mirror of
https://github.com/open-goal/jak-project.git
synced 2026-11-07 17:38:24 -10:00
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6
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No files matched your search
@@ -0,0 +1,96 @@
|
||||
name: Compilation Check
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Compare
|
||||
runs-on: ubuntu-20.04
|
||||
timeout-minutes: 60
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: master
|
||||
|
||||
- name: Install Package Dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install build-essential cmake \
|
||||
clang gcc g++ lcov make nasm libxrandr-dev \
|
||||
libxinerama-dev libxcursor-dev libpulse-dev \
|
||||
libxi-dev zip ninja-build libgl1-mesa-dev libssl-dev
|
||||
|
||||
- name: Setup sccache
|
||||
uses: hendrikmuhs/[email protected]
|
||||
with:
|
||||
variant: sccache
|
||||
key: linux-ubuntu-20.04--Release-linux-clang-asan-${{ github.sha }}
|
||||
restore-keys: linux-ubuntu-20.04--Release-linux-clang-asan
|
||||
max-size: 1000M
|
||||
|
||||
- name: CMake Generation (master)
|
||||
env:
|
||||
CC: clang
|
||||
CXX: clang++
|
||||
run: |
|
||||
cmake -B build --preset=Release-linux-clang-asan \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
|
||||
- name: Build goalc (master)
|
||||
run: cmake --build build --parallel $((`nproc`)) --target goalc
|
||||
|
||||
- name: Compile and preserve (master)
|
||||
run: |
|
||||
./build/goalc/goalc --game jak1 --cmd "(make-group \"all-code\")"
|
||||
./build/goalc/goalc --game jak2 --cmd "(make-group \"all-code\")"
|
||||
./build/goalc/goalc --game jak3 --cmd "(make-group \"all-code\")"
|
||||
mv ./out/jak1/obj ./out/jak1/obj.master
|
||||
mv ./out/jak2/obj ./out/jak2/obj.master
|
||||
mv ./out/jak3/obj ./out/jak3/obj.master
|
||||
|
||||
- name: Checkout PR
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
clean: "false"
|
||||
|
||||
- name: CMake Generation (PR)
|
||||
env:
|
||||
CC: clang
|
||||
CXX: clang++
|
||||
run: |
|
||||
cmake -B build --preset=Release-linux-clang-asan \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
|
||||
- name: Build goalc (PR)
|
||||
run: cmake --build build --parallel $((`nproc`)) --target goalc
|
||||
|
||||
- name: Compile and preserve (PR)
|
||||
run: |
|
||||
./build/goalc/goalc --game jak1 --cmd "(make-group \"all-code\")"
|
||||
./build/goalc/goalc --game jak2 --cmd "(make-group \"all-code\")"
|
||||
./build/goalc/goalc --game jak3 --cmd "(make-group \"all-code\")"
|
||||
mv ./out/jak1/obj ./out/jak1/obj.pr
|
||||
mv ./out/jak2/obj ./out/jak2/obj.pr
|
||||
mv ./out/jak3/obj ./out/jak3/obj.pr
|
||||
|
||||
- name: Compare Results and Produce Report
|
||||
run: |
|
||||
ls -l ./out/jak1
|
||||
ls -l ./out/jak2
|
||||
ls -l ./out/jak3
|
||||
set +e
|
||||
python ./scripts/gsrc/compare-compilation-outputs.py --base "./out/jak1/obj.master,./out/jak2/obj.master,./out/jak3/obj.master" --compare "./out/jak1/obj.pr,./out/jak2/obj.pr,./out/jak3/obj.pr" --markdown
|
||||
SCRIPT_EXIT_CODE=$?
|
||||
cat ./comp-diff-report.md >> $GITHUB_STEP_SUMMARY
|
||||
if [ "$SCRIPT_EXIT_CODE" -ne 0 ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
+2
-1
@@ -32,6 +32,7 @@ linux-default/
|
||||
*.bin
|
||||
*.log
|
||||
*.p2s
|
||||
out/
|
||||
savestate-out/
|
||||
savestate_out/
|
||||
failures/
|
||||
@@ -39,6 +40,7 @@ ee-results*.json
|
||||
search-results.json
|
||||
.env
|
||||
/search-results.json
|
||||
comp-diff-report.md
|
||||
|
||||
# graphics debug
|
||||
debug_out/
|
||||
@@ -67,7 +69,6 @@ custom_assets/jak3/merc_replacements/*
|
||||
svnrev.h
|
||||
common/versions/revision.h
|
||||
ci-artifacts/
|
||||
out/build/
|
||||
__pycache__/
|
||||
|
||||
# sqlite stuff
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "BinaryWriter.h"
|
||||
#include "FileUtil.h"
|
||||
|
||||
#include "common/log/log.h"
|
||||
|
||||
void build_dgo(const DgoDescription& description, const std::string& output_prefix) {
|
||||
BinaryWriter writer;
|
||||
// dgo header
|
||||
@@ -15,8 +17,14 @@ void build_dgo(const DgoDescription& description, const std::string& output_pref
|
||||
writer.add_cstr_len(description.dgo_name.c_str(), 60);
|
||||
|
||||
for (auto& obj : description.entries) {
|
||||
auto obj_data = file_util::read_binary_file(file_util::get_jak_project_dir() / "out" /
|
||||
output_prefix / "obj" / obj.file_name);
|
||||
// Ensure the directory exists
|
||||
const auto file_path =
|
||||
file_util::get_jak_project_dir() / "out" / output_prefix / "obj" / obj.file_name;
|
||||
if (!file_util::file_exists(file_path.string())) {
|
||||
lg::warn("tried to build a DGO with a file that doesn't exist: {}", file_path.string());
|
||||
continue;
|
||||
}
|
||||
auto obj_data = file_util::read_binary_file(file_path);
|
||||
// size
|
||||
writer.add<uint32_t>(obj_data.size());
|
||||
// name
|
||||
@@ -29,6 +37,9 @@ void build_dgo(const DgoDescription& description, const std::string& output_pref
|
||||
}
|
||||
}
|
||||
|
||||
writer.write_to_file(file_util::get_jak_project_dir() / "out" / output_prefix / "iso" /
|
||||
description.dgo_name);
|
||||
// Ensure the output directory exists
|
||||
const auto dgo_path =
|
||||
file_util::get_jak_project_dir() / "out" / output_prefix / "iso" / description.dgo_name;
|
||||
file_util::create_dir_if_needed_for_file(dgo_path);
|
||||
writer.write_to_file(dgo_path);
|
||||
}
|
||||
@@ -8787,7 +8787,6 @@ Unlike [[engine]], users can use [[engine-pers]] as a parent class."
|
||||
(progress-graphics-ps2-lod-dist #x1337)
|
||||
(progress-graphics-msaa-off #x1338)
|
||||
(progress-graphics-display #x1339)
|
||||
(language-name-finnish #x133a)
|
||||
)
|
||||
;; ---text-id-h:text-id
|
||||
|
||||
|
||||
@@ -322,3 +322,6 @@ endif()
|
||||
|
||||
add_executable(gk main.cpp)
|
||||
target_link_libraries(gk runtime)
|
||||
if(WIN32)
|
||||
set_target_properties(gk PROPERTIES VS_DPI_AWARE "PerMonitor")
|
||||
endif()
|
||||
File diff suppressed because it is too large.
Load diff
@@ -46,7 +46,7 @@
|
||||
"VISMÄNNEN HAR BLIVIT KIDNAPPADE,",
|
||||
"GOL OCH MAIA HAR SAMLAT IHOP TILLRÄCKLIGT MED ECO",
|
||||
"FÖR ATT KUNNA GENOMFÖRA SIN HEMSKA PLAN,",
|
||||
"OCH FÖR ATT KUNNA STOPPA DEM, SÅ MÅSTE NI",
|
||||
"OCH FÖR ATT KUNNA STOPPA DOM, SÅ MÅSTE NI",
|
||||
"SLÅ ER FRAM HELA VÄGEN GENOM DERAS CITADELL!",
|
||||
"EH... JA. SÅ KAN MAN, EH... NOG SAMMANFATTA DET HELA.",
|
||||
"NI MÅSTE RÄDDA MIN FAR INNAN DET ÄR FÖR SENT!",
|
||||
@@ -323,7 +323,7 @@
|
||||
],
|
||||
"explorer-resolution": [
|
||||
"JAG SER ATT NI TVÅ ÄR TILLBAKA FÖR ATT GENOMFÖRA BYTET. BRA, BRA, MYCKET BRA!",
|
||||
"ÄH, DU HAR MED DIG ÖH, DOM PRECURSOR-KULOR VI KOM ÖVERENS OM?",
|
||||
"ÄH, NI HAR MED ER ÖH, DOM PRECURSOR-KULOR VI KOM ÖVERENS OM?",
|
||||
"JAG HOPPAS ATT DU FÅR ANVÄNDNING AV DEN HÄR SURT FÖRVÄRVADE KRAFTCELLEN.",
|
||||
"TACK SÅ MYCKET, GODDAG, ADJÖ!"
|
||||
],
|
||||
@@ -2242,7 +2242,7 @@
|
||||
],
|
||||
"sksp0079": [
|
||||
"AH! JAG KOMMER ATT DÖ! JAG KOMMER, FARFAR!",
|
||||
"DU MÅSTE FÅ DEN HÄR SAKEN ÖVER TILL ANDRA SIDAN INNAN DEN BLIR ÖVERHETTAD!"
|
||||
"NI MÅSTE FÅ DEN HÄR SAKEN ÖVER TILL ANDRA SIDAN INNAN DEN BLIR ÖVERHETTAD!"
|
||||
],
|
||||
"sksp0080": [
|
||||
"ANVÄND KURVAN FÖR ATT KUNNA STYRA BÄTTRE!"
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -6,16 +6,16 @@
|
||||
"0107": "HALUATKO PELATA UUDELLEEN?",
|
||||
"0108": "LOPETA",
|
||||
"0109": "TAUKO",
|
||||
"010a": "EFEKTIEN VOIMAKKUUS",
|
||||
"010b": "MUSIIKIN VOIMAKKUUS",
|
||||
"010c": "PUHEEN VOIMAKKUUS",
|
||||
"010a": "ÄÄNITEHOSTEET",
|
||||
"010b": "MUSIIKKI",
|
||||
"010c": "PUHE",
|
||||
"010d": "KIELI",
|
||||
"010e": "VÄRÄHTELYT",
|
||||
"010e": "VÄRINÄTOIMINTO",
|
||||
"010f": "VINKIT",
|
||||
"0110": "KESKITÄ RUUTU",
|
||||
"0111": "PÄÄLLÄ",
|
||||
"0112": "POIS",
|
||||
"0113": "KÄYTÄ D-PAD:IA",
|
||||
"0113": "KÄYTÄ SUUNTANÄPPÄIMIÄ",
|
||||
"0114": "ENGLISH",
|
||||
"0115": "FRANÇAIS",
|
||||
"0116": "DEUTSCH",
|
||||
@@ -24,36 +24,36 @@
|
||||
"0119": "にほんご",
|
||||
"011a": "PAINA <PAD_CIRCLE> VAIHTAAKSESI 90 HELMEÄ VOIMAKENNOON.",
|
||||
"011b": "PAINA <PAD_CIRCLE> VAIHTAAKSESI 120 HELMEÄ VOIMAKENNOON.",
|
||||
"011c": "PAINA <PAD_CIRCLE> MENNÄKSESI.",
|
||||
"011d": "PAINA <PAD_TRIANGLE> PERUAKSESI.",
|
||||
"011c": "MATKUSTA PAINAMALLA <PAD_CIRCLE>.",
|
||||
"011d": "PERU PAINAMALLA <PAD_TRIANGLE>.",
|
||||
"011e": "GEYSIRSAARI",
|
||||
"011f": "VIHREÄN TIETÄJÄN MÖKKI",
|
||||
"0120": "SINISEN TIETÄJÄN MÖKKI",
|
||||
"0121": "PUNAISEN TIETÄJÄN MÖKKI",
|
||||
"0122": "GOLIN AND MAIAN LINNOITUS",
|
||||
"0123": "PAINA <PAD_CIRCLE> PUHUAKSESI SAMOSILLE",
|
||||
"0124": "PAINA <PAD_CIRCLE> PUHUAKSESI KEIRALLE",
|
||||
"0123": "PAINA <PAD_CIRCLE> PUHUAKSESI SAMOSILLE.",
|
||||
"0124": "PAINA <PAD_CIRCLE> PUHUAKSESI KEIRALLE.",
|
||||
"0125": "KUVASUHDE",
|
||||
"0126": "VIDEON TILA",
|
||||
"0126": "VIDEOTILA",
|
||||
"0127": "PELIASETUKSET",
|
||||
"0128": "GRAFIIKKA-ASETUKSET",
|
||||
"0129": "ÄÄNIASETUKSET",
|
||||
"012a": "4X3",
|
||||
"012b": "16X9",
|
||||
"012c": "60HZ",
|
||||
"012d": "50HZ",
|
||||
"012c": "60 HZ",
|
||||
"012d": "50 HZ",
|
||||
"012e": "JAK AND DAXTER",
|
||||
"012f": "LÖYDÄ KÄTKETTY VOIMAKENNO",
|
||||
"0130": "LIIAN VÄHÄN TILAA MUISTIKORTILLA MEMORY_CARD_(PS2, INSERTED IN MEMORY_CARD_SLOT_~D",
|
||||
"0131": "EI MEMORY_CARD_(PS2, LIITETTYNÄ IN MEMORY_CARD_SLOT_~D",
|
||||
"0132": "MEMORY_CARD_(PS2, PAIKASSA MEMORY_CARD_SLOT_~D ON ALUSTAMATON",
|
||||
"0133": "JAK AND DAXTER VAATII ~DKB VAPAATA TILAA",
|
||||
"0134": "KIINNITÄ MEMORY_CARD_(PS2, JOSSA ON TARPEEKSI TILAA, MUUTEN PELITIETOJA EI VOIDA TALLENTAA",
|
||||
"0130": "EI TARPEEKSI TILAA MUISTIKORTILLA MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"0131": "EI MEMORY_CARD_(PS2) LIITETTYNÄ PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"0132": "MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D ON ALUSTAMATON",
|
||||
"0133": "JAK AND DAXTER VAATII ~D KT VAPAATA TILAA",
|
||||
"0134": "SYÖTÄ MEMORY_CARD_(PS2), JOSSA ON TARPEEKSI TILAA, MUUTEN PELITIETOJASI EI VOIDA TALLENTAA",
|
||||
"0135": "ILMAN ALUSTAMISTA PELITIETOJA EI VOIDA TALLENTAA",
|
||||
"0136": "TALLENNETAAN TIETOJA",
|
||||
"0137": "LADATAAN TIETOJA",
|
||||
"0138": "ÄLÄ POISTA MEMORY_CARD_(PS2, IN MEMORY_CARD_SLOT_~D TAI SAMMUTA LAITETTASI",
|
||||
"0139": "HALUATKO PÄÄLLEKIRJOITTAA TÄMÄN?",
|
||||
"0138": "ÄLÄ POISTA MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D TAI SAMMUTA LAITETTASI",
|
||||
"0139": "HALUATKO KORVATA SEN?",
|
||||
"013a": "ALUSTA?",
|
||||
"013c": "KYLLÄ",
|
||||
"013d": "EI",
|
||||
@@ -62,7 +62,7 @@
|
||||
"0140": "VALITSE TALLENNUSPAIKKA",
|
||||
"0141": "VALITSE LADATTAVA TALLENNUS",
|
||||
