Compare commits

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Author SHA1 Message Date
Tyler Wilding 55204e6996 decomp: ensure out_folder exists before being written to 2024-06-21 22:58:16 -04:00
Tyler Wilding b2cfefb669 decomp/config: simplify enabling streamed audio ripping, string wasn't even in use anymore 2024-06-19 23:43:34 -04:00
Tyler Wilding bc586f0cca lint: formatting 2024-06-15 15:43:04 -04:00
Tyler Wilding 13e7a28c08 decomp: eliminate duplicate code in extractor/decompiler
This allows the extractor's decompilation routine to do all the things the normal decompiler can (ie. extract audio)
2024-06-15 15:42:27 -04:00
Tyler Wilding 17665a4615 decomp: pull out main decompilation process into an isolated function 2024-06-15 15:41:56 -04:00
Tyler Wilding d209766078 util: support get_peak_rss on windows 2024-06-15 15:41:40 -04:00
Matt Dallmeyer 86979e3d06 [jak1] Enforce certain pc-settings in speedrunner mode (#3553)
Currently PS2 Actor Vis and FPS are only enforced when starting a run -
this enforces them on every frame similar to cheats.
In the progress menu, FPS is already disabled in speedrunner mode - this
adds the same restriction for PS2 Actor Vis.

Jak 2 already does this properly, no change needed there
2024-06-15 14:54:53 -04:00
OpenGOAL BotandOpenGOALBot 29849a4fbb CI: Periodic Controller Database Update (#3555)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-06-15 00:13:41 -04:00
RoyalForgotten b0b9fc4311 Jak 2 3rd update subtitle_lines_fr-FR.json (#3546)
Fixed several translation errors
2024-06-05 23:19:10 -04:00
Tyler Wilding c162c66118 g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
This PR does two main things:
1. Work through the main low-hanging fruit issues in the formatter
keeping it from feeling mature and usable
2. Iterate and prove that point by formatting all of the Jak 1 code
base. **This has removed around 100K lines in total.**
- The decompiler will now format it's results for jak 1 to keep things
from drifting back to where they were. This is controlled by a new
config flag `format_code`.

How am I confident this hasn't broken anything?:
- I compiled the entire project and stored it's `out/jak1/obj` files
separately
- I then recompiled the project after formatting and wrote a script that
md5's each file and compares it (`compare-compilation-outputs.py`
- The results (eventually) were the same:

![Screenshot 2024-05-25
132900](https://github.com/open-goal/jak-project/assets/13153231/015e6f20-8d19-49b7-9951-97fa88ddc6c2)
> This proves that the only difference before and after is non-critical
whitespace for all code/macros that is actually in use.

I'm still aware of improvements that could be made to the formatter, as
well as general optimization of it's performance. But in general these
are for rare or non-critical situations in my opinion and I'll work
through them before doing Jak 2. The vast majority looks great and is
working properly at this point. Those known issues are the following if
you are curious:

![image](https://github.com/open-goal/jak-project/assets/13153231/0edfaba1-6d36-40f5-ab23-0642209867c4)
2024-06-05 22:17:31 -04:00
ManDude 37762c5fb7 wrap sprite rgba to 0-255 (#3549) 2024-06-04 07:57:52 +01:00
OpenGOAL BotandOpenGOALBot a18d9dd4d0 CI: Periodic Controller Database Update (#3548)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-06-03 23:00:48 -04:00
Tyler Wilding a9bdb0136e New Crowdin updates (#3547)
People seem to be translating lines that aren't in the base english one,
such as `mtn-plat-buried-rocks-a`

This is fine, but Crowdin will continue to remove these every sync PR
because they aren't in the base english file. So some kind of
segregation needs to happen.

If we didn't want these scenes translated, then they should be banned
from being translated via the editor / etc in the first place (shouldn't
have been included in the metadata).
2024-06-03 01:01:58 -04:00
Tyler Wilding eb703ee96e REPL related improvements and fixes (#3545)
Motivated by - https://github.com/open-goal/opengoal-vscode/pull/358

This addresses the following:
- Fixes #2939 spam edge-case
- Stop picking a different nREPL port based on the game mode by default,
this causes friction for tools in the average usecase (having a REPL
open for a single game, and wanting to connect to it). `goalc` spins up
fine even if the port is already bound to.
- For people that need/want this behaviour, adding per-game
configuration to the `repl-config.json` is on my todo list.
- Allows `goalc` to permit redefining symbols, including functions. This
is defaulted to off via the `repl-config.json` but it allows you to for
example, change the definition of a function without having to restart
and rebuild the entire game.
![Screenshot 2024-06-02
124558](https://github.com/open-goal/jak-project/assets/13153231/28f81f6e-b7b8-4172-9787-f96e4ab1305b)
- Updates the welcome message to include a bunch of useful metadata
up-front. Cleaned up all the startup logs that appear when starting
goalc, many of whom's information is now included in the welcome
message.
  - Before:

![image](https://github.com/open-goal/jak-project/assets/13153231/814c2374-4808-408e-9ed6-67114902a1d9)

  - After:
![Screenshot 2024-06-01
235954](https://github.com/open-goal/jak-project/assets/13153231/f3f459fb-2cbb-46ba-a90f-318243d4b3b3)
2024-06-03 00:14:52 -04:00
ManDude 39786482a1 jak3: airlock speed hacks + make cutscenes skip properly (#3543) 2024-06-02 15:03:58 +01:00
ManDude f586cb9af2 fix nav mesh debugging crash (#3542) 2024-06-01 00:50:14 +01:00
ManDude ea1271cfd0 [jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags (#3541) 2024-05-31 16:41:35 +01:00
AloqasandTyler Wilding cefb371681 [jak2] new subtitle speakers (#3536)
for specific cutscene scenarios

---------

Co-authored-by: Tyler Wilding <[email protected]>
2024-05-30 22:02:44 -04:00
Matt Dallmeyer 70ea2a1f67 jak3 - fill out some text-id entries (#3494)
Slam Dozer > Ram Rod
2024-05-30 21:49:10 -04:00
Hat Kid c64eea6337 [buildactor] support generating collide-meshes for custom models (#3540)
This adds support for generating collide meshes when importing custom
models. A couple of things to keep in mind:

- A single `collide-mesh` may only have up to 255 vertices.
- When exporting a GLTF file in Blender, a `collide-mesh` will be
generated for every mesh object that has collision properties applied
(ideally, you would set all visual meshes to `ignore` and your collision
meshes to `invisible` in the OpenGOAL plugin's custom properties).
- Ensure that your actor using the model properly allocates enough
`collide-shape-prim-mesh`es for each `collide-mesh` ([example from the
original game that uses multiple
meshes](https://github.com/open-goal/jak-project/blob/f6688659f2ef85f5ceaacea6271580c9f4d91ed1/goal_src/jak1/levels/finalboss/robotboss.gc#L2628-L2806)).

~One annoying problem that I haven't fully figured out yet (unrelated to
the actual functionality):
`collide-mesh`es are stored in art groups as an `(array collide-mesh)`
in the `art-joint-geo`'s `extra`, so I had to add a new `Res` type to
support this. The way that `array`s are stored in `res-lump`s is a bit
of a hack right now. The lump only stores a pointer to the array, so the
size of that is 4 bytes, but because we have to generate all the actual
array data too, the current `ResLump` code in C++ doesn't handle this
case well and would assert, so I decided to omit the asserts if an
`array` tag is present and "fake" the size so the object file is
generated more closely to how the game expects it until we figure out
something better.~
This was fixed by generating the array data beforehand and creating a
`ResRef` class that takes the pointer to the array data and adds it to
the lump.
2024-05-29 06:09:20 +02:00
Tyler Wilding f1de2c9bc5 g/j2: add some debug menu options to unlock things and give orbs/gems/ammo (#3539)
Adds some debug options that make it easier to quickly complete the
game, get orbs, unlock cheats, etc.


![image](https://github.com/open-goal/jak-project/assets/13153231/8854dc42-084a-457e-ae9b-e9ba2dd7917c)
2024-05-27 22:58:52 -04:00
Tyler Wilding f6688659f2 game: fix the path the--portable flag determines (#3537)
`--portable` was using the path to the executable's file, instead of the
directory that contains the executable
2024-05-26 00:40:33 -04:00
OpenGOAL BotandOpenGOALBot 12ce274226 CI: Periodic Controller Database Update (#3528)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-05-25 10:51:09 -04:00
Matthew Wells bd2db7b15a Add periods to lines in code_status.md for consistency (#3521) 2024-05-25 10:51:01 -04:00
ManDude 645e649a9c jak3: shadow culling hack + finish region debugging tools + fix bigmap crashes (#3532) 2024-05-23 23:43:38 +01:00
ManDude dd765b41cb jak 3 shadows (#3530)
![image](https://github.com/open-goal/jak-project/assets/7569514/e48dbbb8-82d9-4b9d-8ae4-3f48f7c35ced)
2024-05-23 18:29:42 +01:00
ManDude 0db7be55e6 jak3: sprite limit increase + add bsphere toggle for region faces (#3529) 2024-05-22 16:27:00 +01:00
Hat Kid 62ef9fe49d [wip] build actor tool (#3266)
This does a couple of things:

- The `custom_levels` folder was renamed to `custom_assets` and contains
`levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3
in order to keep everything regarding custom stuff in one place.
- With this, texture replacements now use separate folders for all games
- A build actor tool was added that generates art groups for custom
actors
- Custom levels can now specify what custom models from the `models`
folder they want to import, this will add them to the level's FR3.
- A `test-zone-obs.gc` file was added, containing a `test-actor` process
that uses a custom model as an example.

The build actor tool is still very WIP, the joints and the default
animation are hardcoded, but it allows for importing any GLB file as a
merc model.
2024-05-18 18:18:25 +02:00
water111 271007e552 Start setting up texture animation for jak 3. (#3524)
For now, this just adds sky (clouds and fog), darkjak, and skull gem.

There are some unknown issues with drawing the skull gems still, but I
think it's unrelated to texture animations.

Also fixes https://github.com/open-goal/jak-project/issues/3523
2024-05-18 11:23:48 -04:00
Hat Kid a61f24a168 jak3: custom level support (#3522) 2024-05-16 21:15:54 +02:00
Hat Kid c12a5d777c decomp3: decompile remaining mission code (#3515)
This should make all missions playable with the exception of the end of
`precursor-destroy-ship` because `precurd` asserts on level extraction.

- `trail`
- `trail-graph`
- `wastrail-graph`
- `cty-protect`
- `protect-gunship`
- `protect-path`
- `protect-script`
- `assault-cams`
- `assault-enemies`
- `assault-path`
- `assault-script`
- `assault-shared`
- `assault-task`
- `hover-nav-precura`
- `precura-mood`
- `precura-obs`
- `precura-obs2`
- `precura-part`
- `precurc-mood`
- `precurc-obs`
- `precurc-part`
- `precurd-obs`
- `precurd-part`
- `precurd-scenes`
2024-05-16 16:21:44 +02:00
Tyler Wilding 456d1ba536 goalc: add a performance report feature (#3519)
Adds a quick perf report feature to `goalc` that lets you compare how
much faster / slower it takes to compile the projects, with some simple
features like filtering the files, adjusting for how large of a margin
of error in the speeds you care about, and which test iteration you want
to compare against.

This is something I plan to use as I work more in `goalc` as an easy way
to track / show the results.


![image](https://github.com/open-goal/jak-project/assets/13153231/26f140c7-66d7-4162-994a-a71061e22857)
2024-05-15 22:52:16 -04:00
OpenGOAL BotandOpenGOALBot 4aafab2fc9 CI: Periodic Controller Database Update (#3517)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-05-13 20:37:21 -04:00
ManDude ebbbedabc5 jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00
water111 e0b1d8c21e Jak3 sky (#3514) 2024-05-12 09:36:50 -04:00
Hat Kid 6b3844bf99 decomp3: more misc files (#3513)
4 missions to go!

