL", config, name);
for (int i = 0; i < reader.chunk_count(); i++) {
auto name = reader.get_chunk_texture_name(i);
add_obj_from_dgo(name, name, reader.get_chunk(i).data(), reader.get_chunk(i).size(),
"TEXSPOOL", config, name);
}
}
}
+9 -1
View File
@@ -79,12 +79,14 @@ struct LetRewriteStats {
int with_dma_buf_add_bucket = 0;
int dma_buffer_add_gs_set = 0;
int launch_particles = 0;
int call_parent_state_handler = 0;
int suspend_for = 0;
int total() const {
return dotimes + countdown + abs + abs2 + unused + ja + case_no_else + case_with_else +
set_vector + set_vector2 + send_event + font_context_meth + proc_new + attack_info +
vector_dot + rand_float_gen + set_let + with_dma_buf_add_bucket + dma_buffer_add_gs_set +
launch_particles;
launch_particles + call_parent_state_handler + suspend_for;
}
std::string print() const {
@@ -111,6 +113,8 @@ struct LetRewriteStats {
out += fmt::format(" with_dma_buf_add_bucket: {}\n", with_dma_buf_add_bucket);
out += fmt::format(" dma_buffer_add_gs_set: {}\n", dma_buffer_add_gs_set);
out += fmt::format(" launch_particles: {}\n", launch_particles);
out += fmt::format(" call_parent_state_handler: {}\n", call_parent_state_handler);
out += fmt::format(" suspend_for: {}\n", suspend_for);
return out;
}
@@ -135,6 +139,8 @@ struct LetRewriteStats {
result.set_let = rand_float_gen + other.set_let;
result.with_dma_buf_add_bucket = rand_float_gen + other.with_dma_buf_add_bucket;
result.launch_particles = launch_particles + other.launch_particles;
result.call_parent_state_handler = call_parent_state_handler + other.call_parent_state_handler;
result.suspend_for = suspend_for + other.suspend_for;
return result;
}
@@ -158,6 +164,8 @@ struct LetRewriteStats {
set_let += other.set_let;
with_dma_buf_add_bucket += other.with_dma_buf_add_bucket;
launch_particles += other.launch_particles;
call_parent_state_handler += other.call_parent_state_handler;
suspend_for += other.suspend_for;
return *this;
}
};
+105
View File
@@ -1673,6 +1673,99 @@ FormElement* rewrite_part_tracker_new(const std::string& type,
->try_as_single_element();
}
FormElement* rewrite_call_parent_state_handler(LetElement* in, const Env& env, FormPool& pool) {
// (let ((t9-3 (-> (find-parent-state) code)))
// (if t9-3
// ((the-as (function none) t9-3))
// )
// )
auto mr =
Matcher::let(false,
{LetEntryMatcher::any(Matcher::deref(Matcher::func("find-parent-state", {}),
false, {DerefTokenMatcher::any_string(1)}),
0)},
{Matcher::if_no_else(Matcher::any(), Matcher::any(2))});
auto let_mr = match(mr, in);
if (!let_mr.matched) {
return nullptr;
}
auto handler = let_mr.maps.strings.at(1);
auto valid_handlers = {"enter", "trans", "code", "post"};
if (std::find(valid_handlers.begin(), valid_handlers.end(), handler) != valid_handlers.end()) {
std::vector<Form*> macro_args;
macro_args.push_back(pool.form<ConstantTokenElement>(handler));
// there are no examples of this being used with args, so that is not handled for now...
// auto func = let_mr.maps.forms.at(2);
return pool
.form<GenericElement>(GenericOperator::make_function(
pool.form<ConstantTokenElement>("call-parent-state-handler")),
macro_args)
->try_as_single_element();
}
return nullptr;
}
FormElement* rewrite_suspend_for(LetElement* in, const Env& env, FormPool& pool) {
// (let ((gp-1 (current-time)))
// (until (time-elapsed? gp-1 (seconds 0.5))
// (suspend)
// )
// )
// ->
// (suspend-for (seconds 0.5))
auto until = dynamic_cast<UntilElement*>(in->body()->at(0));
if (!until) {
return nullptr;
}
auto mr = Matcher::let(
false, {LetEntryMatcher::any(Matcher::func("current-time", {}), 0)},
{Matcher::until_loop(Matcher::func("time-elapsed?", {Matcher::any_reg(1), Matcher::any(2)}),
Matcher::any(3))});
auto let_mr = match(mr, in);
if (!let_mr.matched) {
return nullptr;
}
auto var = let_mr.maps.regs.at(1);
auto time = let_mr.maps.forms.at(2);
auto body = let_mr.maps.forms.at(3);
std::vector<Form*> macro_args;
std::vector<FormElement*> macro_elts;
macro_args.push_back(time);
for (auto& elt : body->elts()) {
auto op = dynamic_cast<AtomicOpElement*>(elt);
auto suspend = op && op->op() && dynamic_cast<SpecialOp*>(op->op()) &&
dynamic_cast<SpecialOp*>(op->op())->kind() == SpecialOp::Kind::SUSPEND;
if (!suspend || elt != body->elts().back()) {
elt->apply_form([&](Form* form) {
for (auto& e : form->elts()) {
auto as_expr = dynamic_cast<SimpleExpressionElement*>(e);
if (as_expr) {
RegAccessSet regs;
as_expr->collect_vars(regs, false);
for (auto reg : regs) {
if (reg.to_string(env, RegisterAccess::Print::AS_VARIABLE) ==
var.value().to_string(env, RegisterAccess::Print::AS_VARIABLE)) {
e = pool.alloc_element<ConstantTokenElement>("time");
}
}
}
}
});
macro_elts.push_back(elt);
}
}
if (!macro_elts.empty()) {
for (auto elt : macro_elts) {
macro_args.push_back(pool.alloc_single_form(nullptr, elt));
}
}
return pool
.form<GenericElement>(
GenericOperator::make_function(pool.form<ConstantTokenElement>("suspend-for")),
macro_args)
->try_as_single_element();
}
FormElement* rewrite_proc_new(LetElement* in, const Env& env, FormPool& pool) {
// this function checks for the process-spawn macros.
// it uses recursive form scanning to wrap the macro inside a potential "shell"
@@ -2185,6 +2278,12 @@ FormElement* rewrite_let(LetElement* in, const Env& env, FormPool& pool, LetRewr
return as_set_vector3;
}
auto suspend_for = rewrite_suspend_for(in, env, pool);
if (suspend_for) {
stats.suspend_for++;
return suspend_for;
}
auto as_abs_2 = fix_up_abs_2(in, env, pool);
if (as_abs_2) {
stats.abs2++;
@@ -2215,6 +2314,12 @@ FormElement* rewrite_let(LetElement* in, const Env& env, FormPool& pool, LetRewr
return as_attack_info;
}
auto as_call_parent_state = rewrite_call_parent_state_handler(in, env, pool);
if (as_call_parent_state) {
stats.call_parent_state_handler++;
return as_call_parent_state;
}
// nothing matched.
return nullptr;
}
+86 -19
View File
@@ -287,25 +287,41 @@
)
(defenum pad-buttons
:bitfield #t
:type uint32
(select 0)
(l3 1)
(r3 2)
(start 3)
(up 4)
(right 5)
(down 6)
(left 7)
(l2 8)
(r2 9)
(l1 10)
(r1 11)
(triangle 12)
(circle 13)
(x 14)
(square 15)
)
:bitfield #t
:type uint32
(select 0)
(l3 1)
(r3 2)
(start 3)
(up 4)
(right 5)
(down 6)
(left 7)
(l2 8)
(r2 9)
(l1 10)
(r1 11)
(triangle 12)
(circle 13)
(x 14)
(square 15)
)
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
(defenum gs-psm
:bitfield #f
@@ -19612,6 +19628,57 @@
(wt31)
)
(defenum water-look
(water-anim-sunken-big-room 0)
(water-anim-sunken-first-room-from-entrance 1)
(water-anim-sunken-qbert-room 2)
(water-anim-sunken-first-right-branch 3)
(water-anim-sunken-circular-with-bullys 4)
(water-anim-sunken-hall-with-one-whirlpool 5)
(water-anim-sunken-hall-with-three-whirlpools 6)
(water-anim-sunken-start-of-helix-slide 7)
(water-anim-sunken-room-above-exit-chamber 8)
(water-anim-sunken-hall-before-big-room 9)
(water-anim-sunken-dark-eco-qbert 10)
(water-anim-sunken-short-piece 11)
(water-anim-sunken-big-room-upper-water 12)
(water-anim-sunken-dark-eco-platform-room 13)
(water-anim-maincave-water-with-crystal 14)
(water-anim-maincave-center-pool 15)
(water-anim-maincave-lower-right-pool 16)
(water-anim-maincave-mid-right-pool 17)
(water-anim-maincave-lower-left-pool 18)
(water-anim-maincave-mid-left-pool 19)
(water-anim-robocave-main-pool 20)
(water-anim-misty-mud-by-arena 21)
(water-anim-misty-mud-above-skeleton 22)
(water-anim-misty-mud-behind-skeleton 23)
(water-anim-misty-mud-above-skull-back 24)
(water-anim-misty-mud-above-skull-front 25)
(water-anim-misty-mud-other-near-skull 26)
(water-anim-misty-mud-near-skull 27)
(water-anim-misty-mud-under-spine 28)
(water-anim-misty-mud-by-dock 29)
(water-anim-misty-mud-island-near-dock 30)
(water-anim-misty-mud-lonely-island 31)
(water-anim-misty-dark-eco-pool 32)
(water-anim-ogre-lava 33)
(water-anim-jungle-river 34)
(water-anim-village3-lava 35)
(water-anim-training-lake 36)
(water-anim-darkcave-water-with-crystal 37)
(water-anim-rolling-water-back 38)
(water-anim-rolling-water-front 39)
(water-anim-sunken-dark-eco-helix-room 40)
(water-anim-finalboss-dark-eco-pool 41)
(water-anim-lavatube-energy-lava 42)
(water-anim-village1-rice-paddy 43)
(water-anim-village1-fountain 44)
(water-anim-village1-rice-paddy-mid 45)
(water-anim-village1-rice-paddy-top 46)
(water-anim-village2-bucket 47)
)
(deftype water-control (basic)
((flags water-flags :offset-assert 4)
(process process-drawable :offset-assert 8)
@@ -1 +1 @@
[]
[[2147418112,{"idx":0,"name":"placeholder-white","tpage_name":"placeholder"}],[105447426,{"idx":2,"name":"demo5cj","tpage_name":"demo5j"}],[105447425,{"idx":1,"name":"demo5bj","tpage_name":"demo5j"}],[105447424,{"idx":0,"name":"demo5aj","tpage_name":"demo5j"}],[105316354,{"idx":2,"name":"demo4cs","tpage_name":"demo4s"}],[105316353,{"idx":1,"name":"demo4bs","tpage_name":"demo4s"}],[105316352,{"idx":0,"name":"demo4as","tpage_name":"demo4s"}],[105250818,{"idx":2,"name":"demo4ci","tpage_name":"demo4i"}],[105250817,{"idx":1,"name":"demo4bi","tpage_name":"demo4i"}],[105250816,{"idx":0,"name":"demo4ai","tpage_name":"demo4i"}],[105119746,{"idx":2,"name":"demo4cf","tpage_name":"demo4f"}],[105119745,{"idx":1,"name":"demo4bf","tpage_name":"demo4f"}],[105119744,{"idx":0,"name":"demo4af","tpage_name":"demo4f"}],[104988674,{"idx":2,"name":"demo2cs","tpage_name":"demo2s"}],[104988673,{"idx":1,"name":"demo2bs","tpage_name":"demo2s"}],[104988672,{"idx":0,"name":"demo2as","tpage_name":"demo2s"}],[104923138,{"idx":2,"name":"demo2ci","tpage_name":"demo2i"}],[104923137,{"idx":1,"name":"demo2bi","tpage_name":"demo2i"}],[104923136,{"idx":0,"name":"demo2ai","tpage_name":"demo2i"}],[100401161,{"idx":9,"name":"sk-eye-lid","tpage_name":"sidekick-lod0"}],[100401160,{"idx":8,"name":"e-white-alpha","tpage_name":"sidekick-lod0"}],[100401159,{"idx":7,"name":"sk-armfur","tpage_name":"sidekick-lod0"}],[98238464,{"idx":0,"name":"logo-flare","tpage_name":"title-vis-water"}],[97386498,{"idx":2,"name":"demo3c","tpage_name":"demo3"}],[97386497,{"idx":1,"name":"demo3b","tpage_name":"demo3"}],[97320962,{"idx":2,"name":"demo2c","tpage_name":"demo2"}],[97320961,{"idx":1,"name":"demo2b","tpage_name":"demo2"}],[97320960,{"idx":0,"name":"demo2a","tpage_name":"demo2"}],[96927748,{"idx":4,"name":"vil1-sky-03","tpage_name":"demo-vis-alpha"}],[96927747,{"idx":3,"name":"vil1-sky-02","tpage_name":"demo-vis-alpha"}],[96927746,{"idx":2,"name":"vil1-sky-01","tpage_name":"demo-vis-alpha"}],[96927745,{"idx":1,"name":"vil1-sky-00","tpage_name":"demo-vis-alpha"}],[96927744,{"idx":0,"name":"vil1-clouds","tpage_name":"demo-vis-alpha"}],[96731136,{"idx":0,"name":"cv-water","tpage_name":"village2-vis-water"}],[95485988,{"idx":36,"name":"vest-01","tpage_name":"intro-vis-pris"}],[95485987,{"idx":35,"name":"hair-01","tpage_name":"intro-vis-pris"}],[95485986,{"idx":34,"name":"farmer-teeth","tpage_name":"intro-vis-pris"}],[95485985,{"idx":33,"name":"esskin","tpage_name":"intro-vis-pris"}],[95485984,{"idx":32,"name":"espants-02","tpage_name":"intro-vis-pris"}],[95485983,{"idx":31,"name":"espants-01","tpage_name":"intro-vis-pris"}],[95485981,{"idx":29,"name":"eseyebrow","tpage_name":"intro-vis-pris"}],[95485980,{"idx":28,"name":"eseye","tpage_name":"intro-vis-pris"}],[95485979,{"idx":27,"name":"evilbro-eyelid","tpage_name":"intro-vis-pris"}],[95485978,{"idx":26,"name":"esbelly-01","tpage_name":"intro-vis-pris"}],[95485977,{"idx":25,"name":"es-precursor-metal-01","tpage_name":"intro-vis-pris"}],[95485976,{"idx":24,"name":"es-green-metal","tpage_name":"intro-vis-pris"}],[95485975,{"idx":23,"name":"ogre-envmap","tpage_name":"intro-vis-pris"}],[95485974,{"idx":22,"name":"evilbro-wrap","tpage_name":"intro-vis-pris"}],[95485973,{"idx":21,"name":"evilbro-teeth","tpage_name":"intro-vis-pris"}],[95485972,{"idx":20,"name":"evilbro-strap","tpage_name":"intro-vis-pris"}],[95485971,{"idx":19,"name":"evilbro-rings","tpage_name":"intro-vis-pris"}],[95485970,{"idx":18,"name":"evilbro-redcape","tpage_name":"intro-vis-pris"}],[95485969,{"idx":17,"name":"evilbro-pipes","tpage_name":"intro-vis-pris"}],[95485968,{"idx":16,"name":"evilbro-pants","tpage_name":"intro-vis-pris"}],[95485967,{"idx":15,"name":"evilbro-mechglove-02","tpage_name":"intro-vis-pris"}],[95485966,{"idx":14,"name":"evilbro-mechglove-01","tpage_name":"intro-vis-pris"}],[95485965,{"idx":13,"name":"evilbro-mecharm-03","tpage_name":"intro-vis-pris"}],[95485964,{"idx":12,"name":"evilbro-mecharm-02","tpage_name":"intro-vis-pris"}],[95485962,{"idx":10,"name":"evilbro-hair-01","tpage_name":"intro-vis-pris"}],[95485961,{"idx":9,"name":"evilbro-flesh","tpage_name":"intro-vis-pris"}],[95485959,{"idx":7,"name":"evilbro-envmap","tpage_name":"intro-vis-pris"}],[95485958,{"idx":6,"name":"evilbro-chin","tpage_name":"intro-vis-pris"}],[95485957,{"idx":5,"name":"evilbro-brownleather","tpage_name":"intro-vis-pris"}],[95485956,{"idx":4,"name":"evilbro-blueleather-02","tpage_name":"intro-vis-pris"}],[95485955,{"idx":3,"name":"evilbro-blueleather-01","tpage_name":"intro-vis-pris"}],[95485954,{"idx":2,"name":"evilbro-belt","tpage_name":"intro-vis-pris"}],[95485953,{"idx":1,"name":"evilbro-beard","tpage_name":"intro-vis-pris"}],[95485952,{"idx":0,"name":"evilbro-balls","tpage_name":"intro-vis-pris"}],[95354886,{"idx":6,"name":"mis-rockwall-trim","tpage_name":"intro-vis-tfrag"}],[95354885,{"idx":5,"name":"mis-ground","tpage_name":"intro-vis-tfrag"}],[95354884,{"idx":4,"name":"mis-tree","tpage_name":"intro-vis-tfrag"}],[95354883,{"idx":3,"name":"mis-boLine truncated
+40 -20
View File
@@ -52,14 +52,28 @@
(defenum language-enum
:type int64
(english)
(french)
(german)
(spanish)
(italian)
(japanese)
(korean)
(uk-english)
(english 0)
(french 1)
(german 2)
(spanish 3)
(italian 4)
(japanese 5)
(korean 6)
(uk-english 7)
;; custom
(portuguese 8)
(finnish 9)
(swedish 10)
(danish 11)
(norwegian 12)
(dutch 13)
(br-portuguese 14)
(hungarian 15)
(catalan 16)
(icelandic 17)
(russian 18)
(polish 19)
(lithuanian 20)
)
(defenum runtime-exit-status
@@ -4188,6 +4202,22 @@ and the state of the VU memory buffers at the end of the bucket."