"0142": "JAK AND DAXTER -TALLENNUS ON JO OLEMASSA VALITSEMASSASI TIEDOSTOSSA",
|
||||
"0143": "SYÖTÄ MEMORY_CARD_(PS2, JOKA SISÄLTÄÄ JAK AND DAXTER -TALLENNUSTIETOJA PAIKKAAN MEMORY_CARD_SLOT_~D",
|
||||
"0143": "SYÖTÄ JAK AND DAXTER -PELITIETOJA SISÄLTÄVÄ MEMORY_CARD_(PS2) PAIKKAAN MEMORY_CARD_SLOT_~D",
|
||||
"0144": "JATKA?",
|
||||
"014b": "LATAA PELI",
|
||||
"014c": "TALLENNA PELI",
|
||||
@@ -72,29 +72,29 @@
|
||||
"0150": "ASETUKSET",
|
||||
"0151": "VIRHE LADATTAESSA",
|
||||
"0152": "VIRHE TALLENTAESSA",
|
||||
"0153": "VIRHE ALUSTAMISESSA",
|
||||
"0153": "VIRHE ALUSTAESSA",
|
||||
"0154": "VIRHE LUODESSA TALLENNUSTIEDOSTOA",
|
||||
"0156": "MEMORY_CARD_(PS2, PAIKASTA MEMORY_CARD_SLOT_~D POISTETTIIN",
|
||||
"0157": "AUTOMAATTITALLENNUS ON POISTETTU KÄYTÖSTÄ",
|
||||
"0158": "KÄYTÄ TALLENNA PELI -ASETUSTA TALLENTAAKSESI PELIN MANUAALISESTI JA UUDELLEENKÄYNNISTÄÄKSESI AUTOMAATTITALLENNUKSEN",
|
||||
"0159": "JAK AND DAXTER -TALLENNUSTIETOJA EI LÖYTYNYT MEMORY_CARD_(PS2, PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"0156": "MEMORY_CARD_(PS2) PAIKASTA MEMORY_CARD_SLOT_~D POISTETTIIN",
|
||||
"0157": "AUTOMAATTINEN TALLENNUS ON POISTETTU KÄYTÖSTÄ",
|
||||
"0158": "TALLENNA PELISI MANUAALISESTI, NIIN AUTOMAATTINEN TALLENNUS PALAUTETAAN KÄYTTÖÖN",
|
||||
"0159": "JAK AND DAXTER -TALLENNUSTIETOJA EI LÖYTYNYT KORITLTA MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"015a": "HALUATKO LUODA UUDEN JAK AND DAXTER -TALLENNUKSEN?",
|
||||
"015b": "TARKISTA MEMORY_CARD_(PS2, PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"015b": "TARKISTA MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D",
|
||||
"015c": "UUSI PELI",
|
||||
"015d": "TAKAISIN?",
|
||||
"015e": "OK",
|
||||
"015f": "POISTU DEMOSTA",
|
||||
"0160": "KUN OHEINEN KUVAKE ILMESTYY, EDISTYKSESI TALLENNETAAN",
|
||||
"0161": "KUN TÄMÄ KUVAKE ON RUUDULLA, ÄLÄ POISTA THE MEMORY_CARD_(PS2, TAI SAMMUTA LAITETTASI",
|
||||
"0161": "KUN TÄMÄ KUVAKE ON RUUDULLA, ÄLÄ IRROTA MEMORY_CARD_(PS2) TAI SAMMUTA LAITETTASI",
|
||||
"0162": "TEHTÄVÄ SUORITETTU",
|
||||
"0163": "TARKISTA MEMORY_CARD_(PS2, IN MEMORY_CARD_SLOT_~D JA YRITÄ UUDELLEEN",
|
||||
"0163": "TARKISTA MEMORY_CARD_(PS2) PAIKASSA MEMORY_CARD_SLOT_~D JA YRITÄ UUDELLEEN",
|
||||
"0164": "RUUTU OTTAA NYT KÄYTTÖÖN 60HZ-TILAN",
|
||||
"0165": "JOS KUVA NÄKYY VIRHEELLISENÄ, TELEVISIOSI EI TUE TÄTÄ TILAA",
|
||||
"0166": "JOS NÄIN KÄY, ODOTA 10 SEKUNTIA NIIN RUUTU PALAUTETAAN TAKAISIN",
|
||||
"0166": "JOS NIIN KÄY, ODOTA 10 SEKUNTIA, NIIN RUUTU PALAUTUU TAKAISIN",
|
||||
"0167": "RUUTU ON NYT 60HZ-TILASSA",
|
||||
"0168": "HALUATKO PITÄÄ TÄMÄN TILAN KÄYTÖSSÄ?",
|
||||
"0169": "KÄYTÄ D-PAD:IA VALITAKSESI TASON",
|
||||
"016a": "LEVY ON POISTETTU",
|
||||
"0169": "VALITSE TASO SUUNTANÄPPÄIMILLÄ",
|
||||
"016a": "LEVY POISTETTIIN",
|
||||
"016b": "SYÖTÄ JAK AND DAXTER -LEVY SISÄÄN, JOTTA VOIT JATKAA PELAAMISTA",
|
||||
"016c": "VIRHE TIETOJEN LUKEMISESSA",
|
||||
"016d": "TARKISTA JAK AND DAXTER -LEVYSI JA YRITÄ UUDELLEEN",
|
||||
@@ -104,7 +104,7 @@
|
||||
"0171": "YHTEENSÄ KERÄTTY:",
|
||||
"0200": "TUO 90 HELMEÄ PORMESTARILLE",
|
||||
"0201": "TUO 90 HELMEÄ ENOLLESI",
|
||||
"0202": "PAIMENNA NAUKIT TAKAISIN AITAUKSEENSA",
|
||||
"0202": "PAIMENNA NAUKIT TAKAISIN AITAUKSEEN",
|
||||
"0203": "PALAA VILJELIJÄN LUO",
|
||||
"0204": "TUO 120 HELMEÄ ORAAKKELILLE",
|
||||
"0205": "AVAA ECO-KERÄIMIEN TUKOKSET",
|
||||
@@ -117,9 +117,9 @@
|
||||
"020c": "YHDISTÄ ECO-SÄTEET",
|
||||
"020d": "KIIPEÄ TEMPPELIN HUIPULLE",
|
||||
"020e": "ETSI SINISEN ECON KATKAISIN",
|
||||
"020f": "PÄIHITÄ PIMEÄN ECON KASVI",
|
||||
"020f": "PÄIHITÄ PIMEÄ ECO-KASVI",
|
||||
"0210": "NAPPAA 200 KILOA KALAA",
|
||||
"0211": "OTA KIINNI VEISTÄJÄN MUUSA",
|
||||
"0211": "NAPPAA KIINNI VEISTÄJÄN MUUSA",
|
||||
"0212": "VIE MUUSA TAKAISIN VEISTÄJÄLLE",
|
||||
"0213": "KIIPEÄ VAANIJAPAATTIIN",
|
||||
"0214": "PYSÄYTÄ KANUUNA",
|
||||
@@ -135,7 +135,7 @@
|
||||
"021e": "VIHREÄN TIETÄJÄN MÖKKI",
|
||||
"021f": "KEIRAN TALLI",
|
||||
"0220": "SANDOVERIN KYLÄ",
|
||||
"0221": "VARTIJARANTA",
|
||||
"0221": "VAHTIRANTA",
|
||||
"0222": "KIELLETTY VIIDAKKO",
|
||||
"0223": "USVASAARI",
|
||||
"0224": "TULIKANJONI",
|
||||
@@ -145,14 +145,14 @@
|
||||
"0228": "FLUT FLUT",
|
||||
"0229": "HELMIORAAKKELI",
|
||||
"022a": "TRANS-ALUSTA",
|
||||
"022b": "VIHREÄN ECON KERÄIMET",
|
||||
"022b": "VIHREÄT ECO-KERÄIMET",
|
||||
"022c": "EDELTÄJÄHELMI",
|
||||
"022d": "VOIMAKENNO",
|
||||
"022e": "NAPPAA PUDONNUT VOIMAKENNO",
|
||||
"022f": "KORJAA ECO-SÄDE",
|
||||
"0230": "PALAA PORMESTARIN LUO",
|
||||
"0262": "TUTKI RANNIKKOA",
|
||||
"0263": "KIIPEÄ VARTIJAN PÄÄLLE",
|
||||
"0263": "KIIPEÄ VAHDIN PÄÄLLE",
|
||||
"0264": "SEURAA ROTKOA MERENRANNALLE",
|
||||
"0265": "AVAA LUKITTU TEMPPELIN OVI",
|
||||
"0266": "YLLÄ VOIMAKENNOLLE ZOOMERILLA",
|
||||
@@ -223,7 +223,7 @@
|
||||
"040e": "KIIPEÄ VALTAVAA ROBOTTIA",
|
||||
"040f": "TUTKI PIMEÄÄ LUOLAA",
|
||||
"0410": "AMMU JAUHAVAT VAANIJAT KIIKARIESI AVULLA",
|
||||
"0411": "TUHOA PIMEÄN ECON KRISTALLIT",
|
||||
"0411": "TUHOA PIMEÄT ECO-KRISTALLIT",
|
||||
"0412": "PÄIHITÄ LUOLAN LEPAKOT",
|
||||
"0413": "VAPAUTA 7 PARTIOKÄRPÄSTÄ",
|
||||
"0414": "PUNAISEN TIETÄJÄN LABRA",
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
"1601": "CONTROLLER AUSWÄHLEN",
|
||||
"1602": "STICK DEADZONE",
|
||||
"1603": "IGNORIERE WENN UNFOKUSIERT",
|
||||
"1604": "CONTROLLER LED FÜR LEBEN",
|
||||
"1604": "CONTROLLER LED FÜR HP",
|
||||
"1605": "CONTROLLER LED FÜR ECO",
|
||||
"1606": "KAMERA VERFOLGEN",
|
||||
"1607": "HORIZONTALE SENSITIVITÄT",
|
||||
|
||||
@@ -2,15 +2,15 @@
|
||||
"1000": "KUVAKULMA-ASETUKSET",
|
||||
"1001": "NORMAALI",
|
||||
"1002": "KÄÄNTEINEN",
|
||||
"1003": "ENSIMMÄISEN PERSOONAN VAAKAKAMERA",
|
||||
"1004": "ENSIMMÄISEN PERSOONAN PYSTYKAMERA",
|
||||
"1005": "KOLMANNEN PERSOONAN VAAKAKAMERA",
|
||||
"1006": "KOLMANNEN PERSOONAN PYSTYKAMERA",
|
||||
"1003": "VAAKAOHJAUS (1. PERSOONA)",
|
||||
"1004": "PYSTYOHJAUS (1. PERSOONA)",
|
||||
"1005": "VAAKAOHJAUS (3. PERSOONA)",
|
||||
"1006": "PYSTYOHJAUS (3. PERSOONA)",
|
||||
"1007": "PALAUTA OLETUKSET",
|
||||
"1010": "HELPPOKÄYTTÖISYYS",
|
||||
"1011": "EDELTÄJÄHELMIEN HEHKU",
|
||||
"1020": "PS2-ASETUKSET",
|
||||
"1021": "PS2 LATAUSNOPEUS",
|
||||
"1021": "PS2-LATAUSNOPEUS",
|
||||
"1022": "PARTIKKELEIDEN VÄHENNYS",
|
||||
"1023": "MUSIIKIN ULOS HÄIVYTYS",
|
||||
"1024": "MUSIIKIN SISÄÄN HÄIVYTYS",
|
||||
@@ -24,11 +24,11 @@
|
||||
"1034": "KOKORUUTU",
|
||||
"1035": "RESOLUUTIO",
|
||||
"1036": "~D X ~D",
|
||||
"1037": "PS2 KUVASUHDE",
|
||||
"1038": "KUN PS2 KUVASUHDE ON KÄYTÖSSÄ, VAIN KUVASUHTEET 4X3 JA 16X9 OVAT VALITTAVISSA. JATKA?",
|
||||
"1037": "PS2-KUVASUHDE",
|
||||
"1038": "KUN PS2-KUVASUHDE ON KÄYTÖSSÄ, VAIN KUVASUHTEET 4X3 JA 16X9 OVAT VALITTAVISSA. JATKA?",
|
||||
"1039": "KUVASUHDE (PS2)",
|
||||
"1040": "TEKSTITYKSET KÄYTÖSSÄ",
|
||||
"1041": "TEKSTITYKSET EI KÄYTÖSSÄ",
|
||||
"1040": "TEKSTITYS KÄYTÖSSÄ",
|
||||
"1041": "TEKSTITYS EI KÄYTÖSSÄ",
|
||||
"1042": "TEKSTIN KIELI",
|
||||
"1043": "NÄYTTÖ",
|
||||
"1044": "NÄYTTÖ ~D",
|
||||
@@ -50,8 +50,8 @@
|
||||
"1075": "ALHAINEN",
|
||||
"1076": "MINIMI",
|
||||
"1077": "PS2",
|
||||
"1078": "TEKSTITYKSET",
|
||||
"1079": "VINKKITEKSTITYKSET",
|
||||
"1078": "TEKSTITYS",
|
||||
"1079": "VINKKIEN TEKSTITYS",
|
||||
"1080": "HUIJAUKSET",
|
||||
"1081": "SALAISUUDET",
|
||||
"1082": "VALITSE KAPPALE",
|
||||
@@ -68,8 +68,8 @@
|
||||
"1093": "LOPUTON KELTAINEN ECO",
|
||||
"1094": "VAIHTOEHTOINEN DAXTER",
|
||||
"1095": "HAAVOITTUMATTOMUUS",
|
||||
"1096": "KAIKKI MUSIIKKIKAPPALEET",
|
||||
"1097": "TODELLINEN VUOROKAUDEN AIKA",
|
||||
"1096": "KAIKKI MUSIIKKITYYLIT",
|
||||
"1097": "TODELLINEN VUOROKAUDENAIKA",
|
||||
"1098": "LÄPÄISE PELI 100%",
|
||||
"1099": "LÄPÄISE PELI",
|
||||
"1100": "KELTAINEN TIETÄJÄ",
|
||||
@@ -96,17 +96,17 @@
|
||||
"1500": "SPEEDRUN-TILA",
|
||||
"138": "ÄLÄ LISÄÄ TAI POISTA MITÄÄN OHEISLAITTEITA, SAMMUTA LAITETTASI TAI SAMMUTA PELIÄ",
|
||||
"161": "KUN TÄMÄ KUVAKE ON RUUDULLA, ÄLÄ LISÄÄ TAI POISTA MITÄÄN OHEISLAITTEITA, SAMMUTA LAITETTASI TAI SAMMUTA PELIÄ",
|
||||
"100c": "AUTO-TALLENNUS POIS PÄÄLTÄ",
|
||||
"100d": "HALUATKO VARMASTI LOPETTAA AUTO-TALLENTAMISEN?",
|
||||
"100e": "LOPETA AUTO-TALLENNUS",
|
||||
"100c": "AUTOM. TALLENNUS POIS",
|
||||
"100d": "HALUATKO VARMASTI LOPETTAA AUTOMAATTISEN TALLENNUKSEN?",
|
||||
"100e": "LOPETA AUTOM. TALLENNUS",
|
||||
"100f": "SEKALAISET",
|
||||
"103a": "SOVITA RUUTUUN",
|
||||
"103b": "PYSTYTAHDISTUS",
|
||||
"103c": "4X3 (PS2)",
|
||||
"103d": "16X9 (PS2)",
|
||||
"103e": "~DX~D",
|
||||
"103f": "OTA TEKSTITYKSET KÄYTTÖÖN PAINAMALLA <PAD_SQUARE>",
|
||||
"107a": "TEKSTITYSTEN KIELI",
|
||||
"103f": "OTA TEKSTITYS KÄYTTÖÖN PAINAMALLA <PAD_SQUARE>",
|
||||
"107a": "TEKSTITYKSEN KIELI",
|
||||
"107b": "NÄYTÄ PUHUJA TEKSTITYKSISSÄ",
|
||||
"107c": "AINA",
|
||||
"107d": "EI KOSKAAN",
|
||||
@@ -120,7 +120,7 @@
|
||||
"109f": "KÄÄNTEINEN MAAILMA",
|
||||
"10a0": "SUURIPÄINEN JAK",
|
||||
"10c0": "MUSIIKKISOITIN",
|
||||
"10c1": "VÄLIANIMAATIO-SOITIN",
|
||||
"10c1": "VÄLINÄYTÖSSSOITIN",
|
||||
"10c2": "TOISTA LOPPUTEKSTIT",
|
||||
"10c3": "LEIKEKIRJA",
|
||||
"10d0": "OLETUS",
|
||||
@@ -160,7 +160,7 @@
|
||||
"10f2": "SOLAN LOPPUOSA",
|
||||
"10f3": "HÄMÄHÄKKILUOLAAN",
|
||||
"10f4": "LUMIVUORILLE",
|
||||
"10f5": "KAIVOSMIEHET",
|
||||
"10f5": "MAINARIT",
|
||||
"10f6": "ROBOTTILUOLAN TELINEET",
|
||||
"10f7": "EDELTÄJÄROBOTIN HUIPPU",
|
||||
"10f8": "PÄÄLUOLA",
|
||||
@@ -171,10 +171,10 @@
|
||||
"10fd": "LUMIPALLOT",
|
||||
"10fe": "TUNNELIN KESKIOSA",
|
||||
"10ff": "TUNNELIN LOPPU",
|
||||
"1501": "OHITA VÄLIANIMAATIOT",
|
||||
"1501": "VÄLINÄYTÖSTEN OHITUKSET",
|
||||
"1502": "VALITSE TARKISTUSPISTE",
|
||||
"1503": "SPEEDRUN-ASETUKSET",
|
||||
"1504": "VAROITUS: NÄMÄ ASETUKSET AUTOMAATTITALLENTAVAT ENSIMMÄISEEN TALLENNUSPAIKKAAN!",
|
||||
"1504": "VAROITUS: NÄMÄ ASETUKSET TALLENTAVAT AUTOMAATTISESTI ENSIMMÄISEEN TALLENNUSPAIKKAAN!",
|
||||
"1505": "ALOITA SPEEDRUN UUDELLEEN",
|
||||
"1506": "UUSI TÄYDEN PELIN SPEEDRUN",
|
||||
"150e": "UUSI YKSITTÄISEN TASON SPEEDRUN",
|
||||
@@ -199,16 +199,16 @@
|
||||
"1521": "HUBI 1 100%",
|
||||
"1522": "HUBI 2 100%",
|
||||
"1523": "HUBI 3 100%",
|
||||
"1524": "KAIKKI VÄLIANIMAATIOT",
|
||||
"1524": "KAIKKI VÄLINÄYTÖKSET",
|
||||
"1600": "OHJAUSSYÖTTEEN ASETUKSET",
|
||||
"1601": "VALITSE OHJAIN",
|
||||
"1602": "ANALOGISAUVAN KATVEALUE",
|
||||
"1603": "ÄLÄ HUOMIOI, JOS IKKUNA EI AKTIIVINEN",
|
||||
"1603": "ÄLÄ HUOMIOI TYÖPÖYDÄLLÄ",
|
||||
"1604": "OHJAIMEN LED TERVEYDELLE",
|
||||
"1605": "OHJAIMEN LED ECO-VOIMILLE",
|
||||
"1606": "KAMERAN OHJAUS HIIRELLÄ",