- `ctygenb-part`
- `power-game`
- `vinroom-part`
- `vinroom-scenes`
- `gungame-part`
- `gungame-scenes`
- `hiphog-obs`
- `hiphog-part`
- `hiphog-scenes`
- `hover-nav-lpattack`
- `king-rider`
- `rubble-attack`
- `rubble-obs`
- `rubble-part`
- `rubblea-init`
- `rublcst-scenes`
- `mood-funcs2`
- `gun-dummy-art`
- `gun-dummy-part`
- `gun-dummy`
- `gungame-data`
- `gungame-manager`
- `gungame-obs`
- `blow-tower-data`
- `blow-tower-extra`
- `blow-tower-obs2`
- `blow-tower-obs`
- `blow-tower-part`
- `blow-tower-script`
- `blow-tower-shared`
- `blow-tower-speech`
- `cty-blow-tower`
2024-05-11 17:57:26 -04:00
BreakPoints 24490c042e Intro palace DGOs (#3512)
Now needed to extract and compile from scratch
2024-05-11 10:21:45 -04:00
Hat Kid 4dd2bab06e jak3: fix local space particle info crash (#3511) 2024-05-10 16:14:50 +02:00
water111 5b04be2fa0 Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
Hat Kid 949508d0ed decomp3: traffic/citizen/faction code, desert-rescue (#3506)
- `cty-faction-h`
- `nav-graph`
- `citizen-h`
- `citizen`
- `civilian`
- `traffic-engine`
- `traffic-manager`
- `cty-attack-controller`
- `cty-faction`
- `formation-object`
- `formations`
- `squad-control-city-h`
- `squad-control-city`
- `traffic-util`
- `wlander-female`
- `wlander-h`
- `wlander-male`
- `speech-manager`
- `desert-rescue`
- `desresc-path`
- `neo-satellite`
- `rope-prim-system-h`
- `rope-prim-system`
- `rope-system`
- `wland-passenger`
- `cty-guard-projectile`
- `ctywide-init`
- `ff-squad-control`
- `guard-grenade`
- `guard-rifle`
- `guard-states`
- `guard-tazer`
- `ctywide-speech`
- `citizen-chick`
- `citizen-fat`
- `citizen-norm`
- `guard`
- `bike`
- `car`
- `test-bike`
- `vehicle-rider`
- `desert-rescue-bbush`
- `ff-squad-control-h`
- `flee-info`
- `guard-h`
- `mission-squad-control`
- `kg-squad-control`
- `kg-squad-member-h`
- `kg-squad-member`
- `mh-squad-control`
- `mh-squad-member-h`
- `mh-squad-member`
- `ctywide-obs-h`
- `ctywide-obs`
- `ctywide-part`
- `ctywide-scenes`
- `ctywide-tasks`
- `ctywide-texture`
- `billiards`
- `guide-arrow`
- `kg-vehicles`
- `flying-turret`
- `roboguard-city`
- `citizen-enemy`
- `metalhead-flitter`
- `metalhead-grunt`
- `metalhead-predator`
- `spydroid`
- `kg-squad-control-h`
- `mh-squad-control-h`
- `krimson-wall`
- `ctyport-obs`
- `ctyinda-obs`
- `ctyinda-part`
- `ctyindb-obs`
- `ctyindb-part`
- `ctyport-attack`
- `h-torpedo`
- `ctyport-part`
- `ctyport-scenes`
- `external-player-control`
- `desert-chase-path-h`
- `desert-chase-path`
- `desert-chase`
- `desert-jump`
- `wcar-catapult`
- `bombbot-h`
- `bombbot`
- `bombbot-path`
- `cty-hijack-missile`
- `cty-hijack`
- `ctyport-attack-bbush`
- `ctysluma-part`
- `ctyslumb-part`
- `ctyslumc-obs`
- `ctyslumc-part`
- `searchlight`
- `cty-destroy-grid`
- `ctyfarm-obs`
- `ctyfarma-part`
- `ctyfarmb-part`
- `freehq-part`
- `freehq-scenes`
- `onintent-scenes`
- `onintent-part`
- `cty-sniper-battery`
- `cty-sniper-turret`
- `intro-obs`
- `intro-part`
- `intro-scenes`
- `palcab-part`
- `palroof-part`
2024-05-09 19:18:55 -04:00
OpenGOAL BotandOpenGOALBot f479cef939 CI: Periodic Controller Database Update (#3507)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-05-06 14:22:45 -04:00
water111andManDude 807ca7465f fix c++ compiler warnings, extract_merc assert (#3488)
Co-authored-by: ManDude <[email protected]>
2024-05-03 17:29:18 +01:00
ManDude cf79ca04e9 fix another jak 1 level name (#3503) 2024-05-03 08:34:36 +01:00
Tyler Wilding 6569636abf ci: pin to avx for macos (#3502)
Related to #3439

Will see after a few weeks if the problem resurfaces. All macos related
caches have been purged to eliminate that as a possibility.
2024-05-01 22:00:56 -04:00
Hat Kid f9e0aa82bc jak3: fix mirage shot (#3501) 2024-05-01 21:57:13 +02:00
dependabot[bot]andTyler Wilding 39f3549640 build(deps): bump hendrikmuhs/ccache-action from 1.2.12 to 1.2.13 (#3497)
Bumps
[hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action)
from 1.2.12 to 1.2.13.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/hendrikmuhs/ccache-action/releases">hendrikmuhs/ccache-action's
releases</a>.</em></p>
<blockquote>
<h2>v1.2.13</h2>
<h2>What's Changed</h2>
<ul>
<li>add emscripten to the compiler list by <a
href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li>Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/183">hendrikmuhs/ccache-action#183</a></li>
<li>Bump typescript from 5.3.3 to 5.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/190">hendrikmuhs/ccache-action#190</a></li>
<li>Bump typescript from 5.4.2 to 5.4.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/191">hendrikmuhs/ccache-action#191</a></li>
<li>fix: early exit process so node doesn't wait for hanging promises by
<a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li>Bump typescript from 5.4.3 to 5.4.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/193">hendrikmuhs/ccache-action#193</a></li>
<li>Update windows by <a
href="https://github.com/virtuald"><code>@​virtuald</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
<li>Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/194">hendrikmuhs/ccache-action#194</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li><a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li><a href="https://github.com/virtuald"><code>@​virtuald</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/c92f40bee50034e84c763e33b317c77adaa81c92"><code>c92f40b</code></a>
Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/194">#194</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ff9f6cc67d49b9acaa9e102f80d1ea8a0c86a6dd"><code>ff9f6cc</code></a>
update checksum</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/985163732c9a0ab6be742a4db87bb36d07d6ca9f"><code>9851637</code></a>
update code</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/40738ee8f3bcf20e438d29f613fb2ef1b5cff79d"><code>40738ee</code></a>
Update windows (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/180">#180</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ba6e323cc10f37a14582696e025efe365df0b125"><code>ba6e323</code></a>
Bump typescript from 5.4.3 to 5.4.5 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/193">#193</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/550708f4f24caa1472defc821c356d0e72d45643"><code>550708f</code></a>
fix: early exit process so node doesn't wait for hanging promises (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/182">#182</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/259dcb3149e7662420f6b796600eac9008bb2d4e"><code>259dcb3</code></a>
Bump typescript from 5.4.2 to 5.4.3 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/191">#191</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/a16392ef06bb17357c33855e071f12873d87b163"><code>a16392e</code></a>
update code</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/3818c2034d1b62be7cc5e8e097c7c3996d94a068"><code>3818c20</code></a>
Bump typescript from 5.3.3 to 5.4.2 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/190">#190</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/b647aa998265c7332fbcd30509be75d7ed682458"><code>b647aa9</code></a>
Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/183">#183</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">compare
view</a></li>
</ul>
</details>
<br />


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</details>

---------

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Tyler Wilding <[email protected]>
2024-05-01 15:53:40 -04:00
Hat Kid 3ff3760621 jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
ManDude 5705359df9 [jak3] fix some flag names and a wcar crash (#3498) 2024-05-01 08:44:26 +01:00
Hat Kid cbf75a96f7 custom levels: don't uppercase FR3 filename (#3496) 2024-04-30 22:51:36 +02:00
ManDude 8344ac6963 use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
OpenGOAL BotandOpenGOALBot a527afdc5a CI: Periodic Controller Database Update (#3491)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-04-29 19:21:43 -04:00
Matt Dallmeyer 0d4e3928eb decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
ManDude e4c57d6ac9 more debug information when RPC buffers exhaust (#3490) 2024-04-29 16:37:04 +01:00
Tyler Wilding a021c392ec game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
Tyler Wilding fee0a435fc extractor: support extracting using a folder path (#3422)
Patching up the extractor while working on the launcher, fixes:
- makes it so you can compile successfully given a folder path
(currently assumes your project path contains `iso_data`)
- ignore `buildinfo.json` from validation code.
- fixes an edge-case that could recursively fill up your entire
hard-drive!
- allows overriding the decompilation configuration via flag
- adds a way to specify where the ISO should be extracted to
2024-04-28 15:02:29 -04:00
Hat Kid e2e5289788 decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00
ManDude 1a058b418a jak3: hack level heap sizes (#3487) 2024-04-27 21:48:49 +01:00
Matt Dallmeyer 86d770aeeb Fix "logical not is only applied to the left hand side of comparison" warnings (#3484) 2024-04-26 16:27:11 +01:00
ManDude 889fdcd79c jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485)
Say goodbye to half of the laser needle shots spinning around doing
nothing. This is toggleable with `fix-projectile-focus` in the pc
settings.
2024-04-26 16:22:26 +01:00
ManDude 667553850d jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
ManDude d9d4cc5405 fix minimap icon misalign (#3481) 2024-04-23 18:20:31 +01:00
ManDude 728cb4b6c9 jak3 pc: math-camera, letterbox, led and auto-save (#3479) 2024-04-22 22:57:09 +01:00
Hat Kid 9d359ed84a jak3: fix type (#3478) 2024-04-22 19:53:04 +02:00
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00
OpenGOAL BotandOpenGOALBot 6da5225afc CI: Periodic Controller Database Update (#3471)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-04-19 23:12:31 -04:00
ManDude bcab625864 debugger: reverse the order the backtrace is printed (#3474) 2024-04-16 05:22:31 +01:00
ManDude 8e5830321c [jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
ManDude e601a3dcb3 [jak3] implement pckernel (#3472)
Most debug features do not work, but that's fine.
2024-04-15 19:26:48 +01:00
ManDude 20b76e318d [jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00
Matt Dallmeyer ccd2c9eaf1 Fix bad speedrun Select pause behavior (#3464)
fixes this crap - happens if you use the Select variation of the
speedrun menu combo (hold L1+R1+X) during movies


https://github.com/open-goal/jak-project/assets/2515356/52ffe700-0662-42d5-aa7d-1d9d71bb94fb

With the changes in this PR, it now behaves as you'd expect - the same
as a normal Select pause

For reference, original changes adding the combo on Select -
https://github.com/open-goal/jak-project/pull/2196/files
2024-04-14 15:51:30 -04:00
OpenGOAL BotandOpenGOALBot d596afcf13 CI: Periodic Controller Database Update (#3462)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-04-14 15:08:47 -04:00
water111 dd4f255260 [jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
Hat Kid 36f1592b90 decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00
water111 5299bc441f [jak3] Fix defskelgroup (#3460)
Fixes https://github.com/open-goal/jak-project/issues/3459
2024-04-07 13:07:30 -04:00
water111 1394c5c00d fix typo (#3458) 2024-04-07 11:31:05 -04:00
water111 0124a0b9a1 [jak3] Support jaextern.str, stub for blue fog fix (#3455) 2024-04-07 11:09:56 -04:00
Hat Kid ae0f139667 decomp3: eye renderer and more files (#3457)
- `eye`
- `collision-editor`
- `simple-nav-sphere`
- `mech-part`
- `mech-states`
- `mech`
- `target-mech`
- `target-tube`
- `flut-part`
- `flut`
- `target-flut`
2024-04-07 10:49:45 -04:00
water111 cc8801a27b [goalc] speed up jak3 compilation (#3454)
I noticed that jak 3's compilation was spending a lot of time accessing
the `unordered_map`s we use to store constants and symbol types.

 
I repurposed the `EnvironmentMap` originally made for GOOS for this. It
turns out that we were copying the entire constant map whenever we
encountered a `deftype`, and fixed that too.

This speeds up jak3 compiles from ~16 to 11 seconds for me.
2024-04-06 16:01:17 -04:00
water111 376194a3e7 Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
Hat Kid 23aeda1664 decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
ZedB0T c5357f7ccd Add fall back condition (#3452) 2024-04-06 12:39:02 -04:00
Hat Kidandwater 93afb02cf4 decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

---------

Co-authored-by: water <[email protected]>
2024-04-05 00:07:39 -04:00
Tyler Wilding a7efd59919 goalc: add some nullptr checks around symbol map lookups (#3447) 2024-04-03 19:45:44 -04:00
dependabot[bot] 6ea8dfb032 build(deps): bump mathieudutour/github-tag-action from 6.1 to 6.2 (#3442)
Bumps
[mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action)
from 6.1 to 6.2.
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/a22cf08638b34d5badda920f9daf6e72c477b07b"><code>a22cf08</code></a>
check in prod dependencies</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/f36074fe49d589315ac97253c23ce83ccbd6fbb9"><code>f36074f</code></a>
version 6.2</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/f40d7eefd8aa8e0422116f3fb945bbd96dfb7691"><code>f40d7ee</code></a>
match latest tag regex (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/171">#171</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/1bf7977a3da165de50510f793132286574222465"><code>1bf7977</code></a>
fix: add previous_version to action.yml (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/183">#183</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/5a16d1443262c7f1a1addb0de22dea8a784acdbe"><code>5a16d14</code></a>
Bump tough-cookie from 4.0.0 to 4.1.3 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/184">#184</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/71c368965901c31849458bb74c4ffa22b48172c7"><code>71c3689</code></a>
Update README.md (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/205">#205</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/a079ba461db5f184f53dcd8d6031a82478b788f5"><code>a079ba4</code></a>
Update Node version to 20 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/202">#202</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/86301c823dac64d427711dd6b99d7ffdd894d2dd"><code>86301c8</code></a>
Revert &quot;Use <code>${{github.token}}</code> as default&quot; (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/167">#167</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/5bd9038fd1cc379dfe97904dda3a4b5b3af5d606"><code>5bd9038</code></a>
Bump minimatch from 3.0.4 to 3.1.2 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/162">#162</a>)</li>
<li><a
href="https://github.com/mathieudutour/github-tag-action/commit/ac8cb388384294d1215aed7911d7b7e57b3d0f0a"><code>ac8cb38</code></a>
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2024-04-03 17:25:16 -04:00
Hat Kid 1f1498f2ad decompiler: allow overriding dgo inputs (#3446) 2024-04-03 18:55:51 +02:00
OpenGOAL BotandOpenGOALBot 55f18dd3d1 CI: Periodic Controller Database Update (#3444)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-04-02 01:03:15 -04:00
Tyler Wilding 0a15ac1669 goalc: Fix new symbol trie's performance inefficiencies (#3443)
I believe this brings things back in line to where it was before:
Here are the first handful of files before the changes:
```
0.014 | gcommon.gc
0.006 | gkernel-h.gc
0.025 | gkernel.gc
0.002 | pskernel.gc
0.01 | gstring.gc
0.004 | gstate.gc
0.001 | kernel.gd
0.001 | types-h.gc
0.002 | vu1-macros.gc
0.003 | math.gc
0.01 | vector-h.gc
0.001 | gravity-h.gc
0.001 | bounding-box-h.gc
0.001 | matrix-h.gc
0.001 | quaternion-h.gc
0.001 | euler-h.gc
```
> first compile
```
0.161 | gcommon.gc
0.126 | gkernel-h.gc
0.174 | gkernel.gc
0.046 | pskernel.gc
0.08 | gstring.gc
0.048 | gstate.gc
0.001 | kernel.gd
0.052 | types-h.gc
0.009 | vu1-macros.gc
0.059 | math.gc
0.228 | vector-h.gc
0.026 | gravity-h.gc
0.006 | bounding-box-h.gc
0.002 | matrix-h.gc
0.028 | quaternion-h.gc
0.026 | euler-h.gc
```
> make a change in gcommon and recompile