(confirm 24)
)
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
(defenum mouse-buttons
:bitfield #t
:type uint32
@@ -8787,6 +8817,8 @@ Unlike [[engine]], users can use [[engine-pers]] as a parent class."
(progress-graphics-ps2-lod-dist #x1337)
(progress-graphics-msaa-off #x1338)
(progress-graphics-display #x1339)
(language-name-finnish #x133a)
(progress-hint-subtitles #x133b)
)
;; ---text-id-h:text-id
@@ -9433,18 +9465,6 @@ Unlike [[engine]], users can use [[engine-pers]] as a parent class."
;; settings-h ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defenum language-enum
:type int64
(english)
(french)
(german)
(spanish)
(italian)
(japanese)
(korean)
(uk-english)
)
(defenum game-feature
:type uint64
:bitfield #t
@@ -1 +1 @@
[]
[[232521729,{"idx":1,"name":"dig-shrub-pebbles","tpage_name":"dig3b-vis-shrub"}],[232521728,{"idx":0,"name":"dig-rock-shrubs","tpage_name":"dig3b-vis-shrub"}],[230227972,{"idx":4,"name":"firework-mini-glow-orange","tpage_name":"outrocst-sprite"}],[230227971,{"idx":3,"name":"firework-dust-grey","tpage_name":"outrocst-sprite"}],[230227970,{"idx":2,"name":"firework-mini-glow-grey","tpage_name":"outrocst-sprite"}],[230227969,{"idx":1,"name":"firework-mini-glow","tpage_name":"outrocst-sprite"}],[230227968,{"idx":0,"name":"firework-dust","tpage_name":"outrocst-sprite"}],[229244928,{"idx":0,"name":"cpad-grass-fringe","tpage_name":"caspad-vis-alpha"}],[227999746,{"idx":2,"name":"sew-mar-ruby-env","tpage_name":"sewer-warp"}],[226623489,{"idx":1,"name":"explosion","tpage_name":"casboss-sprite"}],[226623488,{"idx":0,"name":"cboss-green-lightning-01","tpage_name":"casboss-sprite"}],[226164805,{"idx":69,"name":"stdmc-yellow-light-02","tpage_name":"stadiumb-vis-tfrag"}],[226164804,{"idx":68,"name":"stdmc-yellow-light-01","tpage_name":"stadiumb-vis-tfrag"}],[226164803,{"idx":67,"name":"stdmb-redlight-02","tpage_name":"stadiumb-vis-tfrag"}],[226164801,{"idx":65,"name":"race-hatch-side-01","tpage_name":"stadiumb-vis-tfrag"}],[226164800,{"idx":64,"name":"stdmb-pipe-04a","tpage_name":"stadiumb-vis-tfrag"}],[226164799,{"idx":63,"name":"stdmb-blastdoors-ramp","tpage_name":"stadiumb-vis-tfrag"}],[226164798,{"idx":62,"name":"stdmb-green-grill-light-02","tpage_name":"stadiumb-vis-tfrag"}],[226164797,{"idx":61,"name":"stdmb-floor-01","tpage_name":"stadiumb-vis-tfrag"}],[226164796,{"idx":60,"name":"stdmb-startline","tpage_name":"stadiumb-vis-tfrag"}],[226164795,{"idx":59,"name":"stdmb-green-grill-light-01-hitweak","tpage_name":"stadiumb-vis-tfrag"}],[226164794,{"idx":58,"name":"stdmb-pillar-01-hitweak","tpage_name":"stadiumb-vis-tfrag"}],[226164793,{"idx":57,"name":"stdmb-trim-02","tpage_name":"stadiumb-vis-tfrag"}],[226164792,{"idx":56,"name":"stdmb-arena-floor","tpage_name":"stadiumb-vis-tfrag"}],[226164791,{"idx":55,"name":"stdmb-forcefield-light-02","tpage_name":"stadiumb-vis-tfrag"}],[226164790,{"idx":54,"name":"stdmb-panel-10","tpage_name":"stadiumb-vis-tfrag"}],[226164789,{"idx":53,"name":"stdmb-honeycomb-glow-01","tpage_name":"stadiumb-vis-tfrag"}],[226164788,{"idx":52,"name":"stdmb-road-side-02","tpage_name":"stadiumb-vis-tfrag"}],[226164787,{"idx":51,"name":"stdmb-redstripe","tpage_name":"stadiumb-vis-tfrag"}],[226164786,{"idx":50,"name":"stdmb-shaft-rim-01","tpage_name":"stadiumb-vis-tfrag"}],[226164785,{"idx":49,"name":"stdmb-wall-01","tpage_name":"stadiumb-vis-tfrag"}],[226164784,{"idx":48,"name":"stdmb-track-01","tpage_name":"stadiumb-vis-tfrag"}],[226164783,{"idx":47,"name":"stdmb-track-02","tpage_name":"stadiumb-vis-tfrag"}],[226164782,{"idx":46,"name":"stdmb-roof-01","tpage_name":"stadiumb-vis-tfrag"}],[226164781,{"idx":45,"name":"stdmb-slope-metal","tpage_name":"stadiumb-vis-tfrag"}],[226164780,{"idx":44,"name":"stdmb-tech-walls","tpage_name":"stadiumb-vis-tfrag"}],[226164779,{"idx":43,"name":"stdmb-sign-glow-blue","tpage_name":"stadiumb-vis-tfrag"}],[226164778,{"idx":42,"name":"stdmb-rail-02","tpage_name":"stadiumb-vis-tfrag"}],[226164777,{"idx":41,"name":"stdmb-pipe-04","tpage_name":"stadiumb-vis-tfrag"}],[226164776,{"idx":40,"name":"stdmb-pipe-ring-02","tpage_name":"stadiumb-vis-tfrag"}],[226164775,{"idx":39,"name":"stdmb-pipe-ring-03","tpage_name":"stadiumb-vis-tfrag"}],[226164774,{"idx":38,"name":"stdmb-floor-plate-01","tpage_name":"stadiumb-vis-tfrag"}],[226164773,{"idx":37,"name":"stdmb-arrow-gradient","tpage_name":"stadiumb-vis-tfrag"}],[226164772,{"idx":36,"name":"stdmb-pipe-01","tpage_name":"stadiumb-vis-tfrag"}],[226164771,{"idx":35,"name":"stdmb-track-side-01","tpage_name":"stadiumb-vis-tfrag"}],[226164770,{"idx":34,"name":"stdmb-panel-05","tpage_name":"stadiumb-vis-tfrag"}],[226164769,{"idx":33,"name":"stdmb-panel-11","tpage_name":"stadiumb-vis-tfrag"}],[226164768,{"idx":32,"name":"stdmb-panel-09","tpage_name":"stadiumb-vis-tfrag"}],[226164767,{"idx":31,"name":"stdmb-wall-03","tpage_name":"stadiumb-vis-tfrag"}],[226164766,{"idx":30,"name":"stdmb-stone-trim-01","tpage_name":"stadiumb-vis-tfrag"}],[226164765,{"idx":29,"name":"stdmb-panel-08","tpage_name":"stadiumb-vis-tfrag"}],[226164764,{"idx":28,"name":"stdmb-yellowstripe","tpage_name":"stadiumb-vis-tfrag"}],[226164763,{"idx":27,"name":"stdmb-wall-detail-04","tpage_name":"stadiumb-vis-tfrag"}],[226164762,{"idx":26,"name":"stdmb-pipe-02","tpage_name":"stadiumb-vis-tfrag"}],[226164761,{"idx":25,"name":"stdmb-wall-detail-02","tpage_name":"stadiumb-vis-tfrag"}],[226164760,{"idx":24,"name":"stdmb-pipe-ring-01","tpage_name":"stadiumb-vis-tfrag"}],[226164759,{"idx":23,"name":"stdmb-wall-detail-05","tpage_name":"stadiumb-vis-tfrag"}],[226164758,{"idx":22,"name":"stdmb-panel-06","tpage_name":"stadiumb-vis-tfrag"}],[226164757,{"idx":21,"name":"stdmb-pillar-blue-light-01","tpage_name":"stadiumb-vis-tfrag"}],[226164756,{"idx":20,"name":"stdmb-pillar-01","tpage_naLine truncated
+114 -51
View File
@@ -4603,6 +4603,24 @@
)
;; ---pad:pad-buttons
;; +++pad:abutton-idx
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
;; ---pad:abutton-idx
;; +++pad:mouse-buttons
(defenum mouse-buttons
:bitfield #t
@@ -7523,27 +7541,27 @@
;; +++level-h:bigmap-id
(defenum bigmap-id
:type uint32
(bigmap-id-0 0)
(bigmap-id-1 1)
(city 0)
(comb 1)
(desert 2)
(factory 3)
(forest 4)
(mhcity 5)
(mine 6)
(nest 7)
(bigmap-id-8 8)
(no-map 9)
(precursor 10)
(bigmap-id-11 11)
(nest2 8)
(none 9)
(precursor1 10)
(precursor2 11)
(rubble 12)
(sewer0 13)
(sewer1 14)
(sewer2 15)
(sewer-hum-kg 13)
(sewer-kg-met 14)
(sewer-met-hum 15)
(stadium 16)
(temple 17)
(bigmap-id-18 18)
(bigmap-id-19 19)
(bigmap-id-20 20)
(temple1 17)
(temple2 18)
(temple3 19)
(temple4 20)
(tower 21)
(volcano 22)
(wascity 23)
@@ -8288,7 +8306,7 @@
(define-extern *font-default-matrix* matrix)
(define-extern *font-work* font-work)
(define-extern font-set-tex0 (function (pointer gs-tex0) texture int int int none))
(define-extern set-font-color (function font-color int rgba rgba rgba int))
(define-extern set-font-color (function font-color rgba rgba rgba rgba int))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; decomp-h ;;
@@ -10724,16 +10742,55 @@
:flag-assert #x900000180
)
;; +++bigmap-h:bigmap-flag
(defenum bigmap-flag
:type uint32
:bitfield #t
(bf00 0)
(bf01 1)
(bf02 2)
(bf03 3)
(bf04 4)
(bf05 5)
(bf06 6)
(bf07 7)
(bf08 8)
(bf09 9)
(bf10 10)
(bf11 11)
(bf12 12)
(bf13 13)
(bf14 14)
(bf15 15)
(bf16 16)
(bf17 17)
(ctywide 18)
(waswide 19)
(wasall 20)
(desert 21)
(bf22 22)
(bf23 23)
(bf24 24)
(bf25 25)
(bf26 26)
(bf27 27)
(bf28 28)
(bf29 29)
(bf30 30)
(bf31 31)
)
;; ---bigmap-h:bigmap-flag
(deftype bigmap (basic)
((drawing-flag symbol :offset-assert 4) ;; guessed by decompiler
(loading-flag symbol :offset-assert 8) ;; guessed by decompiler
(bigmap-index uint32 :offset-assert 12)
(bigmap-index bigmap-id :offset-assert 12)
(bigmap-image external-art-buffer :offset-assert 16) ;; guessed by decompiler
(tpage external-art-buffer :offset-assert 20) ;; guessed by decompiler
(tpage2 basic :offset-assert 24)
(tpage2 external-art-buffer :offset-assert 24)
(progress-minimap texture-page :offset-assert 28) ;; guessed by decompiler
(progress-minimap2 texture-page :offset-assert 32)
(load-index uint32 :offset-assert 36)
(load-index bigmap-id :offset-assert 36)
(x0 int32 :offset-assert 40)
(y0 int32 :offset-assert 44)
(x1 int32 :offset-assert 48)
@@ -10748,29 +10805,29 @@
(scroll vector :inline :offset-assert 176)
(pos vector4w :inline :offset-assert 192)
(color vector4w :inline :offset-assert 208)
(corner vector 4 :inline :offset-assert 224) ;; guessed by decompiler
(corner vector 4 :inline :offset-assert 224) ;; guessed by decompiler
(auto-save-icon-flag symbol :offset-assert 288) ;; guessed by decompiler
(global-flags uint32 :offset-assert 292)
(global-flags bigmap-flag :offset-assert 292)
)
:method-count-assert 23
:size-assert #x128
:flag-assert #x1700000128
(:methods
(new (symbol type) _type_) ;; 0 ;; (new (symbol type) _type_)
(bigmap-method-9 () none) ;; 9 ;; (initialize (_type_) none)
(new (symbol type) _type_) ;; 0
(initialize (_type_) none) ;; 9
(update (_type_) none) ;; 10
(bigmap-method-11 (_type_) symbol) ;; 11
(bigmap-method-12 () none) ;; 12 ;; (handle-cpad-inputs (_type_) int)
(bigmap-method-13 () none) ;; 13 ;; (compress-all (_type_) int)
(loaded? (_type_) symbol) ;; 11
(draw! (_type_ int int int int) none) ;; 12 ;; (handle-cpad-inputs (_type_) int)
(handle-cpad-input (_type_) none) ;; 13 ;; (compress-all (_type_) int)
(enable-drawing (_type_) none) ;; 14
(disable-drawing (_type_) int) ;; 15
(bigmap-method-16 (_type_) none) ;; 16 ;; (dump-to-file (_type_) file-stream)
(bigmap-method-17 () none) ;; 17 ;; (set-pos! (_type_ vector) int)
(bigmap-method-18 () none) ;; 18 ;; (decompress-current-masks! (_type_) int)
(bigmap-method-19 () none) ;; 19 ;; (compress-current-masks! (_type_) int)
(bigmap-method-20 () none) ;; 20 ;; (set-enable-from-position! (_type_) int)
(bigmap-method-21 () none) ;; 21 ;; (maybe-fill-for-position (_type_ int int) int)
(bigmap-method-22 () none) ;; 22 ;; (texture-upload-dma (_type_ dma-buffer (pointer uint32) int int int gs-psm) none)
(set-map-indices! (_type_) none) ;; 16 ;; (dump-to-file (_type_) file-stream)
(set-pos! (_type_ vector) none) ;; 17
(bigmap-method-18 (_type_ (pointer int32)) none) ;; 18 ;; (decompress-current-masks! (_type_) int)
(texture-upload-dma (_type_ dma-buffer (pointer uint32) int int int gs-psm) none) ;; 19 ;; (compress-current-masks! (_type_) int)
(bigmap-method-20 (_type_ dma-buffer) symbol) ;; 20 ;; (set-enable-from-position! (_type_) int)
(sprite-dma (_type_ dma-buffer int int int int int int) object) ;; 21 ;; (maybe-fill-for-position (_type_ int int) int)
(draw-from-minimap (_type_ dma-buffer connection-minimap) none) ;; 22
)
)
@@ -11485,13 +11542,13 @@
(scan-tmpl dma-gif-packet :inline :offset-assert 192)
(color vector4w :inline :offset-assert 224)
(line-color uint64 :offset-assert 240)
(scan-colors vector4w 15 :inline :offset-assert 256) ;; guessed by decompiler
(scan-colors vector4w 15 :inline :offset-assert 256) ;; guessed by decompiler
(zoom-blur-pos vector :inline :offset-assert 496)
(zoom-blur-count int32 :offset-assert 512)
(zoom-blur-texels int32 :offset-assert 516)
(zoom-blur-alpha-target float :offset-assert 520)
(zoom-blur-alpha-current float :offset-assert 524)
(zoom-blur-2d basic :offset-assert 528)
(zoom-blur-2d symbol :offset-assert 528)
(menu-mode symbol :offset-assert 532) ;; guessed by decompiler
(screen-copied symbol :offset-assert 536) ;; guessed by decompiler
(vu1-enable-user-menu vu1-renderer-mask :offset-assert 544)
@@ -11509,18 +11566,18 @@
:size-assert #x24c
:flag-assert #x1b0000024c
(:methods
(blit-displays-work-method-9 () none) ;; 9
(blit-displays-work-method-10 () none) ;; 10
(blit-displays-work-method-11 () none) ;; 11
(blit-displays-work-method-12 () none) ;; 12
(blit-displays-work-method-13 () none) ;; 13
(blit-displays-work-method-14 () none) ;; 14
(blit-displays-work-method-15 () none) ;; 15
(blit-displays-work-method-16 () none) ;; 16
(blit-displays-work-method-17 (_type_ vector int float symbol) none) ;; 17
(blit-displays-work-method-18 () none) ;; 18
(blit-displays-work-method-19 (_type_) none) ;; 19 (called from main.gc)
(blit-displays-work-method-20 (_type_) none) ;; 20
(blit-displays-work-method-9 (_type_ dma-buffer int int int) none) ;; 9
(blit-displays-work-method-10 (_type_ dma-buffer int int int) none) ;; 10
(blit-displays-work-method-11 (_type_ dma-buffer int) none) ;; 11
(draw-letterbox (_type_ dma-buffer float int float) none) ;; 12
(blit-displays-work-method-13 (_type_ dma-buffer int int int) none) ;; 13
(blit-displays-work-method-14 (_type_ dma-buffer vector) none) ;; 14
(blit-displays-work-method-15 (_type_ dma-buffer) none) ;; 15
(draw-zoom-blur (_type_ dma-buffer int) none) ;; 16
(setup-zoom-blur-2d (_type_ vector int float symbol) none) ;; 17
(setup-brightness-and-contrast (_type_ dma-buffer float float) none) ;; 18
(do-blit-displays (_type_) none) ;; 19 (called from main.gc)
(draw-sky (_type_ dma-buffer) none) ;; 20
(get-menu-mode (_type_) symbol) ;; 21
(get-screen-copied (_type_) symbol) ;; 22
(get-horizontal-flip-flag (_type_) symbol) ;; 23
@@ -23068,7 +23125,7 @@
(disable-for-duration (_type_ time-frame) none) ;; 16
(ragdoll-proc-method-17 (_type_ ragdoll-edit-info) none) ;; 17
(ragdoll-proc-method-18 (_type_ ragdoll-edit-info) none) ;; 18
(ragdoll-proc-method-19 (_type_) none) ;; 19
(ragdoll-proc-method-19 (_type_) symbol) ;; 19
)
)
@@ -31064,7 +31121,7 @@
(define-extern *blit-displays-work* blit-displays-work)
(define-extern draw-color-bars (function blit-displays-work none))
(define-extern draw-raw-image (function bucket-id art-group int vector vector level int none))
(define-extern draw-raw-image (function blit-displays-work bucket-id art-group vector vector level int none))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; font-data ;;
@@ -39229,7 +39286,7 @@
;; bigmap ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; (define-extern *bigmap-info-array* object) ;; bigmap-info-array
(define-extern *bigmap-info-array* bigmap-info-array)
(define-extern *bigmap* bigmap)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -42123,6 +42180,12 @@
;; rigid-body ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(deftype rigid-body-stack (structure)
((vec vector :inline)
(mat matrix :inline)
)
)
(deftype rigid-body-work (structure)
((max-ang-momentum float :offset-assert 0)
(max-ang-velocity float :offset-assert 4)
@@ -44394,9 +44457,9 @@
(within-outer-ring symbol :offset-assert 136)
(within-inner-ring symbol :offset-assert 140)
(ouched symbol :offset-assert 144)
(bound-cam basic :offset-assert 148)
(bound-cam string :offset-assert 148)
(trans vector :inline :offset-assert 160)
(state-time uint64 :offset-assert 176)
(state-time time-frame :offset-assert 176)
(jak-in-hint-region symbol :offset-assert 184)
(watchers-vulnerable symbol :offset-assert 188)
)
@@ -44429,7 +44492,7 @@
standing-down ;; 31
)
(:methods
(tpl-watcher-method-32 (_type_) none) ;; 32
(init-collision! (_type_) none) ;; 32
)
)
+1 -1
View File
@@ -73,7 +73,7 @@
"write_hex_near_instructions": false,
// to write out "scripts", which are currently just all the linked lists found. mostly a jak 2/3 thing
"write_scripts": true,
"write_scripts": false,
// hex dump of code/data files.