|
||||
"1607": "VAAKASUUNTAINEN HERKKYYS",
|
||||
"1608": "PYSTYSUUNTAINEN HERKKYYS",
|
||||
"1607": "HERKKYYS (VAAKASUUNTA)",
|
||||
"1608": "HERKKYYS (PYSTYSUUNTA)",
|
||||
"1609": "PELAAJAN OHJAUS HIIRELLÄ",
|
||||
"160a": "PELIOHJAIMEN KYTKENNÄT",
|
||||
"160b": "NÄPPÄIMISTÖN KYTKENNÄT",
|
||||
@@ -220,8 +220,8 @@
|
||||
"1611": "MUUTA KYTKENTÖJÄ",
|
||||
"1612": "OHJAIN ~D",
|
||||
"1613": "PIILOTA OSOITIN AUTOMAATTISESTI",
|
||||
"1614": "MÄÄRITTÄMÄTÖN",
|
||||
"1614": "TYHJÄ",
|
||||
"1615": "TUNTEMATON",
|
||||
"1616": "MUITA ASETUKSIA RUUDUN KOOLLE EI SAATAVISSA",
|
||||
"1616": "MUITA KUVASUHTEITA EI OLE SAATAVILLA",
|
||||
"1617": "OHJAIMEN LED LÄMPÖMITTARILLE"
|
||||
}
|
||||
@@ -16,59 +16,59 @@
|
||||
"1024": "ミュージック ゲイン",
|
||||
"1025": "アクター カリング",
|
||||
"1026": "バックグラウンド カリング",
|
||||
"1027": "かんきょう マッピングを きょうせいする",
|
||||
"1027": "??マッピングを???に?行",
|
||||
"1030": "DISCORDリッチプレゼンス",
|
||||
"1031": "スクリーンモード",
|
||||
"1032": "ウィンドウ",
|
||||
"1033": "ボーダレス",
|
||||
"1034": "フルスクリーン",
|
||||
"1035": "かいぞうど",
|
||||
"1035": "?像?",
|
||||
"1036": "~D X ~D",
|
||||
"1037": "PS2 アスペクト ひ",
|
||||
"1038": "PS2アスペクトひが ゆうこうになると、4X3と16X9しか せんたくできません ぞっこうしますか?",
|
||||
"1039": "アスペクト ひ (PS2)",
|
||||
"1040": "じまくあり",
|
||||
"1041": "じまくなし",
|
||||
"1042": "テキストのことば",
|
||||
"1043": "ディスプレー",
|
||||
"1044": "ディスプレー ~D",
|
||||
"1037": "PS2 アスペクト?",
|
||||
"1038": "PS2アスペクト?が??になると、4?3と16?9しかのアスペクト?が??できません.?行しますか?",
|
||||
"1039": "アスペクト? (PS2)",
|
||||
"1040": "??あり",
|
||||
"1041": "??なし",
|
||||
"1042": "テキスト??",
|
||||
"1043": "ディスプレイ",
|
||||
"1044": "ディスプレイ ~D",
|
||||
"1050": "MSAA",
|
||||
"1051": "~DX",
|
||||
"1052": "2X",
|
||||
"1053": "4X",
|
||||
"1054": "8X",
|
||||
"1055": "16X",
|
||||
"1060": "フレームレート (じっけんてき)",
|
||||
"1060": "フレームレート (???)",
|
||||
"1061": "60",
|
||||
"1062": "100",
|
||||
"1063": "150",
|
||||
"1070": "LEVEL OF DETAIL (はいけい)",
|
||||
"1071": "LEVEL OF DETAIL (ぜんけい)",
|
||||
"1072": "さいこう",
|
||||
"1073": "たかい",
|
||||
"1074": "ふつう",
|
||||
"1075": "ひくい",
|
||||
"1076": "さいてい",
|
||||
"1072": "??",
|
||||
"1073": "?",
|
||||
"1074": "中",
|
||||
"1075": "?",
|
||||
"1076": "??",
|
||||
"1077": "PS2",
|
||||
"1078": "じまく",
|
||||
"1079": "ヒントじまく",
|
||||
"1078": "??",
|
||||
"1079": "ヒント??",
|
||||
"1080": "チート",
|
||||
"1081": "シークレット",
|
||||
"1082": "きょくをせんたくする",
|
||||
"1083": "スタイルをせんたくする",
|
||||
"1082": "?を??する",
|
||||
"1083": "スタイルを??する",
|
||||
"1084": "チューンドプリカーソルロボット",
|
||||
"1085": "スタッフロール",
|
||||
"1086": "?????",
|
||||
"1087": "ハイブリッドラーカー クロウ",
|
||||
"1088": "サカナとりゲームのテーマ",
|
||||
"1089": "チャレンジーのテーマ",
|
||||
"1090": "むげんの青のエコ",
|
||||
"1091": "むげんの赤のエコ",
|
||||
"1092": "むげんの緑のエコ",
|
||||
"1093": "むげんの黄のエコ",
|
||||
"1094": "へんかのダクスター",
|
||||
"1095": "むてき",
|
||||
"1096": "すべてBGMのへんか",
|
||||
"1090": "??の青のエコ",
|
||||
"1091": "??の赤のエコ",
|
||||
"1092": "??の緑のエコ",
|
||||
"1093": "??の黄のエコ",
|
||||
"1094": "?わりのダクスター",
|
||||
"1095": "??",
|
||||
"1096": "???トラック",
|
||||
"1097": "リアルタイムオブデイ",
|
||||
"1098": "100%クリア",
|
||||
"1099": "ゲームクリア",
|
||||
@@ -76,8 +76,8 @@
|
||||
"1101": "赤の賢者",
|
||||
"1102": "青の賢者",
|
||||
"1103": "城のハブ",
|
||||
"1104": "プリカーソルロボットの中かん",
|
||||
"1105": "プリカーソルロボットのけつまつ",
|
||||
"1104": "プリカーソルロボットの中?",
|
||||
"1105": "プリカーソルロボットの?わり",
|
||||
"1106": "スタイル 1",
|
||||
"1107": "スタイル 2",
|
||||
"1110": "ENGLISH (UK)",
|
||||
@@ -94,37 +94,37 @@
|
||||
"111b": "POLSKI",
|
||||
"111c": "LIETUVIŲ KALBA",
|
||||
"1500": "スピードラン モード",
|
||||
"138": "しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
|
||||
"161": "このアイコンが あらわれているあいだ、しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
|
||||
"138": "????をぬいたり, さしたり, ??を?ったりは しないでください",
|
||||
"161": "このアイコンが あらわれている?、????をぬいたり, さしたり, ??を?ったりは しないでください",
|
||||
"100c": "オートセーブ オフ",
|
||||
"100d": "オートセーブをきっても よろしいでしょうか?",
|
||||
"100e": "DISABLE AUTO-SAVE",
|
||||
"100f": "そのほか",
|
||||
"103a": "FIT TO SCREEN",
|
||||
"103b": "すいちょくどうき",
|
||||
"100d": "オートセーブを?っても よろしいでしょうか?",
|
||||
"100e": "オートセーブを??にする",
|
||||
"100f": "その?",
|
||||
"103a": "スクリーンに合わせる",
|
||||
"103b": "????",
|
||||
"103c": "4X3 (PS2)",
|
||||
"103d": "16X9 (PS2)",
|
||||
"103e": "~DX~D",
|
||||
"103f": "<PAD_SQUARE> で じまくのきりかえ",
|
||||
"107a": "じまくのことば",
|
||||
"107b": "じまくではなしてをひょうじする",
|
||||
"107c": "イツモ",
|
||||
"103f": "<PAD_SQUARE> で ??の?り?え",
|
||||
"107a": "??の??",
|
||||
"107b": "??にスピーカーを??",
|
||||
"107c": "いつも",
|
||||
"107d": "いつもしなく",
|
||||
"107e": "OFF-SCREEN",
|
||||
"107f": "ヒントロッグ",
|
||||
"107e": "オフ スクリーン",
|
||||
"107f": "ヒントログ",
|
||||
"109a": "ビッグヘッド ジャック",
|
||||
"109b": "スモールヘッド ジャック",
|
||||
"109c": "ビッグハンドジャック",
|
||||
"109d": "あたまがおおきいキャラクター",
|
||||
"109d": "ビッグヘッドキャラクター",
|
||||
"109e": "テクスチャなしモード",
|
||||
"109f": "かがみ世界",
|
||||
"10a0": "でかいヘッド ジャック",
|
||||
"10c0": "BGM プレイヤー",
|
||||
"10c1": "SCENE PLAYER",
|
||||
"109f": "??世界",
|
||||
"10a0": "ビッグヘッド ジャック",
|
||||
"10c0": "ミュージックプレイヤー",
|
||||
"10c1": "プレイヤーを??",
|
||||
"10c2": "スタッフロール",
|
||||
"10c3": "スクラップブック",
|
||||
"10d0": "デフォルト",
|
||||
"10d1": "みしよう",
|
||||
"10d1": "???",
|
||||
"10d2": "セイジィ",
|
||||
"10d3": "セイジィの家",
|
||||
"10d4": "小鳥のオバチャマ",
|
||||
|
||||
@@ -54,11 +54,4 @@
|
||||
:lines "game/assets/jak2/subtitle/subtitle_lines_en-GB.json"
|
||||
:meta "game/assets/jak2/subtitle/subtitle_meta_en-GB.json"
|
||||
:lines-base "game/assets/jak2/subtitle/subtitle_lines_en-US.json"
|
||||
:meta-base "game/assets/jak2/subtitle/subtitle_meta_en-US.json")
|
||||
(file-json
|
||||
:language-id 9
|
||||
:text-version "jak2"
|
||||
:lines "game/assets/jak2/subtitle/subtitle_lines_fi-FI.json"
|
||||
:meta "game/assets/jak2/subtitle/subtitle_meta_fi-FI.json"
|
||||
:lines-base "game/assets/jak2/subtitle/subtitle_lines_en-US.json"
|
||||
:meta-base "game/assets/jak2/subtitle/subtitle_meta_en-US.json"))
|
||||
@@ -21,8 +21,7 @@
|
||||
(file-json 7 jak2 "common" '("game/assets/jak2/text/game_custom_text_en-GB.json"))
|
||||
;; custom languages
|
||||
(file-json 8 jak2 "common" '("game/assets/jak2/text/game_custom_text_pt-PT.json"))
|
||||
(file-json 9 jak2 "common" '("game/assets/jak2/text/game_custom_text_fi-FI.json"
|
||||
"game/assets/jak2/text/game_base_text_fi-FI.json"))
|
||||
(file-json 9 jak2 "common" '("game/assets/jak2/text/game_custom_text_fi-FI.json"))
|
||||
(file-json 10 jak2 "common" '("game/assets/jak2/text/game_custom_text_sv-SE.json"))
|
||||
(file-json 11 jak2 "common" '("game/assets/jak2/text/game_custom_text_da-DK.json"))
|
||||
(file-json 12 jak2 "common" '("game/assets/jak2/text/game_custom_text_no-NO.json"))
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,6 +1,9 @@
|
||||
{
|
||||
"cutscenes": {},
|
||||
"other": {
|
||||
"DSbop001": [
|
||||
"Tu as l'air vraiment en colère, Jak."
|
||||
],
|
||||
"agnt001": [
|
||||
"Hé, conduisez prudemment !"
|
||||
],
|
||||
@@ -2016,22 +2019,22 @@
|
||||
"Les scanners indiquent des oeufs de Metal Heads toujours actifs."
|
||||
],
|
||||
"daxm001": [
|
||||
"Shoot the platform, Jak."
|
||||
"Vise la plateforme, Jak."
|
||||
],
|
||||
"daxm002": [
|
||||
"We need something to get through that gate!"
|
||||
"Il nous faut quelque chose pour passer ce portail !"
|
||||
],
|
||||
"daxm003": [
|
||||
"Shoot the Metal Head when he moves his shield!"
|
||||
"Tire sur le Metal Head dès qu'il bouge son bouclier !"
|
||||
],
|
||||
"daxm004": [
|
||||
"Hit him in his stomach!"
|
||||
"Vise l'estomac !"
|
||||
],
|
||||
"daxm005": [
|
||||
"Whoa! That path dropped like uh... a rock!"
|
||||
"Waouh, ce sentier plonge... à pic !"
|
||||
],
|
||||
"daxm006": [
|
||||
"Smack the box, baby!"
|
||||
"Trop de la balle, mon chou !"
|
||||
],
|
||||
"daxm007": [
|
||||
"That's what I call a rocky road!"
|
||||
@@ -2040,10 +2043,10 @@
|
||||
"We gotta get to the top!"
|
||||
],
|
||||
"daxm009": [
|
||||
"We made it!!"
|
||||
"On l'a fait !!"
|
||||
],
|
||||
"daxm010": [
|
||||
"Rock 'n roll!"
|
||||
"Le délire !"
|
||||
],
|
||||
"ds001": [
|
||||
"On doit trouver le Baron, Jak."
|
||||
@@ -6553,18 +6556,6 @@
|
||||
"kwbf042": [
|
||||
"Arghh ! Espèce de... !"
|
||||
],
|
||||
"mtn-plat-buried-rocks-a": [
|
||||
"*Tremblement de terre*"
|
||||
],
|
||||
"mtn-step-plat-rocks-a": [
|
||||
"*Une plateforme apparait dans le mur*"
|
||||
],
|
||||
"mtn-step-plat-rocks-b": [
|
||||
"*Des plateformes apparaissent dans le mur*"
|
||||
],
|
||||
"mtn-step-plat-rocks-c": [
|
||||
"*Des plateformes apparaissent dans le mur et le rocher*"
|
||||
],
|
||||
"ora006": [
|
||||
"Rapportez-moi encore 200 Gemmes Crâniennes de Metal Heads",
|
||||
"et je vous montrerai une autre énergie noire."
|
||||
@@ -7559,12 +7550,6 @@
|
||||
"c'est sûrement quelque chose de précieux.",
|
||||
"Vous devriez jeter un oeil."
|
||||
],
|
||||
"tombplta": [
|
||||
"*Les pilliers prennent de la hauteur*"
|
||||
],
|
||||
"tombpltb": [
|
||||
"*Un escalier apparait et s'assemble*"
|
||||
],
|
||||
"tor001": [
|
||||
"L'opération est un véritable succès. Tous les membres des Souterrains sont sains et saufs.",
|
||||
"Rentrez à la cachette, j'ai une nouvelle mission à vous confier en attendant que ça se calme."
|
||||
@@ -7806,12 +7791,6 @@
|
||||
"Ils entrent de force !!",
|
||||
"Ils sont trop nombreux !! Jak !!! AHHHH !!!"
|
||||
],
|
||||
"wtrdrain": [
|
||||
"*L'eau se vide du SAS*"
|
||||
],
|
||||
"wtrfill": [
|
||||
"*Le SAS se remplit d'eau*"
|
||||
],
|
||||
"ys001": [
|
||||
"Excellent les gars ! Revenez à la cachette,",
|
||||
"j'ai une autre mission pour vous."
|
||||
@@ -7850,7 +7829,7 @@
|
||||
"mog": "Mog",
|
||||
"onin": "Onin",
|
||||
"oracle": "Oracle",
|
||||
"pecker": "Pecker",
|
||||
"pecker": "Mog",
|
||||
"precursor": "Precurseur",
|
||||
"samos": "Samos",
|
||||
"sig": "Sig",
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -5,14 +5,14 @@
|
||||
"You sure seem angry, Jak."
|
||||
],
|
||||
"DSbop002": [
|
||||
"Do you remember how to jump?"
|
||||
"ジャンプできる?"
|
||||
],
|
||||
"DSbop003": [
|
||||
"Jump onto that crate to get over the barricade."
|
||||
],
|
||||
"DSbop004": [
|
||||
"Ooh, that's a high ledge!",
|
||||
"Try jumping once, then jump again while in the air",
|
||||
"デカイ段差!ジャンプして空中でもう一度ジャンプだよ!!",
|
||||
"to reach that one."
|
||||
],
|
||||
"DSbop005": [
|
||||
@@ -1705,7 +1705,7 @@
|
||||
"This sector is closed."
|
||||
],
|
||||
"cityv039": [
|
||||
"Alert: Prison escape in progress."
|
||||
"警告:脱獄者が発生"
|
||||
],
|
||||
"cityv040": [
|
||||
"Alert: City under attack."
|
||||
@@ -2128,7 +2128,7 @@
|
||||
"Break those tubes in the center."
|
||||
],
|
||||
"ds020": [
|
||||
"Please tell me you remember how to roll..."
|
||||
"なあ転がり方、覚えてる?"
|
||||
],
|
||||
"ds023": [
|
||||
"Let's rock!"