With the changes:
```
0.015 | gcommon.gc
0.018 | gkernel-h.gc
0.039 | gkernel.gc
0.006 | pskernel.gc
0.015 | gstring.gc
0.009 | gstate.gc
0.005 | kernel.gd
0.006 | types-h.gc
0.006 | vu1-macros.gc
0.008 | math.gc
0.017 | vector-h.gc
0.004 | gravity-h.gc
0.004 | bounding-box-h.gc
0.005 | matrix-h.gc
0.005 | quaternion-h.gc
0.003 | euler-h.gc
```
> First compile, no difference expected

```
0.016 | gcommon.gc
0.008 | gkernel-h.gc
0.023 | gkernel.gc
0.002 | pskernel.gc
0.01 | gstring.gc
0.043 | gstate.gc
0.001 | kernel.gd
0.002 | types-h.gc
0.002 | vu1-macros.gc
0.003 | math.gc
0.013 | vector-h.gc
0.001 | gravity-h.gc
0.002 | bounding-box-h.gc
0.002 | matrix-h.gc
0.001 | quaternion-h.gc
0.001 | euler-h.gc
```
> Compile times seem to be back within margin of error -- some are
faster than the first compilation time.
2024-04-01 18:56:55 -04:00
Hat Kid c96e44ab30 decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot, gun-red-shot, gun-dark-shot (#3438) 2024-03-31 11:14:14 -04:00
Tyler Wilding afea4f7694 g/j1: remove the redundant graphics menu (#3421)
This was hiding options for people that only had 60hz monitors since the
two menus drifted -- it is not necessary for an entire separate menu,
just disable the option if applicable.

Don't merge this without testing it throughly
2024-03-30 20:00:53 -04:00
Tyler WildingandHat Kid 53277a65ad LSP: A bunch of new OpenGOAL language features (#3437)
- Integrate the AST into the LSP, this makes parsing and tokenizing the
files much easier
- Consolidate most of the symbol info tracking in `goalc` to a single
map. Fixed some issues where the old map would never evict symbols when
re-compiling files. There is still some more to cleanup, but this now
can be used as an incrementally updated source-of-truth for the LSP
- re-compile files when they are saved. Ideally this would be done
everytime they are changed but that:
  - may be too aggressive
- goalc doesn't compile incrementally yet so it likely would be a worse
UX

Features added, see
https://github.com/open-goal/opengoal-vscode/issues/256
- Hover

![image](https://github.com/open-goal/jak-project/assets/13153231/58dadb5d-582c-4c1f-9ffe-eaa4c85a0255)

![image](https://github.com/open-goal/jak-project/assets/13153231/b383adde-57fc-462c-a256-b2de5c30ca9a)
- LSP Status fixed
- Type Hierarchy

![image](https://github.com/open-goal/jak-project/assets/13153231/8e681377-1d4e-4336-ad70-1695a4607340)
- Document Color

![image](https://github.com/open-goal/jak-project/assets/13153231/4e48ccd8-0ed1-4459-a133-5277561e4201)
- Document Symbols
![Screenshot 2024-03-27
004105](https://github.com/open-goal/jak-project/assets/13153231/8e655034-43c4-4261-b6e0-85de00cbfc7f)
- Completions
![Screenshot 2024-03-30
004504](https://github.com/open-goal/jak-project/assets/13153231/d123a187-af90-466b-9eb7-561b2ee97cd1)

---------

Co-authored-by: Hat Kid <[email protected]>
2024-03-30 19:49:07 -04:00
Hat Kid dacb704ef6 decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00
water111 ee015e3b22 [jak3] A bunch of small fixes to get game.cgo to load (#3435)
The `test-play` macro is back, though it doesn't call `play` yet. We can
at least load all of `game.cgo`, which involves loading a lot of the
code we've decompiled, loading/linking objects files compiled by
OpenGOAL (like dir-tpages), and loading/linking Jak's art-groups (for
jak 3 they are stored v5 format that I added to the linker).

There were no major issues - just a few forgotten mips2c entries and
minor bugs/functions that needed stubs. Most of the work was updating
the linker. Hopefully I'll never have to touch that code again - I think
it supports everything we need for jak 3!
2024-03-24 16:30:28 -04:00
water111 9b4b54978a decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
water111 ffe01a352d Decompile level (#3433) 2024-03-23 13:03:01 -04:00
Hat Kid 99866cec88 decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
OpenGOAL BotandOpenGOALBot 9a9f203d8b CI: Periodic Controller Database Update (#3430)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-03-23 09:10:55 -04:00
water111 ea4820356c Decompile tfrag, tie, prim (#3429)
These still need to be ported to PC.
2024-03-17 13:32:05 -04:00
water111 f7bfc8cab1 Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
water111 13def9a8b2 Decompile foreground and bones (#3427)
Small fix to decompiler when the original compiler uses `ra` register.
This seems to happen in "normal" code very rarely - perhaps they
manually specified this in an `rlet`.

Start figuring out buckets/textures for Jak 3.

The foreground code is not yet modified for PC - I want to wait until
the game is running, since it is too hard to do it now.
2024-03-16 14:50:41 -04:00
Brent Hickey df2f3da321 [goal] Add labels, break, and continue to loops (#3426)
Uses (block) and (return-from) to support (break) and (continue) with
labeling

Supports `(while) (until) (dotimes) (countdown) (loop) (doarray)`

Test cases:
``` lisp
(dotimes (i 5)
    (when (= i 2)
        (break)
    )
    (format #t "i: ~D~%" i)
)
;; Output:
;; i: 0
;; i: 1

(dotimes (i 5)
    (when (= i 2)
        (continue)
    )
    (format #t "i: ~D~%" i)
)
;; Output:
;; i: 0
;; i: 1
;; i: 3
;; i: 4

(dotimes (i 3)
    (when (= i 2)
        (continue)
    )
    (format #t "outer: ~D~%" i)
    (dotimes (i 3)
        (when (= i 0)
            (continue)
        )
        (format #t "inner: ~D~%" i)
    )
)
;; Output:
;; outer: 0
;; inner: 1
;; inner: 2
;; outer: 1
;; inner: 1
;; inner: 2

(dotimes (i 5) :label outer
    (when (= i 2)
        (continue :from outer)
    )
    (format #t "outer: ~D~%" i)
    (dotimes (i 3)
        (when (= i 1)
            (continue :from outer)
        )
        (format #t "inner: ~D~%" i)
    )
)
;; Output:
;; outer: 0
;; inner: 0
;; outer: 1
;; inner: 0
;; outer: 3
;; inner: 0
;; outer: 4
;; inner: 0

(dotimes (i 5) :label outer
    (when (= i 2)
        (continue :from outer)
    )
    (format #t "outer: ~D~%" i)
    (dotimes (i 3)
        (when (= i 0)
            (break :from outer)
        )
        (format #t "inner: ~D~%" i)
    )
)
;; Output:
;; outer: 0

(dotimes (i 5) :label outer
    (when (= i 2)
        (continue :from outer)
    )
    (format #t "outer2: ~D~%" i)
    (dotimes (i 3)
        (when (= i 1)
            (break)
        )
        (format #t "inner2: ~D~%" i)
    )
)
;; Output:
;; outer2: 0
;; inner2: 0
;; outer2: 1
;; inner2: 0
;; outer2: 3
;; inner2: 0
;; outer2: 4
;; inner2: 0

(countdown (i 5)
    (when (= i 2)
        (continue)
    )
    (format #t "i: ~D~%" i)
)
;; Output: 
;; i: 4
;; i: 3
;; i: 1
;; i: 0

(let ((i 0))
    (while (< i 5)
        (when (= i 1)
            (break)
        )
        (format #t "i: ~D~%" i)
        (1+! i)
    )
)
;; Output: 
;; i: 0

(let ((i 0))
    (until (> i 5) :label outer
        (loop
            (break :from outer)
        )
        (format #t "i: ~D~%" i)
        (1+! i)
    )
)
;; Output:
;; nothing

(define *array* (new 'global 'boxed-array uint32 3))
(doarray (i *array*)
   (break)
   (format #t "doarray")
)
;; Output:
;; nothing

(doarray (i *array*) :label arrayloop
    (dotimes (i 5)
        (when (= i 2)
            (continue :from arrayloop)
        )
        (format #t "i: ~D~%" i)
    )
    (format #t "doarray~%")
)
;; Output:
;; i: 0
;; i: 1
;; i: 0
;; i: 1
;; i: 0
;; i: 1
```
2024-03-16 14:47:36 -04:00
water111 82fb2cc26a Port bones.gc math to GOAL (#3425)
Reverse engineer the skinning matrix calculation and port to GOAL. This
is about 3x faster than the MIPS2c version.

As usual, there is a `*use-new-bones*` flag to go back to the old
version.

Fix for a bug in the compiler's `.div.vf` implementation (only happens
if src/dst are the same), and fix for a typo in the register allocator
that would sometimes cause it not to consider xmm8-xmm15.
2024-03-15 20:31:11 -04:00
Hat Kid 5a8b4e81f9 decomp3: more engine stuff, support boxed stack arrays in compiler (#3424)
- `sync-info`
- `trajectory`
- `camera`
- `cam-update`
- `cam-states`
- `cam-states-dbg`
- `cam-master`
- `cam-layout`
- `cam-interface`
- `cam-combiner`

Closes #2016
2024-03-15 20:28:26 -04:00
OpenGOAL BotandOpenGOALBot f30b6927b7 CI: Periodic Controller Database Update (#3423)
Updating Controller Database

Co-authored-by: OpenGOALBot <[email protected]>
2024-03-11 23:39:01 -04:00
water111 fae20a19fc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
Tyler Wilding 937af7984f g/j2: workaround intermittent lifeseed DMA crash (#3418)
This is not a fix, but it temporarily works around the potential crash
discussed here https://github.com/open-goal/jak-project/issues/2988

As long as this doesn't impact other things, this feels like a good
interim fix, as having a broken cutscene is better than a fatal crash
and it might be some time before this is properly identified and fixed.
2024-03-09 19:31:00 -05:00
Tyler Wilding d9d09a8bc2 g/j2: Update some vehicle related naming (#3419)
While looking into https://github.com/open-goal/jak-project/issues/3289
I renamed a few things
2024-03-09 19:30:44 -05:00
Tyler Wilding 4ca84f9a97 d/j3: ensure type-tests pass (#3414)
Make this test run in CI as the game is not done yet, CI in master is
failing because something was missed (forward declaration)
2024-03-09 14:45:57 -05:00
Tyler Wilding 62fa9d80e1 Fix minor issues related to the speedrunner mode menu, also stop saving the pc-settings every frame when sr mode is on (#3413)
Fixes #3209
2024-03-09 14:45:49 -05:00
water111 390a511055 [jak3] Decompile sprite (#3412)
Decompile `sprite.gc`. Also update the DMA macro for a small change in
Jak 3: a check to see if nothing was added to the bucket.
2024-03-09 12:14:12 -05:00
Tyler Wilding 0626862a8c Fix issues with camera movement with controller when mouse tracking is also enabled (#3409)
Fixes #3408
2024-03-07 23:35:38 -05:00
Tyler Wilding a80f4e7cca ci: move to macos-12 (#3407)
macos-11 is end of life, it has been for 5 months
https://endoflife.date/macos, it will be removed as a runner on github
in Q2 2024. Next release will require atleast macOS 12.


![300882082-ac6ef1f1-8e18-4af1-a97f-d38cf82885df](https://github.com/open-goal/jak-project/assets/13153231/88bed2ae-8059-4d01-b4a6-8994af131c89)
2024-03-06 23:40:00 -05:00
Tyler Wilding 5b9106302d ci: move to sccache (#3404)
The original buildcache action has been archived, and buildcache itself
has also moved to github.

I forked the action and was updating it to work, but then the latest
buildcache release once again breaks support for older runners (in our
case, macos-12 is the lowest, which is acceptable as 11 is EOL).