"hexdump_code": false,
@@ -1000,5 +1000,10 @@
[12, "(function none :behavior scene-player)"],
[13, "(function none :behavior scene-player)"],
[14, "(function none :behavior scene-player)"]
],
"bigmap": [
[15, "(function external-art-buffer object)"],
[16, "(function external-art-buffer object)"],
[17, "(function external-art-buffer object)"]
]
}
@@ -735,10 +735,6 @@
// there are some missing textures. I don't know what the game actually does here.
// the format for entries is [level, tpage, index]
"missing_textures": [
["lfac", 0, 0],
["ltow", 0, 0],
["lcit", 0, 0],
["pow", 0, 0],
["wasintro", 0, 0],
["lfacctyb", 0, 0],
["intpfall", 0, 0],
+248 -5
View File
@@ -186,18 +186,18 @@
"DGO/PRECA.DGO",
"DGO/PRECB.DGO",
"DGO/PRECC.DGO",
// "DGO/PRECD.DGO",
// // title/intro
"DGO/PRECD.DGO",
// title/intro
"DGO/WIN.DGO", // wasintro
"DGO/TITLE.DGO",
"DGO/INTTITLE.DGO",
"DGO/INTPALRF.DGO", // intro-palace-roof
"DGO/IPF.DGO", // intro-palace-fall
"DGO/INTROCST.DGO",
// // outro
// outro
"DGO/OUTCAST3.DGO",
"DGO/OUTROCST.DGO",
// // museum
// museum
"DGO/MUSEUM.DGO",
"DGO/MUSEUM2.DGO",
"DGO/MUSEUM3.DGO",
@@ -311,8 +311,245 @@
"DGO/LWSTDPCK.DGO"
],
// STR files containing a texture that should be used by
// FR3 creation.
"str_texture_file_names": ["STR/PRMINIMA.STR"],
// some objects are part of STR files (streaming data).
"str_file_names": [],
"str_file_names": [
"STR/ARF1INTR.STR",
"STR/ARF1RES.STR",
"STR/ARF2INTR.STR",
"STR/ARF2RES.STR",
"STR/ARF3INTR.STR",
"STR/ARF3RES.STR",
"STR/AROUTRO.STR",
"STR/ART1INTR.STR",
"STR/CAGSHIEL.STR",
"STR/CATRES.STR",
"STR/CAWRRES.STR",
"STR/CIATIDES.STR",
"STR/CIATOUT.STR",
"STR/CIBBINTR.STR",
"STR/CIBBRES.STR",
"STR/CIBTINTR.STR",
"STR/CIDGRES.STR",
"STR/CIFCEINT.STR",
"STR/CIGC1RES.STR",
"STR/CIGC2INT.STR",
"STR/CIGC2RES.STR",
"STR/CIGCINTR.STR",
"STR/CIGDPUNC.STR",
"STR/CIGTCINT.STR",
"STR/CIHVRES.STR",
"STR/CIPAIB.STR",
"STR/CIPAINTR.STR",
"STR/CIPARES.STR",
"STR/CIPFINTR.STR",
"STR/CIPGINTR.STR",
"STR/CIPGRES.STR",
"STR/CIPHINTR.STR",
"STR/CIPHRES.STR",
"STR/CISFINTR.STR",
"STR/COETEMPL.STR",
"STR/COEXIT.STR",
"STR/DAD06.STR",
"STR/DAD07.STR",
"STR/DAD10.STR",
"STR/DAD12.STR",
"STR/DAD13.STR",
"STR/DAD14.STR",
"STR/DAD16.STR",
"STR/DAD17.STR",
"STR/DAD18.STR",
"STR/DAD20.STR",
"STR/DAD21.STR",
"STR/DAD24.STR",
"STR/DAD31.STR",
"STR/DAD35.STR",
"STR/DAD38.STR",
"STR/DAD57.STR",
"STR/DAD58.STR",
"STR/DAD61.STR",
"STR/DAMOLE.STR",
"STR/DEAR1INT.STR",
"STR/DEAR1RES.STR",
"STR/DEAR2INT.STR",
"STR/DEATIN.STR",
"STR/DEATOUT.STR",
"STR/DEBBINTR.STR",
"STR/DECLINTR.STR",
"STR/DECRINTR.STR",
"STR/DECWIN.STR",
"STR/DEFBIA.STR",
"STR/DEFBINTR.STR",
"STR/DEFBRB.STR",
"STR/DEFBRES.STR",
"STR/DEGRES.STR",
"STR/DEHINTRO.STR",
"STR/DEHRES.STR",
"STR/DEJGOTA.STR",
"STR/DEJGOTB.STR",
"STR/DEJGOTC.STR",
"STR/DEJMINTR.STR",
"STR/DELC2.STR",
"STR/DELC3.STR",
"STR/DELCATCH.STR",
"STR/DEODRB.STR",
"STR/DEODRES.STR",
"STR/DERINTRO.STR",
"STR/DERRA.STR",
// "STR/DESCREEN.STR",
"STR/DPBTURRE.STR",
"STR/FABINTRO.STR",
"STR/FABRES.STR",
"STR/FAI1INTR.STR",
"STR/FAI2INTR.STR",
"STR/FAI3INTR.STR",
"STR/FAI4INTR.STR",
"STR/FASBIB.STR",
"STR/FASBINTR.STR",
"STR/FASBRES.STR",
"STR/FORB.STR",
"STR/FORCRES.STR",
"STR/FOTOMRES.STR",
"STR/FOTOWER.STR",
"STR/GRMANIMS.STR",
"STR/INDROP.STR",
"STR/INFFHQ.STR",
"STR/INLOST.STR",
"STR/INPALACE.STR",
"STR/INRESCUE.STR",
"STR/INTIRED.STR",
"STR/INTRAINI.STR",
"STR/JAA1.STR",
"STR/JAA2.STR",
"STR/JAA3.STR",
"STR/JAA4.STR",
"STR/JAA5.STR",
"STR/JAA6.STR",
"STR/JAA7.STR",
"STR/JABOARD.STR",
"STR/JACARRY.STR",
"STR/JAD1.STR",
"STR/JAD2.STR",
"STR/JAD3.STR",
"STR/JAD4.STR",
"STR/JAD5.STR",
"STR/JADARK.STR",
"STR/JADON.STR",
"STR/JADUMMY.STR",
"STR/JAEBOARD.STR",
"STR/JAEDARK.STR",
"STR/JAEGC.STR",
"STR/JAEGNORM.STR",
"STR/JAEGOLD.STR",
"STR/JAELIGHT.STR",
"STR/JAENORMA.STR",
// "STR/JAEXTERN.STR",
"STR/JAFLDAX.STR",
"STR/JAFLUT.STR",
"STR/JAGUN.STR",
"STR/JAICE.STR",
"STR/JAINDAX.STR",
"STR/JAKANGA.STR",
"STR/JALADDER.STR",
"STR/JALIGHT.STR",
"STR/JAMECH.STR",
"STR/JAPEGASU.STR",
"STR/JAPGLIDE.STR",
"STR/JAPGUN.STR",
"STR/JAPHCAR.STR",
"STR/JAPIDAX.STR",
"STR/JAPILOT.STR",
"STR/JAPOLE.STR",
"STR/JAPWCAR.STR",
"STR/JARACER.STR",
"STR/JASWIM.STR",
"STR/JATENTAC.STR",
"STR/JATUBE.STR",
"STR/JATURRET.STR",
"STR/KRWB1.STR",
"STR/KRWB2.STR",
"STR/KRWB3.STR",
"STR/MIBINTRO.STR",
"STR/MIBRES.STR",
"STR/MIERES.STR",
"STR/MIGEXIT.STR",
"STR/MITINTRO.STR",
"STR/MITRES.STR",
"STR/MU2ANIMS.STR",
"STR/MU3ANIMS.STR",
"STR/MU4ANIMS.STR",
"STR/MUANIMS.STR",
"STR/NEDBARRI.STR",
"STR/NEEINTRO.STR",
"STR/NEHINTRO.STR",
"STR/NEHRES.STR",
"STR/NSB1BREA.STR",
"STR/NSB2BREA.STR",
"STR/PARAINTR.STR",
"STR/PARARA.STR",
"STR/PARARES.STR",
"STR/PARPINTR.STR",
"STR/PEFLY.STR",
"STR/POAINTRO.STR",
"STR/PRDSERES.STR",
"STR/PRDSLOSE.STR",
"STR/PRDSRES.STR",
"STR/PRHA.STR",
"STR/PRHB.STR",
"STR/PRHC.STR",
"STR/PRHFINAL.STR",
// "STR/PRMINIMA.STR",
"STR/PRTRES.STR",
"STR/RATA1INT.STR",
"STR/RATA2INT.STR",
// "STR/SCBOOK.STR",
"STR/SEEINTRO.STR",
"STR/SEGENTRA.STR",
"STR/SEHKENTR.STR",
"STR/SEHKRES.STR",
"STR/SEKENTRA.STR",
"STR/SEKEXIT.STR",
"STR/SEKMINTR.STR",
"STR/SEMEXIT.STR",
"STR/SEMHINTR.STR",
"STR/SEPEXIT.STR",
"STR/SESGRUNT.STR",
"STR/SEWATERS.STR",
"STR/TECINTRO.STR",
"STR/TECRES.STR",
"STR/TEDINTRO.STR",
"STR/TEDRES.STR",
"STR/TEEANIMS.STR",
"STR/TEELAANI.STR",
"STR/TEELODS.STR",
"STR/TEJGLGLI.STR",
"STR/TEOINTRO.STR",
"STR/TEORES.STR",
"STR/TETINTRO.STR",
"STR/TETRA.STR",
"STR/TETRB.STR",
"STR/TEWDESER.STR",
"STR/TODINTRO.STR",
"STR/TODRB.STR",
"STR/TODRES.STR",
"STR/VODRES.STR",
"STR/VOI1INTR.STR",
"STR/VOI1RES.STR",
"STR/VOI2INTR.STR",
"STR/VOI2RES.STR",
"STR/WACINTRO.STR",
"STR/WADRES.STR",
"STR/WAGINTRO.STR",
"STR/WAGRES.STR",
"STR/WALRINTR.STR",
"STR/WALRRES.STR",
"STR/WAPGINTR.STR",
"STR/WAPGRES.STR"
// "STR/WOMAP.STR"
],
// streaming "art" that should be added to GAME.FR3.
"str_art_file_names": ["STR/JAEXTERN.STR"],
@@ -343,6 +580,12 @@
"VAGWAD.INT"
],
// tpages that should always be possible to access.
"common_tpages": [
17, // PRMINIMA progress-minimap
3349 // PRMINIMA progress-minimap2
],
"animated_textures": [
// dark jak
"jakc-arm",
@@ -1046,7 +1046,7 @@
"desertf-obs": [["L99", "(inline-array vector)", 2]],
"desert-dust-storm": [["L89", "vector"]],
"artifact-race": [
["L162", "(inline-array talker-speech-class)", 16],
["L162", "(inline-array talker-speech-class)", 32],
["L160", "vector"],
["L159", "vector"],
["L158", "vector"],
@@ -429,7 +429,7 @@
"(method 22 rigid-body-control)": [[16, ["inline-array", "vector", 2]]],
"(method 23 rigid-body-control)": [[16, ["inline-array", "vector", 2]]],
"(method 24 rigid-body-control)": [[16, ["inline-array", "vector", 2]]],
"(method 28 rigid-body-control)": [[16, "rigid-body-impact"]],
"(method 28 rigid-body-control)": [[16, "rigid-body-stack"]],
"(method 50 rigid-body-object)": [[16, "rigid-body-impact"]],
"(method 51 rigid-body-object)": [[16, "rigid-body-impact"]],
"ptest": [[16, "vector"]],
@@ -1067,7 +1067,7 @@
[208, ["array", "uint32", 1]]
],
"(method 35 was-squad-control)": [
[16, ["inline-array", "matrix", 2]],
[16, ["inline-array", "matrix", 4]],
[240, "cquery-with-5vec"]
],
"(method 39 vehicle-wheel)": [[16, "rigid-body-move-work"]],
@@ -2513,5 +2513,12 @@
[80, "matrix"],
[144, "matrix"],
[208, "matrix"]
],
"(method 12 bigmap)": [[32, "matrix"]],
"(method 22 bigmap)": [
[16, "vector4w"],
[32, "vector"],
[48, "vector"],
[64, "vector"]
]
}
@@ -1 +1 @@
[[224067587,{"idx":3,"name":"common-gray-dark","tpage_name":"museum4-water"}],[224067586,{"idx":2,"name":"common-glass","tpage_name":"museum4-water"}],[223936522,{"idx":10,"name":"bab-skin","tpage_name":"museum4b-pris"}],[223936521,{"idx":9,"name":"bab-shoulderstrap","tpage_name":"museum4b-pris"}],[223936520,{"idx":8,"name":"bab-pendant","tpage_name":"museum4b-pris"}],[223936519,{"idx":7,"name":"bab-nail-01","tpage_name":"museum4b-pris"}],[223936518,{"idx":6,"name":"bab-longfur","tpage_name":"museum4b-pris"}],[223936517,{"idx":5,"name":"bab-furtrans","tpage_name":"museum4b-pris"}],[223936516,{"idx":4,"name":"bab-furskin-trans","tpage_name":"museum4b-pris"}],[223936515,{"idx":3,"name":"bab-fur","tpage_name":"museum4b-pris"}],[223936514,{"idx":2,"name":"bab-eye","tpage_name":"museum4b-pris"}],[223936513,{"idx":1,"name":"bab-diaper","tpage_name":"museum4b-pris"}],[223936512,{"idx":0,"name":"bab-allfur","tpage_name":"museum4b-pris"}],[223871035,{"idx":59,"name":"environment-oldmetal","tpage_name":"museum3b-pris2"}],[223871034,{"idx":58,"name":"daxter-furhilite","tpage_name":"museum3b-pris2"}],[223871033,{"idx":57,"name":"charHOLD","tpage_name":"museum3b-pris2"}],[223871032,{"idx":56,"name":"brut-toenails","tpage_name":"museum3b-pris2"}],[223871031,{"idx":55,"name":"brut-ties","tpage_name":"museum3b-pris2"}],[223871030,{"idx":54,"name":"brut-teeth","tpage_name":"museum3b-pris2"}],[223871029,{"idx":53,"name":"brut-shirt","tpage_name":"museum3b-pris2"}],[223871028,{"idx":52,"name":"brut-metalrim","tpage_name":"museum3b-pris2"}],[223871027,{"idx":51,"name":"brut-lens","tpage_name":"museum3b-pris2"}],[223871026,{"idx":50,"name":"brut-legfur","tpage_name":"museum3b-pris2"}],[223871025,{"idx":49,"name":"brut-jaw","tpage_name":"museum3b-pris2"}],[223871024,{"idx":48,"name":"brut-jacket","tpage_name":"museum3b-pris2"}],[223871023,{"idx":47,"name":"brut-headtop","tpage_name":"museum3b-pris2"}],[223871022,{"idx":46,"name":"brut-handpalm","tpage_name":"museum3b-pris2"}],[223871021,{"idx":45,"name":"brut-hair","tpage_name":"museum3b-pris2"}],[223871020,{"idx":44,"name":"brut-foottop","tpage_name":"museum3b-pris2"}],[223871019,{"idx":43,"name":"brut-footstrap","tpage_name":"museum3b-pris2"}],[223871018,{"idx":42,"name":"brut-footbottom","tpage_name":"museum3b-pris2"}],[223871017,{"idx":41,"name":"brut-finger","tpage_name":"museum3b-pris2"}],[223871016,{"idx":40,"name":"brut-feather","tpage_name":"museum3b-pris2"}],[223871015,{"idx":39,"name":"brut-eyelid","tpage_name":"museum3b-pris2"}],[223871014,{"idx":38,"name":"brut-eye","tpage_name":"museum3b-pris2"}],[223871013,{"idx":37,"name":"brut-diaper","tpage_name":"museum3b-pris2"}],[223871012,{"idx":36,"name":"brut-cloaktop","tpage_name":"museum3b-pris2"}],[223871011,{"idx":35,"name":"brut-cloaktail","tpage_name":"museum3b-pris2"}],[223871010,{"idx":34,"name":"brut-button","tpage_name":"museum3b-pris2"}],[223871009,{"idx":33,"name":"brut-armsleeve","tpage_name":"museum3b-pris2"}],[223805572,{"idx":132,"name":"krew-rteye","tpage_name":"museum3b-pris"}],[223805571,{"idx":131,"name":"krew-lfteye","tpage_name":"museum3b-pris"}],[223805570,{"idx":130,"name":"krew-eyelid","tpage_name":"museum3b-pris"}],[223805569,{"idx":129,"name":"vin-waistband","tpage_name":"museum3b-pris"}],[223805568,{"idx":128,"name":"vin-teeth-01","tpage_name":"museum3b-pris"}],[223805567,{"idx":127,"name":"vin-suspendercenter","tpage_name":"museum3b-pris"}],[223805566,{"idx":126,"name":"vin-shoe-02","tpage_name":"museum3b-pris"}],[223805565,{"idx":125,"name":"vin-shoe-01","tpage_name":"museum3b-pris"}],[223805564,{"idx":124,"name":"vin-shirt-02","tpage_name":"museum3b-pris"}],[223805563,{"idx":123,"name":"vin-shirt-01","tpage_name":"museum3b-pris"}],[223805562,{"idx":122,"name":"vin-pants","tpage_name":"museum3b-pris"}],[223805561,{"idx":121,"name":"vin-metal","tpage_name":"museum3b-pris"}],[223805560,{"idx":120,"name":"vin-ltbrownstrap","tpage_name":"museum3b-pris"}],[223805559,{"idx":119,"name":"vin-lens","tpage_name":"museum3b-pris"}],[223805558,{"idx":118,"name":"vin-hair-02","tpage_name":"museum3b-pris"}],[223805557,{"idx":117,"name":"vin-hair-01","tpage_name":"museum3b-pris"}],[223805556,{"idx":116,"name":"vin-gunhandle-01","tpage_name":"museum3b-pris"}],[223805555,{"idx":115,"name":"vin-gunbarrel-02","tpage_name":"museum3b-pris"}],[223805554,{"idx":114,"name":"vin-gunbarrel","tpage_name":"museum3b-pris"}],[223805553,{"idx":113,"name":"vin-glove-02","tpage_name":"museum3b-pris"}],[223805552,{"idx":112,"name":"vin-glove-01","tpage_name":"museum3b-pris"}],[223805551,{"idx":111,"name":"vin-finger-01","tpage_name":"museum3b-pris"}],[223805550,{"idx":110,"name":"vin-face-01","tpage_name":"museum3b-pris"}],[223805549,{"idx":109,"name":"vin-emblem","tpage_name":"museum3b-pris"}],[223805548,{"idx":108,"name":"vin-ear","tpage_name":"museum3b-pris"}],[223805547,{"idx":107,"name":"vin-clip","tpage_name":"museum3b-pris"}],[223805546,{"idx":106,"name":"vin-blackstrap","tpage_name":"museum3b-pris"}],[223805545,{"idx"Line truncated