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -65,50 +65,6 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"mtn-plat-buried-rocks-a": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 168,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mtn-step-plat-rocks-a": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 88,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mtn-step-plat-rocks-b": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 92,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mtn-step-plat-rocks-c": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 80,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"sam001": {
|
||||
"lines": [
|
||||
{
|
||||
@@ -170,50 +126,6 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"tombplta": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 129,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"tombpltb": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 350,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"wtrdrain": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 163,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"wtrfill": {
|
||||
"lines": [
|
||||
{
|
||||
"frame_end": 165,
|
||||
"frame_start": 0,
|
||||
"merge": false,
|
||||
"offscreen": true,
|
||||
"speaker": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"ys002": {
|
||||
"lines": [
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
{
|
||||
"1a3": "138",
|
||||
"1b5": "161",
|
||||
"133a": "1113",
|
||||
"1200": "1031",
|
||||
"1201": "1032",
|
||||
"1202": "1034",
|
||||
|
||||
@@ -1,531 +0,0 @@
|
||||
{
|
||||
"0100": "Lopeta",
|
||||
"0101": "Tauko~",
|
||||
"0102": "Tekstityksen kieli",
|
||||
"0103": "Ääniformaatti",
|
||||
"0104": "Mono",
|
||||
"0105": "Stereo",
|
||||
"0106": "Surround",
|
||||
"0107": "Äänitehosteet",
|
||||
"0108": "Musiikki",
|
||||
"0109": "Puhe",
|
||||
"010a": "Kieli",
|
||||
"010b": "Värinätoiminto",
|
||||
"010c": "Vinkit",
|
||||
"010d": "Keskitä ruutu",
|
||||
"010e": "Päällä",
|
||||
"010f": "Pois",
|
||||
"0110": "Käytä suuntanäppäimiä",
|
||||
"0111": "<FLAG_USA> English",
|
||||
"0112": "<FLAG_FRANCE> Fran,cais",
|
||||
"0113": "<FLAG_GERMAN> Deutsch",
|
||||
"0114": "<FLAG_SPAIN> Español",
|
||||
"0115": "<FLAG_ITALIAN> Italiano",
|
||||
"0116": "<FLAG_KOREA> ~Y~Z<K32e>~Z<K31a>~Z<K3c8>~Y~Z<K35e>~Z<K36b>~Z<K3de>~Y~Z<K30f>~Z<K31d>",
|
||||
"0117": "<FLAG_JAPAN> にほんご",
|
||||
"0118": "Kuvasuhde",
|
||||
"0119": "Progressiivinen skannaus",
|
||||
"011a": "Videotila",
|
||||
"011b": "Peliasetukset",
|
||||
"011c": "Grafiikan asetukset",
|
||||
"011d": "Ääniasetukset",
|
||||
"011e": "4x3",
|
||||
"011f": "16x9",
|
||||
"0120": "60Hz",
|
||||
"0121": "50Hz",
|
||||
"0122": "Jak II",
|
||||
"0123": "Poistu demosta",
|
||||
"0124": "Kyllä",
|
||||
"0125": "Ei",
|
||||
"0126": "Takaisin",
|
||||
"0127": "OK",
|
||||
"0128": "Seuraava",
|
||||
"0129": "Edellinen",
|
||||
"012a": "Jatka tallentamatta",
|
||||
"012b": "Valitse tallennuspaikka",
|
||||
"012c": "Valitse ladattava tallennus",
|
||||
"012d": "Lataa peli",
|
||||
"012e": "Tallenna peli",
|
||||
"012f": "Tyhjä",
|
||||
"0130": "Asetukset",
|
||||
"0131": "Uusi peli",
|
||||
"0132": "Paina START-näppäintä",
|
||||
"0133": "Lopeta peli",
|
||||
"0134": "Kartta",
|
||||
"0135": "Valitse aloitus",
|
||||
"0136": "Ennätykset",
|
||||
"0137": "1. sija",
|
||||
"0138": "2. sija",
|
||||
"0139": "3. sija",
|
||||
"013a": "4. sija",
|
||||
"013b": "5. sija",
|
||||
"013c": "6. sija",
|
||||
"013d": "7. sija",
|
||||
"013e": "8. sija",
|
||||
"013f": "NYFE-leijuri",
|
||||
"0140": "Luokka 1",
|
||||
"0141": "Luokka 2",
|
||||
"0142": "Luokka 3",
|
||||
"0143": "Harjoitusrata",
|
||||
"0144": "Haulikko",
|
||||
"0145": "Läjäytin",
|
||||
"0146": "Vulkanus-piippu",
|
||||
"0147": "Rauhantekijä",
|
||||
"0148": "Oninin haaste",
|
||||
"0149": "Metallipää-mäiskintä",
|
||||
"014a": "JET-lauta-haaste",
|
||||
"014b": "Oninin teltta",
|
||||
"014c": "Sikahevon saluuna",
|
||||
"014d": "Stadion",
|
||||
"014e": "Luokka 1 - käänteinen",
|
||||
"014f": "Luokka 2 - käänteinen",
|
||||
"0150": "Luokka 3 - käänteinen",
|
||||
"0151": "Sataman kisa",
|
||||
"0152": "Kaupungin kisa",
|
||||
"0153": "Salaisuudet",
|
||||
"0154": "Avattu",
|
||||
"0155": "Poista Jakin pukinparta",
|
||||
"0156": "Käänteinen maailma",
|
||||
"0157": "Loputtomat ammukset",
|
||||
"0158": "Haavoittumattomuus",
|
||||
"0159": "Sankaritila",
|
||||
"015a": "Välinäytösten 1. näytös",
|
||||
"015b": "Välinäytösten 2. näytös",
|
||||
"015c": "Välinäytösten 3. näytös",
|
||||
"015d": "Leikekirja",
|
||||
"015e": "Mega-leikekirja",
|
||||
"015f": "Leikekirja 3",
|
||||
"0160": "Tehtävän valinta",
|
||||
"0161": "Loputon Raivo-Jak",
|
||||
"0162": "Vulkanus-tykin harjoitusrata",
|
||||
"0163": "Rauhantekijän harjoitusrata",
|
||||
"0164": "Käänteiset kisat",
|
||||
"0165": "Isopäinen Jak",
|
||||
"0166": "Pienipäinen Jak",
|
||||
"0167": "Saatavilla",
|
||||
"0168": "Kerätty",
|
||||
"0169": "Tehtävät",
|
||||
"016a": "Valitse esialoitus",
|
||||
"016b": "Valitse kioski-aloitus",
|
||||
"016c": "Valitse kohtaus",
|
||||
"016d": "Tekstitys",
|
||||
"016e": "Aloita uudelleen",
|
||||
"016f": "<ICON_MISSION_TODO>",
|
||||
"0170": "<ICON_MISSION_COMPLETE>",
|
||||
"0171": "Ei mitään",
|
||||
"0172": "Peli",
|
||||
"0173": "Aloita/lopeta",
|
||||
"0174": "Osta",
|
||||
"0175": "Voitto",
|
||||
"0176": "Häviö",
|
||||
"0177": "Kokonaisaika",
|
||||
"0178": "Kierros ",
|
||||
"0179": "Palauta painamalla <PAD_SQUARE>",
|
||||
"017a": "Kiireinen",
|
||||
"017b": "Jatka painamalla <PAD_X>",
|
||||
"017c": "____~%Suoritetut tehtävät",
|
||||
"017d": "Suorittamattomat tehtävät",
|
||||
"017e": "Yritä uudelleen?",
|
||||
"017f": "Salaisuus saatavilla päävalikosta",
|
||||
"0180": "<PAD_X> = Kyllä, <PAD_TRIANGLE> = Ei",
|
||||
"0181": "Paina <PAD_TRIANGLE> puhuaksesi.",
|
||||
"0182": "Paina <PAD_TRIANGLE> käyttääksesi.",
|
||||
"0183": "Paina <PAD_TRIANGLE> matkustaaksesi.",
|
||||
"0184": "Valitse taso suuntanäppäimellä",
|
||||
"0185": "Paina <PAD_TRIANGLE> poistuaksesi.",
|
||||
"0186": "Paina <PAD_TRIANGLE> pelataksesi.",
|
||||
"0187": "Halutako pelata uudelleen?",
|
||||
"0188": "Tehtävä suoritettu",
|
||||
"0189": "Tehtävä epäonnistui",
|
||||
"018a": "Yritä uudelleen?",
|
||||
"018b": "Ruutu ottaa nyt käyttöön 60Hz-tilan",
|
||||
"018c": "Ruutu ottaa nyt käyttöön progressiivisen skannauksen",
|
||||
"018d": "Jos kuva näkyy virheellisenä, televisiosi ei tue tätä tilaa",
|
||||
"018e": "Jos niin käy, odota 10 sekuntia, niin ruutu palautuu takaisin",
|
||||
"018f": "Ruutu on nyt 60Hz-tilassa",
|
||||
"0190": "Ruutu on nyt Progresiivinen skannaus -tilassa",
|
||||
"0191": "Haluatko pitää tämän tilan käytössä?",
|
||||
"0192": "Levy poistettiin",
|
||||
"0193": "Syötä Jak II -levy sisään, jotta voit jatkaa pelaamista",
|
||||
"0194": "Virhe tietojen lukemisessa",
|
||||
"0195": "Tarkista Jak II -levysi ja yritä uudelleen",
|
||||
"0196": "Haluatko varmasti lopettaa?",
|
||||
"0197": "Haluatko aloittaa pelin?",
|
||||
"0198": "Ei tarpeeksi tilaa muistikortilla Memory__Card__(PS2) paikassa Memory__Card__Slot__~D",
|
||||
"0199": "Ei Memory__Card__(PS2) liitettynä paikassa Memory__Card__slot__~D",
|
||||
"019a": "Memory__Card__(PS2) paikassa Memory__Card__slot__~D on alustamaton",
|
||||
"019b": "Jak II vaatii ~D Kt vapaata tilaa",
|
||||
"019c": "Syötä Jak II -pelitietoja sisältävä Memory__Card__(PS2) paikkaan Memory__Card__slot__~D",
|
||||
"019d": "Syötä Memory__Card__(PS2) jossa on tarpeeksi tilaa, muuten pelitietojasi ei voida tallentaa",
|
||||
"019e": "Ilman alustamista pelitietoja ei voida tallentaa",
|
||||
"019f": "Tallennetaan tietoja",
|
||||
"01a0": "Ladataan tietoja",
|
||||
"01a1": "Alustetaan",
|
||||
"01a2": "Luodaan tallennustiedostoa",
|
||||
"01a3": "Älä poista Memory__Card__(PS2) paikassa Memory__Card__slot__~D tai sammuta laitettasi",
|
||||
"01a4": "Jak II -tallennus on jo olemassa valitsemassasi tiedostossa",
|
||||
"01a5": "Haluatko korvata tämän?",
|
||||
"01a6": "Alusta?",
|
||||
"01a7": "Jatka?",
|
||||
"01a8": "Takaisin?",
|
||||
"01a9": "Virhe ladattaessa",
|
||||
"01aa": "virhe tallentaessa",
|
||||
"01ab": "Virhe alustaessa",
|
||||
"01ac": "Virhe luodessa tallennustiedostoa",
|
||||
"01ad": "Tarkista Memory__Card__(PS2) paikassa Memory__Card__slot__~D",
|
||||
"01ae": "Tarkista Memory__Card__(PS2) paikassa Memory__Card__slot__~D ja yritä uudelleen",
|
||||
"01af": "Memory__Card__(PS2) paikasta Memory__Card__slot__~D poistettiin",
|
||||
"01b0": "Automaattinen tallennus on poistettu käytöstä",
|
||||
"01b1": "Tallenna pelisi manuaalisesti, niin automaattinen tallennus palautetaan käyttöön",
|
||||
"01b2": "Jak II -tallennustietoja ei löytynyt kortilta Memory__Card__(PS2) paikassa Memory__Card__slot__~D",
|
||||
"01b3": "Haluatko luoda uuden Jak II -tallennuksen?",
|
||||
"01b4": "Kun oheinen kuvake ilmestyy, edistykesi tallennetaan",
|
||||
"01b5": "Kun tämä kuvake on ruudulla, älä irrota Memory__Card__(PS2) tai sammuta laitettasi",
|
||||
"01b6": "Pakene <COLOR_WHITE>linnoituksesta",
|
||||
"01b7": "Suojele Koria ja lasta",
|
||||
"01b8": "Nouda lippu <COLOR_WHITE>aavekaupungista",
|
||||
"01b9": "Etsi <COLOR_WHITE>pumppaamon<COLOR_PROGRESS> venttiili",
|
||||
"01ba": "Räjäytä ammukset <COLOR_WHITE>linnoituksessa",
|
||||
"01bb": "Kuljeta toimitus <COLOR_WHITE>Sikahevon saluunaan",
|
||||
"01bc": "Läpäise haulikon <COLOR_WHITE>harjoitusrata",
|
||||
"01bd": "Suojele Sigiä <COLOR_WHITE>pumppaamolla",
|
||||
"01be": "Tuhoa tykit <COLOR_WHITE>viemärissä",
|
||||
"01bf": "Etsi <COLOR_WHITE>läjäytin<COLOR_PROGRESS>-modi",
|
||||
"01c0": "Pelasta Vin <COLOR_WHITE>avolouhoksella",
|
||||
"01c1": "Voita aika <COLOR_WHITE>kisatalliin",
|
||||
"01c2": "Läpäise läjäyttimen <COLOR_WHITE>harjoitusrata",
|
||||
"01c3": "Tuhoa munat <COLOR_WHITE>poralautalla",
|
||||
"01c4": "Etsi <COLOR_WHITE>pumppaamon<COLOR_PROGRESS> partio",
|
||||
"01c5": "Nouda rahat Krewille",
|
||||
"01c6": "Voita JET-lauta-haaste <COLOR_WHITE>stadionilla",
|
||||
"01c7": "Etsi Linssi <COLOR_WHITE>vuoristotemppelissä",
|
||||
"01c8": "Etsi Siru <COLOR_WHITE>vuoristotemppelissä",
|
||||
"01c9": "Etsi Ratas <COLOR_WHITE>vuoristotemppelissä",
|
||||
"01ca": "Käynnistä 5 virtakytkintä",
|
||||
"01cb": "Nouse hissillä <COLOR_WHITE>palatsiin",
|
||||
"01cc": "Päihitä paroni <COLOR_WHITE>palatsissa",
|
||||
"01cd": "Kuljeta Vastarinnan jäsenet",
|
||||
"01ce": "Suojele paikkaa <COLOR_WHITE>aavekaupungissa",
|
||||
"01cf": "Nappaa tarkkailijat <COLOR_WHITE>Havenin metsässä",
|
||||
"01d0": "Saata lapsi <COLOR_WHITE>voimalaan",
|
||||
"01d1": "Pelasta vaanijoita Brutterille",
|
||||
"01d2": "Tuhoa lasti <COLOR_WHITE>satamalla",
|
||||
"01d3": "Pysäytä tankkeri",
|
||||
"01d4": "Tuhoa välineistö <COLOR_WHITE>kaivannolla",
|
||||
"01d5": "Räjäytä ecokaivot <COLOR_WHITE>avolouhoksella",
|
||||
"01d6": "Tyhjennä <COLOR_WHITE>viemäri<COLOR_PROGRESS> löytääksesi patsaan",
|
||||
"01d7": "Tuhoa alus <COLOR_WHITE>poralautalla",
|
||||
"01d8": "Pelasta vaanijat <COLOR_WHITE>kaivannolla",
|
||||
"01d9": "Tapa Metallipäät <COLOR_WHITE>Havenin metsässä",
|
||||
"01da": "Voita luokan 3 kisa <COLOR_WHITE>stadionilla",
|
||||
"01db": "Nouda sinetin pala <COLOR_WHITE>kaivannolla",
|
||||
"01dc": "Nouda sinetin pala <COLOR_WHITE>vesislummeilla",
|
||||
"01dd": "Tuhoa 5 Villikissa-leijuria",
|
||||
"01de": "Voita Oninin haaste",
|
||||
"01df": "Käytä esineitä <COLOR_WHITE>Ei-kenenkään-kanjonissa",
|
||||
"01e0": "Kohtaa testit <COLOR_WHITE>Marin haudassa",
|
||||
"01e1": "Avaa holvin ovi <COLOR_WHITE>Marin haudassa",
|
||||
"01e2": "Läpäise ensimmäinen <COLOR_WHITE>miehuuden testi",
|
||||
"01e3": "Läpäise toinen <COLOR_WHITE>miehuuden testi",
|
||||
"01e4": "Päihitä paroni <COLOR_WHITE>Marin haudassa",
|
||||
"01e5": "Pelasta ystävät <COLOR_WHITE>linnoituksesta",
|
||||
"01e6": "Saata miehet <COLOR_WHITE>viemärien<COLOR_PROGRESS> läpi",
|
||||
"01e7": "Etsi <COLOR_WHITE>Rauhantekijä",
|
||||
"01e8": "Voita luokan 2 kisa <COLOR_WHITE>stadionilla",
|
||||
"01e9": "Suojele piilopaikkaa pommiboteilta",
|
||||
"01ea": "Tutki <COLOR_WHITE>rakennustyömaa",
|
||||
"01eb": "Kiipeä <COLOR_WHITE>rakennustyömaata",
|
||||
"01ec": "Voita Erol kisahaasteessa",
|
||||
"01ed": "Tuhoa munat <COLOR_WHITE>avolouhoksella",
|
||||
"01ee": "Nouda Elämän siemen <COLOR_WHITE>aavekaupungissa",
|
||||
"01ef": "Vie Elämän siemen <COLOR_WHITE>Havenin metsään",
|
||||
"01f0": "Suojele Samosia <COLOR_WHITE>Havenin metsässä",
|
||||
"01f1": "Tuhoa <COLOR_WHITE>poralautan<COLOR_PROGRESS> torni",
|
||||
"01f2": "Voita luokan 1 kisa <COLOR_WHITE>stadionilla",
|
||||
"01f3": "Tutki <COLOR_WHITE>palatsia",
|
||||
"01f4": "Hanki Marin sydän <COLOR_WHITE>asetehtaalla",
|
||||
"01f5": "Päihitä Krew <COLOR_WHITE>asetehtaalla",
|
||||
"01f6": "Voita peli <COLOR_WHITE>Sikahevon saluunassa",
|
||||
"01f7": "Etsi Sig <COLOR_WHITE>satamanpohjalla",
|
||||
"01f8": "Saata Sig <COLOR_WHITE>satamanpohjan<COLOR_PROGRESS> läpi",
|
||||
"01f9": "Puolusta <COLOR_WHITE>stadionia",
|
||||
"01fa": "Puolusta vaanijapalloa",
|
||||
"01fb": "Tuhoa tunnelit <COLOR_WHITE>satamanpohjalla",
|
||||
"01fc": "Taistele tiesi <COLOR_WHITE>pesän muurille",
|
||||
"01fd": "Löydä Paroni <COLOR_WHITE>rakennustyömaalla",
|
||||
"01fe": "Tuhoa <COLOR_WHITE>pesän muuri",
|
||||
"01ff": "Tuhoa Metalli-Kor <COLOR_WHITE>pesällä",
|
||||
"0200": "Puhu <COLOR_WHITE>Korille",
|
||||
"0201": "Puhu <COLOR_WHITE>Tornille",
|
||||