Either way, switching to sccache is not only a way cleaner solution but
it is also well maintained (and works!)
2024-03-06 22:21:36 -05:00
Tyler Wilding ecd6091d7f deps: SDL update to 2.30.0 (#3384)
In the hopes that some things have been fixed in the last year
(GAME_CONTROLLER init time, etc)

Make sure this does not regress #2691
2024-03-05 22:12:13 -05:00
Tyler Wilding 60db0e5ef9 deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
4953 changed files with 2160009 additions and 645115 deletions

No files matched your search

+1 -1
View File
@@ -10,7 +10,7 @@ IncludeCategories:
Priority: 2
- Regex: '^(<|")common.*'
Priority: 3
- Regex: '^"third-party.*'
- Regex: '^"(third-party|fmt|curl).*'
Priority: 4
SortPriority: 5
- Regex: '.*'
@@ -32,4 +32,4 @@ cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
cp -r $SOURCE/custom_levels $DEST/data
cp -r $SOURCE/custom_assets $DEST/data
@@ -24,4 +24,4 @@ cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
cp -r $SOURCE/custom_levels $DEST/data
cp -r $SOURCE/custom_assets $DEST/data
+1 -1
View File
@@ -23,7 +23,7 @@ jobs:
- name: Bump Version and Push Tag
if: github.repository == 'open-goal/jak-project'
id: tag_version
uses: mathieudutour/github-tag-action@v6.1
uses: mathieudutour/github-tag-action@v6.2
with:
github_token: ${{ secrets.BOT_PAT }}
tag_prefix: v
+8 -13
View File
@@ -20,13 +20,6 @@ jobs:
runs-on: ubuntu-20.04
timeout-minutes: 60
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -39,11 +32,13 @@ jobs:
libxinerama-dev libxcursor-dev libpulse-dev \
libxi-dev zip ninja-build libgl1-mesa-dev libssl-dev
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
buildcache_tag: v0.28.1
variant: sccache
key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
env:
@@ -51,8 +46,8 @@ jobs:
CXX: clang++
run: |
cmake -B build --preset=${{ inputs.cmakePreset }} \
-DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache \
-DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build Project
run: cmake --build build --parallel $((`nproc`))
+8 -20
View File
@@ -16,13 +16,6 @@ jobs:
runs-on: ubuntu-20.04
timeout-minutes: 60
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -40,11 +33,13 @@ jobs:
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-10 100
sudo update-alternatives --set g++ /usr/bin/g++-10
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
buildcache_tag: v0.28.1
variant: sccache
key: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: linux-ubuntu-20.04-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
env:
@@ -53,18 +48,11 @@ jobs:
run: |
cmake -B build --preset=${{ inputs.cmakePreset }} \
-DCODE_COVERAGE=OFF \
-DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache \
-DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build Project
run: cmake --build build --parallel $((`nproc`)) -- -w dupbuild=warn
- name: Run Tests
run: ./test.sh
# - name: Submit Coverage Report to Codacy
# uses: codacy/codacy-coverage-reporter-action@v1
# continue-on-error: true
# with:
# project-token: ${{ secrets.CODACY_PROJECT_KEY }}
# coverage-reports: ./build/goalc-test_coverage.info
+9 -14
View File
@@ -13,16 +13,9 @@ on:
jobs:
build:
name: ARM
runs-on: macos-latest
runs-on: macos-12
timeout-minutes: 120
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -33,11 +26,13 @@ jobs:
- name: Install Package Dependencies
run: arch -arm64 brew install cmake ninja
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
buildcache_tag: v0.28.1
variant: sccache
key: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
env:
@@ -45,8 +40,8 @@ jobs:
CXX: clang++
run: |
cmake -B build --preset=${{ inputs.cmakePreset }} \
-DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache \
-DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build Project
run: cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
+9 -14
View File
@@ -17,16 +17,9 @@ on:
jobs:
build:
name: Intel
runs-on: macos-11
runs-on: macos-12
timeout-minutes: 120
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -34,11 +27,13 @@ jobs:
- name: Install Package Dependencies
run: brew install cmake nasm ninja
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: macos-11-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
buildcache_tag: v0.28.1
variant: sccache
key: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: macos-12-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- name: CMake Generation
env:
@@ -46,8 +41,8 @@ jobs:
CXX: clang++
run: |
cmake -B build --preset=${{ inputs.cmakePreset }} \
-DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache \
-DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build Project
run: cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))
+7 -12
View File
@@ -21,13 +21,6 @@ jobs:
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 60
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -42,10 +35,13 @@ jobs:
choco install ${{ github.workspace }}/third-party/nasm/old/nasm.2.15.05.nupkg
}
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
variant: sccache
key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- uses: ilammy/msvc-dev-cmd@v1
@@ -58,14 +54,13 @@ jobs:
- name: CMake Generation
shell: cmd
run: cmake -B build --preset=${{ inputs.cmakePreset }} -DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache.exe -DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache.exe .
run: cmake -B build --preset=${{ inputs.cmakePreset }} -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache .
- name: Build Project
shell: cmd
run: cmake --build build --parallel %NUMBER_OF_PROCESSORS%
- name: Run Tests
timeout-minutes: 10
env:
GTEST_OUTPUT: "xml:opengoal-test-report.xml"
run: ./build/bin/goalc-test.exe --gtest_color=yes --gtest_brief=0 --gtest_filter="-*MANUAL_TEST*"
+7 -11
View File
@@ -16,13 +16,6 @@ jobs:
runs-on: windows-2022
timeout-minutes: 60
env: # overrides: https://github.com/mbitsnbites/buildcache/blob/master/doc/configuration.md
BUILDCACHE_MAX_CACHE_SIZE: 1000000000 # 1gb
BUILDCACHE_COMPRESS_FORMAT: ZSTD
BUILDCACHE_COMPRESS_LEVEL: 19
BUILDCACHE_DIRECT_MODE: true
BUILDCACHE_LOG_FILE: ${{ github.workspace }}/buildcache.log
steps:
- name: Checkout Repository
uses: actions/checkout@v4
@@ -37,10 +30,13 @@ jobs:
choco install ${{ github.workspace }}/third-party/nasm/old/nasm.2.15.05.nupkg
}
- name: Setup Buildcache
uses: mikehardy/build[email protected].0
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
cache_key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
variant: sccache
key: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}-${{ github.sha }}
restore-keys: windows-2022-${{ inputs.cachePrefix }}-${{ inputs.cmakePreset }}
max-size: 1000M
- uses: ilammy/msvc-dev-cmd@v1
@@ -52,7 +48,7 @@ jobs:
- name: CMake Generation - MSVC
shell: cmd
run: cmake -B build --preset=${{ inputs.cmakePreset }} -DCMAKE_C_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache.exe -DCMAKE_CXX_COMPILER_LAUNCHER=${{ github.workspace }}/buildcache/bin/buildcache.exe .
run: cmake -B build --preset=${{ inputs.cmakePreset }} -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache .
- name: Build Project
shell: cmd
+4 -1
View File
@@ -54,7 +54,9 @@ imgui.ini
node_modules/
# texture replacements
texture_replacements/*
custom_assets/jak1/texture_replacements/*
custom_assets/jak2/texture_replacements/*
custom_assets/jak3/texture_replacements/*
# generated cmake files
svnrev.h
@@ -76,3 +78,4 @@ __pycache__/
/TODO.md
unifont-15.0.03.ttf
*.diff
goalc-report.html
+150 -36
View File
@@ -7,42 +7,58 @@
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - Unit-Tests - Summary",
"args": ["--gtest_brief=1"]
"args": [
"--gtest_brief=1"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - Unit-Tests - Verbose",
"args": ["--gtest_brief=0"]
"args": [
"--gtest_brief=0"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - Draft Tests - Verbose",
"args": ["--gtest_brief=0", "--gtest_filter=\"*Draft*\""]
"args": [
"--gtest_brief=0",
"--gtest_filter=\"*Draft*\""
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - TypeConsistency - Verbose",
"args": ["--gtest_brief=0", "--gtest_filter=\"*TypeConsistency*\""]
"args": [
"--gtest_brief=0",
"--gtest_filter=\"*TypeConsistency*\""
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - TypeConsistency - Jak 2 - Verbose",
"args": ["--gtest_brief=0", "--gtest_filter=\"*Jak2TypeConsistency*\""]
"args": [
"--gtest_brief=0",
"--gtest_filter=\"*Jak2TypeConsistency*\""
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - WithGameTests - Verbose",
"args": ["--gtest_brief=0", "--gtest_filter=\"*WithGameTests*\""]
"args": [
"--gtest_brief=0",
"--gtest_filter=\"*WithGameTests*\""
]
},
{
"type": "default",
@@ -113,56 +129,110 @@
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 1 - Runtime",
"args": ["-v", "--game", "jak1", "--", "-fakeiso", "-debug"]
"args": [
"-v",
"--game",
"jak1",
"--",
"-fakeiso",
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 1 - Runtime (boot)",
"args": ["-v", "--game", "jak1", "--", "-boot", "-fakeiso", "-debug"]
"args": [
"-v",
"--portable",
"--game",
"jak1",
"--",
"-boot",
"-fakeiso",
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 2 - Runtime (no boot)",
"args": ["-v", "--game", "jak2", "--", "-fakeiso", "-debug"]
"args": [
"-v",
"--game",
"jak2",
"--",
"-fakeiso",
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 2 - Runtime (boot)",
"args": ["-v", "--game", "jak2", "--", "-boot", "-fakeiso", "-debug"]
"args": [
"-v",
"--game",
"jak2",
"--",
"-boot",
"-fakeiso",
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 2 - Runtime (release)",
"args": ["-v", "--game", "jak2", "--", "-boot", "-fakeiso"]
"args": [
"-v",
"--game",
"jak2",
"--",
"-boot",
"-fakeiso"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc.exe (bin\\goalc.exe)",
"name": "REPL",
"args": ["--user-auto"]
"projectTarget": "gk.exe (bin\\gk.exe)",
"name": "Game - Jak 3 - Runtime (boot)",
"args": [
"-v",
"--game",
"jak3",
"--",
"-boot",
"-fakeiso",
"-debug"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc.exe (bin\\goalc.exe)",
"name": "REPL - Jak 1",
"args": ["--user-auto", "--game", "jak1"]
"args": [
"--user-auto",
"--game",
"jak1"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc.exe (bin\\goalc.exe)",
"name": "REPL - Jak 2",
"args": ["--user-auto", "--game", "jak2"]
"args": [
"--user-auto",
"--game",
"jak2"
]
},
{
"type": "default",
@@ -243,19 +313,45 @@
"ntsc_v1"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "decompiler.exe (bin\\decompiler.exe)",
"name": "Decompiler - Jak 3 - Extract",
"args": [
"${workspaceRoot}/decompiler/config/jak3/jak3_config.jsonc",
"${workspaceRoot}/iso_data",
"${workspaceRoot}/decompiler_out",
"--version",
"ntsc_v1",
"--config-override \"{\\\"decompile_code\\\": false, \\\"levels_extract\\\": true, \\\"allowed_objects\\\": []}\""
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "memory_dump_tool.exe (bin\\memory_dump_tool.exe)",
"name": "Tools - EE Memory Analyze - Jak 1",
"args": ["\"${workspaceRoot}/eeMemory.bin\"", "--output-path", "\"${workspaceRoot}\"", "--game", "jak1"]
"args": [
"\"${workspaceRoot}/eeMemory.bin\"",
"--output-path",
"\"${workspaceRoot}\"",
"--game",
"jak1"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "memory_dump_tool.exe (bin\\memory_dump_tool.exe)",
"name": "Tools - EE Memory Analyze - Jak 2",
"args": ["\"${workspaceRoot}/eeMemory.bin\"", "--output-path", "\"${workspaceRoot}\"", "--game", "jak2"]
"args": [
"\"${workspaceRoot}/eeMemory.bin\"",
"--output-path",
"\"${workspaceRoot}\"",
"--game",
"jak2"
]
},
{
"type": "default",
@@ -272,35 +368,53 @@
"project": "CMakeLists.txt",
"projectTarget": "extractor.exe (bin\\extractor.exe)",
"name": "Tools - Extractor - Full",
"args": ["\"E:\\ISOs\\Jak\\Jak 1.iso\""]
"args": [
"\"E:\\ISOs\\Jak\\Jak 1.iso\""
]
},
{
"type" : "default",
"project" : "CMakeLists.txt",
"projectTarget" : "lsp.exe (bin\\lsp.exe)",
"name" : "Tools - LSP",
"args" : []
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "lsp.exe (bin\\lsp.exe)",
"name": "Tools - LSP",
"args": []
},
{
"type" : "default",
"project" : "CMakeLists.txt",
"projectTarget" : "type_searcher.exe (bin\\type_searcher.exe)",
"name" : "Tools - Type Searcher",
"args" : ["--game", "jak2", "--output-path", "./search-results.json", "--size", 255, "--fields", "[{\\\"type\\\":\\\"quaternion\\\",\\\"offset\\\":48}]"]