[[1114251,{"idx":139,"name":"arena-04","tpage_name":"progress-minimap"}],[1114250,{"idx":138,"name":"arena-03","tpage_name":"progress-minimap"}],[1114246,{"idx":134,"name":"precursor-03","tpage_name":"progress-minimap"}],[1114245,{"idx":133,"name":"precursor-02","tpage_name":"progress-minimap"}],[1114238,{"idx":126,"name":"rubble-03","tpage_name":"progress-minimap"}],[1114235,{"idx":123,"name":"comb-04","tpage_name":"progress-minimap"}],[1114220,{"idx":108,"name":"factory-01","tpage_name":"progress-minimap"}],[1114150,{"idx":38,"name":"hud-bronzecup","tpage_name":"progress-minimap"}],[1114144,{"idx":32,"name":"forest-04","tpage_name":"progress-minimap"}],[1114143,{"idx":31,"name":"forest-03","tpage_name":"progress-minimap"}],[1114142,{"idx":30,"name":"forest-02","tpage_name":"progress-minimap"}],[1114141,{"idx":29,"name":"forest-01","tpage_name":"progress-minimap"}],[1114132,{"idx":20,"name":"default-jak-04","tpage_name":"progress-minimap"}],[1114131,{"idx":19,"name":"default-jak-03","tpage_name":"progress-minimap"}],[1114130,{"idx":18,"name":"default-jak-02","tpage_name":"progress-minimap"}],[1114129,{"idx":17,"name":"default-jak-01","tpage_name":"progress-minimap"}],[1114124,{"idx":12,"name":"city-04","tpage_name":"progress-minimap"}],[1114123,{"idx":11,"name":"city-03","tpage_name":"progress-minimap"}],[1114122,{"idx":10,"name":"city-02","tpage_name":"progress-minimap"}],[1114121,{"idx":9,"name":"city-01","tpage_name":"progress-minimap"}],[1114116,{"idx":4,"name":"big-map-icons","tpage_name":"progress-minimap"}],[1114113,{"idx":1,"name":"map-target-marker","tpage_name":"progress-minimap"}],[1114112,{"idx":0,"name":"hud-race-vehicle-01","tpage_name":"progress-minimap"}],[116916234,{"idx":10,"name":"sewcurved-door-06","tpage_name":"sewk-vis-pris"}],[99483714,{"idx":66,"name":"dp-bipedal-power-hose","tpage_name":"lformach-vis-pris"}],[106954794,{"idx":42,"name":"vola-rising-step-base","tpage_name":"volcanoa-vis-tfrag"}],[116916233,{"idx":9,"name":"sewcurved-door-05","tpage_name":"sewk-vis-pris"}],[99483713,{"idx":65,"name":"dp-bipedal-nose-01","tpage_name":"lformach-vis-pris"}],[106954793,{"idx":41,"name":"vola-cable","tpage_name":"volcanoa-vis-tfrag"}],[116916232,{"idx":8,"name":"sewcurved-door-04","tpage_name":"sewk-vis-pris"}],[99483712,{"idx":64,"name":"dp-bipedal-finger-plate-01","tpage_name":"lformach-vis-pris"}],[106954792,{"idx":40,"name":"vola-slide-metal","tpage_name":"volcanoa-vis-tfrag"}],[116916231,{"idx":7,"name":"sewcurved-door-01","tpage_name":"sewk-vis-pris"}],[99483711,{"idx":63,"name":"dp-bipedal-eye-01","tpage_name":"lformach-vis-pris"}],[116916230,{"idx":6,"name":"airlock-door-cog1","tpage_name":"sewk-vis-pris"}],[99483710,{"idx":62,"name":"dp-bipedal-dk-stomach-plate-01","tpage_name":"lformach-vis-pris"}],[106954790,{"idx":38,"name":"vola-grass-fringe-05-HI","tpage_name":"volcanoa-vis-tfrag"}],[116916228,{"idx":4,"name":"airlockl-door-metalframe","tpage_name":"sewk-vis-pris"}],[99483708,{"idx":60,"name":"dp-bipedal-dk-plate-04","tpage_name":"lformach-vis-pris"}],[116916227,{"idx":3,"name":"airlock-door-metal2","tpage_name":"sewk-vis-pris"}],[99483707,{"idx":59,"name":"dp-bipedal-dk-plate-03","tpage_name":"lformach-vis-pris"}],[116916226,{"idx":2,"name":"airlock-door-main","tpage_name":"sewk-vis-pris"}],[99483706,{"idx":58,"name":"dp-bipedal-dk-plate-02","tpage_name":"lformach-vis-pris"}],[106954786,{"idx":34,"name":"vola-rock-side-wall","tpage_name":"volcanoa-vis-tfrag"}],[116916225,{"idx":1,"name":"airlock-door-cog","tpage_name":"sewk-vis-pris"}],[99483705,{"idx":57,"name":"dp-bipedal-dk-plate-01","tpage_name":"lformach-vis-pris"}],[116916224,{"idx":0,"name":"airlock-door-bolt","tpage_name":"sewk-vis-pris"}],[99483704,{"idx":56,"name":"dp-bipedal-dk-hose-01","tpage_name":"lformach-vis-pris"}],[106954784,{"idx":32,"name":"vol-metal-01","tpage_name":"volcanoa-vis-tfrag"}],[116850690,{"idx":2,"name":"sewer-shrub-pitting-01","tpage_name":"sewk-vis-shrub"}],[99418170,{"idx":58,"name":"tpl-glider-metal02","tpage_name":"volcanox-pris"}],[111869970,{"idx":18,"name":"stadiumb-hud-ord-rd","tpage_name":"wasleapr-minimap"}],[116850689,{"idx":1,"name":"sewer-nut","tpage_name":"sewk-vis-shrub"}],[99418169,{"idx":57,"name":"tpl-glider-metal01","tpage_name":"volcanox-pris"}],[111869969,{"idx":17,"name":"stadiumb-hud-ord-o","tpage_name":"wasleapr-minimap"}],[116850688,{"idx":0,"name":"sewer-pipe-small-01","tpage_name":"sewk-vis-shrub"}],[99418168,{"idx":56,"name":"tpl-glider-grip01","tpage_name":"volcanox-pris"}],[111869968,{"idx":16,"name":"stadiumb-hud-ord-nd","tpage_name":"wasleapr-minimap"}],[115867650,{"idx":2,"name":"nst-spiderweb","tpage_name":"lnstcst-water"}],[115867649,{"idx":1,"name":"desert-nest-egg-piping","tpage_name":"lnstcst-water"}],[115867648,{"idx":0,"name":"sig-flatfangs","tpage_name":"lnstcst-water"}],[115802142,{"idx":30,"name":"vin-teeth-01","tpage_name":"lnstcst-pris2"}],[103350342,{"idx":70,"name":"jakchires-shoeteop","tpage_name":"comba-pris"}],[115802141,{"idx":29,"name":"sLine truncated
@@ -10857,7 +10857,6 @@
["_stack_", 76, "float"],
["_stack_", 100, "float"]
],
"real-wang-texture-anim-func": [[[3, 31], "v1", "mood-context"]],
"(method 24 sky-work)": [
[256, "s4", "(pointer int32)"],
[261, "s4", "(pointer int32)"]
@@ -11266,5 +11265,80 @@
[[191, 249], "gp", "shadow-dcache"],
[96, "v1", "shadow-dcache"]
],
"real-fog-texture-anim-func": [[[6, 160], "s2", "(pointer uint32)"]]
"real-fog-texture-anim-func": [[[6, 160], "s2", "(pointer uint32)"]],
"(method 22 bigmap)": [
[22, "s3", "process-drawable"],
[[46, 49], "v1", "entity-actor"],
[58, "a0", "process-drawable"],
[65, "a0", "entity-actor"],
[42, "v1", "entity-actor"],
[55, "s3", "process-drawable"],
[[201, 243], "a1", "(inline-array vector4w)"]
],
"(method 20 bigmap)": [
[[3, 95], "s4", "(pointer uint32)"],
[99, "a2", "(pointer uint32)"],
[54, "a2", "(pointer uint32)"]
],
"(method 12 bigmap)": [
[85, "v1", "(pointer uint32)"],
[100, "v1", "(pointer uint32)"],
[[142, 145], "s0", "(pointer uint128)"],
["_stack_", 96, "(inline-array vector4w)"]
],
"(method 21 bigmap)": [[[10, 38], "v1", "(inline-array vector4w)"]],
"(method 19 blit-displays-work)": [
[764, "v1", "float"],
[759, "v1", "float"],
[[935, 954], "a1", "(inline-array vector4w)"],
[[857, 875], "a1", "(inline-array vector4w)"],
[[844, 847], "a0", "dma-gif-packet"],
[[921, 924], "v1", "dma-gif-packet"]
],
"(method 9 blit-displays-work)": [[[2, 36], "v1", "(inline-array vector4w)"]],
"(method 10 blit-displays-work)": [
[[2, 141], "v1", "(inline-array vector4w)"]
],
"(method 11 blit-displays-work)": [
[[2, 30], "v1", "(inline-array vector4w)"]
],
"(method 12 blit-displays-work)": [
[[4, 41], "v1", "(inline-array vector4w)"],
[[60, 112], "v1", "(inline-array vector4w)"]
],
"(method 13 blit-displays-work)": [
[[41, 44], "v1", "(inline-array vector4w)"],
[[53, 71], "a0", "(inline-array vector4w)"]
],
"(method 18 blit-displays-work)": [
[[28, 33], "v1", "dma-gif-packet"],
[[174, 177], "v1", "dma-gif-packet"],
[[186, 202], "a0", "(inline-array vector4w)"]
],
"draw-raw-image": [[[104, 154], "v1", "(inline-array vector4w)"]],
"draw-color-bars": [
[[11, 16], "v1", "dma-gif-packet"],
[[28, 54], "v1", "(inline-array vector4w)"]
],
"(method 20 blit-displays-work)": [
[[57, 89], "a3", "(inline-array vector4w)"],
[[102, 134], "t1", "(inline-array vector4w)"],
[[176, 209], "t1", "(inline-array vector4w)"],
[[310, 338], "t2", "(inline-array vector4w)"],
[[385, 422], "v1", "(inline-array vector4w)"]
],
"(method 14 blit-displays-work)": [
[[88, 91], "v1", "dma-gif-packet"],
[[100, 120], "a0", "(inline-array vector4w)"]
],
"(method 16 blit-displays-work)": [
[[35, 79], "s2", "(inline-array vector4w)"],
[[134, 178], "s2", "(inline-array vector4w)"]
],
"(method 15 blit-displays-work)": [
[[60, 63], "v1", "dma-gif-packet"],
[[81, 99], "a0", "(inline-array vector4w)"],
[[165, 190], "a0", "(inline-array vector4w)"]
],
"(event idle progress)": [[[10, 80], "v1", "mc-status-code"]]
}
@@ -2135,5 +2135,14 @@
"vars": {
"v0-0": ["type", "assault-target-type"]
}
},
"(method 22 bigmap)": {
"vars": {
"a2-1": ["a2-1", "uint"],
"a3-0": ["a3-0", "uint"]
}
},
"set-font-color": {
"args": ["idx", "clr0", "clr1", "clr2", "clr3"]
}
}
+3 -4
View File
@@ -166,7 +166,7 @@ FullName extract_name(const std::string& file_info_name) {
name.name = name.name.substr(0, name.name.length() - 6);
int chunk_id = 0;
int place = 0;
for (int i = 2; i-- > 0;) {
for (int i = 3; i-- > 0;) {
char c = name.name.back();
if (c >= '0' && c <= '9') {
int val = (c - '0');
@@ -258,9 +258,8 @@ std::string StrFileReader::get_full_name(const std::string& short_name) const {
return result;
}
std::string StrFileReader::get_texture_name() const {
ASSERT(m_chunks.size() == 1);
const auto& chunk = m_chunks[0];
std::string StrFileReader::get_chunk_texture_name(int idx) const {
const auto& chunk = m_chunks[idx];
auto find_string = get_texture_page_file_info_string();
int offset;
if (find_string_in_data(chunk.data(), int(chunk.size()), find_string, &offset)) {
+3 -2
View File
@@ -22,7 +22,7 @@ class StrFileReader {
std::string get_chunk_art_name(int idx) const;
std::string get_full_name(const std::string& short_name) const;
std::string get_texture_name() const;
std::string get_chunk_texture_name(int idx) const;
private:
void init_jak1(const fs::path& file_path);
@@ -46,8 +46,9 @@ class StrFileReader {
std::string get_texture_page_file_info_string() const {
switch (m_version) {
case GameVersion::Jak2:
case GameVersion::Jak3:
return "/src/jak2/final/texture-page8/";
case GameVersion::Jak3:
return "/src/jak3/final/texture-page8/";
default:
ASSERT_MSG(false, "NYI get_file_info_string version");
break;
+6 -6
View File
@@ -454,7 +454,7 @@ std::string write_spool_subtitles(
bool has_spools = false;
for (auto& [spool_name, subs] : data) {
result += " \"" + spool_name + "\": {\n";
result += " \"scene\": true,\n";
// result += " \"scene\": true,\n";
result += " \"lines\": [\n";
bool has_subs = false;
for (auto& sub : subs) {
@@ -463,20 +463,20 @@ std::string write_spool_subtitles(
continue;
}
result += " {\n";
result += " \"end\": " + float_to_string(sub.end_frame) + ",\n";
result += " \"frame_end\": " + float_to_string(sub.end_frame) + ",\n";
result += " \"frame_start\": " + float_to_string(sub.start_frame) + ",\n";
if (dump_text) {
result += " \"merge\": false,\n";
} else {
result += " \"merge\": true,\n";
}
result += " \"offscreen\": false,\n";
result += " \"speaker\": \"none\",\n";
result += " \"start\": " + float_to_string(sub.start_frame) + ",\n";
if (dump_text) {
result += " \"text\": \"" + msg.text + "\"\n";
result += " \"text\": \"" + msg.text + "\",\n";
} else {
result += " \"text\": \"\"\n";
// result += " \"text\": \"\",\n";
}
result += " \"speaker\": \"none\"\n";
result += " },\n";
has_subs = true;
}
+6 -3
View File
@@ -164,13 +164,16 @@ AudioDir read_audio_dir(const decompiler::Config& config, const fs::path& path)
u64 data;
struct {
u64 name : 42;
bool stereo : 1;
bool international : 1;
u8 param : 4;
u64 stereo : 1;
u64 international : 1;
u64 param : 4;
u64 offset : 16;
};
};
};
static_assert(sizeof(DirEntryJak3) == sizeof(u64));
dir = reader.read<VagDirJak3>();
ASSERT(dir.id[0] == 0x41574756);
ASSERT(dir.id[1] == 0x52494444);
+1
View File
@@ -12,6 +12,7 @@
enum class ExtractorErrorCode {
SUCCESS = 0,
INVALID_CLI_INPUT = 3990,
INVALID_CLI_INPUT_MISSING_FOLDER = 3991,
VALIDATION_CANT_LOCATE_ELF = 4000,
VALIDATION_SERIAL_MISSING_FROM_DB = 4001,
VALIDATION_ELF_MISSING_FROM_DB = 4002,
+3 -3
View File
@@ -225,7 +225,7 @@ int main(int argc, char** argv) {
if (!project_path_override.empty()) {
if (!fs::exists(project_path_override)) {
lg::error("Error: project path override '{}' does not exist", project_path_override.string());
return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT_MISSING_FOLDER);
}
auto ok = file_util::setup_project_path(project_path_override);
if (!ok) {
@@ -255,7 +255,7 @@ int main(int argc, char** argv) {
// - INPUT VALIDATION
if (!fs::exists(input_file_path)) {
lg::error("Error: input game file path '{}' does not exist", input_file_path.string());
return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT_MISSING_FOLDER);
}
if (data_subfolders.count(game_name) == 0) {
lg::error("Error: input game name '{}' is not valid", game_name);
@@ -325,7 +325,7 @@ int main(int argc, char** argv) {
} else if (fs::is_directory(input_file_path)) {
if (!flag_folder) {
// if we didn't request a folder explicitly, but we got one, assume something went wrong.