"0202": "Puhu <COLOR_WHITE>Krewille",
|
||||
"0203": "Puhu <COLOR_WHITE>Oninille",
|
||||
"0204": "Puhu <COLOR_WHITE>Vinille",
|
||||
"0205": "Puhu <COLOR_WHITE>Varjolle",
|
||||
"0206": "Puhu <COLOR_WHITE>Sigille",
|
||||
"0207": "Puhu <COLOR_WHITE>Mekaanikolle",
|
||||
"0208": "Puhu <COLOR_WHITE>Keiralle",
|
||||
"0209": "Puhu <COLOR_WHITE>Brutterille",
|
||||
"020a": "Tarkista <COLOR_WHITE>basaari",
|
||||
"020b": "Tarkista <COLOR_WHITE>vesislummit",
|
||||
"020c": "Mene <COLOR_WHITE>Ei-kenenkään-kanjonille",
|
||||
"020d": "Mene <COLOR_WHITE>Marin hautaan",
|
||||
"020e": "Voita <COLOR_WHITE>Metallipää-mäiskintä",
|
||||
"020f": "Puolusta <COLOR_WHITE>sataman muuria",
|
||||
"0210": "Tarkista <COLOR_WHITE>rakennustyömaa",
|
||||
"0211": "Hyökkää <COLOR_WHITE>Metallipäiden pesään",
|
||||
"0212": "Käy <COLOR_WHITE>Oraakkelin<COLOR_PROGRESS> luona",
|
||||
"0213": "Haven City",
|
||||
"0214": "Linnoitus",
|
||||
"0215": "Laskeutumisalusta",
|
||||
"0216": "Palatsin katto",
|
||||
"0217": "Palatsi",
|
||||
"0218": "Asetehdas",
|
||||
"0219": "Aavekaupunki",
|
||||
"021a": "Pumppaamo",
|
||||
"021b": "Viemäri",
|
||||
"021c": "Avolouhos",
|
||||
"021d": "Vuoristotemppeli",
|
||||
"021e": "Havenin metsä",
|
||||
"021f": "Poralautta",
|
||||
"0220": "Marin hauta",
|
||||
"0221": "Kaivanto",
|
||||
"0222": "Satamanpohja",
|
||||
"0223": "Pesä",
|
||||
"0224": "Hyppää painamalla <PAD_X>",
|
||||
"0225": "Kieri painamalla <PAD_L1> liikkeessä",
|
||||
"0226": "Paina <PAD_X> ja sitten <PAD_X> uudelleen ilmassa",
|
||||
"0227": "Hyökkää painamalla <PAD_SQUARE> tai <PAD_CIRCLE>",
|
||||
"0228": "Kieri ja paina sitten <PAD_X> syöksyhyppyyn",
|
||||
"0229": "Hyppää ja paina <PAD_SQUARE> ilmassa",
|
||||
"022a": "Paina <PAD_L1> ja sitten <PAD_X> korkeaan hyppyyn",
|
||||
"022b": "Ammu painamalla <PAD_R1>",
|
||||
"022c": "<PAD_DPAD_UP> laittaa aseen pois",
|
||||
"022d": "<PAD_DPAD_UP> tai <PAD_R1> tuo aseen esiin",
|
||||
"022e": "Pelaa haulikon harjoitusrata painamalla <PAD_X>",
|
||||
"022f": "<PAD_X> = Haulikon harjoitus~%<PAD_SQUARE> = Vulkanus-tykin harjoitus",
|
||||
"0230": "Vaihda asetta painamalla <PAD_DPAD_DOWN>",
|
||||
"0231": "Pelaa läjäyttimen harjoitusrata painamalla <PAD_X>",
|
||||
"0232": "<PAD_X> = Läjäyttimen harjoitus~%<PAD_SQUARE> = Rauhantekijän harjoitus",
|
||||
"0233": "Potkaise kohdetta ja paina <PAD_R1> tehdäksesi pikatulisarjan",
|
||||
"0234": "Ammu laatikoita",
|
||||
"0235": "Tavoite",
|
||||
"0236": "Kulta",
|
||||
"0237": "Hopea",
|
||||
"0238": "Pronssi",
|
||||
"0239": "Käytä lautaa painamalla <PAD_R2>",
|
||||
"023a": "Hyppy: Paina <PAD_X>",
|
||||
"023b": "Kyykkyhyppy: Paina <PAD_L1> ja sitten <PAD_X>",
|
||||
"023c": "Voimahyppy: Paina <PAD_X> hieman laskeuduttuasi hypystä",
|
||||
"023d": "Kaideliuku: Paina <PAD_SQUARE> ja <PAD_ANALOG_ANY>",
|
||||
"023e": "Pyörähdys: Paina <PAD_X> ja sitten <PAD_R1> ja <PAD_ANALOG_LEFT_RIGHT>",
|
||||
"023f": "Voltti: Paina <PAD_X> ja sitten <PAD_R1> ja <PAD_ANALOG_UP_DOWN>",
|
||||
"0240": "Temppu: Paina <PAD_X> ja sitten <PAD_L1> ja <PAD_ANALOG_ANY>",
|
||||
"0241": "Saat paljon pisteitä, jos liu'ut ja teet tempun liukuaksesi uudestaan",
|
||||
"0242": "Aloita haaste aktivoimalla tuomari",
|
||||
"0243": "Yritä uudelleen!",
|
||||
"0244": "Palaa talliin",
|
||||
"0245": "Tehtävä suoritettu: Palaa Krewin luo",
|
||||
"0246": "Vaihda leijuvyöhykettä painamalla <PAD_R2>",
|
||||
"0247": "Sukella painamalla <PAD_CIRCLE> pohjassa uidessasi",
|
||||
"0248": "<PAD_CIRCLE> = Turbo~%<PAD_R1> tai <PAD_L1> = Hyppy",
|
||||
"0249": "Iske Titaaniasulla painamalla <PAD_SQUARE>",
|
||||
"024a": "Tartu Titaaniasulla lohkareisiin painamalla <PAD_R1>",
|
||||
"024b": "Heitä nostetut esineet painamalla <PAD_SQUARE>",
|
||||
"024c": "Paina <PAD_X> rampin yläpäässä",
|
||||
"024d": "Liu'u kaidetta JET-laudalla painamalla <PAD_SQUARE> tai <PAD_CIRCLE>",
|
||||
"024e": "Käytä <PAD_DPAD_ANY> ja <PAD_X> <PAD_CIRCLE> <PAD_SQUARE> <PAD_TRIANGLE>",
|
||||
"024f": "Pumppaamo",
|
||||
"0250": "Avolouhos",
|
||||
"0251": "Katso traileri",
|
||||
"0252": "<PAD_R2> mennäksesi laudan päälle tai pois",
|
||||
"0253": "Käytä pimeää voimaa painamalla <PAD_L2>",
|
||||
"0254": "Sony Computer Entertainment America~%presents",
|
||||
"0255": "Sony Computer Entertainment Europe~%presents",
|
||||
"0256": "Sony Computer Entertainment Korea~%presents",
|
||||
"0257": "Sony Computer Entertainment Inc.~%presents",
|
||||
"0258": "A game by",
|
||||
"0259": "Jak II",
|
||||
"025a": "Kaksi vuotta myöhemmin...",
|
||||
"025b": "Viikko myöhemmin...",
|
||||
"025c": "Asepäivitys hankittu",
|
||||
"025d": "Haulikko hankittu",
|
||||
"025e": "Läjäytin-modi mankittu",
|
||||
"025f": "Vulkanus-piippu hankittu",
|
||||
"0260": "Rauhantekijä hankittu",
|
||||
"0261": "Haulikon tulinopeus päivitetty",
|
||||
"0262": "Aseiden ammuskapasiteetti päivitetty",
|
||||
"0263": "Aseiden vahinkoa päivitetty",
|
||||
"0264": "Tehtävä suoritettu",
|
||||
"0265": "Punainen turvapassi hankittu",
|
||||
"0266": "Vihreä turvapassi hankittu",
|
||||
"0267": "Keltainen turvapassi hankittu",
|
||||
"0268": "Palatsin turvapassi hankittu",
|
||||
"0269": "Musta turvapassi hankittu",
|
||||
"026a": "Linssi hankittu",
|
||||
"026b": "Ratas hankittu",
|
||||
"026c": "Siru hankittu",
|
||||
"026d": "Tuo 25 metallipäiden kallohelmeä",
|
||||
"026e": "Tuo 200 metallipäiden kallohelmeä",
|
||||
"026f": "Tuo 25 metallipäiden kallohelmeä",
|
||||
"0270": "Tuo 200 metallipäiden kallohelmeä",
|
||||
"0271": "Tuo 200 metallipäiden kallohelmeä",
|
||||
"0272": "Tuo 100 metallipäiden kallohelmeä",
|
||||
"0273": "Raivopommi: Paina <PAD_X> ja sitten <PAD_SQUARE>",
|
||||
"0274": "Raivopurkaus: Paina <PAD_SQUARE> ja sitten <PAD_X>",
|
||||
"0275": "Raivo-Jak on nyt haavoittumaton!",
|
||||
"0276": "Raivojätti: Paina <PAD_L2> raivotilassa",
|
||||
"0277": "Ohi",
|
||||
"0278": "Valitse tapahtuma",
|
||||
"0279": "Skeittipuisto",
|
||||
"027a": "Luokan 3 kisa",
|
||||
"027b": "Luokan 2 kisa",
|
||||
"027c": "Luokan 1 kisa",
|
||||
"027d": "Käänteinen luokan 3 kisa",
|
||||
"027e": "Käänteinen luokan 2 kisa",
|
||||
"027f": "Käänteinen luokan 1 kisa",
|
||||
"0280": "Daxter saa suupalan",
|
||||
"0281": "Tavataan Torn",
|
||||
"0282": "Noutamassa lippua",
|
||||
"0283": "Suojele pyhää paikkaa",
|
||||
"0284": "Meidän maailmamme!",
|
||||
"0285": "Vanhoja muistoja",
|
||||
"0286": "Vin tarvitsee apua",
|
||||
"0287": "Tavataan Vin",
|
||||
"0288": "Hyviä ja huonoja uutisia",
|
||||
"0289": "Suuri murskaus",
|
||||
"028a": "Meillä on yhä ongelmia",
|
||||
"028b": "Kaivot posahtavat!",
|
||||
"028c": "Tavataan Kor ja lapsi",
|
||||
"028d": "Vastarinta",
|
||||
"028e": "Villikissa-tehtävä",
|
||||
"028f": "Tornin toimitus",
|
||||
"0290": "Tavataan Krew ja Sig",
|
||||
"0291": "Yllätyshyökkäys!",
|
||||
"0292": "Ashelin on huolissaan",
|
||||
"0293": "Vin, kamu. Tarvitsemme palveluksen.",
|
||||
"0294": "Kuka on verhojen takana?",
|
||||
"0295": "Tiedonjyvä",
|
||||
"0296": "Iloinen jälleennäkeminen",
|
||||
"0297": "Kissatappelu",
|
||||
"0298": "Jak poistuu paikalta",
|
||||
"0299": "Daxterin suuri voitto",
|
||||
"029a": "Keira paljastaa suunnitelmansa",
|
||||
"029b": "Suuri kilpailu",
|
||||
"029c": "Voittajan piiri",
|
||||
"029d": "Tavataan Oraakkeli",
|
||||
"029e": "Jak saa pimeän voiman",
|
||||
"029f": "Jak saa toisen pimeän voiman",
|
||||
"02a0": "Jak saa kolmannen pimeän voiman",
|
||||
"02a1": "Jak saa neljännen pimeän voiman",
|
||||
"02a2": "Valitus, naiset, ja laulu",
|
||||
"02a3": "Rahankerääjät",
|
||||
"02a4": "Mikä tämän lapsen tarina on?",
|
||||
"02a5": "Krewilla on uusi keikka",
|
||||
"02a6": "Tavataan Brutter",
|
||||
"02a7": "Krewin kilpailusopimus",
|
||||
"02a8": "Mitä te kaksi oikein teitte?",
|
||||
"02a9": "Oninin haaste",
|
||||
"02aa": "Marin sinetti on valmis",
|
||||
"02ab": "Pelasta lisää vaanijoita",
|
||||
"02ac": "Suojele piilopaikkaa",
|
||||
"02ad": "Krew uhkailee",
|
||||
"02ae": "Pelaaja astelee esiin",
|
||||
"02af": "Saadaan aikakartta",
|
||||
"02b0": "Brutter pelastaa päivän",
|
||||
"02b1": "Leijutaan pois",
|
||||
"02b2": "Saadaan keltainen ase",
|
||||
"02b3": "Saadaan JET-lauta",
|
||||
"02b4": "Jak laittaa JET-laudan pois",
|
||||
"02b5": "Ihka oma Rauhantekijämme!",
|
||||
"02b6": "Ulosmeno",
|
||||
"02b7": "Jak matkaa pesään",
|
||||
"02b8": "Paluu",
|
||||
"02b9": "Ashelin kuljettaa Jakin",
|
||||
"02ba": "Pala sinettiä",
|
||||
"02bb": "Erol inhoaa häviötä",
|
||||
"02bc": "Torn ja ammusvarasto",
|
||||
"02bd": "Metallipäitä kaupungissa?",
|
||||
"02be": "Nyt räjähtää!",
|
||||
"02bf": "Torn myöntää petoksensa",
|
||||
"02c0": "Aikakaksoset",
|
||||
"02c1": "Krewin viemärikeikka",
|
||||
"02c2": "Mikä on tuo löyhkä?",
|
||||
"02c3": "Taiteenkeräilijä",
|
||||
"02c4": "Että kaipaankin housuja!",
|
||||
"02c5": "Sig paljastaa sielunsa",
|
||||
"02c6": "Patsaanposauttelua",
|
||||
"02c7": "Se on ansa!",
|
||||
"02c8": "Daxter saa suupalan",
|
||||
"02c9": "Daxter matkustaa putkea",
|
||||
"02ca": "Työtarjous",
|
||||
"02cb": "Torn tarjoaa tehtävän",
|
||||
"02cc": "Tavataan Ashelin",
|
||||
"02cd": "Daxter tekee siirtonsa",
|
||||
"02ce": "Tästä tulee hauskaa!",
|
||||
"02cf": "Boom, beibi!",
|
||||
"02d0": "Peukut alas",
|
||||
"02d1": "Heihei",
|
||||
"02d2": "Temppu",
|
||||
"02d3": "Hyvää yötä",
|
||||
"02d4": "Toimit hienosti, tulokas",
|
||||
"02d5": "Vin tahtoo munakokkelia",
|
||||
"02d6": "Kor on huolissaan",
|
||||
"02d7": "Poika on kadoksissa",
|
||||
"02d8": "Ohjaustorni räjähtää",
|
||||
"02d9": "Tavataan Onin ja Pecker",
|
||||
"02da": "Vekotin romahtaa",
|
||||
"02db": "Hyvät fiilikset",
|
||||
"02dc": "Daxter kärventyy",
|
||||
"02dd": "Salatapaaminen",
|
||||
"02de": "Paroni kohtaa Jakin",
|
||||
"02df": "Minä tuhoan sinut!",
|
||||
"02e0": "Takaisin mistä aloitimme",
|
||||
"02e1": "Salaisuus pommin rakentamiseen",
|
||||
"02e2": "Krewin kaunotar",
|
||||
"02e3": "Oi voi...",
|
||||
"02e4": "Lentoon",
|
||||
"02e5": "Laskeutumisalusta",
|
||||
"02e6": "Jak löytää Marin haudan!",
|
||||
"02e7": "tomb-open-door-res",
|
||||
"02e8": "tomb-open-door-2-res",
|
||||
"02e9": "Haudan ovet",
|
||||
"02ea": "Ensimmäinen säde",
|
||||
"02eb": "Toinen säde",
|
||||
"02ec": "Ovet avautuvat",
|
||||
"02ed": "Edeltäjäkivi!",
|
||||
"02ee": "Paroni varastaa show'n",
|
||||
"02ef": "Daxter ojentaa auttavan kätensä",
|
||||
"02f0": "Daxterin karvainen takaa-ajo",
|
||||
"02f1": "Tavataan Varjo",
|
||||
"02f2": "Daxterin pöhkötarina",
|
||||
"02f3": "Pecker haastaa riitaa",
|
||||
"02f4": "Samos ja siemen",
|
||||
"02f5": "Näky",
|
||||
"02f6": "Kor ja lapsi",
|
||||
"02f7": "Pelasta lisää vaanijoita",
|
||||
"02f8": "Marin haudan legenda",
|
||||
"02f9": "Se on kirous, eikö vain?",
|
||||
"02fa": "Pora romahtaa",
|
||||
"02fb": "Valotorni nousee",
|
||||
"02fc": "Sinetti avaa portin",
|
||||
"02fd": "Sig on ongelmissa",
|
||||
"02fe": "Juokse!",
|
||||
"02ff": "Sigin vahva käsi",
|
||||
"0300": "Sieltä se taas tulee!",
|
||||
"0301": "Sigin viimeinen hetki",
|
||||
"0302": "Kivi... ase... pesä!",
|
||||
"0303": "Jak matkaa pesään",
|
||||
"0304": "Poistutaan pesästä",
|
||||
"0305": "Kor hyppää esiin",
|
||||
"0306": "Etkö tunnista häntä?",
|
||||
"0307": "Outo uusi maailma",
|
||||
"0308": "Juhlinta",
|
||||
"0309": "<ICON_MISSION_COMPLETE>",
|
||||
"030a": "<ICON_MISSION_TODO>",
|
||||
"030b": "<FLAG_UK> English",
|
||||
"030c": "Ota tekstitys käyttöön painamalla <PAD_SQUARE>",
|
||||
"030d": "Tekstitys käytössä",
|
||||
"030e": "Tekstitys ei käytössä",
|
||||
"030f": "JET-lauta",
|
||||
"0310": "Jatka"
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
{
|
||||
"1a3": "Bitte entferne oder verbinde kein Zubehör und schalte nicht das System oder Spiel aus",
|
||||
"1a3": "Bitte entferne oder verbinde kein Zubehör und schalte weder das System noch das Spiel aus",
|
||||
"1b5": "Während dieses Symbol angezeigt wird, entferne oder verbinde kein Zubehör und schalte nicht das System oder das Spiel aus",
|
||||
"1100": "Nicht in einer Mission",
|
||||
"1100": "Keine Mission",
|
||||
"1101": "Spielt eine Bonusmission",
|
||||
"1102": "Blaster-Trainingskurs",
|
||||
"1102": "Scatter Waffen-Training",
|
||||
"1103": "Blaster-Trainingskurs",
|
||||
"1104": "Vulcan-Fury-Trainingskurs",
|
||||
"1105": "Friedensstifter-Trainingskurs",
|
||||
"1106": "Onins Spiel",
|
||||
"1107": "Metal Head Matsch",
|
||||
"1200": "Anzeigemodus",
|
||||
"1201": "Fenster",
|
||||
"1201": "Fenstermodus",
|
||||
"1202": "Vollbild",
|
||||
"1203": "Randlos",
|
||||
"1204": "Automatisch",
|
||||
@@ -28,7 +28,7 @@
|
||||
"1210": "Breite",
|
||||
"1211": "Höhe",
|
||||
"1212": "??????????",
|
||||
"1213": "Jetzt spielt...",
|
||||
"1213": "Wird gerade gespielt...",
|
||||
"1214": "Kein Titel",
|
||||
"1215": "Standard",
|
||||
"1216": "Morph-Waffe",
|
||||
|
||||
@@ -232,6 +232,5 @@
|
||||
"1336": "Fast Progress Menu",
|
||||
"1337": "PS2 LOD Distance",
|
||||
"1338": "Off",
|
||||
"1339": "Display",
|
||||
"133a": "Suomi"
|
||||
"1339": "Display"
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
"1101": "Pelataan bonustehtävää",
|
||||
"1102": "Haulikon harjoitusrata",
|
||||
"1103": "Läjäyttimen harjoitusrata",
|
||||
"1104": "Vulkanus-tykin harjoitusrata",
|
||||
"1104": "Vulkanusraivon harjoitusrata",
|
||||
"1105": "Rauhantekijän harjoitusrata",
|
||||
"1106": "Oninin haaste",
|
||||
"1107": "Metallipää-mäiskintä",
|
||||
@@ -18,8 +18,8 @@
|
||||
"1206": "4x3 (PS2)",
|
||||
"1207": "16x9 (PS2)",
|
||||