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "type_searcher.exe (bin\\type_searcher.exe)",
"name": "Tools - Type Searcher",
"args": [
"--game",
"jak2",
"--output-path",
"./search-results.json",
"--size",
255,
"--fields",
"[{\\\"type\\\":\\\"quaternion\\\",\\\"offset\\\":48}]"
]
},
{
"type" : "default",
"project" : "CMakeLists.txt",
"projectTarget" : "formatter.exe (bin\\formatter.exe)",
"name" : "Tools - Formatter - Inplace",
"args" : ["--write", "--file", "C:\\Users\\xtvas\\Repos\\opengoal\\jak-project\\decompiler_out\\jak3\\mood-h_disasm.gc"]
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "formatter.exe (bin\\formatter.exe)",
"name": "Tools - Formatter - Inplace",
"args": [
"--write",
"--file",
"C:\\Users\\xtvas\\Repositories\\opengoal\\jak-project\\goal_src\\jak1\\engine\\camera\\cam-states.gc"
]
},
{
"type": "default",
"project": "CMakeLists.txt",
"projectTarget": "goalc-test.exe (bin\\goalc-test.exe)",
"name": "Tests - Formatter",
"args": ["--gtest_brief=0", "--gtest_filter=\"*FormatterTests*\""]
"args": [
"--gtest_brief=0",
"--gtest_filter=\"*FormatterTests*\""
]
}
]
}
}
+2 -2
View File
@@ -8,10 +8,10 @@
"name": "run python script",
"type": "python",
"request": "launch",
"program": "${workspaceFolder}/scripts/gsrc/copy-common-naming.py",
"program": "${workspaceFolder}/scripts/gsrc/compare-compilation-outputs.py",
"console": "integratedTerminal",
"cwd": "${workspaceFolder}",
"args": ["--update-names-from-refs", "--decompiler", "./out/build/Release/bin/decompiler"]
"args": []
},
]
}
+2 -1
View File
@@ -7,5 +7,6 @@
},
"editor.wordBasedSuggestions": "matchingDocuments",
"editor.snippetSuggestions": "top"
}
},
"cmake.configureOnOpen": false
}
+10 -4
View File
@@ -101,7 +101,6 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
message(STATUS "AppleClang detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-march=native \
-Wall \
-Winit-self \
-ggdb \
@@ -117,6 +116,12 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
-Wsign-promo \
-fdiagnostics-color=always"
)
# pin to AVX for macOS, hopefully all macOS runners have atleast this architecture
# technically speaking, SSE4 is the cutoff for Apple Silicon so...only a matter of time!
if(NOT CMAKE_CXX_COMPILER_TARGET STREQUAL "arm64-apple-darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx")
endif()
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
@@ -221,6 +226,10 @@ build_third_party_lib(tree-sitter tree-sitter)
# native OS dialogs for error messages
build_third_party_lib(libtinyfiledialogs libtinyfiledialogs)
# build format library
include_directories(third-party/fmt/include)
build_third_party_lib(fmt fmt)
# build common library
add_subdirectory(common)
@@ -273,9 +282,6 @@ include(test/CMakeLists.txt)
# build lzokay library
build_third_party_lib(lzokay lzokay)
# build format library
build_third_party_lib(fmt fmt)
build_third_party_lib(stb_image stb_image)
build_third_party_lib(tiny_gltf tiny_gltf)
build_third_party_lib(xdelta3 xdelta3)
+4 -2
View File
@@ -51,7 +51,7 @@ add_library(common
repl/config.cpp
repl/nrepl/ReplClient.cpp
repl/nrepl/ReplServer.cpp
repl/util.cpp
repl/repl_wrapper.cpp
serialization/subtitles/subtitles_v1.cpp
serialization/subtitles/subtitles_v2.cpp
serialization/subtitles/subtitles.cpp
@@ -66,6 +66,7 @@ add_library(common
type_system/TypeSpec.cpp
type_system/TypeSystem.cpp
util/Assert.cpp
util/ast_util.cpp
util/BitUtils.cpp
util/compress.cpp
util/crc32.cpp
@@ -86,10 +87,11 @@ add_library(common
util/term_util.cpp
util/Timer.cpp
util/unicode_util.cpp
util/gltf_util.cpp
versions/versions.cpp
)
target_link_libraries(common fmt lzokay replxx libzstd_static tree-sitter sqlite3 libtinyfiledialogs)
target_link_libraries(common fmt lzokay replxx libzstd_static tree-sitter sqlite3 libtinyfiledialogs tiny_gltf)
if(WIN32)
target_link_libraries(common wsock32 ws2_32 windowsapp)
+1 -1
View File
@@ -3,7 +3,7 @@
#include "common/log/log.h"
#include "common/util/BinaryWriter.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
/*!
* Write a wave file from a vector of samples.
+1 -1
View File
@@ -11,7 +11,7 @@
#include "common/goal_constants.h"
#include "common/util/Timer.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#ifdef __linux
#include <fcntl.h>
+1 -1
View File
@@ -19,7 +19,7 @@
#include <stdio.h>
#include <string.h>
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#include "common/log/log.h"
// clang-format on
+2 -2
View File
@@ -5,6 +5,8 @@
#include "common/cross_sockets/XSocket.h"
#include "common/log/log.h"
#include "fmt/core.h"
// clang-format off
#ifdef _WIN32
#define NOMINMAX
@@ -13,9 +15,7 @@
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
#include "common/repl/nrepl/ReplServer.h"
#include "third-party/fmt/core.h"
// clang-format on
XSocketClient::XSocketClient(int _tcp_port) {
+13 -5
View File
@@ -4,7 +4,7 @@
#include "common/cross_sockets/XSocket.h"
#include "common/common_types.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#ifdef _WIN32
#define NOMINMAX
@@ -35,7 +35,7 @@ void XSocketServer::shutdown_server() {
close_server_socket();
}
bool XSocketServer::init_server() {
bool XSocketServer::init_server(bool failure_may_occur) {
listening_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (listening_socket < 0) {
listening_socket = -1;
@@ -76,19 +76,27 @@ bool XSocketServer::init_server() {
addr.sin_port = htons(tcp_port);
if (bind(listening_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
lg::error("[XSocketServer:{}] failed to bind", tcp_port);
if (failure_may_occur) {
lg::debug("[XSocketServer:{}] failed to bind", tcp_port);
} else {
lg::error("[XSocketServer:{}] failed to bind", tcp_port);
}
close_server_socket();
return false;
}
if (listen(listening_socket, 0) < 0) {
lg::error("[XSocketServer:{}] failed to listen", tcp_port);
if (failure_may_occur) {
lg::debug("[XSocketServer:{}] failed to listen", tcp_port);
} else {
lg::error("[XSocketServer:{}] failed to listen", tcp_port);
}
close_server_socket();
return false;
}
server_initialized = true;
lg::info("[XSocketServer:{}] initialized", tcp_port);
lg::debug("[XSocketServer:{}] initialized", tcp_port);
post_init();
return true;
}
+1 -1
View File
@@ -20,7 +20,7 @@ class XSocketServer {
XSocketServer(const XSocketServer&) = delete;
XSocketServer& operator=(const XSocketServer&) = delete;
bool init_server();
bool init_server(bool failure_may_occur = false);
void shutdown_server();
void close_server_socket();
+54 -10
View File
@@ -9,10 +9,16 @@
#include "third-party/sse2neon/sse2neon.h"
#endif
#include "common/log/log.h"
#include "common/util/Assert.h"
namespace tfrag3 {
void PackedTimeOfDay::serialize(Serializer& ser) {
ser.from_pod_vector(&data);
ser.from_ptr(&color_count);
}
void PackedTieVertices::serialize(Serializer& ser) {
ser.from_pod_vector(&color_indices);
ser.from_pod_vector(&matrices);
@@ -71,10 +77,9 @@ void TfragTree::serialize(Serializer& ser) {
draw.serialize(ser);
}
// ser.from_pod_vector(&vertices);
ser.from_pod_vector(&packed_vertices.vertices);
ser.from_pod_vector(&packed_vertices.cluster_origins);
ser.from_pod_vector(&colors);
colors.serialize(ser);
bvh.serialize(ser);
ser.from_ptr(&use_strips);
}
@@ -398,7 +403,7 @@ void TieTree::serialize(Serializer& ser) {
}
packed_vertices.serialize(ser);
ser.from_pod_vector(&colors);
colors.serialize(ser);
bvh.serialize(ser);
ser.from_ptr(&has_per_proto_visibility_toggle);
@@ -406,7 +411,7 @@ void TieTree::serialize(Serializer& ser) {
}
void ShrubTree::serialize(Serializer& ser) {
ser.from_pod_vector(&time_of_day_colors);
time_of_day_colors.serialize(ser);
ser.from_pod_vector(&indices);
packed_vertices.serialize(ser);
if (ser.is_saving()) {
@@ -422,6 +427,30 @@ void ShrubTree::serialize(Serializer& ser) {
ser.from_string_vector(&proto_names);
}
void HfragmentBucket::serialize(Serializer& ser) {
ser.from_pod_vector(&corners);
ser.from_ptr(&montage_table);
}
void Hfragment::serialize(Serializer& ser) {
ser.from_pod_vector(&vertices);
ser.from_pod_vector(&indices);
ser.from_pod_vector(&corners);
if (ser.is_saving()) {
ser.save<size_t>(buckets.size());
} else {
buckets.resize(ser.load<size_t>());
}
for (auto& x : buckets) {
x.serialize(ser);
}
time_of_day_colors.serialize(ser);
ser.from_ptr(&wang_tree_tex_id);
ser.from_ptr(&draw_mode);
ser.from_ptr(&occlusion_offset);
}
void BVH::serialize(Serializer& ser) {
ser.from_ptr(&first_leaf_node);
ser.from_ptr(&last_leaf_node);
@@ -463,6 +492,7 @@ void MercDraw::serialize(Serializer& ser) {
ser.from_ptr(&first_index);
ser.from_ptr(&index_count);
ser.from_ptr(&num_triangles);
ser.from_ptr(&no_strip);
}
void Blerc::serialize(Serializer& ser) {
@@ -604,6 +634,8 @@ void Level::serialize(Serializer& ser) {
tree.serialize(ser);
}
hfrag.serialize(ser);
collision.serialize(ser);
merc_data.serialize(ser);
@@ -654,8 +686,7 @@ void PackedShrubVertices::memory_usage(MemoryUsageTracker* tracker) const {
}
void ShrubTree::memory_usage(MemoryUsageTracker* tracker) const {
tracker->add(MemoryUsageCategory::SHRUB_TIME_OF_DAY,
sizeof(TimeOfDayColor) * time_of_day_colors.size());
tracker->add(MemoryUsageCategory::SHRUB_TIME_OF_DAY, sizeof(u8) * time_of_day_colors.data.size());
packed_vertices.memory_usage(tracker);
tracker->add(MemoryUsageCategory::SHRUB_DRAW, sizeof(ShrubDraw) * static_draws.size());
tracker->add(MemoryUsageCategory::SHRUB_IND, sizeof(u32) * indices.size());
@@ -683,7 +714,7 @@ void TieTree::memory_usage(MemoryUsageTracker* tracker) const {
draw.vis_groups.size() * sizeof(StripDraw::VisGroup));
}
packed_vertices.memory_usage(tracker);
tracker->add(MemoryUsageCategory::TIE_TIME_OF_DAY, sizeof(TimeOfDayColor) * colors.size());
tracker->add(MemoryUsageCategory::TIE_TIME_OF_DAY, sizeof(u8) * colors.data.size());
for (auto& draw : instanced_wind_draws) {
draw.memory_usage(tracker);
@@ -707,7 +738,7 @@ void TfragTree::memory_usage(MemoryUsageTracker* tracker) const {
draw.vis_groups.size() * sizeof(StripDraw::VisGroup));
}
packed_vertices.memory_usage(tracker);
tracker->add(MemoryUsageCategory::TFRAG_TIME_OF_DAY, sizeof(TimeOfDayColor) * colors.size());
tracker->add(MemoryUsageCategory::TFRAG_TIME_OF_DAY, sizeof(u8) * colors.data.size());
tracker->add(MemoryUsageCategory::TFRAG_BVH, sizeof(VisNode) * bvh.vis_nodes.size());
}
@@ -720,6 +751,13 @@ void IndexTexture::memory_usage(MemoryUsageTracker* tracker) const {
tracker->add(MemoryUsageCategory::SPECIAL_TEXTURE, 256 * 4); // clut
}
void Hfragment::memory_usage(tfrag3::MemoryUsageTracker* tracker) const {
tracker->add(MemoryUsageCategory::HFRAG_VERTS, vertices.size() * sizeof(HfragmentVertex));
tracker->add(MemoryUsageCategory::HFRAG_INDEX, indices.size() * sizeof(u32));
tracker->add(MemoryUsageCategory::HFRAG_TIME_OF_DAY, time_of_day_colors.data.size() * sizeof(u8));
tracker->add(MemoryUsageCategory::HFRAG_CORNERS, corners.size() * sizeof(HfragmentCorner));
}
void Level::memory_usage(MemoryUsageTracker* tracker) const {
for (const auto& texture : textures) {
texture.memory_usage(tracker);
@@ -740,6 +778,7 @@ void Level::memory_usage(MemoryUsageTracker* tracker) const {
for (const auto& tree : shrub_trees) {
tree.memory_usage(tracker);
}
hfrag.memory_usage(tracker);
collision.memory_usage(tracker);
merc_data.memory_usage(tracker);
}
@@ -783,6 +822,11 @@ void print_memory_usage(const tfrag3::Level& lev, int uncompressed_data_size) {
{"merc-mod-draw-1", mem_use.data[tfrag3::MemoryUsageCategory::MERC_MOD_DRAW_1]},
{"merc-mod-draw-2", mem_use.data[tfrag3::MemoryUsageCategory::MERC_MOD_DRAW_2]},
{"blerc", mem_use.data[tfrag3::MemoryUsageCategory::BLERC]},
{"hfrag-verts", mem_use.data[tfrag3::MemoryUsageCategory::HFRAG_VERTS]},
{"hfrag-index", mem_use.data[tfrag3::MemoryUsageCategory::HFRAG_INDEX]},
{"hfrag-time-of-day", mem_use.data[tfrag3::MemoryUsageCategory::HFRAG_TIME_OF_DAY]},
{"hfrag-corners", mem_use.data[tfrag3::MemoryUsageCategory::HFRAG_CORNERS]}
};
for (auto& known : known_categories) {
total_accounted += known.second;
@@ -795,8 +839,8 @@ void print_memory_usage(const tfrag3::Level& lev, int uncompressed_data_size) {
for (const auto& x : known_categories) {
if (x.second) {
fmt::print("{:30s} : {:6d} kB {:3.1f}%\n", x.first, x.second / 1024,
100.f * (float)x.second / uncompressed_data_size);
lg::print("{:30s} : {:6d} kB {:3.1f}%\n", x.first, x.second / 1024,
100.f * (float)x.second / uncompressed_data_size);
}
}
}
+66 -16
View File
@@ -18,7 +18,7 @@ namespace tfrag3 {