lg::error("got a folder, but didn't get folder flag");
lg::error("got a folder, but didn't provide the folder flag");
return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
}
iso_data_path = input_file_path;
+22 -1
View File
@@ -1017,7 +1017,8 @@ void PrototypeBucketTie::read_from_file(TypedRef ref,
for (int i = 0; i < 4; i++) {
u32 start = index_start[i];
u32 end = start + frag_count[i];
ASSERT(num_color_qwcs <= end);
// precd tie has a bug where geo 3's
// ASSERT(num_color_qwcs <= end);
num_color_qwcs = std::max(end, num_color_qwcs);
}
@@ -1987,6 +1988,13 @@ void HFragment::read_from_file(TypedRef ref, const decompiler::DecompilerTypeSys
size = read_plain_data_field<u32>(ref, "size", dts);
}
void AdgifShaderArray::read_from_file(TypedRef ref, const decompiler::DecompilerTypeSystem& dts) {
auto length = read_plain_data_field<s32>(ref, "length", dts);
adgifs.resize(length);
memcpy_plain_data((u8*)adgifs.data(), get_field_ref(ref, "data", dts),
sizeof(AdGifData) * length);
}
void BspHeader::read_from_file(const decompiler::LinkedObjectFile& file,
const decompiler::DecompilerTypeSystem& dts,
GameVersion version,
@@ -2001,6 +2009,19 @@ void BspHeader::read_from_file(const decompiler::LinkedObjectFile& file,
bsphere.read_from_file(get_field_ref(ref, "bsphere", dts));
name = read_symbol_field(ref, "name", dts);
if (version == GameVersion::Jak1) {
adgifs.read_from_file(get_and_check_ref_to_basic(ref, "adgifs", "adgif-shader-array", dts),
dts);
}
texture_page_count = read_plain_data_field<s32>(ref, "texture-page-count", dts);
if (texture_page_count > 0) {
auto tex_id_ptr = deref_label(get_field_ref(ref, "texture-ids", dts));
for (int i = 0; i < texture_page_count; i++) {
texture_ids.push_back(deref_u32(tex_id_ptr, i));
}
}
texture_remap_table.clear();
s32 tex_remap_len = read_plain_data_field<s32>(ref, "texture-remap-table-len", dts);
if (tex_remap_len > 0) {
+9
View File
@@ -840,6 +840,12 @@ struct DrawableTreeArray {
std::vector<std::unique_ptr<DrawableTree>> trees;
};
struct AdgifShaderArray {
std::vector<AdGifData> adgifs;
void read_from_file(TypedRef ref, const decompiler::DecompilerTypeSystem& dts);
};
// The "file info"
struct FileInfo {
std::string file_type;
@@ -884,7 +890,9 @@ struct BspHeader {
u16 texture_flags[kNumTextureFlags]; // jak 2 only
//
// (texture-ids (pointer texture-id) :offset-assert 60)
std::vector<u32> texture_ids;
// (texture-page-count int32 :offset-assert 64)
s32 texture_page_count;
//
// (unk-zero-0 basic :offset-assert 68)
//
@@ -907,6 +915,7 @@ struct BspHeader {
// (unk-data-4 float :offset-assert 160)
// (unk-data-5 float :offset-assert 164)
// (adgifs adgif-shader-array :offset-assert 168)
AdgifShaderArray adgifs;
// (actor-birth-order (pointer uint32) :offset-assert 172)
// (split-box-indices (pointer uint16) :offset-assert 176)
// (unk-data-8 uint32 55 :offset-assert 180)
@@ -19,4 +19,5 @@ void extract_collide_frags(const level_tools::CollideHash& chash,
const decompiler::DecompilerTypeSystem& dts,
tfrag3::Level& out);
void set_vertices_for_tri(tfrag3::CollisionMesh::Vertex* out, const math::Vector4f* in);
} // namespace decompiler
+10 -8
View File
@@ -279,20 +279,25 @@ void extract_common(const ObjectFileDB& db,
extract_art_groups_from_level(db, tex_db, {}, "ARTSPOOL", tfrag_level, art_group_data);
std::set<std::string> textures_we_have;
std::set<u32> textures_we_have_id;
// put _all_ index textures in common.
for (const auto& [id, tex] : tex_db.index_textures_by_combo_id) {
tfrag_level.index_textures.push_back(tex);
}
// remember which textures we already added.
// textures with the same name or the same ID always have the same data.
for (const auto& t : tfrag_level.textures) {
textures_we_have.insert(t.debug_name);
textures_we_have_id.insert(t.combo_id);
}
// for common textures, add if the ID isn't there - common textures are looked up by ID.
for (const auto& [id, normal_texture] : tex_db.textures) {
if (config.common_tpages.count(normal_texture.page) &&
!textures_we_have.count(normal_texture.name)) {
if (config.common_tpages.count(normal_texture.page) && !textures_we_have_id.count(id)) {
textures_we_have.insert(normal_texture.name);
textures_we_have_id.insert(id);
tfrag_level.textures.push_back(
make_texture(id, normal_texture, tex_db.tpage_names.at(normal_texture.page), true));
}
@@ -323,8 +328,7 @@ void extract_common(const ObjectFileDB& db,
if (config.rip_levels) {
auto file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] / "common.glb";
file_util::create_dir_if_needed_for_file(file_path);
game_version_names[config.game_version] / "common";
save_level_foreground_as_gltf(tfrag_level, art_group_data, file_path);
}
}
@@ -361,14 +365,12 @@ void extract_from_level(const ObjectFileDB& db,
if (config.rip_levels) {
auto back_file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] /
game_version_names[config.game_version] / level_data.level_name /
fmt::format("{}-background.glb", level_data.level_name);
file_util::create_dir_if_needed_for_file(back_file_path);
save_level_background_as_gltf(level_data, back_file_path);
auto fore_file_path = file_util::get_jak_project_dir() / "glb_out" /
game_version_names[config.game_version] /
fmt::format("{}-foreground.glb", level_data.level_name);
file_util::create_dir_if_needed_for_file(fore_file_path);
game_version_names[config.game_version] / level_data.level_name;
save_level_foreground_as_gltf(level_data, art_group_data, fore_file_path);
}
file_util::write_text_file(entities_folder / fmt::format("{}-actors.json", level_data.level_name),
@@ -26,4 +26,7 @@ tfrag3::Texture make_texture(u32 id,
bool pool_load);
std::vector<level_tools::TextureRemap> extract_tex_remap(const ObjectFileDB& db,
const std::string& dgo_name);
std::optional<ObjectFileRecord> get_bsp_file(const std::vector<ObjectFileRecord>& records,
const std::string& dgo_name);
bool is_valid_bsp(const LinkedObjectFile& file);
} // namespace decompiler
+9 -2
View File
@@ -853,12 +853,19 @@ ConvertedMercEffect convert_merc_effect(const MercEffect& input_effect,
u32 tidx = (env >> 8) & 0b1111'1111'1111;
tex_combo = (((u32)tpage) << 16) | tidx;
} break;
case GameVersion::Jak2:
case GameVersion::Jak3: {
case GameVersion::Jak2: {
u32 tpage = 0x1f;
u32 tidx = 2;
tex_combo = (((u32)tpage) << 16) | tidx;
} break;
case GameVersion::Jak3: {
// (define *generic-envmap-texture* (get-texture pal-environment-front environment-generic))
// (defconstant environment-generic 2) tpage
// (def-tex pal-environment-front environment-generic 1) texture
u32 tpage = 2;
u32 tidx = 1;
tex_combo = (((u32)tpage) << 16) | tidx;
} break;
default:
ASSERT_NOT_REACHED();
}
@@ -2032,6 +2032,20 @@ s32 find_or_add_texture_to_level(u32 combo_tex_id,
if (ok_to_miss) {
// we're missing a texture, just use the first one.
tex_it = tdb.textures.begin();
// some tfrags in jak 3 are missing textures, so we use some suitable
// replacements instead of the default eye texture
static std::map<std::string, std::string> per_level_tex_hacks = {
{"wasintro", "des-rock-01"},
{"intpfall", "common-black"},
{"powergd", "common-black"},
};
auto it = std::find_if(tdb.textures.begin(), tdb.textures.end(),
[&](const std::pair<u32, TextureDB::TextureData> val) {
return val.second.name == per_level_tex_hacks[level_name];
});
if (it != tdb.textures.end()) {
tex_it = it;
}
} else {
ASSERT_MSG(
false,
+20 -10
View File
@@ -2339,7 +2339,7 @@ TieCategoryInfo get_jak1_tie_category(u32 flags) {
return result;
}
u32 get_or_add_texture(u32 combo_tex, tfrag3::Level& lev, const TextureDB& tdb) {
s32 get_or_add_texture(u32 combo_tex, tfrag3::Level& lev, const TextureDB& tdb) {
if (combo_tex == 0) {
// untextured
combo_tex = (((u32)TextureDB::kPlaceholderWhiteTexturePage) << 16) |
@@ -2348,7 +2348,7 @@ u32 get_or_add_texture(u32 combo_tex, tfrag3::Level& lev, const TextureDB& tdb)
// try looking it up in the existing textures that we have in the C++ renderer data.
// (this is shared with tfrag)
u32 idx_in_lev_data = UINT32_MAX;
s32 idx_in_lev_data = INT32_MAX;
for (u32 i = 0; i < lev.textures.size(); i++) {
if (lev.textures[i].combo_id == combo_tex) {
idx_in_lev_data = i;
@@ -2356,7 +2356,7 @@ u32 get_or_add_texture(u32 combo_tex, tfrag3::Level& lev, const TextureDB& tdb)
}
}
if (idx_in_lev_data == UINT32_MAX) {
if (idx_in_lev_data == INT32_MAX) {
// didn't find it, have to add a new one texture.
auto tex_it = tdb.textures.find(combo_tex);
if (tex_it == tdb.textures.end()) {
@@ -2378,14 +2378,20 @@ u32 get_or_add_texture(u32 combo_tex, tfrag3::Level& lev, const TextureDB& tdb)
new_tex.debug_tpage_name = tdb.tpage_names.at(tex_it->second.page);
new_tex.data = tex_it->second.rgba_bytes;
}
const auto& level_tex = lev.textures.at(idx_in_lev_data);
const auto& it = tdb.animated_tex_output_to_anim_slot.find(level_tex.debug_name);
if (it != tdb.animated_tex_output_to_anim_slot.end()) {
// lg::warn("TIE animated texture: {}", level_tex.debug_name);
return -int(it->second) - 1;
}
return idx_in_lev_data;
}
void handle_wind_draw_for_strip(
tfrag3::TieTree& tree,
std::unordered_map<u32, std::vector<u32>>& wind_draws_by_tex,
std::unordered_map<s32, std::vector<u32>>& wind_draws_by_tex,
const std::vector<std::vector<std::pair<int, int>>>& packed_vert_indices,
u32 idx_in_lev_data,
s32 idx_in_lev_data,
DrawMode mode,
const TieStrip& strip,
const TieInstanceInfo& inst,
@@ -2452,7 +2458,7 @@ void handle_wind_draw_for_strip(
}
void handle_draw_for_strip(tfrag3::TieTree& tree,
std::unordered_map<u32, std::vector<u32>>& static_draws_by_tex,
std::unordered_map<s32, std::vector<u32>>& static_draws_by_tex,
std::vector<tfrag3::StripDraw>& category_draws,
const std::vector<std::vector<std::pair<int, int>>>& packed_vert_indices,
DrawMode mode,
@@ -2542,8 +2548,8 @@ void add_vertices_and_static_draw(tfrag3::TieTree& tree,
GameVersion version) {
// our current approach for static draws is just to flatten to giant mesh, except for wind stuff.
// this map sorts these two types of draws by texture.
std::unordered_map<u32, std::vector<u32>> static_draws_by_tex;
std::unordered_map<u32, std::vector<u32>> wind_draws_by_tex;
std::unordered_map<s32, std::vector<u32>> static_draws_by_tex;
std::unordered_map<s32, std::vector<u32>> wind_draws_by_tex;
std::array<std::vector<tfrag3::StripDraw>, tfrag3::kNumTieCategories> draws_by_category;
@@ -2632,7 +2638,7 @@ void add_vertices_and_static_draw(tfrag3::TieTree& tree,
for (size_t strip_idx = 0; strip_idx < frag.strips.size(); strip_idx++) {
auto& strip = frag.strips[strip_idx];
u32 idx_in_lev_data = get_or_add_texture(strip.adgif.combo_tex, lev, tdb);
s32 idx_in_lev_data = get_or_add_texture(strip.adgif.combo_tex, lev, tdb);
// determine the draw mode
DrawMode mode = process_draw_mode(strip.adgif, frag.prog_info.misc_x == 0,
frag.has_magic_tex0_bit, version, info.category);
@@ -2649,7 +2655,7 @@ void add_vertices_and_static_draw(tfrag3::TieTree& tree,
draws_by_category.at((int)info.category), packed_vert_indices,
mode, idx_in_lev_data, strip, inst, ifrag, proto_idx, frag_idx,
strip_idx, matrix_idx);
u32 envmap_tex_idx =
s32 envmap_tex_idx =
get_or_add_texture(proto.envmap_adgif.value().combo_tex, lev, tdb);
// second pass envmap draw mode, in envmap bucket, envmap-specific draw list
@@ -2747,6 +2753,10 @@ void extract_tie(const level_tools::DrawableTreeInstanceTie* tree,
bool dump_level,
GameVersion version) {
for (int geo = 0; geo < GEOM_MAX; ++geo) {
// as far as I can tell, this one has bad colors
if (debug_name == "PRECD.DGO-2-tie" && geo == 3) {
continue;
}
tfrag3::TieTree this_tree;
// sanity check the vis tree (not a perfect check, but this is used in game and should be right)
+121 -118
View File
@@ -93,36 +93,33 @@ void unstrip_tie_wind(std::vector<u32>& unstripped,
}
/*!
* Convert merc strips. Doesn't assume anything about strips. Output is [model][effect][draw] format
* Convert merc strips. Doesn't assume anything about strips. Output is [effect][draw] format (done
* for each model)
*/
void unstrip_merc_draws(const std::vector<u32>& stripped_indices,
const std::vector<tfrag3::MercModel>& models,
const tfrag3::MercModel& model,
std::vector<u32>& unstripped,
std::vector<std::vector<std::vector<u32>>>& draw_to_start,
std::vector<std::vector<std::vector<u32>>>& draw_to_count) {
for (auto& model : models) {
auto& model_dts = draw_to_start.emplace_back();
auto& model_dtc = draw_to_count.emplace_back();
for (auto& effect : model.effects) {
auto& effect_dts = model_dts.emplace_back();
auto& effect_dtc = model_dtc.emplace_back();
for (auto& draw : effect.all_draws) {
effect_dts.push_back(unstripped.size());
std::vector<std::vector<u32>>& draw_to_start,
std::vector<std::vector<u32>>& draw_to_count) {
for (auto& effect : model.effects) {
auto& effect_dts = draw_to_start.emplace_back();
auto& effect_dtc = draw_to_count.emplace_back();
for (auto& draw : effect.all_draws) {
effect_dts.push_back(unstripped.size());
for (size_t i = 2; i < draw.index_count; i++) {
int idx = i + draw.first_index;
u32 a = stripped_indices[idx];
u32 b = stripped_indices[idx - 1];
u32 c = stripped_indices[idx - 2];
if (a == UINT32_MAX || b == UINT32_MAX || c == UINT32_MAX) {
continue;
}
unstripped.push_back(a);
unstripped.push_back(b);
unstripped.push_back(c);
for (size_t i = 2; i < draw.index_count; i++) {
int idx = i + draw.first_index;
u32 a = stripped_indices[idx];
u32 b = stripped_indices[idx - 1];
u32 c = stripped_indices[idx - 2];
if (a == UINT32_MAX || b == UINT32_MAX || c == UINT32_MAX) {
continue;
}
effect_dtc.push_back(unstripped.size() - effect_dts.back());
unstripped.push_back(a);
unstripped.push_back(b);
unstripped.push_back(c);
}
effect_dtc.push_back(unstripped.size() - effect_dts.back());
}
}
}
@@ -485,12 +482,12 @@ int make_shrub_index_buffer_view(const std::vector<u32>& indices,
}
int make_merc_index_buffer_view(const std::vector<u32>& indices,
const std::vector<tfrag3::MercModel>& models,
const tfrag3::MercModel& mmodel,
tinygltf::Model& model,
std::vector<std::vector<std::vector<u32>>>& draw_to_start,
std::vector<std::vector<std::vector<u32>>>& draw_to_count) {
std::vector<std::vector<u32>>& draw_to_start,
std::vector<std::vector<u32>>& draw_to_count) {
std::vector<u32> unstripped;
unstrip_merc_draws(indices, models, unstripped, draw_to_start, draw_to_count);
unstrip_merc_draws(indices, mmodel, unstripped, draw_to_start, draw_to_count);
// first create a buffer:
int buffer_idx = (int)model.buffers.size();
@@ -884,6 +881,7 @@ int make_inv_matrix_bind_poses(const std::vector<level_tools::Joint>& joints,
void add_merc(const tfrag3::Level& level,
const std::map<std::string, level_tools::ArtData>& art_data,
const tfrag3::MercModel& mmodel,
tinygltf::Model& model,
std::unordered_map<int, int>& tex_image_map) {
const auto& mverts = level.merc_data.vertices;
@@ -892,92 +890,89 @@ void add_merc(const tfrag3::Level& level,
int position_buffer_accessor = make_position_buffer_accessor(mverts, model);
int texture_buffer_accessor = make_tex_buffer_accessor(mverts, model, 1.f);
std::vector<std::vector<std::vector<u32>>> draw_to_start, draw_to_count;
int index_buffer_view = make_merc_index_buffer_view(
level.merc_data.indices, level.merc_data.models, model, draw_to_start, draw_to_count);
std::vector<std::vector<u32>> draw_to_start, draw_to_count;
int index_buffer_view = make_merc_index_buffer_view(level.merc_data.indices, mmodel, model,
draw_to_start, draw_to_count);
int colors = make_color_buffer_accessor(mverts, model);
auto joints_accessor = make_bones_accessor(mverts, model);
auto weights_accessor = make_weights_accessor(mverts, model);
for (size_t model_idx = 0; model_idx < level.merc_data.models.size(); model_idx++) {
const auto& mmodel = level.merc_data.models[model_idx];
const auto& art = art_data.find(mmodel.name);
int node_idx = (int)model.nodes.size();
auto& node = model.nodes.emplace_back();
model.scenes.at(0).nodes.push_back(node_idx);
node.name = mmodel.name;
int mesh_idx = (int)model.meshes.size();
auto& mesh = model.meshes.emplace_back();
mesh.name = node.name;
node.mesh = mesh_idx;
const auto& art = art_data.find(mmodel.name);
int node_idx = (int)model.nodes.size();
auto& node = model.nodes.emplace_back();
model.scenes.at(0).nodes.push_back(node_idx);
node.name = mmodel.name;
int mesh_idx = (int)model.meshes.size();
auto& mesh = model.meshes.emplace_back();
mesh.name = node.name;
node.mesh = mesh_idx;
if (art != art_data.end() && !art->second.joint_group.empty()) {
node.skin = model.skins.size();
auto& skin = model.skins.emplace_back();
const auto& game_bones = art->second.joint_group;
int n_bones = game_bones.size();
std::vector<std::vector<int>> children(n_bones);
for (size_t i = 0; i < game_bones.size(); i++) {
if (game_bones[i].parent_idx >= 0) {
children.at(game_bones[i].parent_idx).push_back(i);
}
if (art != art_data.end() && !art->second.joint_group.empty()) {
node.skin = model.skins.size();
auto& skin = model.skins.emplace_back();
const auto& game_bones = art->second.joint_group;
int n_bones = game_bones.size();
std::vector<std::vector<int>> children(n_bones);
for (size_t i = 0; i < game_bones.size(); i++) {
if (game_bones[i].parent_idx >= 0) {
children.at(game_bones[i].parent_idx).push_back(i);
}
skin.skeleton = model.nodes.size();
for (int i = 0; i < n_bones; i++) {
const auto& gbone = game_bones[i];
skin.joints.push_back(skin.skeleton + i);
auto& snode = model.nodes.emplace_back();
snode.name = gbone.name;
}
skin.skeleton = model.nodes.size();
for (int i = 0; i < n_bones; i++) {
const auto& gbone = game_bones[i];
skin.joints.push_back(skin.skeleton + i);
auto& snode = model.nodes.emplace_back();
snode.name = gbone.name;
// bind pose is bind_T_w
// for glb we want bind_parent_T_bind_child
// so bindp_T_w * inverse(bindc_T_w)
math::Matrix4f matrix;
if (gbone.parent_idx >= 0) {
matrix = unscale_translation(game_bones.at(gbone.parent_idx).bind_pose_T_w) *
inverse(unscale_translation(gbone.bind_pose_T_w));
} else {
// I think this value is ignored anyway.