"1208": "Valitse leveys- ja korkeussuhde",
|
||||
"1209": "Vahvista ja poistu painamalla <PAD_X>.",
|
||||
"120a": "Vahvista ja poistu painamalla <PAD_CIRCLE>.",
|
||||
"1209": "Paina <PAD_X> vahvistaaksesi ja poistuaksesi.",
|
||||
"120a": "Paina <PAD_CIRCLE> vahvistaaksesi ja poistuaksesi.",
|
||||
"120b": "Kuvasuhde ei saa olla pienempi kuin 4x3!",
|
||||
"120c": "Musiikkisoitin",
|
||||
"120d": "Pystytahdistus",
|
||||
@@ -34,7 +34,7 @@
|
||||
"1216": "Muuntoase",
|
||||
"1217": "JET-lauta",
|
||||
"1218": "Titaaniasu",
|
||||
"1219": "Raivo-Jak",
|
||||
"1219": "Pimeä Jak",
|
||||
"121a": "Ajoneuvo",
|
||||
"121b": "Vaara",
|
||||
"121c": "Ei mikään",
|
||||
@@ -85,10 +85,10 @@
|
||||
"124a": "Ohjaimen LED-asetukset",
|
||||
"124b": "Näytä pelaajan tila",
|
||||
"124c": "Näytä terveyden määrä",
|
||||
"124d": "Lopeta autom. tallennus",
|
||||
"124e": "Autom. tallennus pois",
|
||||
"124d": "Lopeta auto-tallennus",
|
||||
"124e": "Auto-tallennus pois päältä",
|
||||
"124f": "Haluatko varmasti lopettaa automaattisen tallentamisen?",
|
||||
"1250": "Turbo-JET-lauta Haven Cityssä",
|
||||
"1250": "Turbo JET-lauta Haven Cityssä",
|
||||
"1251": "Vihollisten terveyspalkit",
|
||||
"1252": "Ajoneuvojen terveyspalkit",
|
||||
"1253": "Ajoneuvojen haavoittumattomuus",
|
||||
@@ -96,13 +96,13 @@
|
||||
"1255": "Kerää kerättävät automaattisesti",
|
||||
"1256": "Musiikkisoitin",
|
||||
"1257": "Tekstuuriton tila",
|
||||
"1258": "Nopeat välinäytökset",
|
||||
"1259": "Hitaat välinäytökset",
|
||||
"1258": "Nopeat välianimaatiot",
|
||||
"1259": "Hitaat välianimaatiot",
|
||||
"125a": "Nopea pelattavuus",
|
||||
"125b": "Hidas pelattavuus",
|
||||
"125c": "Pikamatkustus Haven Cityssä",
|
||||
"125d": "Edeltäjähelmien seuranta",
|
||||
"125e": "Todellinen vuorokaudenaika",
|
||||
"125e": "Todellinen vuorokauden aika",
|
||||
"125f": "Tyyni Haven City",
|
||||
"1260": "Näytä JET-laudan temput",
|
||||
"1261": "Huono sää",
|
||||
@@ -112,14 +112,14 @@
|
||||
"1265": "Käännä kaikki 3 venttiiliä ja löydä Marin patsas tehtävässä \"~S\" alle ~D sekunnissa",
|
||||
"1266": "Vähennä Haven Cityn asukaslukua ~D kappaleella",
|
||||
"1267": "Vähennä Haven Cityn ajoneuvojen määrää ~D kappaleella",
|
||||
"1268": "Metsästä jokaista metallipää-lajia",
|
||||
"1268": "Metsästä jokaista Metallipäälajia",
|
||||
"1269": "Käytä JET-lautaa rikkoaksesi säiliöt auki",
|
||||
"126a": "Siirrä repeämäkuljetin jättäen Samos ja nuori Samos vaurioitta",
|
||||
"1280": "Kuvakulma-asetukset",
|
||||
"1281": "Vasen/oikea (1. persoona)",
|
||||
"1282": "Ylös/alas (1. persoona)",
|
||||
"1283": "Vasen/oikea (3. persoona)",
|
||||
"1284": "Ylös/alas (3. persoona)",
|
||||
"1281": "Vasen/oikea (ensimmäinen persoona)",
|
||||
"1282": "Ylös/alas (ensimmäinen persoona)",
|
||||
"1283": "Vasen/oikea (kolmas persoona)",
|
||||
"1284": "Ylös/alas (kolmas persoona)",
|
||||
"1285": "Palauta oletukset",
|
||||
"1286": "Normaali",
|
||||
"1287": "Käänteinen",
|
||||
@@ -137,15 +137,15 @@
|
||||
"1293": "Ohjainasetukset",
|
||||
"1294": "Valitse ohjain",
|
||||
"1295": "Analogisauvan katvealue",
|
||||
"1296": "Älä huomioi työpöydällä",
|
||||
"1296": "Älä huomioi, kun ikkuna ei aktiivinen",
|
||||
"1297": "Ohjaimen LED terveydelle",
|
||||
"1298": "Ohjaimen LED muihin tiloihin",
|
||||
"1299": "Salli näppäimistö",
|
||||
"129a": "Salli hiiri",
|
||||
"129b": "Hiiriasetukset",
|
||||
"129c": "Kameran ohjaus hiirellä",
|
||||
"129d": "Herkkyys (vaakasuunta)",
|
||||
"129e": "Herkkyys (pystysuunta)",
|
||||
"129d": "Vaakasuuntainen herkkyys",
|
||||
"129e": "Pystysuuntainen herkkyys",
|
||||
"129f": "Pelaajan ohjaus hiirellä",
|
||||
"12a0": "Objektien varjot",
|
||||
"12a1": "Normaali",
|
||||
@@ -156,25 +156,25 @@
|
||||
"12a6": "Muut tilastot",
|
||||
"12a7": "Tappoja yhteensä",
|
||||
"12a8": "Jakin tappamia",
|
||||
"12a9": "Raivo-Jakin tappamia",
|
||||
"12a9": "Pimeän Jakin tappamia",
|
||||
"12aa": "Daxterin tappamia",
|
||||
"12ab": "Muiden tappamia",
|
||||
"12ac": "Läjäytin",
|
||||
"12ad": "Haulikko",
|
||||
"12ae": "Vulkanus-tykki",
|
||||
"12ae": "Vulkanusraivo",
|
||||
"12af": "Rauhantekijä",
|
||||
"12b0": "JET-lauta",
|
||||
"12b1": "JET-lauta-temppu",
|
||||
"12b1": "JET-lautatemppu",
|
||||
"12b2": "Titaaniasun isku",
|
||||
"12b3": "Titaaniasun runko",
|
||||
"12b4": "Tykki",
|
||||
"12b5": "Isku",
|
||||
"12b6": "Maaisku",
|
||||
"12b6": "Lyyhistyi",
|
||||
"12b7": "Kohokoukku",
|
||||
"12b8": "Pyörähdys",
|
||||
"12b9": "Kierintä",
|
||||
"12bf": "Raivopommi",
|
||||
"12c0": "Raivopurkaus",
|
||||
"12bf": "Pimeä pommi",
|
||||
"12c0": "Pimeä purkaus",
|
||||
"12c3": "Karmiinivartija",
|
||||
"12c4": "Sig",
|
||||
"12c5": "Ashelin",
|
||||
@@ -208,24 +208,24 @@
|
||||
"1315": "Tämä asetus on erittäin kokeellinen. Kun peliä ei pelata 60 Hz:n kuvataajuudella, visuaalisia sekä pelattavuuden ongelmia voi ilmaantua sen seurauksena.",
|
||||
"1316": "Paikallinen tulos",
|
||||
"1320": "Ei mitään",
|
||||
"1321": "Pyörähdys",
|
||||
"1322": "Nopeuslisä",
|
||||
"1321": "Spin",
|
||||
"1322": "Buusti",
|
||||
"1323": "Voltti",
|
||||
"1324": "Kaideliuku",
|
||||
"1325": "Kaidehyppy",
|
||||
"1326": "Nosegrab",
|
||||
"1327": "Method",
|
||||
"1328": "Lautapyörähdys",
|
||||
"1329": "Lautavoltti",
|
||||
"1328": "Board Spin",
|
||||
"1329": "Board Flip",
|
||||
"132a": "Noseflip",
|
||||
"132b": "Kickflip",
|
||||
"132c": "Hyppy",
|
||||
"132d": "Kyykkyhyppy",
|
||||
"132e": "Pikahyppy",
|
||||
"132f": "Raivo-Jak",
|
||||
"1330": "Raivopommi",
|
||||
"1331": "Raivopurkaus",
|
||||
"1332": "Raivojätti",
|
||||
"132f": "Pimeä Jak",
|
||||
"1330": "Pimeä pommi",
|
||||
"1331": "Pimeä purkaus",
|
||||
"1332": "Pimeä jätti",
|
||||
"1333": "PS2-asetukset",
|
||||
"1334": "Objektien vähennys",
|
||||
"1335": "Pakota ympäristökartoitus",
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"1a3": "Sauvegarde en cours. Veuillez à ne retirer ou n'insérer aucun périphérique, ni éteindre votre système ou arrêter le jeu.",
|
||||
"1b5": "Lorsque cette icône est à l'écran, ne retirez ou n'insérez aucun périphérique, ni éteindre votre système ou arrêter le jeu.",
|
||||
"1100": "Pas dans une mission",
|
||||
"1a3": "Sauvegarde en cours. Veillez à ne retirer ou n'insérer aucun périphérique, ni éteindre votre système ou arrêter le jeu.",
|
||||
"1b5": "Lorsque cette icône apparait, ne retirez ou n'insérez aucun périphérique, ni éteindre votre système ou arrêter le jeu.",
|
||||
"1100": "Pas en mission",
|
||||
"1101": "Jouer une mission bonus",
|
||||
"1102": "Pulvérisator (Entrainement)",
|
||||
"1103": "Blaster (Entrainement)",
|
||||
"1104": "Vulcanobarillet (Entrainement)",
|
||||
"1105": "Pacificateur (Entrainement)",
|
||||
"1102": "Pulvérisator (Entraînement)",
|
||||
"1103": "Blaster (Entraînement)",
|
||||
"1104": "Vulcanobarillet (Entraînement)",
|
||||
"1105": "Pacificateur (Entraînement)",
|
||||
"1106": "Le jeu d'Onin",
|
||||
"1107": "Chasse-taupe",
|
||||
"1200": "Mode d'affichage",
|
||||
@@ -113,7 +113,7 @@
|
||||
"1266": "Réduire la population d'Abriville de ~D",
|
||||
"1267": "Réduire le nombre de véhicules d'Abriville de ~D",
|
||||
"1268": "Chassez toutes les espèces de Metal Head",
|
||||
"1269": "Use the JET-Board to break open containers",
|
||||
"1269": "Utilisez le JET-Board pour casser les caisses",
|
||||
"126a": "Transport the Rift Rider while leaving Samos and Young Samos unscathed",
|
||||
"1280": "Options de caméra",
|
||||
"1281": "Horizontal (1ère Personne)",
|
||||
@@ -155,24 +155,24 @@
|
||||
"12a5": "Bestiaire",
|
||||
"12a6": "Autres statistiques",
|
||||
"12a7": "Total Tué",
|
||||
"12a8": "Killed by Jak",
|
||||
"12a9": "Killed by Dark Jak",
|
||||
"12aa": "Killed by Daxter",
|
||||
"12ab": "Killed by Others",
|
||||
"12a8": "Tué par Jak",
|
||||
"12a9": "Tué par Dark Jak",
|
||||
"12aa": "Tué par Daxter",
|
||||
"12ab": "Tué par d'autres",
|
||||
"12ac": "Blaster",
|
||||
"12ad": "Scatter Gun",
|
||||
"12ae": "Vulcan Fury",
|
||||
"12af": "Peacemaker",
|
||||
"12ad": "Pulvérisator",
|
||||
"12ae": "Vulcanobarillet",
|
||||
"12af": "Pacificateur",
|
||||
"12b0": "JET-Board",
|
||||
"12b1": "JET-Board Trick",
|
||||
"12b2": "Titan Suit Punch",
|
||||
"12b3": "Titan Suit Body",
|
||||
"12b1": "Figure de JET-Board",
|
||||
"12b2": "Coup de poing de la Combinaison Titan",
|
||||
"12b3": "Combinaison Titan",
|
||||
"12b4": "Gunpod",
|
||||
"12b5": "Punch",
|
||||
"12b5": "Coup de poing",
|
||||
"12b6": "Flop",
|
||||
"12b7": "Uppercut",
|
||||
"12b8": "Spin",
|
||||
"12b9": "Roll",
|
||||
"12b9": "Rouler",
|
||||
"12bf": "Dark Bomb",
|
||||
"12c0": "Dark Blast",
|
||||
"12c3": "Grenagarde",
|
||||
@@ -230,7 +230,7 @@
|
||||
"1334": "Actor Culling",
|
||||
"1335": "Force Environment Mapping",
|
||||
"1336": "Menu de pause rapide",
|
||||
"1337": "PS2 LOD Distance",
|
||||
"1338": "Off",
|
||||
"1337": "Distance du niveau de détail PS2",
|
||||
"1338": "Non",
|
||||
"1339": "Écran"
|
||||
}
|
||||
@@ -1,46 +1,46 @@
|
||||
{
|
||||
"1a3": "しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
|
||||
"1b5": "このアイコンが あらわれているあいだ、しゅうへんききをぬいたり, さしたり, でんげんを きったりは しないでください",
|
||||
"1100": "Not in a mission",
|
||||
"1101": "Playing a bonus mission",
|
||||
"1102": "Scatter Gun Training Course",
|
||||
"1103": "Blaster Training Course",
|
||||
"1104": "Vulcan Fury Training Course",
|
||||
"1105": "Peace Maker Training Course",
|
||||
"1106": "Onin Game",
|
||||
"1107": "Metal Head Mash",
|
||||
"1200": "スクリーンモード",
|
||||
"1a3": "??機器をぬいたり, さしたり, 電源を切ったりは しないでください",
|
||||
"1b5": "このアイコンが あらわれている間、??機器をぬいたり, さしたり, 電源を切ったりは しないでください",
|
||||
"1100": "ミッションがありません",
|
||||
"1101": "ボーナスミッションをプレイする",
|
||||
"1102": "レッドバースト・ガン トレーニングコース",
|
||||
"1103": "イエローブラスター・ガン トレーニングコース",
|
||||
"1104": "ブルーバルカン・ガン トレーニングコース",
|
||||
"1105": "ピースメーカー トレーニングコース",
|
||||
"1106": "オニンゲーム",
|
||||
"1107": "メタルたたき",
|
||||
"1200": "ディスプレイモード",
|
||||
"1201": "ウィンドウ",
|
||||
"1202": "フルスクリーン",
|
||||
"1203": "ボーダレス",
|
||||
"1204": "Automatic",
|
||||
"1205": "Custom",
|
||||
"1204": "自動",
|
||||
"1205": "カスタム",
|
||||
"1206": "4x3 (PS2)",
|
||||
"1207": "16x9 (PS2)",
|
||||
"1208": "Choose width and height ratio",
|
||||
"1209": "Press <PAD_X> to confirm and exit.",
|
||||
"120a": "Press <PAD_CIRCLE> to confirm and exit.",
|
||||
"120b": "Ratio must not be lower than 4x3!",
|
||||
"120c": "BGMプレイヤー",
|
||||
"120d": "すいちょくどうき",
|
||||
"1208": "?と高さの??を選?",
|
||||
"1209": "<PAD_X> を押して??して終了します",
|
||||
"120a": "<PAD_CIRCLE> を押して??して終了します",
|
||||
"120b": "??は4x3より低くてはなりません!",
|
||||
"120c": "ミュージックプレイヤー",
|
||||
"120d": "????",
|
||||
"120e": "テキストの言語",
|
||||
"120f": "OpenGOAL Secrets",
|
||||
"1210": "Width",
|
||||
"1211": "Height",
|
||||
"120f": "OpenGOALシークレット",
|
||||
"1210": "??",
|
||||
"1211": "高さ",
|
||||
"1212": "??????????",
|
||||
"1213": "Now playing...",
|
||||
"1214": "No Track",
|
||||
"1214": "トラックなし",
|
||||
"1215": "デフォルト",
|
||||
"1216": "モーフィング・ガン",
|
||||
"1217": "ジェットボード",
|
||||
"1218": "タイタンスーツ",
|
||||
"1219": "ダークジャック",
|
||||
"121a": "乗り物",
|
||||
"121b": "Danger",
|
||||
"121b": "??",
|
||||
"121c": "None",
|
||||
"121d": "Low",
|
||||
"121e": "Medium",
|
||||
"121f": "High",
|
||||
"121d": "低",
|
||||
"121e": "中",
|
||||
"121f": "高",
|
||||
"1220": "Haven Exploration",
|
||||
"1221": "Guard Pursuit",
|
||||
"1222": "Ram Head Battle (Alt)",
|
||||
@@ -65,172 +65,172 @@
|
||||
"1235": "Weapons Factory",
|
||||
"1236": "Arena Race",
|
||||
"1237": "Dead Town",
|
||||
"1238": "Window Size",
|
||||
"1239": "Select Window Size",
|
||||
"123a": "かいぞうど",
|
||||
"123b": "Select Game Resolution",
|
||||
"123c": "Level Of Detail (はいけい)",
|
||||
"123d": "Level Of Detail (ぜんけい)",
|
||||
"123f": "じまくではなしてをひょうじする",
|
||||
"1238": "ウィンドウサイズ",
|
||||
"1239": "ウィンドウサイズを選?",
|
||||
"123a": "解像?",
|
||||
"123b": "ゲーム解像?を選?",
|
||||
"123c": "???(バックグラウンド)",
|
||||
"123d": "???(フォアグラウンド)",
|
||||
"123f": "字幕にスピーカーを表示",
|
||||
"1240": "いつもしなく",
|
||||
"1241": "Off-Screen",
|
||||
"1242": "イツモ",
|
||||
"1243": "ゲームのこくど",
|
||||
"1241": "オフスクリーン",
|
||||
"1242": "?時",
|
||||
"1243": "ゲーム地?",
|
||||
"1244": "アメリカ(SCEA)",
|
||||
"1245": "ヨーロッパ(SCEE)",
|
||||
"1246": "にほん(SCEI)",
|
||||
"1247": "かんこく(SCEK)",
|
||||
"1248": "MSAA",
|
||||
"1249": "~DX",
|
||||
"124a": "Controller LED Options",
|
||||
"124b": "Show Player State",
|
||||
"124c": "Show Amount of Health",
|
||||
"124a": "コントローラーLEDオプション",
|
||||
"124b": "プレイヤーステータスを表示",
|
||||
"124c": "?力を表示",
|
||||
"124d": "オートセーブを無?にする",
|
||||
"124e": "オートセーブ オフ",
|
||||
"124f": "オートセーブをきっても よろしいでしょうか?",
|
||||
"1250": "Turbo JET-Board in Haven City",
|
||||
"1251": "Enemy Health Bars",
|
||||
"1252": "Vehicle Health Bars",
|
||||
"1253": "Vehicle Invulnerability",
|
||||
"1254": "Statistics",
|
||||
"1255": "Automatically Grab Collectables",
|
||||
"1256": "Music Player",
|
||||
"1257": "No Textures Mode",
|
||||
"1258": "Fast Movies",
|
||||
"1259": "Slow Movies",
|
||||
"125a": "Fast Gameplay",
|
||||
"125b": "Slow Gameplay",
|
||||
"125c": "Instant Travel in Haven City",
|
||||
"125d": "Precursor Orb Tracker",
|
||||
"1250": "ヘイブンシティのターボジェットボード",
|
||||
"1251": "敵の?力バー",
|
||||
"1252": "??の?力バー",
|
||||
"1253": "??の無敵",
|
||||
"1254": "????",
|
||||
"1255": "コレクションを自動?に??する",
|
||||
"1256": "ミュージックプレイヤー",
|
||||
"1257": "テクスチャなしモード",
|
||||
"1258": "?いムービー",
|
||||
"1259": "?いムービー",
|
||||
"125a": "高?ゲームプレイ",
|
||||
"125b": "低?ゲームプレイ",
|
||||
"125c": "ヘイブンシティの???行",
|
||||
"125d": "プリカーソルオーブトラッカー",
|
||||