// - if changing any large things (vertices, vis, bvh, colors, textures) update get_memory_usage
// - if adding a new category to the memory usage, update extract_level to print it.
constexpr int TFRAG3_VERSION = 39;
constexpr int TFRAG3_VERSION = 41;
enum MemoryUsageCategory {
TEXTURE,
@@ -61,6 +61,11 @@ enum MemoryUsageCategory {
MERC_MOD_TABLE,
BLERC,
HFRAG_VERTS,
HFRAG_INDEX,
HFRAG_TIME_OF_DAY,
HFRAG_CORNERS,
COLLISION,
NUM_CATEGORIES
@@ -269,18 +274,23 @@ struct BVH {
void serialize(Serializer& ser);
};
// A time-of-day color. Each stores 8 colors. At a given "time of day", they are interpolated
// to find a single color which goes into a color palette.
struct TimeOfDayColor {
math::Vector<u8, 4> rgba[8];
// This is split into groups of 4 colors.
// The data in these groups is stored first by palette, then color, then channel.
struct PackedTimeOfDay {
std::vector<u8> data;
u32 color_count = 0;
void serialize(Serializer& ser);
bool operator==(const TimeOfDayColor& other) const {
for (size_t i = 0; i < 8; i++) {
if (rgba[i] != other.rgba[i]) {
return false;
}
}
return true;
u8 read(int color, int palette, int channel) const {
const int color_quad = color / 4;
const int color_in_quad = color % 4;
return data[color_quad * 4 * 4 * 8 + palette * 4 * 4 + color_in_quad * 4 + channel];
}
u8& read(int color, int palette, int channel) {
const int color_quad = color / 4;
const int color_in_quad = color % 4;
return data[color_quad * 4 * 4 * 8 + palette * 4 * 4 + color_in_quad * 4 + channel];
}
};
@@ -319,8 +329,8 @@ struct TfragTree {
TFragmentTreeKind kind; // our tfrag kind
std::vector<StripDraw> draws; // the actual topology and settings
PackedTfragVertices packed_vertices;
std::vector<TimeOfDayColor> colors; // vertex colors (pre-interpolation)
BVH bvh; // the bvh for frustum culling
PackedTimeOfDay colors; // vertex colors (pre-interpolation)
BVH bvh; // the bvh for frustum culling
bool use_strips = true;
struct {
@@ -401,7 +411,7 @@ struct TieTree {
std::array<u32, kNumTieCategories + 1> category_draw_indices;
PackedTieVertices packed_vertices;
std::vector<TimeOfDayColor> colors; // vertex colors (pre-interpolation)
PackedTimeOfDay colors; // vertex colors (pre-interpolation)
std::vector<InstancedStripDraw> instanced_wind_draws;
std::vector<TieWindInstance> wind_instance_info;
@@ -422,7 +432,7 @@ struct TieTree {
struct ShrubTree {
// todo some visibility structure
std::vector<TimeOfDayColor> time_of_day_colors; // multiplier colors
PackedTimeOfDay time_of_day_colors; // multiplier colors
PackedShrubVertices packed_vertices;
std::vector<ShrubDraw> static_draws; // the actual topology and settings
@@ -441,6 +451,43 @@ struct ShrubTree {
void unpack();
};
struct HfragmentVertex {
float height = 0;
u32 vi = 0;
u16 color_index = 0;
u8 u = 0, v = 0;
u32 pad = 0;
};
struct HfragmentCorner {
math::Vector<float, 4> bsphere;
u32 vis_id = 0;
u32 index_start = 0;
u32 index_length = 0;
u32 num_tris = 0;
};
struct HfragmentBucket {
std::vector<u32> corners;
std::array<u16, 16> montage_table;
void serialize(Serializer& ser);
};
struct Hfragment {
std::vector<HfragmentVertex> vertices;
std::vector<u32> indices;
std::vector<HfragmentCorner> corners;
std::vector<HfragmentBucket> buckets;
PackedTimeOfDay time_of_day_colors;
std::array<s32, 4> wang_tree_tex_id;
DrawMode draw_mode;
u32 occlusion_offset;
void serialize(Serializer& ser);
void memory_usage(MemoryUsageTracker* tracker) const;
};
struct CollisionMesh {
struct Vertex {
float x, y, z;
@@ -483,6 +530,8 @@ struct MercDraw {
u32 first_index;
u32 index_count;
u32 num_triangles;
// no strip hack for custom models
bool no_strip = false;
void serialize(Serializer& ser);
};
@@ -566,6 +615,7 @@ struct Level {
std::array<std::vector<TfragTree>, TFRAG_GEOS> tfrag_trees;
std::array<std::vector<TieTree>, TIE_GEOS> tie_trees;
std::vector<ShrubTree> shrub_trees;
Hfragment hfrag;
CollisionMesh collision;
MercModelGroup merc_data;
u16 version2 = TFRAG3_VERSION;
+1 -1
View File
@@ -2,7 +2,7 @@
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
std::string DmaTag::print() {
std::string result;
+1 -1
View File
@@ -11,7 +11,7 @@
#include "common/common_types.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
struct DmaStats {
double sync_time_ms = 0;
+1 -1
View File
@@ -6,7 +6,7 @@
#include "common/log/log.h"
#include "common/util/Timer.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
/*!
* Convert a DMA chain to an array of bytes that can be directly fed to VIF.
+2 -2
View File
@@ -2,8 +2,8 @@
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "third-party/fmt/format.h"
#include "fmt/core.h"
#include "fmt/format.h"
std::string reg_descriptor_name(GifTag::RegisterDescriptor reg) {
switch (reg) {
-1
View File
@@ -12,7 +12,6 @@ Also in general I found it _really_ hard to find modern and easy to understand a
Atleast for me, it helps to understand the path code takes as it flows through the formatting process. Originally I tried to do as much at once for sake of efficiency but this just makes things incredibly hard to reason about and fix bugs. So like any problem that is complex, break it down, the formatter goes through many distinct phases chipping away at the problem:
```mermaid
%%{init: {'theme': 'dark', "flowchart" : { "curve" : "basis" } } }%%
flowchart TB
subgraph top1 [Build a Formatting Tree]
direction TB
+99 -34
View File
@@ -2,13 +2,16 @@
#include "formatter_tree.h"
#include "common/formatter/rules/formatting_rules.h"
#include "common/formatter/rules/rule_config.h"
#include "common/log/log.h"
#include "common/util/FileUtil.h"
#include "common/util/ast_util.h"
#include "common/util/string_util.h"
#include "tree_sitter/api.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
// Declare the `tree_sitter_opengoal` function, which is
// implemented by the `tree-sitter-opengoal` library.
@@ -30,14 +33,16 @@ int hang_indentation_width(const FormatterTreeNode& curr_node) {
return 1 + hang_indentation_width(first_elt);
}
// TODO - this doesn't account for paren's width contribution!
int get_total_form_inlined_width(const FormatterTreeNode& curr_node) {
if (curr_node.token) {
return curr_node.token->length();
}
int width = 1;
for (const auto& ref : curr_node.refs) {
width += get_total_form_inlined_width(ref);
for (int i = 0; i < curr_node.refs.size(); i++) {
width += get_total_form_inlined_width(curr_node.refs.at(i));
if (i != curr_node.refs.size() - 1) {
width += 1; // add the space between elements
}
}
return width + 1;
}
@@ -46,7 +51,9 @@ int get_total_form_inlined_width(const FormatterTreeNode& curr_node) {
void apply_formatting_config(
FormatterTreeNode& curr_node,
std::optional<std::shared_ptr<formatter_rules::config::FormFormattingConfig>>
config_from_parent = {}) {
config_from_parent = {},
std::optional<std::shared_ptr<formatter_rules::config::FormFormattingConfig>>
config_merge_from_parent = {}) {
using namespace formatter_rules;
// node is empty, base-case
if (curr_node.token || curr_node.refs.empty()) {
@@ -62,6 +69,13 @@ void apply_formatting_config(
predefined_config = config::opengoal_form_config.at(form_head.value());
curr_node.formatting_config = predefined_config.value();
}
if (config_merge_from_parent) {
const auto& merge_config = *config_merge_from_parent.value();
curr_node.formatting_config.parent_mutable_extra_indent +=
merge_config.parent_mutable_extra_indent;
curr_node.formatting_config.prevent_inlining = merge_config.prevent_inlining;
}
} else if (config_from_parent) {
// TODO - doesn't merge just replaces, a bit inflexible
predefined_config = *config_from_parent.value();
@@ -101,7 +115,7 @@ void apply_formatting_config(
if (curr_node.formatting_config.has_constant_pairs) {
for (int i = 0; i < (int)curr_node.refs.size(); i++) {
auto& child_ref = curr_node.refs.at(i);
const auto type = child_ref.metadata.node_type;
const auto& type = child_ref.metadata.node_type;
if (constant_types.find(type) == constant_types.end() &&
constant_pairs::is_element_second_in_constant_pair(curr_node, child_ref, i)) {
child_ref.formatting_config.parent_mutable_extra_indent = 2;
@@ -126,13 +140,16 @@ void apply_formatting_config(
auto& ref = curr_node.refs.at(i);
if (!ref.token) {
// If the child has a pre-defined configuration at that index, we pass it along
if (predefined_config &&
predefined_config->index_configs.find(i) != predefined_config->index_configs.end()) {
apply_formatting_config(ref, predefined_config->index_configs.at(i));
if (predefined_config && predefined_config->index_config_override.find(i) !=
predefined_config->index_config_override.end()) {
apply_formatting_config(ref, {}, predefined_config->index_config_override.at(i));
} else if (predefined_config && predefined_config->index_configs.find(i) !=
predefined_config->index_configs.end()) {
apply_formatting_config(ref, predefined_config->index_configs.at(i), {});
} else if (predefined_config && predefined_config->default_index_config) {
apply_formatting_config(ref, predefined_config->default_index_config);
apply_formatting_config(ref, predefined_config->default_index_config, {});
} else {
apply_formatting_config(ref);
apply_formatting_config(ref, {}, {});
}
}
}
@@ -144,16 +161,33 @@ void apply_formatting_config(
// Find the maximum number of columns
int max_columns = 0;
for (const auto& field : curr_node.refs) {
if (field.refs.size() > max_columns) {
if ((int)field.refs.size() > max_columns) {
max_columns = field.refs.size();
}
}
// if only one field has a value in the max col position, it looks weird for it to be indented
bool ignore_final_column_width = true;
int fields_with_atleast_max_col = 0;
for (const auto& field : curr_node.refs) {
if ((int)field.refs.size() == max_columns) {
fields_with_atleast_max_col++;
if (fields_with_atleast_max_col > 1) {
ignore_final_column_width = false;
break;
}
}
}
// Now find the column max widths
std::vector<int> column_max_widths = {};
for (int col = 0; col < max_columns; col++) {
column_max_widths.push_back(0);
// -2 because its the indentation before the final column that we want to skip
if (col >= curr_node.formatting_config.num_columns_to_compute_widths ||
(ignore_final_column_width && col == max_columns - 2)) {
continue;
}
for (const auto& field : curr_node.refs) {
if (field.refs.size() > col) {
if ((int)field.refs.size() > col) {
const auto width = get_total_form_inlined_width(field.refs.at(col));
if (width > column_max_widths.at(col)) {
column_max_widths[col] = width;
@@ -199,6 +233,10 @@ bool form_contains_node_that_prevents_inlining(const FormatterTreeNode& curr_nod
bool can_node_be_inlined(const FormatterTreeNode& curr_node, int cursor_pos) {
using namespace formatter_rules;
if (curr_node.formatting_config.force_inline) {
// Ensure there are no comments, this still trumps this
if (form_contains_comment(curr_node)) {
return false;
}
return true;
}
// First off, we cannot inline the top level
@@ -261,14 +299,16 @@ std::vector<std::string> apply_formatting(const FormatterTreeNode& curr_node,
// Add new line entry
if (ref.token) {
// Cleanup block-comments
std::string val = ref.token_str();
if (ref.metadata.node_type == "block_comment") {
// TODO - change this sanitization to return a list of lines instead of a single new-lined
// line
val = comments::format_block_comment(ref.token_str());
const auto comment_lines = comments::format_block_comment(ref.token_str());
for (const auto& line : comment_lines) {
form_lines.push_back(line);
}
} else {
form_lines.push_back(ref.token_str());
}
form_lines.push_back(val);
if (!curr_node.metadata.is_top_level && i == curr_node.refs.size() - 1 &&
if (!curr_node.metadata.is_top_level && i == (int)curr_node.refs.size() - 1 &&
(ref.metadata.is_comment)) {
// if there's an inline comment at the end of a form, we have to force the paren to the next
// line and do a new-line paren this is ugly, but we have no choice!
@@ -289,26 +329,41 @@ std::vector<std::string> apply_formatting(const FormatterTreeNode& curr_node,
if (i == (int)curr_node.refs.size() - 1 && form_lines.size() > 1 &&
(curr_node.formatting_config.hang_forms ||
curr_node.formatting_config.combine_first_two_lines)) {
form_lines.at(0) += fmt::format(" {}", form_lines.at(1));
form_lines.at(0) += fmt::format(" {}", str_util::ltrim(form_lines.at(1)));
form_lines.erase(form_lines.begin() + 1);
} else if ((i + 1) < (int)curr_node.refs.size()) {