for (int r = 0; r < 4; r++) {
for (int c = 0; c < 4; c++) {
matrix(r, c) = (r == c) ? 1 : 0;
}
}
}
// bind pose is bind_T_w
// for glb we want bind_parent_T_bind_child
// so bindp_T_w * inverse(bindc_T_w)
math::Matrix4f matrix;
if (gbone.parent_idx >= 0) {
matrix = unscale_translation(game_bones.at(gbone.parent_idx).bind_pose_T_w) *
inverse(unscale_translation(gbone.bind_pose_T_w));
} else {
// I think this value is ignored anyway.
for (int r = 0; r < 4; r++) {
for (int c = 0; c < 4; c++) {
snode.matrix.push_back(matrix(c, r));
matrix(r, c) = (r == c) ? 1 : 0;
}
}
for (auto child : children.at(i)) {
snode.children.push_back(skin.skeleton + child);
}
for (int r = 0; r < 4; r++) {
for (int c = 0; c < 4; c++) {
snode.matrix.push_back(matrix(c, r));
}
}
ASSERT(skin.skeleton + n_bones == (int)model.nodes.size());
skin.inverseBindMatrices = make_inv_matrix_bind_poses(game_bones, model);
}
for (size_t effect_idx = 0; effect_idx < mmodel.effects.size(); effect_idx++) {
const auto& effect = mmodel.effects[effect_idx];
for (size_t draw_idx = 0; draw_idx < effect.all_draws.size(); draw_idx++) {
const auto& draw = effect.all_draws[draw_idx];
auto& prim = mesh.primitives.emplace_back();
prim.material =
add_material_for_tex(level, model, draw.tree_tex_id, tex_image_map, draw.mode);
prim.indices = make_index_buffer_accessor(
model, draw_to_start[model_idx][effect_idx][draw_idx],
draw_to_count[model_idx][effect_idx][draw_idx], index_buffer_view);
prim.attributes["POSITION"] = position_buffer_accessor;
prim.attributes["TEXCOORD_0"] = texture_buffer_accessor;
prim.attributes["COLOR_0"] = colors;
prim.attributes["JOINTS_0"] = joints_accessor;
prim.attributes["WEIGHTS_0"] = weights_accessor;
prim.mode = TINYGLTF_MODE_TRIANGLES;
for (auto child : children.at(i)) {
snode.children.push_back(skin.skeleton + child);
}
}
ASSERT(skin.skeleton + n_bones == (int)model.nodes.size());
skin.inverseBindMatrices = make_inv_matrix_bind_poses(game_bones, model);
}
for (size_t effect_idx = 0; effect_idx < mmodel.effects.size(); effect_idx++) {
const auto& effect = mmodel.effects[effect_idx];
for (size_t draw_idx = 0; draw_idx < effect.all_draws.size(); draw_idx++) {
const auto& draw = effect.all_draws[draw_idx];
auto& prim = mesh.primitives.emplace_back();
prim.material =
add_material_for_tex(level, model, draw.tree_tex_id, tex_image_map, draw.mode);
prim.indices =
make_index_buffer_accessor(model, draw_to_start[effect_idx][draw_idx],
draw_to_count[effect_idx][draw_idx], index_buffer_view);
prim.attributes["POSITION"] = position_buffer_accessor;
prim.attributes["TEXCOORD_0"] = texture_buffer_accessor;
prim.attributes["COLOR_0"] = colors;
prim.attributes["JOINTS_0"] = joints_accessor;
prim.attributes["WEIGHTS_0"] = weights_accessor;
prim.mode = TINYGLTF_MODE_TRIANGLES;
}
}
}
} // namespace
@@ -1026,30 +1021,38 @@ void save_level_background_as_gltf(const tfrag3::Level& level, const fs::path& g
void save_level_foreground_as_gltf(const tfrag3::Level& level,
const std::map<std::string, level_tools::ArtData>& art_data,
const fs::path& glb_file) {
// the top level container for everything is the model.
tinygltf::Model model;
const fs::path& glb_path) {
for (size_t model_idx = 0; model_idx < level.merc_data.models.size(); model_idx++) {
const auto& mmodel = level.merc_data.models[model_idx];
// a "scene" is a traditional scene graph, made up of Nodes.
// sadly, attempting to nest stuff makes the blender importer unhappy, so we just dump
// everything into the top level.
model.scenes.emplace_back();
// the top level container for everything is the model.
tinygltf::Model model;
// hack, add a default material.
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
mat.doubleSided = true;
model.materials.push_back(mat);
// a "scene" is a traditional scene graph, made up of Nodes.
// sadly, attempting to nest stuff makes the blender importer unhappy, so we just dump
// everything into the top level.
model.scenes.emplace_back();
std::unordered_map<int, int> tex_image_map;
// hack, add a default material.
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
mat.doubleSided = true;
model.materials.push_back(mat);
add_merc(level, art_data, model, tex_image_map);
std::unordered_map<int, int> tex_image_map;
model.asset.generator = "opengoal";
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToFile(&model, glb_file.string(),
true, // embedImages
true, // embedBuffers
true, // pretty print
true); // write binary
add_merc(level, art_data, mmodel, model, tex_image_map);
model.asset.generator = "opengoal";
auto glb_file = glb_path / fmt::format("{}.glb", mmodel.name);
file_util::create_dir_if_needed_for_file(glb_file);
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToFile(&model, glb_file.string(),
true, // embedImages
true, // embedBuffers
true, // pretty print
true); // write binary
}
}
+1 -1
View File
@@ -13,4 +13,4 @@
void save_level_background_as_gltf(const tfrag3::Level& level, const fs::path& glb_file);
void save_level_foreground_as_gltf(const tfrag3::Level& level,
const std::map<std::string, level_tools::ArtData>& art_data,
const fs::path& glb_file);
const fs::path& glb_path);
+143 -38
View File
@@ -3,18 +3,25 @@
using namespace gltf_util;
namespace decompiler {
void extract(const std::string& name,
MercExtractData& out,
const tinygltf::Model& model,
const std::vector<NodeWithTransform>& all_nodes,
u32 index_offset,
u32 vertex_offset,
u32 tex_offset) {
u32 tex_offset,
bool& has_custom_weights) {
ASSERT(out.new_vertices.empty());
std::map<int, tfrag3::MercDraw> draw_by_material;
int mesh_count = 0;
int prim_count = 0;
int joints = 3;
auto skin_idx = find_single_skin(model, all_nodes);
if (skin_idx) {
joints += get_joint_count(model, *skin_idx);
}
for (const auto& n : all_nodes) {
const auto& node = model.nodes[n.node_idx];
@@ -24,6 +31,8 @@ void extract(const std::string& name,
if (node.mesh >= 0) {
const auto& mesh = model.meshes[node.mesh];
mesh_count++;
has_custom_weights = node.extras.Has("enable_custom_weights") &&
node.extras.Get("enable_custom_weights").Get<int>();
for (const auto& prim : mesh.primitives) {
prim_count++;
// extract index buffer
@@ -39,6 +48,21 @@ void extract(const std::string& name,
out.normals.insert(out.normals.end(), verts.normals.begin(), verts.normals.end());
ASSERT(out.new_colors.size() == out.new_vertices.size());
if (prim.attributes.count("JOINTS_0") && prim.attributes.count("WEIGHTS_0")) {
auto joints_and_weights = gltf_util::extract_and_flatten_joints_and_weights(model, prim);
ASSERT(joints_and_weights.size() == verts.vtx.size());
out.joints_and_weights.insert(out.joints_and_weights.end(), joints_and_weights.begin(),
joints_and_weights.end());
} else {
// add fake data for vertices without this data
gltf_util::JointsAndWeights dummy;
dummy.joints[0] = 3;
dummy.weights[0] = 1.f;
for (size_t i = 0; i < out.new_vertices.size(); i++) {
out.joints_and_weights.push_back(dummy);
}
}
// TODO: just putting it all in one material
auto& draw = draw_by_material[prim.material];
draw.mode = gltf_util::make_default_draw_mode(); // todo rm
@@ -54,42 +78,111 @@ void extract(const std::string& name,
}
tfrag3::MercEffect e;
tfrag3::MercEffect envmap_eff;
envmap_eff.has_envmap = false;
out.new_model.name = name;
out.new_model.max_bones = 120;
out.new_model.max_draws = 200;
for (const auto& [mat_idx, d_] : draw_by_material) {
e.all_draws.push_back(d_);
auto& draw = e.all_draws.back();
draw.mode = make_default_draw_mode();
out.new_model.max_bones = joints;
out.new_model.max_draws = 0;
auto process_normal_draw = [&](tfrag3::MercEffect& eff, int mat_idx, const tfrag3::MercDraw& d_) {
const auto& mat = model.materials[mat_idx];
eff.all_draws.push_back(d_);
auto& draw = eff.all_draws.back();
draw.mode = gltf_util::make_default_draw_mode();
if (mat_idx == -1) {
lg::warn("Draw had a material index of -1, using default texture.");
draw.tree_tex_id = 0;
continue;
return;
}
const auto& mat = model.materials[mat_idx];
int tex_idx = mat.pbrMetallicRoughness.baseColorTexture.index;
if (tex_idx == -1) {
lg::warn("Material {} has no texture, using default texture.", mat.name);
draw.tree_tex_id = 0;
continue;
return;
}
const auto& tex = model.textures[tex_idx];
ASSERT(tex.sampler >= 0);
ASSERT(tex.source >= 0);
draw.mode = draw_mode_from_sampler(model.samplers.at(tex.sampler));
gltf_util::setup_draw_mode_from_sampler(model.samplers.at(tex.sampler), &draw.mode);
gltf_util::setup_alpha_from_material(mat, &draw.mode);
const auto& img = model.images[tex.source];
draw.tree_tex_id = tex_offset + texture_pool_add_texture(&out.tex_pool, img);
}
lg::info("total of {} unique materials", e.all_draws.size());
e.has_mod_draw = false;
out.new_model.effects.push_back(e);
out.new_model.effects.push_back(e);
out.new_model.effects.push_back(e);
out.new_model.effects.push_back(e);
};
auto process_envmap_draw = [&](tfrag3::MercEffect& eff, int mat_idx, const tfrag3::MercDraw& d_) {
const auto& mat = model.materials[mat_idx];
eff.all_draws.push_back(d_);
auto& draw = eff.all_draws.back();
draw.mode = gltf_util::make_default_draw_mode();
if (mat_idx == -1) {
lg::warn("Envmap draw had a material index of -1, using default texture.");
draw.tree_tex_id = texture_pool_debug_checker(&out.tex_pool);
return;
}
int base_tex_idx = mat.pbrMetallicRoughness.baseColorTexture.index;
if (base_tex_idx == -1) {
lg::warn("Envmap material {} has no texture, using default texture.", mat.name);
draw.tree_tex_id = texture_pool_debug_checker(&out.tex_pool);
return;
}
const auto& base_tex = model.textures[base_tex_idx];
ASSERT(base_tex.sampler >= 0);
ASSERT(base_tex.source >= 0);
gltf_util::setup_draw_mode_from_sampler(model.samplers.at(base_tex.sampler), &draw.mode);
gltf_util::setup_alpha_from_material(mat, &draw.mode);
const auto& roughness_tex =
model.textures.at(mat.pbrMetallicRoughness.metallicRoughnessTexture.index);
ASSERT(roughness_tex.sampler >= 0);
ASSERT(roughness_tex.source >= 0);
draw.tree_tex_id =
tex_offset + gltf_util::texture_pool_add_envmap_control_texture(
&out.tex_pool, model, base_tex.source, roughness_tex.source,
!draw.mode.get_clamp_s_enable(), !draw.mode.get_clamp_t_enable());
// now, setup envmap draw:
auto envmap_settings = gltf_util::envmap_settings_from_gltf(mat);
const auto& envmap_tex = model.textures[envmap_settings.texture_idx];
ASSERT(envmap_tex.sampler >= 0);
ASSERT(envmap_tex.source >= 0);
auto env_mode = gltf_util::make_default_draw_mode();
gltf_util::setup_draw_mode_from_sampler(model.samplers.at(envmap_tex.sampler), &env_mode);
eff.envmap_texture = tex_offset + gltf_util::texture_pool_add_texture(
&out.tex_pool, model.images[envmap_tex.source]);
env_mode.set_alpha_blend(DrawMode::AlphaBlend::SRC_0_DST_DST);
env_mode.enable_ab();
eff.envmap_mode = env_mode;
};
for (const auto& [mat_idx, d_] : draw_by_material) {
const auto& mat = model.materials[mat_idx];
if (!material_has_envmap(mat) || !envmap_is_valid(mat)) {
process_normal_draw(e, mat_idx, d_);
} else {
envmap_eff.has_envmap = true;
process_envmap_draw(envmap_eff, mat_idx, d_);
}
}
// in case a model only has envmap draws, we don't push the normal merc effect
if (!e.all_draws.empty()) {
out.new_model.effects.push_back(e);
}
if (envmap_eff.has_envmap) {
out.new_model.effects.push_back(envmap_eff);
}
for (auto& effect : out.new_model.effects) {
out.new_model.max_draws += effect.all_draws.size();
}
lg::info("total of {} unique materials ({} normal, {} envmap)", out.new_model.max_draws,
e.all_draws.size(), envmap_eff.all_draws.size());
lg::info("Merged {} meshes and {} prims into {} vertices", mesh_count, prim_count,
out.new_vertices.size());
}
@@ -99,9 +192,9 @@ const tfrag3::MercVertex& find_closest(const std::vector<tfrag3::MercVertex>& ol
float y,
float z) {
float best_dist = 1e10;
int best_idx = 0;
size_t best_idx = 0;
for (int i = 0; i < old.size(); i++) {
for (size_t i = 0; i < old.size(); i++) {
auto& v = old[i];
float dx = v.pos[0] - x;
float dy = v.pos[1] - y;
@@ -118,7 +211,8 @@ const tfrag3::MercVertex& find_closest(const std::vector<tfrag3::MercVertex>& ol
void merc_convert_replacement(MercSwapData& out,
const MercExtractData& in,
const std::vector<tfrag3::MercVertex>& old_verts) {
const std::vector<tfrag3::MercVertex>& old_verts,
bool use_custom_weights) {
out.new_model = in.new_model;
out.new_indices = in.new_indices;
out.new_textures = in.tex_pool.textures_by_idx;
@@ -126,26 +220,36 @@ void merc_convert_replacement(MercSwapData& out,
// convert vertices
for (size_t i = 0; i < in.new_vertices.size(); i++) {
const auto& y = in.new_vertices[i];
const auto& copy_from = find_closest(old_verts, y.x, y.y, y.z);
auto& x = out.new_vertices.emplace_back();
x.pos[0] = y.x;
x.pos[1] = y.y;
x.pos[2] = y.z;
x.normal[0] = copy_from.normal[0];
x.normal[1] = copy_from.normal[1];
x.normal[2] = copy_from.normal[2];
x.weights[0] = copy_from.weights[0];
x.weights[1] = copy_from.weights[1];
x.weights[2] = copy_from.weights[2];
x.normal[0] = in.normals.at(i).x();
x.normal[1] = in.normals.at(i).y();
x.normal[2] = in.normals.at(i).z();
if (use_custom_weights) {
x.weights[0] = in.joints_and_weights.at(i).weights[0];
x.weights[1] = in.joints_and_weights.at(i).weights[1];
x.weights[2] = in.joints_and_weights.at(i).weights[2];
x.mats[0] = in.joints_and_weights.at(i).joints[0];
x.mats[1] = in.joints_and_weights.at(i).joints[1];
x.mats[2] = in.joints_and_weights.at(i).joints[2];
} else {
x.weights[0] = copy_from.weights[0];
x.weights[1] = copy_from.weights[1];
x.weights[2] = copy_from.weights[2];
x.mats[0] = copy_from.mats[0];
x.mats[1] = copy_from.mats[1];
x.mats[2] = copy_from.mats[2];
}
x.st[0] = y.s;
x.st[1] = y.t;
x.rgba[0] = in.new_colors[i][0];
x.rgba[1] = in.new_colors[i][1];
x.rgba[2] = in.new_colors[i][2];
x.rgba[3] = in.new_colors[i][3];
x.mats[0] = copy_from.mats[0];
x.mats[1] = copy_from.mats[1];
x.mats[2] = copy_from.mats[2];
}
}
@@ -164,18 +268,18 @@ void merc_convert_custom(MercSwapData& out, const MercExtractData& in) {
x.normal[0] = in.normals.at(i).x();
x.normal[1] = in.normals.at(i).y();
x.normal[2] = in.normals.at(i).z();
x.weights[0] = 1.0f;
x.weights[1] = 0.0f;
x.weights[2] = 0.0f;
x.weights[0] = in.joints_and_weights.at(i).weights[0];
x.weights[1] = in.joints_and_weights.at(i).weights[1];
x.weights[2] = in.joints_and_weights.at(i).weights[2];
x.st[0] = y.s;
x.st[1] = y.t;
x.rgba[0] = in.new_colors[i][0];
x.rgba[1] = in.new_colors[i][1];
x.rgba[2] = in.new_colors[i][2];
x.rgba[3] = in.new_colors[i][3];
x.mats[0] = 3;
x.mats[1] = 0;
x.mats[2] = 0;
x.mats[0] = in.joints_and_weights.at(i).joints[0];
x.mats[1] = in.joints_and_weights.at(i).joints[1];
x.mats[2] = in.joints_and_weights.at(i).joints[2];
}
}
@@ -198,12 +302,13 @@ MercSwapData load_replacement_merc_model(const std::string& name,
auto all_nodes = flatten_nodes_from_all_scenes(model);
MercExtractData extract_data;
auto has_custom_weights = false;
extract(name, extract_data, model, all_nodes, current_idx_count, current_vtx_count,
current_tex_count);
current_tex_count, has_custom_weights);
if (custom_mdl) {
merc_convert_custom(result, extract_data);
} else {
merc_convert_replacement(result, extract_data, old_verts);
merc_convert_replacement(result, extract_data, old_verts, has_custom_weights);
}
return result;
@@ -10,7 +10,7 @@ struct MercExtractData {
std::vector<tfrag3::PreloadedVertex> new_vertices;
std::vector<math::Vector<u8, 4>> new_colors;
std::vector<math::Vector3f> normals;
std::vector<gltf_util::JointsAndWeights> joints_and_weights;
tfrag3::MercModel new_model;
};
+2 -2
View File
@@ -2,7 +2,7 @@ FROM ubuntu:20.04
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update
RUN apt-get install -y gcc make cmake build-essential g++ nasm clang-format libxrandr-dev libxinerama-dev libxcursor-dev libpulse-dev libxi-dev python lld clang curl
RUN apt-get install -y gcc make cmake build-essential g++ nasm clang-format libxrandr-dev libxinerama-dev libxcursor-dev libpulse-dev libxi-dev python lld clang curl libssl-dev libstdc++-10-dev
RUN sh -c "$(curl --location https://taskfile.dev/install.sh)" -- -d -b /usr/local/bin
@@ -21,4 +21,4 @@ WORKDIR /home/$user/jak-project/build
RUN cmake -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=lld" -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=lld" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ ..