"125e": "リアルタイムオブデイ",
|
||||
"125f": "Pacified Haven City",
|
||||
"1260": "JET-Board Trick Display",
|
||||
"1261": "Bad Weather",
|
||||
"1262": "Nice Weather",
|
||||
"1263": "Vehicle Hijack Voice Lines",
|
||||
"1264": "Locked",
|
||||
"1265": "Hit all 3 valves and find Mar's Statue in \"~S\" in under ~D seconds",
|
||||
"1266": "Reduce Haven City's population count by ~D",
|
||||
"1267": "Reduce Haven City's vehicle count by ~D",
|
||||
"1268": "Hunt every species of Metal Head",
|
||||
"1269": "Use the JET-Board to break open containers",
|
||||
"126a": "Transport the Rift Rider while leaving Samos and Young Samos unscathed",
|
||||
"125f": "??なヘブンシティ",
|
||||
"1260": "ジェットボードトリックディスプレイ",
|
||||
"1261": "?い天?",
|
||||
"1262": "?い天?",
|
||||
"1263": "??ハイジャック??ライン",
|
||||
"1264": "ロック中",
|
||||
"1265": "3つのバルブをすべてヒットさせ、~D秒以内に?~S?のマールの像を見つける",
|
||||
"1266": "ヘブンシティの??を~D人?らす",
|
||||
"1267": "ヘブンシティの??を~D台?らす",
|
||||
"1268": "??な種?のメタルヘッドを?る",
|
||||
"1269": "ジェットボードを使って開いているコンテナを破壊する",
|
||||
"126a": "セイジィと?いセイジィを無?のままリフト・ライダーまで輸送する",
|
||||
"1280": "カメラ オプション",
|
||||
"1281": "Left/Right (1st Person)",
|
||||
"1282": "Up/Down (1st Person)",
|
||||
"1283": "Left/Right (3rd Person)",
|
||||
"1284": "Up/Down (3rd Person)",
|
||||
"1285": "Reset to Default",
|
||||
"1281": "左/右 (1人?)",
|
||||
"1282": "上/下(1人?)",
|
||||
"1283": "左/右 (3人?)",
|
||||
"1284": "上/下(3人?)",
|
||||
"1285": "デフォルトに戻す",
|
||||
"1286": "ノーマル",
|
||||
"1287": "リバース",
|
||||
"1288": "パーティクル カリング",
|
||||
"1289": "Discordリッチプレゼンス",
|
||||
"128a": "Default",
|
||||
"128b": "Low",
|
||||
"128c": "High",
|
||||
"128d": "Credits",
|
||||
"128a": "デフォルト",
|
||||
"128b": "低",
|
||||
"128c": "高",
|
||||
"128d": "クレジット",
|
||||
"128e": "フレームレート",
|
||||
"128f": "そのほか",
|
||||
"128f": "その?",
|
||||
"1290": "スピードラン モード",
|
||||
"1291": "Input Options",
|
||||
"1292": "リセット デフォルト",
|
||||
"1293": "コントローラオプション",
|
||||
"1294": "コントローラをせんたくする",
|
||||
"1295": "Analog Deadzone",
|
||||
"1296": "Ignore If Window Unfocused",
|
||||
"1297": "コントローラのLedでたい力をひょうじする",
|
||||
"1298": "Use LED for Other States",
|
||||
"1299": "Enable Keyboard",
|
||||
"129a": "Enable Mouse",
|
||||
"1291": "入力??",
|
||||
"1292": "????に戻す",
|
||||
"1293": "コントローラーオプション",
|
||||
"1294": "コントローラーを選?する",
|
||||
"1295": "アナログデッドゾーン",
|
||||
"1296": "ウィンドウのフォーカスが外れているときは無?する",
|
||||
"1297": "コントローラーのLEDで?力を表示する",
|
||||
"1298": "LEDを?の??で使用",
|
||||
"1299": "キーボードを??にする",
|
||||
"129a": "マウスを??にする",
|
||||
"129b": "マウスオプション",
|
||||
"129c": "Track Camera",
|
||||
"129d": "Horizontal Sensitivity",
|
||||
"129e": "Vertical Sensitivity",
|
||||
"129f": "Player Movement",
|
||||
"12a0": "Object Shadows",
|
||||
"12a1": "Normal",
|
||||
"12a2": "Extended",
|
||||
"12a3": "No valid resolutions found.",
|
||||
"12a4": "Automatic",
|
||||
"12a5": "Bestiary",
|
||||
"12a6": "Other Statistics",
|
||||
"12a7": "Total Killed",
|
||||
"12a8": "Killed by Jak",
|
||||
"12a9": "Killed by Dark Jak",
|
||||
"12aa": "Killed by Daxter",
|
||||
"12ab": "Killed by Others",
|
||||
"12ac": "Blaster",
|
||||
"12ad": "Scatter Gun",
|
||||
"12ae": "Vulcan Fury",
|
||||
"12af": "Peacemaker",
|
||||
"12b0": "JET-Board",
|
||||
"12b1": "JET-Board Trick",
|
||||
"12b2": "Titan Suit Punch",
|
||||
"12b3": "Titan Suit Body",
|
||||
"12b4": "Gunpod",
|
||||
"12b5": "Punch",
|
||||
"12b6": "Flop",
|
||||
"12b7": "Uppercut",
|
||||
"12b8": "Spin",
|
||||
"12b9": "Roll",
|
||||
"12bf": "Dark Bomb",
|
||||
"12c0": "Dark Blast",
|
||||
"12c3": "Krimzon Guard",
|
||||
"12c4": "Sig",
|
||||
"12c5": "Ashelin",
|
||||
"12c6": "Jinx",
|
||||
"12c7": "Grim",
|
||||
"12c8": "Mog",
|
||||
"12c9": "Metal Heads",
|
||||
"12ca": "Other Friends",
|
||||
"12cb": "Other Enemies",
|
||||
"1300": "Auto Hide Cursor",
|
||||
"1301": "Reassign Binds",
|
||||
"129c": "?跡カメラ",
|
||||
"129d": "水?感?",
|
||||
"129e": "??感?",
|
||||
"129f": "プレイヤーの?動",
|
||||
"12a0": "オブジェクトの?",
|
||||
"12a1": "ノーマル",
|
||||
"12a2": "??",
|
||||
"12a3": "??な解像?が見つかりませんでした",
|
||||
"12a4": "自動",
|
||||
"12a5": "ベスティアリー",
|
||||
"12a6": "その?の????",
|
||||
"12a7": "?キル数",
|
||||
"12a8": "ジャックに倒された",
|
||||
"12a9": "ダークジャックに倒された",
|
||||
"12aa": "ダクスターに倒された",
|
||||
"12ab": "?者に倒された",
|
||||
"12ac": "イエローブラスター",
|
||||
"12ad": "レッドバースト",
|
||||
"12ae": "ブルーバルカン",
|
||||
"12af": "ピースメーカー",
|
||||
"12b0": "ジェットボード",
|
||||
"12b1": "ジェットボードトリック",
|
||||
"12b2": "タイタンスーツのパンチ",
|
||||
"12b3": "タイタンスーツのボディ",
|
||||
"12b4": "砲撃台",
|
||||
"12b5": "パンチ",
|
||||
"12b6": "フロップ",
|
||||
"12b7": "アッパーカット",
|
||||
"12b8": "スピン",
|
||||
"12b9": "ロール",
|
||||
"12bf": "ダークボム",
|
||||
"12c0": "ダークブラスト",
|
||||
"12c3": "クリムゾンガード",
|
||||
"12c4": "ジーグ",
|
||||
"12c5": "アシュリン",
|
||||
"12c6": "ジンクス",
|
||||
"12c7": "グリム",
|
||||
"12c8": "モグ",
|
||||
"12c9": "メタルヘッド",
|
||||
"12ca": "?の友?",
|
||||
"12cb": "?の敵",
|
||||
"1300": "自動でカーソルを?す",
|
||||
"1301": "バインドの??り?て",
|
||||
"1302": "コントローラのバインド",
|
||||
"1303": "キーボードのバインド",
|
||||
"1304": "マウスのバインド",
|
||||
"1305": "No Options",
|
||||
"1306": "Waiting",
|
||||
"1307": "みけってい",
|
||||
"1308": "?られていない",
|
||||
"1309": "High-Resolution Sky",
|
||||
"130a": "Fast Airlocks and Doors",
|
||||
"130b": "Fast Elevators",
|
||||
"130c": "Speedrun",
|
||||
"1305": "オプションなし",
|
||||
"1306": "?機中",
|
||||
"1307": "???",
|
||||
"1308": "??",
|
||||
"1309": "高解像?の空",
|
||||
"130a": "高?エアロックとドア",
|
||||
"130b": "高?エレベーター",
|
||||
"130c": "スピードラン",
|
||||
"130d": "Any%",
|
||||
"130e": "Any% - Hoverless",
|
||||
"130f": "All Missions",
|
||||
"1310": "100%",
|
||||
"1311": "Any% - All Orbs",
|
||||
"1312": "Any% - Hero Mode",
|
||||
"1313": "Local Time",
|
||||
"1314": "Warning!",
|
||||
"1315": "This setting is highly experimental. When not played at 60 frames per second, visual and gameplay issues may arise as a result.",
|
||||
"1316": "Local Score",
|
||||
"1313": "ローカルタイム",
|
||||
"1314": "警告!",
|
||||
"1315": "この??は??に???なものです.?秒60フレームで??されていない場合、???な??やゲームプレイの??が発?する?能性があります.",
|
||||
"1316": "ローカルスコア",
|
||||
"1320": "なし",
|
||||
"1321": "スピン",
|
||||
"1322": "ブースト",
|
||||
"1323": "フリップ",
|
||||
"1324": "レールグラインド",
|
||||
"1325": "レールジャンプ",
|
||||
"1326": "Nosegrab",
|
||||
"1327": "Method",
|
||||
"1326": "ノーズグラブ",
|
||||
"1327": "メソッド",
|
||||
"1328": "ボードスピン",
|
||||
"1329": "ボードフリップ",
|
||||
"132a": "Noseflip",
|
||||
"132a": "ノーズフリップ",
|
||||
"132b": "キックフリップ",
|
||||
"132c": "ジャンプ",
|
||||
"132d": "Duck Jump",
|
||||
"132e": "Quick Jump",
|
||||
"132d": "ダックジャンプ",
|
||||
"132e": "クイックジャンプ",
|
||||
"132f": "ダークジャック",
|
||||
"1330": "Dark Bomb",
|
||||
"1331": "Dark Blast",
|
||||
"1332": "Dark Giant",
|
||||
"1333": "PS2 Options",
|
||||
"1334": "Actor Culling",
|
||||
"1335": "Force Environment Mapping",
|
||||
"1336": "Fast Progress Menu",
|
||||
"1337": "PS2 LOD Distance",
|
||||
"1338": "Off",
|
||||
"1339": "Display"
|
||||
"1330": "ダークボム",
|
||||
"1331": "ダークブラスト",
|
||||
"1332": "ダークジャイアント",
|
||||
"1333": "PS2オプション",
|
||||
"1334": "アクターカリング",
|
||||
"1335": "?制?に??マッピング",
|
||||
"1336": "高?進行??メニュー",
|
||||
"1337": "PS2 LOD ??",
|
||||
"1338": "オフ",
|
||||
"1339": "ディスプレイ"
|
||||
}
|
||||
@@ -53,7 +53,7 @@ void DebugSettings::load_settings() {
|
||||
}
|
||||
|
||||
void DebugSettings::save_settings() {
|
||||
// Update the version string as we are now saving it back ground
|
||||
// Update the version string as we are now saving it back
|
||||
version = current_version;
|
||||
json data = *this;
|
||||
auto debug_settings_filename =
|
||||
@@ -99,7 +99,7 @@ void DisplaySettings::load_settings() {
|
||||
}
|
||||
|
||||
void DisplaySettings::save_settings() {
|
||||
// Update the version string as we are now saving it back ground
|
||||
// Update the version string as we are now saving it back
|
||||
version = current_version;
|
||||
json data = *this;
|
||||
auto file_path = file_util::get_user_settings_dir(g_game_version) / "display-settings.json";
|
||||
@@ -148,7 +148,7 @@ void InputSettings::load_settings() {
|
||||
}
|
||||
|
||||
void InputSettings::save_settings() {
|
||||
// Update the version string as we are now saving it back ground
|
||||
// Update the version string as we are now saving it back
|
||||
version = current_version;
|
||||
json data = *this;
|
||||
auto file_path = file_util::get_user_settings_dir(g_game_version) / "input-settings.json";
|
||||
|
||||
@@ -18,12 +18,14 @@ DisplayManager::DisplayManager(SDL_Window* window) : m_window(window) {
|
||||
// scales
|
||||
SetProcessDPIAware();
|
||||
#endif
|
||||
// First, load the settings
|
||||
m_display_settings.load_settings();
|
||||
// then potentially move the window to a different display
|
||||
initialize_window_position_from_settings();
|
||||
// now that we are on that monitor, get the info and video modes for it
|
||||
update_curr_display_info();
|
||||
update_video_modes();
|
||||
// Load from file now (after initializing current window settings)
|
||||
m_display_settings.load_settings();
|
||||
// Adjust window / monitor position
|
||||
initialize_window_position_from_settings();
|
||||
// finally, potentially change the display mode
|
||||
set_display_mode(m_display_settings.display_mode);
|
||||
}
|
||||
}
|
||||
@@ -42,9 +44,12 @@ DisplayManager::~DisplayManager() {
|
||||
|
||||
void DisplayManager::initialize_window_position_from_settings() {
|
||||
// Check that the display id is still valid
|
||||
if (m_current_display_modes.find(m_display_settings.display_id) ==
|
||||
m_current_display_modes.end()) {
|
||||
lg::warn("[DISPLAY] Saved display ID is no longer valid, resetting to display 0");
|
||||
const auto num_displays = SDL_GetNumVideoDisplays();
|
||||
if (m_display_settings.display_id >= num_displays) {
|
||||
lg::warn(
|
||||
"[DISPLAY] Saved display ID: {} is no longer valid as only {} displays were detected, "
|
||||
"resetting to display 0",
|
||||
num_displays);
|
||||
m_display_settings.display_id = 0;
|
||||
m_display_settings.window_xpos = 50;
|
||||
m_display_settings.window_ypos = 50;
|
||||
@@ -57,6 +62,8 @@ void DisplayManager::initialize_window_position_from_settings() {
|
||||
sdl_util::log_error(fmt::format("unable to get display bounds for display id {}",
|
||||
m_display_settings.display_id));
|
||||
} else {
|
||||
lg::debug("[DISPLAY]: display bounds for {} is ({}, {}) | {}x{}", m_display_settings.display_id,
|
||||
rect.x, rect.y, rect.w, rect.h);
|
||||
// Adjust the settings if they are out of bounds
|
||||
if (m_display_settings.window_xpos <= rect.x ||
|
||||
m_display_settings.window_xpos + 50 >= rect.x + rect.w) {
|
||||
@@ -187,7 +194,7 @@ Resolution DisplayManager::get_resolution(int id) {
|
||||
}
|
||||
|
||||
bool DisplayManager::is_supported_resolution(int width, int height) {
|
||||
for (const auto resolution : m_available_resolutions) {
|
||||
for (const auto& resolution : m_available_resolutions) {
|
||||
if (resolution.width == width && resolution.height == height) {
|
||||
return true;
|
||||
}
|
||||
@@ -300,7 +307,7 @@ void DisplayManager::update_curr_display_info() {
|
||||
if (get_active_display_id() < 0) {
|
||||
sdl_util::log_error("could not retrieve current window's display index");
|
||||
}
|
||||
lg::info("[DISPLAY] current display id is {}", m_display_settings.display_id);
|
||||
lg::info("[DISPLAY] current display id is {}", get_active_display_id());
|
||||
SDL_GL_GetDrawableSize(m_window, &m_window_width, &m_window_height);
|
||||
SDL_GetWindowPosition(m_window, &m_window_xpos, &m_window_ypos);
|
||||
// Update the scale of the display as well
|
||||
@@ -358,6 +365,10 @@ void DisplayManager::update_video_modes() {
|
||||
DisplayMode new_mode = {display_name_str, curr_mode.format, curr_mode.w,
|
||||
curr_mode.h, curr_mode.refresh_rate, orient};
|
||||
m_current_display_modes[display_id] = new_mode;
|
||||
lg::info(
|
||||
"[DISPLAY]: Found monitor {}, currently set to {}x{}@{}hz. Format: {}, Orientation: {}",
|
||||
new_mode.display_name, new_mode.screen_width, new_mode.screen_height, new_mode.refresh_rate,
|
||||
new_mode.sdl_pixel_format, static_cast<int>(new_mode.orientation));
|
||||
}
|
||||
update_resolutions();
|
||||
}
|
||||
@@ -365,17 +376,30 @@ void DisplayManager::update_video_modes() {
|
||||
void DisplayManager::update_resolutions() {
|
||||
lg::info("[DISPLAY] Enumerating resolutions");
|
||||
// Enumerate display's display modes to get the resolutions
|
||||
auto num_display_modes = SDL_GetNumDisplayModes(get_active_display_id());
|
||||
const auto active_display_id = get_active_display_id();
|
||||
const auto active_refresh_rate = m_current_display_modes[active_display_id].refresh_rate;
|
||||
auto num_display_modes = SDL_GetNumDisplayModes(active_display_id);
|
||||
SDL_DisplayMode curr_mode;
|
||||
for (int i = 0; i < num_display_modes; i++) {
|
||||
auto ok = SDL_GetDisplayMode(get_active_display_id(), i, &curr_mode);
|
||||
auto ok = SDL_GetDisplayMode(active_display_id, i, &curr_mode);
|
||||
if (ok != 0) {
|
||||
sdl_util::log_error(fmt::format("unable to get display mode for display {}, index {}",
|
||||
get_active_display_id(), i));
|
||||
sdl_util::log_error(
|
||||
fmt::format("unable to get display mode for display {}, index {}", active_display_id, i));
|
||||
continue;
|
||||
}
|
||||
// Skip resolutions that aren't using the current refresh rate, they won't work.
|
||||
// For example if your monitor is currently set to `60hz` and the monitor _could_ support
|
||||
// resolution X but only at `30hz`...then there's no reason for us to consider it as an option.