const auto& next_ref = curr_node.refs.at(i + 1);
// combine the next inline comment or constant pair
if ((next_ref.metadata.node_type == "comment" && next_ref.metadata.is_inline) ||
(curr_node.formatting_config.has_constant_pairs &&
constant_pairs::is_element_second_in_constant_pair(curr_node, next_ref, i + 1))) {
constant_pairs::is_element_second_in_constant_pair(curr_node, next_ref, i + 1)) ||
constant_pairs::is_element_second_in_constant_pair_new(curr_node.refs.at(i), next_ref)) {
// TODO
// has issues with not consolidating first lines, this should probably just be moved to
// outside this loop for simplicity, do it later
if (next_ref.token) {
form_lines.at(form_lines.size() - 1) += fmt::format(" {}", next_ref.token.value());
form_lines.at(form_lines.size() - 1) += fmt::format(" {}", next_ref.token_str());
i++;
// We have to handle hang-consolidation here or else it will never be reached above!
if (i == (int)curr_node.refs.size() - 1 && form_lines.size() > 1 &&
(curr_node.formatting_config.hang_forms ||
curr_node.formatting_config.combine_first_two_lines)) {
form_lines.at(0) += fmt::format(" {}", form_lines.at(1));
form_lines.erase(form_lines.begin() + 1);
}
} else if (can_node_be_inlined(next_ref, cursor_pos)) {
const auto& lines = apply_formatting(next_ref, {}, cursor_pos); // TODO - cursor pos
for (const auto& line : lines) {
form_lines.at(form_lines.size() - 1) += fmt::format(" {}", line);
}
i++;
// We have to handle hang-consolidation here or else it will never be reached above!
if (i == (int)curr_node.refs.size() - 1 && form_lines.size() > 1 &&
(curr_node.formatting_config.hang_forms ||
curr_node.formatting_config.combine_first_two_lines)) {
form_lines.at(0) += fmt::format(" {}", form_lines.at(1));
form_lines.erase(form_lines.begin() + 1);
}
}
if (!curr_node.metadata.is_top_level && next_ref.metadata.node_type == "comment" &&
(i + 1) == (int)curr_node.refs.size()) {
@@ -325,7 +380,9 @@ std::vector<std::string> apply_formatting(const FormatterTreeNode& curr_node,
// Consolidate any lines if the configuration requires it
// TODO there is a hack here so that multi-line forms that are consolidated still line up properly
// i have to make consolidate a more first-class feature of the config
if (curr_node.formatting_config.inline_until_index(form_lines)) {
// TODO - hacky, but prevents a bad situation, clean up
if (curr_node.formatting_config.inline_until_index(form_lines) &&
!str_util::contains(form_lines.at(0), ";")) {
std::vector<std::string> new_form_lines = {};
const auto original_form_head_width = str_util::split(form_lines.at(0), '\n').at(0).length();
bool consolidating_lines = true;
@@ -351,9 +408,9 @@ std::vector<std::string> apply_formatting(const FormatterTreeNode& curr_node,
// Add any column padding
if (!curr_node.formatting_config.list_element_column_widths.empty()) {
for (int i = 0; i < form_lines.size(); i++) {
for (int i = 0; i < (int)form_lines.size(); i++) {
const auto& token = form_lines.at(i);
if (i < form_lines.size() - 1) {
if (i < (int)form_lines.size() - 1) {
form_lines[i] = str_util::pad_right(
token, curr_node.formatting_config.list_element_column_widths.at(i), ' ');
}
@@ -371,22 +428,32 @@ std::vector<std::string> apply_formatting(const FormatterTreeNode& curr_node,
form_lines[form_lines.size() - 1] =
fmt::format("{}{}", form_lines[form_lines.size() - 1], form_surround_end);
}
std::string curr_form = "";
if (curr_node.formatting_config.parent_mutable_extra_indent > 0) {
curr_form += str_util::repeat(curr_node.formatting_config.parent_mutable_extra_indent, " ");
}
if (inline_form) {
form_lines = {fmt::format("{}", fmt::join(form_lines, " "))};
// NOTE - not sure about this, if we are inlining a form, it always makes sense to eliminate
// trailing whitespace the only issue i can foresee is related to strings that span multiple
// lines.
std::vector<std::string> new_form_lines = {};
for (const auto& form_line : form_lines) {
new_form_lines.push_back(str_util::ltrim(form_line));
}
form_lines = {fmt::format("{}", fmt::join(new_form_lines, " "))};
} else {
bool currently_in_block_comment = false;
for (int i = 0; i < (int)form_lines.size(); i++) {
if (i > 0) {
auto& line = form_lines.at(i);
auto& line = form_lines.at(i);
if (str_util::contains(line, "|#")) {
currently_in_block_comment = false;
}
if (i > 0 && !currently_in_block_comment) {
line = fmt::format("{}{}",
str_util::repeat(curr_node.formatting_config.indentation_width_for_index(
curr_node.formatting_config, i),
" "),
line);
}
if (str_util::contains(line, "#|") && !str_util::contains(line, "|#")) {
currently_in_block_comment = true;
}
}
}
return form_lines;
@@ -400,8 +467,6 @@ std::string join_formatted_lines(const std::vector<std::string>& lines,
std::optional<std::string> formatter::format_code(const std::string& source) {
// Create a parser.
std::shared_ptr<TSParser> parser(ts_parser_new(), TreeSitterParserDeleter());
// Set the parser's language (JSON in this case).
ts_parser_set_language(parser.get(), tree_sitter_opengoal());
// Build a syntax tree based on source code stored in a string.
-5
View File
@@ -3,13 +3,8 @@
#include <optional>
#include <string>
#include "common/formatter/rules/formatting_rules.h"
#include "common/formatter/rules/rule_config.h"
#include "tree_sitter/api.h"
// TODO:
// - Considering _eventually_ adding line-length heuristics
namespace formatter {
struct TreeSitterParserDeleter {
+42 -12
View File
@@ -2,7 +2,7 @@
#include "common/util/string_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
std::string get_source_code(const std::string& source, const TSNode& node) {
uint32_t start = ts_node_start_byte(node);
@@ -79,18 +79,18 @@ FormatterTree::FormatterTree(const std::string& source, const TSNode& root_node)
}
const std::unordered_map<std::string, std::vector<std::string>> node_type_ignorable_contents = {
{"list_lit", {"(", ")"}},
{"quoting_lit", {"'"}},
{"unquoting_lit", {","}},
{"quasi_quoting_lit", {"`"}}};
{"list_lit", {"(", ")"}}};
// TODO make an imperative version eventually
// TODO - cleanup duplication
void FormatterTree::construct_formatter_tree_recursive(const std::string& source,
TSNode curr_node,
FormatterTreeNode& tree_node,
std::optional<std::string> node_prefix) {
if (ts_node_child_count(curr_node) == 0) {
tree_node.refs.push_back(FormatterTreeNode(source, curr_node));
auto new_node = FormatterTreeNode(source, curr_node);
new_node.node_prefix = node_prefix;
tree_node.refs.push_back(new_node);
return;
}
const std::string curr_node_type = ts_node_type(curr_node);
@@ -105,11 +105,37 @@ void FormatterTree::construct_formatter_tree_recursive(const std::string& source
tree_node.refs.push_back(FormatterTreeNode(source, curr_node));
return;
} else if (curr_node_type == "quoting_lit") {
next_node_prefix = "'";
if (node_prefix) {
node_prefix.value() += "'";
} else {
node_prefix = "'";
}
construct_formatter_tree_recursive(source, ts_node_child(curr_node, 1), tree_node, node_prefix);
return;
} else if (curr_node_type == "unquoting_lit") {
next_node_prefix = ",";
if (node_prefix) {
node_prefix.value() += ",";
} else {
node_prefix = ",";
}
construct_formatter_tree_recursive(source, ts_node_child(curr_node, 1), tree_node, node_prefix);
return;
} else if (curr_node_type == "quasi_quoting_lit") {
next_node_prefix = "`";
if (node_prefix) {
node_prefix.value() += "`";
} else {
node_prefix = "`";
}
construct_formatter_tree_recursive(source, ts_node_child(curr_node, 1), tree_node, node_prefix);
return;
} else if (curr_node_type == "unquote_splicing_lit") {
if (node_prefix) {
node_prefix.value() += ",@";
} else {
node_prefix = ",@";
}
construct_formatter_tree_recursive(source, ts_node_child(curr_node, 1), tree_node, node_prefix);
return;
}
std::vector<std::string> skippable_nodes = {};
if (node_type_ignorable_contents.find(curr_node_type) != node_type_ignorable_contents.end()) {
@@ -117,6 +143,7 @@ void FormatterTree::construct_formatter_tree_recursive(const std::string& source
}
for (size_t i = 0; i < ts_node_child_count(curr_node); i++) {
const auto child_node = ts_node_child(curr_node, i);
auto debug_child = ts_node_string(child_node);
const auto contents = get_source_code(source, child_node);
bool skip_node = false;
for (const auto& skippable_content : skippable_nodes) {
@@ -129,19 +156,22 @@ void FormatterTree::construct_formatter_tree_recursive(const std::string& source
continue;
}
if (curr_node_type == "list_lit") {
construct_formatter_tree_recursive(source, child_node, list_node, next_node_prefix);
construct_formatter_tree_recursive(source, child_node, list_node, {});
if (node_prefix) {
list_node.node_prefix = node_prefix;
}
} else {
construct_formatter_tree_recursive(source, child_node, tree_node, next_node_prefix);
// TODO - im not sure if this is correct
construct_formatter_tree_recursive(source, child_node, tree_node, node_prefix);
if (node_prefix && !tree_node.refs.empty()) {
tree_node.refs.at(tree_node.refs.size() - 1).node_prefix = node_prefix;
}
}
}
if (curr_node_type == "list_lit") {
// special case for empty lists
if (node_prefix && !list_node.node_prefix) {
list_node.node_prefix = node_prefix;
}
tree_node.refs.push_back(list_node);
}
}
+70 -9
View File
@@ -4,7 +4,7 @@
#include "common/util/string_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace formatter_rules {
@@ -12,12 +12,16 @@ namespace formatter_rules {
// differentiate between a quoted symbol and a quoted form
const std::set<std::string> constant_types = {"kwd_lit", "num_lit", "str_lit",
"char_lit", "null_lit", "bool_lit"};
const std::set<std::string> constant_type_forms = {"meters", "seconds", "degrees"};
namespace constant_list {
bool is_constant_list(const FormatterTreeNode& node) {
if (!node.is_list() || node.refs.empty()) {
return false;
}
if (!node.refs.at(0).token) {
return true;
}
const auto& type = node.refs.at(0).metadata.node_type;
return constant_types.find(type) != constant_types.end();
}
@@ -36,21 +40,28 @@ bool should_insert_blank_line(const FormatterTreeNode& containing_node,
if (node.metadata.is_comment && node.metadata.num_blank_lines_following == 0) {
return false;
}
// If the next form is a comment and is inline, don't insert a comment
// If the next form is a comment and is inline, don't insert a new line
if ((index + 1) < (int)containing_node.refs.size() &&
containing_node.refs.at(index + 1).metadata.is_comment &&
containing_node.refs.at(index + 1).metadata.is_inline) {
return false;
}
// TODO - only if the form doesn't fit on a single line
if (node.formatting_config.elide_top_level_newline) {
if ((index + 1) < (int)containing_node.refs.size() &&
containing_node.refs.at(index + 1).metadata.is_comment) {
return true;
}
return false;
}
return true;
}
} // namespace blank_lines
namespace comments {
std::string format_block_comment(const std::string& comment) {
std::vector<std::string> format_block_comment(const std::string& comment) {
// Normalize block comments, remove any trailing or leading whitespace
// Only allow annotations on the first line, like #|@file
// Don't mess with internal indentation as the user might intend it to be a certain way.
@@ -71,12 +82,22 @@ std::string format_block_comment(const std::string& comment) {
// Remove trailing whitespace
comment_contents = str_util::rtrim(comment_contents);
// remove |#
// TODO - check suffix
comment_contents.pop_back();
comment_contents.pop_back();
if (str_util::ends_with(comment_contents, "|#")) {
comment_contents.pop_back();
comment_contents.pop_back();
}
comment_contents = str_util::rtrim(comment_contents);
new_comment += fmt::format("\n{}\n|#", comment_contents);
return new_comment;
std::vector<std::string> lines = {new_comment};
const auto contents_as_lines = str_util::split_string(comment_contents, "\n");
if (contents_as_lines.size() > 1) {
for (const auto& line : contents_as_lines) {
lines.push_back(line);
}
lines.push_back("|#");
} else {
lines.at(0) = fmt::format("{} {} |#", new_comment, str_util::trim(contents_as_lines.at(0)));
}
return lines;
}
} // namespace comments
@@ -101,6 +122,46 @@ bool is_element_second_in_constant_pair(const FormatterTreeNode& containing_node
return true;
}
// TODO - potentially remove the above
bool is_element_second_in_constant_pair_new(const FormatterTreeNode& prev_node,
const FormatterTreeNode& curr_node) {
if (prev_node.metadata.node_type == "kwd_lit") {
// Handle standard constant types