WORKDIR /home/$user/jak-project
RUN cmake -B build && cmake --build build -j 8
RUN cmake -B build && cmake --build build -j 8
+3
View File
@@ -322,3 +322,6 @@ endif()
add_executable(gk main.cpp)
target_link_libraries(gk runtime)
if(WIN32)
set_target_properties(gk PROPERTIES VS_DPI_AWARE "PerMonitor")
endif()
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@@ -815,6 +815,7 @@
"JA NIITÄ VARMASTI LÖYTYY LISÄÄKIN LUONNOSTA ODOTTELEMASSA,",
"ETTÄ JOKU ROHKEA SEIKKAILIJA LÖYTÄÄ NE.",
"NO AINAKIN SE ROHKEA SEIKKAILIJA LÖYTYY OMASTA TAKAA.",
"NO AINAKIN SE ROHKEA SEIKKAILIJA LÖYTYY OMASTA TAKAA.",
"ROHKEA SEIKKAILIJA?",
"TE KAKSI ETTE EDES LÖYTÄISI ULOS KYLÄSTÄ ILMAN HARJOITTELUA!",
"ENNEN KUIN TEETTE YHTIKÄS MITÄÄN, TEIDÄN ON PARASTA KULKEA TELEPORTIN LÄPI",
@@ -1919,7 +1920,8 @@
"ANTAISIN TEILLE ONNITTELUNI,",
"MUTTA TEILLÄ ON NIIN PALJON TEHTÄVÄÄ, ETTEN TUHLAA ENEMPÄÄ AIKAANNE.",
"MUUTEN, JOS ASIANNE EIVÄT LUTVIUDU,",
"DAXTERILLE ON AINA VAPAANA TYÖ HOITAA KYLÄMME ROTTAONGELMAA.",
"MUUTEN, JOS ASIANNE EIVÄT LUTVIUDU,",
"HE HA HA HA HA HA HA HA HA HAH...",
"HE HA HA HA HA HA HA HA HA HAH..."
],
"sagevb02": [
@@ -6,7 +6,7 @@
"TOT HET 500 GRADEN BEREIKT, DUS PROBEER HAAR KOEL TE HOUDEN.",
"VLIEGEN OVER OPEN LAVA ZAL JE ZEKER SNEL OPWARMEN.",
"ALS HET 500 GRADEN WORDT, IS HET VOORBIJ.",
"OVER?! ALS IN BRANDEND GESMOLTEN METAAL OVER?!",
"VOORBIJ?! ALS IN BRANDEND GESMOLTEN METAAL VOORBIJ?!",
"DE VUURVALLEI WORDT BEHOORLIJK HEET, DUS KIJK UIT VOOR SCHANSEN",
"OM JE VAN DE HETE GROND TE HOUDEN.",
"IK HEB OOK EEN AANTAL BLAUWE KOELBALLONNEN UITGEBRACHT DIE JE KUNT GEBRUIKEN OM",
@@ -1164,7 +1164,7 @@
"OVER DAAR!"
],
"BIL-TA04": [
"AW, DANG."
"AW, PRUTS."
],
"BIL-TA05": [
"RAT HEEFT EEN SNACK."
@@ -1191,7 +1191,7 @@
"OVER DAAR."
],
"BIL-TA4A": [
"DANG!"
"VERDOMME!"
],
"BIL-TA4B": [
"VERDOMME!"
@@ -1748,7 +1748,7 @@
"(SNIKKEN)"
],
"WAR-LO1B": [
"(SOBS)"
"(JANKT)"
],
"WAR-LO1C": [
"(BLAAST NEUS EN SPUTTERT)",
@@ -16,20 +16,20 @@
"1024": "ミュージック ゲイン",
"1025": "アクター カリング",
"1026": "バックグラウンド カリング",
"1027": "??マッピングを???に?行",
"1027": "かんきょうマッピングをきょうせいてきにじっこう",
"1030": "DISCORDリッチプレゼンス",
"1031": "スクリーンモード",
"1032": "ウィンドウ",
"1033": "ボーダレス",
"1034": "フルスクリーン",
"1035": "?像?",
"1035": "かいぞうど",
"1036": "~D X ~D",
"1037": "PS2 アスペクト?",
"1038": "PS2アスペクト?が??になると、4?3と16?9しかのアスペクト?が??できません.?行しますか?",
"1039": "アスペクト? (PS2)",
"1040": "??あり",
"1041": "??なし",
"1042": "テキスト??",
"1037": "PS2 アスペクト ひ",
"1038": "PS2アスペクトひがゆうこうになると、4X3と16X9しかのアスペクトひがせんたくできません.つづきますか?",
"1039": "アスペクト ひ (PS2)",
"1040": "じまくあり",
"1041": "じまくなし",
"1042": "テキストのげんご",
"1043": "ディスプレイ",
"1044": "ディスプレイ ~D",
"1050": "MSAA",
@@ -38,46 +38,46 @@
"1053": "4X",
"1054": "8X",
"1055": "16X",
"1060": "フレームレート (???)",
"1060": "フレームレート (じっけんてき)",
"1061": "60",
"1062": "100",
"1063": "150",
"1070": "LEVEL OF DETAIL (はいけい)",
"1071": "LEVEL OF DETAIL (ぜんけい)",
"1072": "??",
"1073": "?",
"1074": "中",
"1075": "?",
"1076": "??",
"1072": "さいこう",
"1073": "たかい",
"1074": "ふつう",
"1075": "ひくい",
"1076": "さいてい",
"1077": "PS2",
"1078": "??",
"1079": "ヒント??",
"1078": "じまく",
"1079": "ヒントじまく",
"1080": "チート",
"1081": "シークレット",
"1082": "?を??する",
"1083": "スタイルを??する",
"1082": "きょくをせんたくする",
"1083": "スタイルをせんたくする",
"1084": "チューンドプリカーソルロボット",
"1085": "スタッフロール",
"1086": "?????",
"1087": "ハイブリッドラーカー クロウ",
"1088": "サカナとりゲームのテーマ",
"1089": "チャレンジーのテーマ",
"1090": "??の青のエコ",
"1091": "??の赤のエコ",
"1092": "??の緑のエコ",
"1093": "??の黄のエコ",
"1094": "?わりのダクスター",
"1095": "??",
"1096": "???トラック",
"1090": "むげんの青のエコ",
"1091": "むげんの赤のエコ",
"1092": "むげんの緑のエコ",
"1093": "むげんの黄のエコ",
"1094": "かわりのダクスター",
"1095": "むてき",
"1096": "ぜんおんがくトラック",
"1097": "リアルタイムオブデイ",
"1098": "100%クリア",
"1099": "ゲームクリア",
"1100": "黄の賢者",
"1101": "赤の賢者",
"1102": "青の賢者",
"1103": "城のハブ",
"1103": "城エリア",
"1104": "プリカーソルロボットの中?",
"1105": "プリカーソルロボットの?わり",
"1105": "プリカーソルロボットのおわり",
"1106": "スタイル 1",
"1107": "スタイル 2",
"1110": "ENGLISH (UK)",
@@ -94,20 +94,20 @@
"111b": "POLSKI",
"111c": "LIETUVIŲ KALBA",
"1500": "スピードラン モード",
"138": "????をぬいたり, さしたり, ??を?ったりは しないでください",
"161": "このアイコンが あらわれている?、????をぬいたり, さしたり, ??を?ったりは しないでください",
"138": "しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
"161": "このアイコンが あらわれているあいだ、しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
"100c": "オートセーブ オフ",
"100d": "オートセーブを?っても よろしいでしょうか?",
"100e": "オートセーブを??にする",
"100f": "その?",
"100e": "オートセーブをむこうにする",
"100f": "そのほか",
"103a": "スクリーンに合わせる",
"103b": "????",
"103b": "すいちょくどうき",
"103c": "4X3 (PS2)",
"103d": "16X9 (PS2)",
"103e": "~DX~D",
"103f": "<PAD_SQUARE> で ??の?り?え",
"107a": "??の??",
"107b": "??にスピーカーを??",
"103f": "<PAD_SQUARE> をおすとじまくをトグルする",
"107a": "じまくのことば",
"107b": "じまくではなしてをひょうじする",
"107c": "いつも",
"107d": "いつもしなく",
"107e": "オフ スクリーン",
@@ -117,14 +117,14 @@
"109c": "ビッグハンドジャック",
"109d": "ビッグヘッドキャラクター",
"109e": "テクスチャなしモード",
"109f": "??世界",
"109f": "ミラー・モード",
"10a0": "ビッグヘッド ジャック",
"10c0": "ミュージックプレイヤー",
"10c1": "プレイヤーを??",
"10c1": "シーンプレイヤー",
"10c2": "スタッフロール",
"10c3": "スクラップブック",
"10d0": "デフォルト",
"10d1": "???",
"10d1": "みしよう",
"10d2": "セイジィ",
"10d3": "セイジィの家",
"10d4": "小鳥のオバチャマ",
@@ -133,11 +133,11 @@
"10d7": "メイヨル",
"10d8": "ほりものし",
"10d9": "たんけん家のブロオラ",
"10da": "DOCK",
"10db": "FORBIDDEN TEMPLE EXIT",
"10da": "ドック",
"10db": "キンダン寺の出口",
"10dc": "ラーカーのマシン",
"10dd": "TOP OF THE TOWER",
"10de": "BLUE VENT SWITCH",
"10de": "青エコのふきだしぐちスイッチ",
"10df": "みしよう",
"10e0": "SENTINELS",
"10e1": "LURKER CANNON",
@@ -145,19 +145,19 @@
"10e3": "みしよう1",
"10e4": "LURKER BOAT",
"10e5": "みしよう2",
"10e6": "ZOOMER",
"10e6": "ズーマー",
"10e7": "フラフラ鳥",
"10e8": "みしよう",
"10e9": "WARRIOR",
"10ea": "GEOLOGIST",
"10eb": "GAMBLER",
"10e9": "せんしヴォリア",
"10ea": "がくしゃロジィ",
"10eb": "ギャンブラーのタルパン",
"10ec": "LEVITATOR MACHINE",
"10ed": "みしよう1",
"10ee": "LAUNCHER TRAPS",
"10ef": "みしよう2",
"10f0": "DEAD MAN'S GORGE",
"10f1": "MIDDLE OF THE PASS",
"10f2": "END OF THE PASS",
"10f1": "谷のちゅうかん",
"10f2": "谷のおわり",
"10f3": "ヤミノ洞くつへ",
"10f4": "ガイセツ山へ",
"10f5": "宝石ほりたち",
@@ -195,33 +195,33 @@
"151d": "LAVA TUBE IL",
"151e": "GOL AND MAIA'S CITADEL IL",
"151f": "NEW CATEGORY EXTENSION RUN",
"1520": "?しいゲーム+",
"1521": "ハブ 1 100%",
"1522": "ハブ 2 100%",
"1523": "ハブ 3 100%",
"1520": "つよくてニューゲーム",
"1521": "エリア 1 100%",
"1522": "エリア 2 100%",
"1523": "エリア 3 100%",
"1524": "すべてのシーン",
"1600": "INPUT OPTIONS",
"1600": "にゅうりょくせってい",
"1601": "コントローラをせんたくする",
"1602": "ANALOG DEADZONE",
"1603": "IGNORE IF WINDOW UNFOCUSED",
"1604": "コントローラのLEDでたい力をひょうじする",
"1605": "コントローラのLEDでエコをひょうじする",
"1606": "TRACK CAMERA",
"1607": "HORIZONTAL SENSITIVITY",
"1608": "VERTICAL SENSITIVITY",
"1607": "よこかんど",
"1608": "たてかんど",
"1609": "PLAYER MOVEMENT",
"160a": "コントローラのバインド",
"160b": "キーボードのバインド",
"160c": "マウスのバインド",
"160d": "コントローラオプション",
"160e": "ENABLE KEYBOARD",
"160f": "ENABLE MOUSE",
"160e": "キーボードゆうこう",
"160f": "マウスゆうこう",
"1610": "マウスオプション",
"1611": "REASSIGN BINDS",
"1612": "CONTROLLER ~D",
"1613": "AUTO HIDE CURSOR",
"1614": "みけってい",
"1615": "?られていない",
"1615": "ふめい",
"1616": "アスペクトひのほかのせんたくしはありません",
"1617": "コントローラのLEDでズーマーのおんどをひょうじする"
}
@@ -202,7 +202,7 @@
"1524": "ALLA SCENER",
"1600": "INMATNINGSINSTÄLLNINGAR",
"1601": "VÄLJ HANDKONTROLL",
"1602": "ANALOG DEADZONE",
"1602": "ANALOG NEUTRAL ZON",
"1603": "IGNORERA OM FÖNSTRET INTE HAR FOKUS",
"1604": "LED REFLEKTERAR HP",
"1605": "LED REFLEKTERAR ECO",
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+7
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@@ -54,4 +54,11 @@
:lines "game/assets/jak2/subtitle/subtitle_lines_en-GB.json"
:meta "game/assets/jak2/subtitle/subtitle_meta_en-GB.json"
:lines-base "game/assets/jak2/subtitle/subtitle_lines_en-US.json"
:meta-base "game/assets/jak2/subtitle/subtitle_meta_en-US.json")
(file-json
:language-id 9
:text-version "jak2"
:lines "game/assets/jak2/subtitle/subtitle_lines_fi-FI.json"
:meta "game/assets/jak2/subtitle/subtitle_meta_fi-FI.json"
:lines-base "game/assets/jak2/subtitle/subtitle_lines_en-US.json"
:meta-base "game/assets/jak2/subtitle/subtitle_meta_en-US.json"))
+2 -1
View File
@@ -21,7 +21,8 @@
(file-json 7 jak2 "common" '("game/assets/jak2/text/game_custom_text_en-GB.json"))
;; custom languages
(file-json 8 jak2 "common" '("game/assets/jak2/text/game_custom_text_pt-PT.json"))
(file-json 9 jak2 "common" '("game/assets/jak2/text/game_custom_text_fi-FI.json"))
(file-json 9 jak2 "common" '("game/assets/jak2/text/game_custom_text_fi-FI.json"
"game/assets/jak2/text/game_base_text_fi-FI.json"))
(file-json 10 jak2 "common" '("game/assets/jak2/text/game_custom_text_sv-SE.json"))
(file-json 11 jak2 "common" '("game/assets/jak2/text/game_custom_text_da-DK.json"))
(file-json 12 jak2 "common" '("game/assets/jak2/text/game_custom_text_no-NO.json"))
@@ -713,7 +713,8 @@
],
"bb06int": [
"Jak, necessitem que treus un altre grup de Bomb Bots.",
"Aquestes armes mòbils continuen apareixent a la ciutat, les hem de treure el més aviat possible."