|
||||
if (curr_mode.refresh_rate != active_refresh_rate) {
|
||||
lg::debug(
|
||||
"[DISPLAY]: Skipping {}x{} as it requires {}hz but the monitor is currently set to {}hz",
|
||||
curr_mode.w, curr_mode.h, curr_mode.refresh_rate, active_refresh_rate);
|
||||
continue;
|
||||
}
|
||||
Resolution new_res = {curr_mode.w, curr_mode.h,
|
||||
static_cast<float>(curr_mode.w) / static_cast<float>(curr_mode.h)};
|
||||
lg::info("[DISPLAY]: {}x{}@{}hz is supported", new_res.width, new_res.height,
|
||||
curr_mode.refresh_rate);
|
||||
m_available_resolutions.push_back(new_res);
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,9 @@ class DisplayManager {
|
||||
game_settings::DisplaySettings::DisplayMode get_display_mode() {
|
||||
return m_display_settings.display_mode;
|
||||
}
|
||||
int get_num_resolutions() { return m_available_resolutions.size(); }
|
||||
int get_num_resolutions() {
|
||||
return m_available_resolutions.size();
|
||||
}
|
||||
Resolution get_resolution(int id);
|
||||
bool is_supported_resolution(int width, int height);
|
||||
|
||||
|
||||
@@ -34,13 +34,14 @@
|
||||
(defmethod set-window-size! ((obj pc-settings) (width int) (height int))
|
||||
"sets the size of the display window"
|
||||
(let ((display-mode (pc-get-display-mode)))
|
||||
(format 0 "Setting ~A size to ~D x ~D~%" display-mode width height)
|
||||
(cond
|
||||
((= display-mode 'windowed)
|
||||
(set! (-> obj window-width) width)
|
||||
(set! (-> obj window-height) height)
|
||||
(format 0 "Setting window size to ~D x ~D~%" (max PC_MIN_WIDTH (-> obj window-width)) (max PC_MIN_HEIGHT (-> obj window-height)))
|
||||
(pc-set-window-size! (max PC_MIN_WIDTH (-> obj window-width)) (max PC_MIN_HEIGHT (-> obj window-height))))
|
||||
(else
|
||||
(format 0 "Setting borderless/fullscreen size to ~D x ~D~%" width height)
|
||||
(set! (-> obj width) width)
|
||||
(set! (-> obj height) height))))
|
||||
(none))
|
||||
@@ -642,7 +643,11 @@
|
||||
(unless (read-from-file obj *pc-temp-string-1*)
|
||||
(format 0 "[PC] PC Settings found at '~S' but could not be loaded, using defaults!~%" *pc-temp-string-1*)
|
||||
(reset obj #t)))
|
||||
(else (format 0 "[PC] PC Settings not found at '~S'...initializing with defaults!~%" *pc-temp-string-1*) (reset obj #t)))
|
||||
(else
|
||||
(format 0 "[PC] PC Settings not found at '~S'...initializing with defaults!~%" *pc-temp-string-1*)
|
||||
(reset obj #t)
|
||||
;; save the file so users aren't confused, and so we can debug what the game is producing for them
|
||||
(commit-to-file obj)))
|
||||
0)
|
||||
|
||||
(defmethod initialize ((obj pc-settings))
|
||||
|
||||
@@ -318,18 +318,21 @@
|
||||
(set! (-> obj aspect-ratio-auto?) #t)
|
||||
(set! (-> obj vsync?) #t)
|
||||
(set! (-> obj letterbox?) #t)
|
||||
;; get screen size and set to borderless at screen res (if retail)
|
||||
(cond
|
||||
((> (pc-get-num-resolutions) 0)
|
||||
;; pick first available resolution by default
|
||||
(pc-get-resolution 0 (&-> obj width) (&-> obj height)))
|
||||
(else
|
||||
;; somehow didn't get a single resolution. this is pretty bad.
|
||||
(pc-get-active-display-size (&-> obj width) (&-> obj height))
|
||||
(max! (-> obj width) PC_MIN_WIDTH)
|
||||
(max! (-> obj height) PC_MIN_HEIGHT)
|
||||
(format 0 "!!!! failed to get any screen resolutions !!!!")))
|
||||
(format 0 "fullscreen resolution defaulted to ~D x ~D~%" (-> obj width) (-> obj height))
|
||||
;; default to the displays currently chosen resolution
|
||||
(pc-get-active-display-size (&-> obj width) (&-> obj height))
|
||||
(max! (-> obj width) PC_MIN_WIDTH)
|
||||
(max! (-> obj height) PC_MIN_HEIGHT)
|
||||
;; ensure the default resolution was a valid choice
|
||||
(let* ((saved-width (-> obj width))
|
||||
(saved-height (-> obj height))
|
||||
(supported-resolution? (pc-is-supported-resolution? saved-width saved-height)))
|
||||
(cond
|
||||
(supported-resolution?
|
||||
(format 0 "[PC Settings]: Valid default game-size resolution set ~D x ~D~%" saved-width saved-height))
|
||||
(else
|
||||
(pc-get-active-display-size (&-> obj width) (&-> obj height))
|
||||
(format 0 "[PC Settings]: Invalid game-size resolution ~D x ~D, defaulting to ~D x ~D~%" saved-width saved-height (-> obj width) (-> obj height)))))
|
||||
(format 0 "[PC Settings]: fullscreen resolution defaulted to ~D x ~D~%" (-> obj width) (-> obj height))
|
||||
(set! (-> obj gfx-msaa) PC_DEFAULT_MSAA) ;; default msaa
|
||||
0)
|
||||
|
||||
|
||||
@@ -3416,7 +3416,6 @@
|
||||
(flag "japanese" 5 dm-setting-subtitle-language)
|
||||
(flag "korean" 6 dm-setting-subtitle-language)
|
||||
(flag "uk-english" 7 dm-setting-subtitle-language)
|
||||
(flag "finnish" 9 dm-setting-subtitle-language)
|
||||
)
|
||||
(flag
|
||||
"play-hints "
|
||||
|
||||
@@ -828,7 +828,6 @@
|
||||
(progress-graphics-ps2-lod-dist #x1337)
|
||||
(progress-graphics-msaa-off #x1338)
|
||||
(progress-graphics-display #x1339)
|
||||
(language-name-finnish #x133a)
|
||||
)
|
||||
;; ---text-id
|
||||
|
||||
|
||||
@@ -28,28 +28,14 @@
|
||||
|
||||
(defenum language-enum
|
||||
:type int64
|
||||
(english 0)
|
||||
(french 1)
|
||||
(german 2)
|
||||
(spanish 3)
|
||||
(italian 4)
|
||||
(japanese 5)
|
||||
(korean 6)
|
||||
(uk-english 7)
|
||||
;; custom
|
||||
(portuguese 8)
|
||||
(finnish 9)
|
||||
(swedish 10)
|
||||
(danish 11)
|
||||
(norwegian 12)
|
||||
(dutch 13)
|
||||
(br-portuguese 14)
|
||||
(hungarian 15)
|
||||
(catalan 16)
|
||||
(icelandic 17)
|
||||
(russian 18)
|
||||
(polish 19)
|
||||
(lithuanian 20)
|
||||
(english)
|
||||
(french)
|
||||
(german)
|
||||
(spanish)
|
||||
(italian)
|
||||
(japanese)
|
||||
(korean)
|
||||
(uk-english)
|
||||
)
|
||||
|
||||
(defenum runtime-exit-status
|
||||
|
||||
@@ -896,7 +896,6 @@
|
||||
(flag "japanese" (the binteger (pc-language japanese)) dm-text-language)
|
||||
(flag "korean" (the binteger (pc-language korean)) dm-text-language)
|
||||
(flag "uk-english" (the binteger (pc-language uk-english)) dm-text-language)
|
||||
(flag "finnish" (the binteger (pc-language finnish)) dm-text-language)
|
||||
)
|
||||
(flag "Discord RPC" #t ,(dm-lambda-boolean-flag (-> *pc-settings* discord-rpc?)))
|
||||
(flag "Speedrunner Mode" #t ,(dm-lambda-boolean-flag (-> *pc-settings* speedrunner-mode?)))
|
||||
|
||||
@@ -347,27 +347,10 @@ This gives us more freedom to write code how we want.
|
||||
(text-id language-name-italian)
|
||||
(text-id language-name-japanese)
|
||||
(text-id language-name-korean)
|
||||
(text-id language-name-english-uk)
|
||||
(text-id language-name-finnish))
|
||||
:get-item-index-fn (lambda ()
|
||||
;; workaround until all languages are added
|
||||
(if (<= (-> *setting-control* user-default subtitle-language) (language-enum uk-english))
|
||||
(-> *setting-control* user-default subtitle-language)
|
||||
(case (-> *setting-control* user-default subtitle-language)
|
||||
(((language-enum finnish)) 8)
|
||||
(else
|
||||
(format 0 "PROGRESS: Forgot to add subtitle language to workaround switch case, defaulting to english")
|
||||
0))))
|
||||
(text-id language-name-english-uk))
|
||||
:get-item-index-fn (lambda () (-> *setting-control* user-default subtitle-language))
|
||||
:on-confirm (lambda ((index int) (the-progress progress))
|
||||
;; workaround until all languages are added
|
||||
(if (<= index (language-enum uk-english))
|
||||
(set! (-> *setting-control* user-default subtitle-language) (the-as language-enum index))
|
||||
(set! (-> *setting-control* user-default subtitle-language)
|
||||
(case index
|
||||
((8) (language-enum finnish))
|
||||
(else
|
||||
(format 0 "PROGRESS: Forgot to add subtitle language to workaround switch case, defaulting to english")
|
||||
(language-enum english))))))))
|
||||
(set! (-> *setting-control* user-default subtitle-language) (the-as language-enum index)))))
|
||||
|
||||
(defmacro game-options-pc-sound-language ()
|
||||
`(new 'static 'menu-generic-carousel-option
|
||||
@@ -395,30 +378,13 @@ This gives us more freedom to write code how we want.
|
||||
(text-id language-name-italian)
|
||||
(text-id language-name-japanese)
|
||||
(text-id language-name-korean)
|
||||
(text-id language-name-english-uk)
|
||||
(text-id language-name-finnish))
|
||||
:get-item-index-fn (lambda ()
|
||||
;; workaround until all languages are added
|
||||
(if (<= (-> *pc-settings* text-language) (pc-language uk-english))
|
||||
(-> *pc-settings* text-language)
|
||||
(case (-> *pc-settings* text-language)
|
||||
(((pc-language finnish)) 8)
|
||||
(else
|
||||
(format 0 "PROGRESS: Forgot to add text language to workaround switch case, defaulting to english")
|
||||
(pc-language english)))))
|
||||
(text-id language-name-english-uk))
|
||||
:get-item-index-fn (lambda () (-> *pc-settings* text-language))
|
||||
:on-confirm (lambda ((index int) (the-progress progress))
|
||||
;; workaround until all languages are added
|
||||
(if (<= index (pc-language uk-english))
|
||||
(set! (-> *pc-settings* text-language) (the-as pc-language index))
|
||||
(set! (-> *pc-settings* text-language)
|
||||
(case index
|
||||
((8) (pc-language finnish))
|
||||
(else
|
||||
(format 0 "PROGRESS: Forgot to add text language to workaround switch case, defaulting to english")
|
||||
(pc-language english)))))
|
||||
;; NOTE - this doesn't actually work (naughty dog tried it too in their progress code)
|
||||
(load-level-text-files (the-as int (-> *pc-settings* text-language)))
|
||||
(pc-settings-save))))
|
||||
;; NOTE - this doesn't actually work (naughty dog tried it too in their progress code)
|
||||
(load-level-text-files (the-as int (-> *pc-settings* text-language)))
|
||||
(pc-settings-save))))
|
||||
|
||||
(defmacro misc-options-pc-discord-rpc ()
|
||||
`(new 'static 'menu-generic-boolean-option
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
|
||||
(defconstant PC_SUBTITLE_FILE_SIZE (* 600 1024)) ;; 600K heap for subtitles. adjust later if necessary.
|
||||
(defconstant PC_SUBTITLE_FILE_SIZE (* 384 1024)) ;; 384K heap for subtitles. adjust later if necessary.
|
||||
(defconstant PC_SUBTITLE_FILE_NAME "subti2")
|
||||
(defconstant PC_SUBTITLE_QUEUE_SIZE 5) ;; up to 8 things that display subtitles can be detected at once
|
||||
(defconstant PC_SUBTITLE_QUEUE_MAX_LINES 2) ;; up to 2 lines can be queued per queueable thing
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -1,3 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
!hash.md5
|
||||
@@ -42,7 +42,12 @@ JAK1_AUTO_REPLACEMENTS = {
|
||||
"–": "-",
|
||||
"": "",
|
||||
"„": ",,",
|
||||
"”": "\""
|
||||
"”": "\"",
|
||||
" ": " ",
|
||||
"!": "!",
|
||||
"(": "(",
|
||||
")": ")",
|
||||
"。": "."
|
||||
}
|
||||
|
||||
# TODO - check for korean text
|
||||
@@ -83,7 +88,13 @@ JAK2_AUTO_REPLACEMENTS = {
|
||||
"–": "-",
|
||||
"": "",
|
||||
"„": ",,",
|
||||
"”": "\""
|
||||
"”": "\"",
|
||||
" ": " ",
|
||||
"!": "!",
|
||||
"(": "(",
|
||||
")": ")",
|
||||
"〜": "~",
|
||||
"。": "."
|
||||
}
|
||||
# fmt: on
|
||||
|
||||
@@ -145,6 +156,7 @@ def lint_jak1_characters(text):
|
||||
character, text
|
||||
)
|
||||
)
|
||||
# text = jak1_replace_character(text, pos, "?")
|
||||
invalid_characters_found = True
|
||||
pos = pos + 1
|
||||
else:
|
||||
@@ -258,6 +270,7 @@ def lint_jak2_characters(text):
|
||||
character, text
|
||||
)
|
||||
)
|
||||
# text = jak2_replace_character(text, pos, "?")
|
||||
invalid_characters_found = True
|
||||
pos = pos + 1
|
||||
else:
|
||||
|
||||
@@ -4,6 +4,19 @@
|
||||
|
||||
import os
|
||||
import hashlib
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser("compare-compilation-outputs")
|
||||
parser.add_argument("--base", help="The base branch directories", type=str)
|
||||
parser.add_argument("--compare", help="The potentially modified directories to compare", type=str)
|
||||
parser.add_argument("--markdown", help="The format to output results as a markdown file './comp-diff-report.md'", action="store_true")
|
||||
args = parser.parse_args()
|
||||
|
||||
to_markdown_file = False
|
||||
if args.markdown:
|
||||
to_markdown_file = True
|
||||
|
||||
markdown_lines = []
|
||||
|
||||
def hash_file(filepath):
|
||||
"""Returns the MD5 hash of the file."""
|
||||
@@ -19,8 +32,13 @@ def compare_directories(base_dir, compare_dir):
|
||||
missing_files = []
|
||||
|
||||
# Iterate through files in the base directory
|
||||
total_files = 0
|
||||
for root, _, files in os.walk(base_dir):
|
||||
for file in files:
|
||||
if file == ".gitignore":
|
||||
continue
|
||||
total_files = total_files + 1
|
||||
|
||||
base_file_path = os.path.join(root, file)
|
||||
relative_path = os.path.relpath(base_file_path, base_dir)
|
||||
compare_file_path = os.path.join(compare_dir, relative_path)
|
||||
@@ -34,20 +52,54 @@ def compare_directories(base_dir, compare_dir):
|
||||
missing_files.append(relative_path)
|
||||
|
||||
# Report results
|
||||
print(f'Comparing {base_dir} with {compare_dir}')
|
||||
markdown_lines.append(f'### Comparing `{base_dir}` with `{compare_dir}`\n\n')
|
||||
if not mismatched_files and not missing_files:
|
||||
print("All files matched successfully.")
|
||||
markdown_lines.append(f'All `{total_files}` files matched successfully ✅\n\n')
|
||||
return 0
|
||||
else:
|
||||
markdown_lines.append(f'Found potential problems ❌\n')
|
||||
markdown_lines.append(f'- {len(mismatched_files)} different file(s)\n')
|
||||
markdown_lines.append(f'- {len(missing_files)} missing file(s)\n\n')
|
||||
markdown_lines.append("| file | result |\n")
|
||||
markdown_lines.append("|------|--------|\n")
|
||||
if mismatched_files:
|
||||
print("Mismatched files:")
|
||||
markdown_printed_already = 0
|
||||
for file in mismatched_files:
|
||||
print(f" - {file}")
|
||||
if markdown_printed_already < 25:
|
||||
markdown_lines.append(f"| `{file}` | different |\n")
|
||||
markdown_printed_already = markdown_printed_already + 1
|
||||
if len(mismatched_files) > 25:
|
||||
markdown_lines.append(f"| ...and {len(mismatched_files) - 25} other files | different |\n")
|
||||
if missing_files:
|
||||
print("Missing files:")
|
||||
markdown_printed_already = 0
|
||||
for file in missing_files:
|
||||
print(f" - {file}")
|
||||
if markdown_printed_already < 25:
|
||||
markdown_lines.append(f"| `{file}` | missing |\n")
|
||||
markdown_printed_already = markdown_printed_already + 1
|
||||
if len(missing_files) > 25:
|
||||
markdown_lines.append(f"| ...and {len(missing_files) - 25} other files | missing |\n")
|
||||
markdown_lines.append("\n")
|
||||
return 1
|
||||
|
||||
# Usage example
|
||||
base_directory = './out/jak1/obj'
|
||||
compare_directory = './out/jak1/obj_master'
|
||||
print(f'Comparing {base_directory} with {compare_directory}')
|
||||
compare_directories(base_directory, compare_directory)
|
||||
print(f"base: {args.base}")
|
||||
print(f"compare: {args.compare}")
|
||||
base_directory_list = args.base.split(",")
|
||||
compare_directory_list = args.compare.split(",")
|
||||
result = 0
|
||||
for base_dir, comp_dir in zip(base_directory_list, compare_directory_list):
|
||||
latest_result = compare_directories(base_dir, comp_dir)
|
||||
if latest_result != 0:
|
||||
result = latest_result
|
||||
|
||||
if to_markdown_file:
|
||||
with open('./comp-diff-report.md', 'w', encoding='utf-8') as md_file:
|
||||
md_file.writelines(markdown_lines)
|
||||
print("Wrote results to ./comp-diff-report.md")
|
||||
|
||||
exit(result)
|
||||
@@ -276,4 +276,3 @@ for adjust in adjustments:
|
||||
function_string += f" ((fequal-epsilon? aspect-ratio {aspect_ratio} 0.01) {value:.1f})\n"
|
||||
function_string += f" (else\n (+ {coefficients[0]}\n (* {coefficients[1]} aspect-ratio)\n (* {coefficients[2]} aspect-ratio aspect-ratio)\n (* {coefficients[3]} aspect-ratio aspect-ratio aspect-ratio)))))\n"
|
||||
print(function_string)
|
||||
|
||||
Reference in new issue
Block a user