"These mobile weapons keep showing up in the city,",
"we gotta take them out as soon as possible."
],
"bb06win": [
"Un altre munt de ferralla de bombes per al KG",
@@ -724,8 +725,10 @@
"Has perdut un agent! No és gens bo, Jak! Missió fallida!"
],
"bb07int": [
"Esquinçat aquí, necessito que surtis i traslladis més dels nostres agents a nous llocs de la ciutat.",
"Els espies de KG estan vigilant tots els nostres moviments, així que vigileu els problemes. Bona sort."
"Torn here, I need you to go out and move more of our Agents",
"to new locations in the city.",
"KG spies are watching our every move,",
"so look out for trouble. Good luck."
],
"bb07win": [
"Bona feina de llançadora! Estàs mantenint la gent viva allà fora."
@@ -737,7 +740,8 @@
"bb08int": [
"Jak, alguns dels nostres agents s'han vist compromesos de nou.",
"Trobeu-los i porteu-los a amagatalls especials de la ciutat.",
"Les patrulles de guàrdia estan en alerta màxima, així que serà difícil. Mantingueu el cap avall!"
"The guard patrols are on high alert,",
"so this is going to be a tough one. Keep your head down!"
],
"bb08win": [
"Va ser una bona conducció, Jak.",
@@ -4911,10 +4915,10 @@
"Activació de defenses de seguretat."
],
"kg121": [
"Si us plau, aviseu, descripció del tema."
"Please advise, suspect's description."
],
"kg121a": [
"Si us plau, aviseu, descripció del tema."
"Please advise, suspect's description."
],
"kg122": [
"Tinc civismes a la vista."
@@ -5689,11 +5693,11 @@
"lluitant per l'Underground."
],
"kg233b": [
"Estic preocupat perquè aquest nou noi lluita per l'Underground.",
"I'm worried about this new guy",
"lluitant per l'Underground."
],
"kg234": [
"Sí, diuen que es pot convertir en una mena de... monstre."
"Yeah, they say he can change into some kind of monster."
],
"kg234a": [
"Sí, diuen que es pot convertir en una mena de monstre."
@@ -6939,7 +6943,7 @@
],
"prop049": [
"Estic decebut amb la manca d'aquesta ciutat",
"compromís i sacrifici. Treballar més dur! Menja menys!",
"commitment and sacrifice. Work harder! Eat less!",
"Beu només quan et digui! Dormir és opcional.",
"Estem en guerra amb una amenaça externa,",
"no em feu declarar-vos la guerra també!"
@@ -6947,13 +6951,14 @@
"prop050": [
"Salutacions, gent d'aquesta meravellosa utopia. La d'enguany",
"la cursa del campionat començarà en breu. Tots els ciutadans",
"no estan sota arrest domiciliari estan convidats a baixar",
"l'Estadi i mira el teu fill preferit Erol",
"not under house arrest are invited to come down",
"to the Stadium and watch your favorite son Erol",
"mostrar una vegada més com la Guàrdia Krimzon és l'elit",
"guerrers d'aquesta ciutat. Porta tota la família! El primer",
"mil nens tindran una obligatòria",
"Paquet de contractació de Krimzon Guard i be",
"\"demanat\" unir-se a la Guàrdia de per vida, quina delícia!"
"warriors of this city. Bring the whole family!",
"The first one thousand children will get",
"a mandatory Krimzon Guard recruitment package",
"and be \"asked\" to join the Guard for life!",
"What a treat!"
],
"prop051": [
"Aquest és el teu baró, encara tinc el control!",
@@ -6984,22 +6989,24 @@
"seria si els Metal Heads estiguessin al capdavant!"
],
"prop054": [
"Hem tingut alguns incidents amb els nostres treballadors de classe baixa",
"força últimament. Si el vostre Lurker està actuant, truqueu a Krimzon",
"Control d'animals. El teu Lurker està en un arbre? Encallat en un",
"reixa de clavegueram? Escuma a la boca? Anomenada",
"els oficials amics de la K.A.C. i tractaran",
"amb el teu esclau pelut. amb tot l'amor i cura",
"es mereix... després traieu-lo per a un reacondicionament.",
"Recordeu que els lurkers poden ser perillosos!"
"We've had a few incidents with our lower class",
"labor force lately. If your Lurker is acting up,",
"call Krimzon Animal Control. Is your Lurker in a tree?",
"Stuck in a sewer grate? Foaming at the mouth?",
"Call the friendly officers of the K.A.C.",
"and they will deal with your furry slave",
"with all the love and care it deserves...",
"then haul it away for reconditioning.",
"Remember, Lurkers can be dangerous!"
],
"prop055": [
"Si us plau, doneu generosament al fons ecològic Baron.",
"La teva donació s'utilitzarà per a una varietat",
"de necessitats humanitàries: bombes, pistoles, blindatges, genètica",
"investigació sobre alteracions, tot en nom de preservar-ho",
"meravellosa ciutat nostra. Donar sovint, donar lliurement...",
"o t'ho prendran!"
"Your munificent donation will be used for",
"a variety of humanitarian needs:",
"bombs, guns, armor, genetic alteration research,",
"all in the name of preserving this",
"wonderful city of ours. Give often, give freely...",
"or it will be taken from you!"
],
"prop056": [
"Pot estar tan sol a dalt i mirant cap avall",
@@ -7549,15 +7556,17 @@
"Fes un petó al teu cul brillant adéu!"
],
"sigt112": [
"Nascut per matar un nadó!"
"Born to kill, baby!"
],
"sigt113": [
"Dos al pit, un al cap."
],
"spot004": [
"Veniu a animar-me mentre destrueixo la competició una vegada més a la pista.",
"La final de curses d'enguany serà per morir-se, us garanteixo més emocions i més vessars.",
"Aquesta vegada vull sang!...Porteu els nens."
"Come out and cheer for me",
"as I destroy the competition once again on the track.",
"This year's racing final will be to die for,",
"I guarantee more thrills and more spills.",
"This time I want blood! Bring the kids."
],
"tess001": [
"Hola nois! Aquesta és la Tess. Abans que en Krew marxés, el vaig veure amagar-se",
@@ -7566,23 +7575,32 @@
"Potser vols venir a comprovar-ho."
],
"tor001": [
"L'operació va ser un èxit. Tots els membres de Underground estan segurs.",
"Torna a l'amagatall, tinc una nova missió per a tu mentre esperem que passi aquesta alerta."
"The operation was a success.",
"All Underground members are safe.",
"Come back to the hideout, I have a new mission for you",
"while we wait for this alert to blow over."
],
"tor002": [
"Això hauria de treure una mica de calor als carrers. Bona feina, jo mateix no ho hauria pogut fer millor."
"That should take some heat off the streets.",
"Good work, I couldn't have done it better myself."
],
"tor003": [
"Això és tot, Jak, estàs aixecat! Intenta no activar cap alarma, els guàrdies de la guarnició seran durs.",
"Arriba al bloc de cel·les de la presó i troba els presoners. Un cop allà, encendrem la Warp Gate per dins per tornar-vos a sortir. Bona sort."
"That's it, Jak, you're up! Try not to trigger any alarms,",
"the garrison guards will be tough.",
"Get to the prison cell block and find the prisoners.",
"Once there, we'll turn on the Warp Gate inside",
"to get you all back out. Good luck."
],
"tor004": [
"D'acord, els meus codis d'accés antics haurien d'ajudar a Vin a apagar el segell magnètic de la porta de la fortalesa."
"Okay, my old access codes should help Vin turn off",
"the magnetic seal for the Fortress door."
],
"tor005": [
"Jak, aquest és Torn, la ciutat està sota atac de Metal Head. Hi ha una gran força que es mou cap a la muralla de la ciutat des de l'oceà.",
"Necessitem gent que s'encarrega de les pistoles de la torre per aturar aquest assalt. Trobeu-me a la paret marítima del Port, afanyeu-vos!",
"Necessitem tots els homes que puguem aconseguir!"
"Jak, this is Torn, the city is under Metal Head attack!",
"There's a large force moving toward the city wall",
"from the ocean. We need people manning the tower gunpods",
"to stop that assault. Meet me at the seaside ocean wall",
"in the Port. Hurry, we need every man we can get!"
],
"tor007": [
"Jak, és un bloqueig de guàrdia, surt d'allà!"
@@ -7807,8 +7825,8 @@
"Massa d'ells!! Jak!!! AHHHH!!!"
],
"ys001": [
"Excel·lent feina, nois! Torna a l'amagatall,",
"Tinc una altra tasca per a tu."
"Excellent work, boys! Come on back",
"to the Hideout, I have another task for you."
],
"ys002": [
"Bonic tiroteig, fill meu!",
@@ -713,7 +713,8 @@
],
"bb06int": [
"Jak, vi har brug for dig til at fjerne endnu en gruppe Bombe-botter.",
"Disse mobile våben bliver ved med at dukke op i byen, vi må fjerne dem hurtigst muligt."
"These mobile weapons keep showing up in the city,",
"we gotta take them out as soon as possible."
],
"bb06win": [
"Endnu en bunke Bombe-bot skrot for KG'ernes",
@@ -724,8 +725,10 @@
"Du mistede en agent! IKKE godt overhovedet, Jak! Missionen fejlet!"
],
"bb07int": [
"Torn her, Jeg skal bruge jer til at tage ud og flytte flere af vores Agenter til nye steder i byen.",
"KG-spioner holder øje med alle vores bevægelser, så hold øje efter problemer. Held og lykke."
"Torn here, I need you to go out and move more of our Agents",
"to new locations in the city.",
"KG spies are watching our every move,",
"so look out for trouble. Good luck."
],
"bb07win": [
"Fint flytte-arbejde! I holder folk i live derude."
@@ -737,7 +740,8 @@
"bb08int": [
"Jak, nogle af vores agenter er blevet kompromitteret igen.",
"Find hver enkelt og tag dem til specielle skjulesteder i byen.",
"Vagtpatruljerne er i høj beredskab, så den her bliver svær. Hold hovedet nede!"
"The guard patrols are on high alert,",
"so this is going to be a tough one. Keep your head down!"
],
"bb08win": [
"Det var god kørsel, Jak.",
@@ -4911,10 +4915,10 @@
"Aktivering af sikkerhedsforsvar."
],
"kg121": [
"Giv venligst besked, emnebeskrivelse."
"Please advise, suspect's description."
],
"kg121a": [
"Giv venligst besked, emnebeskrivelse."
"Please advise, suspect's description."
],
"kg122": [
"Jeg har civvies i sigte."
@@ -5689,11 +5693,11 @@
"kæmper for undergrunden."
],
"kg233b": [
"Jeg er bekymret for denne nye fyr, der kæmper for undergrunden.",
"I'm worried about this new guy",
"kæmper for undergrunden."
],
"kg234": [
"Ja, de siger, at han kan ændre sig til en slags... monster."
"Yeah, they say he can change into some kind of monster."
],
"kg234a": [
"Ja, de siger, at han kan ændre sig til en slags monster."
@@ -6939,7 +6943,7 @@
],
"prop049": [
"Jeg er skuffet over denne bys mangel på",
"engagement og opofrelse. Arbejd hårdere! Spis mindre!",
"commitment and sacrifice. Work harder! Eat less!",
"Drik kun når jeg fortæller dig! Søvn er valgfrit.",
"Vi er i krig med en trussel udefra,",
"lad mig heller ikke erklære krig mod dig!"
@@ -6947,13 +6951,14 @@
"prop050": [
"Hilsen folk i denne vidunderlige utopi. Årets",
"mesterskabsløbet begynder snart. Alle borgere",
"ikke i husarrest inviteres til at komme ned til",
"Stadion og se din yndlingssøn Erol",
"not under house arrest are invited to come down",
"to the Stadium and watch your favorite son Erol",
"endnu en gang vise, hvordan Krimzon-garden er eliten",
"krigere i denne by. Tag hele familien med! Den første",
"tusinde børn vil få en obligatorisk",
"Krimzon Guard rekrutteringspakke og være",
"\"bad\" om at slutte sig til vagten for livet, sikke en godbid!"
"warriors of this city. Bring the whole family!",
"The first one thousand children will get",
"a mandatory Krimzon Guard recruitment package",
"and be \"asked\" to join the Guard for life!",
"What a treat!"
],
"prop051": [
"Dette er din baron, jeg har stadig kontrol!",
@@ -6984,22 +6989,24 @@
"det ville være, hvis Metal Heads havde ansvaret!"
],
"prop054": [
"Vi har haft et par hændelser med vores lavere klasses arbejdskraft",
"kraft på det seneste. Hvis din Lurker optræder, så ring til Krimzon",
"Dyrekontrol. Er din Lurker i et træ? Sidder fast i en",
"kloakrist? Skummer om munden? Opkald",
"de venlige officerer i K.A.C. og de vil handle",
"med din lodne slave. med al den kærlighed og omsorg det",
"fortjener... så slæb den væk til renovering.",
"Husk, Lurkers kan være farlige!"
"We've had a few incidents with our lower class",
"labor force lately. If your Lurker is acting up,",
"call Krimzon Animal Control. Is your Lurker in a tree?",
"Stuck in a sewer grate? Foaming at the mouth?",
"Call the friendly officers of the K.A.C.",
"and they will deal with your furry slave",
"with all the love and care it deserves...",
"then haul it away for reconditioning.",
"Remember, Lurkers can be dangerous!"
],
"prop055": [
"Giv venligst generøst til Baron økofond.",
"Din overdådige donation vil blive brugt til en række forskellige",
"af humanitære behov: bomber, våben, rustninger, genetiske",
"ændringsforskning, alt sammen for at bevare dette",
"vores vidunderlige by. Giv ofte, giv frit...",
"eller det bliver taget fra dig!"
"Your munificent donation will be used for",
"a variety of humanitarian needs:",
"bombs, guns, armor, genetic alteration research,",
"all in the name of preserving this",
"wonderful city of ours. Give often, give freely...",
"or it will be taken from you!"
],
"prop056": [
"Det kan være så ensomt på toppen og kigge ned fra",
@@ -7549,15 +7556,17 @@
"Kys din skinnende røv farvel!"
],
"sigt112": [
"Født til at dræbe baby!"
"Born to kill, baby!"
],
"sigt113": [
"To til brystet, en til hovedet."
],
"spot004": [
"Kom ud og hep på mig, mens jeg ødelægger konkurrencen igen på banen.",
"Dette års løbsfinale bliver til at dø for, jeg garanterer mere spænding og mere spild.",
"Denne gang vil jeg have blod!...Tag børnene med."
"Come out and cheer for me",
"as I destroy the competition once again on the track.",
"This year's racing final will be to die for,",
"I guarantee more thrills and more spills.",
"This time I want blood! Bring the kids."
],
"tess001": [
"Hej gutter! Det her er Tess. Før Krew gik, så jeg ham gemme sig",
@@ -7566,23 +7575,32 @@
"Du vil måske komme og tjekke det ud."
],
"tor001": [
"Operationen var en succes. Alle underjordiske medlemmer er i sikkerhed.",
"Kom tilbage til gemmestedet, jeg har en ny mission til dig, mens vi venter på, at denne alarm blæser over."
"The operation was a success.",
"All Underground members are safe.",
"Come back to the hideout, I have a new mission for you",
"while we wait for this alert to blow over."
],
"tor002": [
"Det burde tage lidt varme fra gaderne. Godt arbejde, jeg kunne ikke have gjort det bedre selv."
"That should take some heat off the streets.",
"Good work, I couldn't have done it better myself."
],
"tor003": [
"Det var det, Jak, du er oppe! Prøv ikke at udløse nogen alarmer, garnisonens vagter vil være hårde.",
"Gå til fængselscelleblokken og find fangerne. Når vi er der, tænder vi Warp Gate inde for at få jer alle ud igen. Held og lykke."
"That's it, Jak, you're up! Try not to trigger any alarms,",
"the garrison guards will be tough.",
"Get to the prison cell block and find the prisoners.",
"Once there, we'll turn on the Warp Gate inside",
"to get you all back out. Good luck."
],
"tor004": [
"Ok, mine gamle adgangskoder skulle hjælpe Vin med at slukke for den magnetiske forsegling til fæstningsdøren."
"Okay, my old access codes should help Vin turn off",
"the magnetic seal for the Fortress door."
],
"tor005": [
"Jak, det er Torn, byen er under Metal Head-angreb. Der er en stor styrke, der bevæger sig mod bymuren fra havet.",
"Vi har brug for folk, der bemander tårnets geværbøjler for at stoppe det overfald. Mød mig ved havets havvæg i havnen, skynd dig!",
"Vi har brug for hver mand, vi kan få!"
"Jak, this is Torn, the city is under Metal Head attack!",
"There's a large force moving toward the city wall",
"from the ocean. We need people manning the tower gunpods",
"to stop that assault. Meet me at the seaside ocean wall",
"in the Port. Hurry, we need every man we can get!"
],
"tor007": [
"Jak, det er en vagtspærring, kom ud derfra!"
@@ -7807,8 +7825,8 @@
"For mange af dem!! Jak!!! ARHHH!!!"
],
"ys001": [
"Fremragende arbejde, drenge! Kom tilbage til skjulestedet,",
"Jeg har endnu en opgave til jer."
"Excellent work, boys! Come on back",
"to the Hideout, I have another task for you."
],
"ys002": [
"Godt skudt, min dreng!",
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