// TODO - pair up sym_names as well
if (constant_types.find(curr_node.metadata.node_type) != constant_types.end()) {
if (curr_node.metadata.node_type != "kwd_lit") {
// NOTE - there is ambiugity here which cannot be totally solved (i think?)
// if the element itself is also a keyword, assume this is two adjacent keywords and they
// should not be paired
return true;
}
}
// Quoted symbols
if (curr_node.metadata.node_type == "sym_name" && curr_node.node_prefix &&
(curr_node.node_prefix.value() == "'" || curr_node.node_prefix.value() == ",")) {
return true;
}
if (!curr_node.refs.empty()) {
// Constant forms special cases (ie. meters)
if (constant_type_forms.find(curr_node.refs.at(0).token_str()) != constant_type_forms.end()) {
return true;
}
// If they are just a list of symbol names (enum or simple method call)
bool all_symbols = true;
for (const auto& ref : curr_node.refs) {
if (ref.metadata.node_type != "sym_name") {
all_symbols = false;
break;
}
}
if (all_symbols) {
return true;
}
}
}
return false;
}
bool form_should_be_constant_paired(const FormatterTreeNode& node) {
// Criteria for a list to be constant paired:
// - needs to start with a non-symbol
+3 -1
View File
@@ -36,7 +36,7 @@ bool should_insert_blank_line(const FormatterTreeNode& containing_node,
//
// Reference - https://github.com/kkinnear/zprint/blob/main/doc/options/comments.md
namespace comments {
std::string format_block_comment(const std::string& comment);
std::vector<std::string> format_block_comment(const std::string& comment);
}
// Paired elements in a list will be kept in-line rather than the default new-line indentation
@@ -72,6 +72,8 @@ const static int min_pair_amount = 4;
bool is_element_second_in_constant_pair(const FormatterTreeNode& containing_node,
const FormatterTreeNode& node,
const int index);
bool is_element_second_in_constant_pair_new(const FormatterTreeNode& prev_node,
const FormatterTreeNode& curr_node);
bool form_should_be_constant_paired(const FormatterTreeNode& node);
} // namespace constant_pairs
+201 -8
View File
@@ -1,24 +1,146 @@
#include "rule_config.h"
#include "common/util/string_util.h"
namespace formatter_rules {
namespace config {
static FormFormattingConfig new_inlinable_simple_flow_rule() {
return {.config_set = true, .hang_forms = false};
}
static FormFormattingConfig new_permissive_flow_rule() {
return {.config_set = true, .hang_forms = false, .combine_first_two_lines = true};
}
static FormFormattingConfig new_flow_rule(int start_index) {
static FormFormattingConfig new_flow_rule(int start_index, bool has_constant_pairs = false) {
return {.config_set = true,
.hang_forms = false,
.inline_until_index = [start_index](const std::vector<std::string>& /*curr_lines*/) {
return start_index;
}};
.inline_until_index =
[start_index](const std::vector<std::string>& /*curr_lines*/) { return start_index; },
.has_constant_pairs = has_constant_pairs};
}
static FormFormattingConfig new_function_rule(int start_index, bool has_constant_pairs = false) {
FormFormattingConfig cfg = {
.config_set = true,
.hang_forms = false,
.inline_until_index =
[start_index](const std::vector<std::string>& /*curr_lines*/) { return start_index; },
.has_constant_pairs = has_constant_pairs};
auto arg_list_config = std::make_shared<FormFormattingConfig>();
arg_list_config->force_inline = true;
arg_list_config->hang_forms = false;
cfg.index_configs.emplace(2, arg_list_config);
return cfg;
}
static FormFormattingConfig new_inlineable_flow_rule(int start_index,
bool has_constant_pairs = false) {
return {.config_set = true,
.hang_forms = false,
.inline_until_index =
[start_index](const std::vector<std::string>& curr_lines) {
int total_width = 0;
for (const auto& line : curr_lines) {
// Check for comments
// TODO - this shows how this isn't really the best strategy but it holds up
if (str_util::contains(line, ";")) {
// Can't inline, there's a comment!
return start_index;
}
total_width += line.length();
// an empty line implies a new-line was forced, this is bleeding implementation
// details, but fine for now
if (line.empty()) {
return start_index;
}
}
if (total_width <= 120) {
return (int)curr_lines.size();
}
return start_index;
},
.has_constant_pairs = has_constant_pairs};
}
static FormFormattingConfig new_defstate_rule(int start_index, bool has_constant_pairs = false) {
FormFormattingConfig cfg = {
.config_set = true,
.hang_forms = false,
.inline_until_index =
[start_index](const std::vector<std::string>& /*curr_lines*/) { return start_index; },
.has_constant_pairs = has_constant_pairs};
std::vector<int> state_handler_indexes = {4, 6, 8, 10,
12, 14}; // NOTE - not all of these have to be defined
for (const auto& index : state_handler_indexes) {
auto temp_config = std::make_shared<FormFormattingConfig>();
temp_config->prevent_inlining = true;
temp_config->parent_mutable_extra_indent = 2;
cfg.index_config_override.emplace(index, temp_config);
}
return cfg;
}
static FormFormattingConfig new_defmethod_rule(int start_index, bool has_constant_pairs = false) {
// TODO - might be nice to have a function that returns a config based on a given index, instead
// of hardcoding them!
// Right now this only works for non-`new` methods (else we may bleed into the body of a normal
// method)
auto arg_list_config = std::make_shared<FormFormattingConfig>();
arg_list_config->force_inline = true;
arg_list_config->hang_forms = false;
FormFormattingConfig cfg = {.config_set = true,
.hang_forms = false,
.inline_until_index =
[start_index](const std::vector<std::string>& curr_lines) {
if (curr_lines.size() >= 2 && curr_lines.at(1) == "new") {
// defmethod was changed to omit the type name for everything
// except the `new` method, so special case.
return start_index + 1;
}
return start_index;
},
.has_constant_pairs = has_constant_pairs};
cfg.index_configs.emplace(2, arg_list_config);
return cfg;
}
static FormFormattingConfig new_lambda_rule(int start_index, bool has_constant_pairs = false) {
FormFormattingConfig cfg = {.config_set = true,
.hang_forms = false,
.inline_until_index =
[start_index](const std::vector<std::string>& curr_lines) {
if (curr_lines.size() >= 2 && curr_lines.at(1) == ":behavior") {
// defmethod was changed to omit the type name for everything
// except the `new` method, so special case.
return start_index + 2;
}
return start_index;
},
.has_constant_pairs = has_constant_pairs};
return cfg;
}
static FormFormattingConfig new_defenum_rule() {
auto temp_list_config = std::make_shared<FormFormattingConfig>();
temp_list_config->force_inline = true;
temp_list_config->hang_forms = false;
return {
.config_set = true,
.hang_forms = false,
.inline_until_index = [](const std::vector<std::string>& /*curr_lines*/) { return 2; },
.has_constant_pairs = true,
.default_index_config = temp_list_config,
};
}
static FormFormattingConfig new_deftype_rule(
int start_index,
int num_columns_to_compute_widths,
const std::vector<int>& inlining_preventation_indices) {
FormFormattingConfig cfg;
cfg.has_constant_pairs = true;
cfg.config_set = true;
cfg.hang_forms = false;
cfg.inline_until_index = [start_index](std::vector<std::string> curr_lines) {
@@ -39,6 +161,7 @@ static FormFormattingConfig new_deftype_rule(
temp_config->default_index_config = temp_list_config;
if (index == 3) {
temp_config->determine_column_widths_for_list_elements = true;
temp_config->num_columns_to_compute_widths = num_columns_to_compute_widths;
}
cfg.index_configs.emplace(index, temp_config);
}
@@ -74,6 +197,29 @@ static FormFormattingConfig new_binding_rule(int form_head_width) {
return cfg;
}
static FormFormattingConfig new_inline_binding_rule(int form_head_width) {
FormFormattingConfig cfg;
cfg.config_set = true;
cfg.hang_forms = false;
cfg.combine_first_two_lines = true;
auto binding_list_config = std::make_shared<FormFormattingConfig>();
binding_list_config->config_set = true;
binding_list_config->hang_forms = false;
binding_list_config->indentation_width = 1;
binding_list_config->indentation_width_for_index = [form_head_width](FormFormattingConfig /*cfg*/,
int index) {
if (index == 0) {
return 0;
}
return form_head_width;
};
binding_list_config->should_prevent_inlining = [](FormFormattingConfig /*config*/, int num_refs) {
return false;
};
cfg.index_configs.emplace(1, binding_list_config);
return cfg;
}
static FormFormattingConfig new_pair_rule(bool combine_first_two_expr) {
FormFormattingConfig cfg;
cfg.config_set = true;
@@ -88,23 +234,70 @@ static FormFormattingConfig new_pair_rule(bool combine_first_two_expr) {
return cfg;
}
static FormFormattingConfig new_top_level_inline_form(bool elide_new_line) {
return {.force_inline = true, .elide_top_level_newline = elide_new_line};
}
const std::unordered_map<std::string, FormFormattingConfig> opengoal_form_config = {
{"case", new_pair_rule(true)},
{"cond", new_pair_rule(false)},
{"defmethod", new_flow_rule(3)},
{"deftype", new_deftype_rule(3, {3, 4, 5, 6})},
{"#cond", new_pair_rule(false)},
{"in-package", new_top_level_inline_form(true)},
{"bundles", new_top_level_inline_form(true)},
{"require", new_top_level_inline_form(true)},
{"def-art-elt", new_top_level_inline_form(true)},
{"def-joint-node", new_top_level_inline_form(true)},
{"declare-file", new_top_level_inline_form(false)},
{"defenum", new_defenum_rule()},
{"defmethod", new_defmethod_rule(3)},
{"lambda", new_lambda_rule(2)},
{"deftype", new_deftype_rule(3, 1, {3, 4, 5, 6})},
{"defun", new_flow_rule(3)},
{"defun-recursive", new_flow_rule(4)},
{"defun-debug-recursive", new_flow_rule(4)},
{"defun-debug", new_flow_rule(3)},
{"defbehavior", new_flow_rule(4)},
{"if", new_permissive_flow_rule()},
{"if", new_inlineable_flow_rule(2)},
{"#if", new_inlineable_flow_rule(2)},
{"define", new_permissive_flow_rule()},
{"def-mips2c", new_permissive_flow_rule()},
{"defconstant", new_permissive_flow_rule()},
{"defglobalconstant", new_permissive_flow_rule()},
{"defmethod-mips2c", new_permissive_flow_rule()},
{"define-extern", new_permissive_flow_rule()},
{"defmacro", new_flow_rule(3)},
{"declare-type", new_permissive_flow_rule()},
{"defmacro", new_function_rule(3)},
{"desfun", new_function_rule(3)},
{"defskelgroup", new_flow_rule(2, true)},
{"defpartgroup", new_flow_rule(2, true)},
{"defpart", new_flow_rule(2, true)},
{"defstate", new_defstate_rule(3, true)},
{"behavior", new_flow_rule(2)},
{"dotimes", new_flow_rule(2)},
{"dolist", new_flow_rule(2)},
{"process-spawn-function", new_flow_rule(2)},
{"let", new_binding_rule(4)},
{"protect", new_binding_rule(4)},
{"let*", new_binding_rule(5)},
{"rlet", new_binding_rule(5)},
{"when", new_flow_rule(2)},
{"unless", new_flow_rule(2)},
{"with-profiler", new_flow_rule(2)},
{"with-pc", new_flow_rule(0)},
{"#unless", new_flow_rule(2)},
{"#when", new_flow_rule(2)},
{"countdown", new_flow_rule(2)},
{"until", new_flow_rule(2)},
{"loop", new_flow_rule(0)},
{"while", new_flow_rule(2)},
{"begin", new_flow_rule(0)},
{"seval", new_flow_rule(0)},
{"with-pp", new_flow_rule(0)},
{"with-gensyms", new_flow_rule(2)},
{"with-vf0", new_flow_rule(0)},
{"with-vf", new_inline_binding_rule(8)},
{"with-cnt-vif-block", new_inline_binding_rule(19)},
{"local-vars", new_inlinable_simple_flow_rule()},
{"with-dma-buffer-add-bucket", new_flow_rule(2)}};
} // namespace config
} // namespace formatter_rules
+5 -1
View File
@@ -7,7 +7,6 @@
#include <unordered_map>
#include <vector>
// TODO - some way to apply a config to all list elements (index configs with -1?)
namespace formatter_rules {
namespace config {
struct FormFormattingConfig {
@@ -33,9 +32,14 @@ struct FormFormattingConfig {
int parent_mutable_extra_indent = 0;
std::optional<std::shared_ptr<FormFormattingConfig>> default_index_config;
std::unordered_map<int, std::shared_ptr<FormFormattingConfig>> index_configs = {};
// TODO / NOTe - not fully implemented, only doing `parent_mutable_extra_indent` right now
std::unordered_map<int, std::shared_ptr<FormFormattingConfig>> index_config_override = {};
bool determine_column_widths_for_list_elements = false;
int num_columns_to_compute_widths = 0;
std::vector<int> list_element_column_widths = {};
bool elide_top_level_newline = false;
};
extern const std::unordered_map<std::string, FormFormattingConfig> opengoal_form_config;
+2 -2
View File
@@ -9,7 +9,7 @@
#include "common/util/FileUtil.h"
#include "common/common_types.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#include "third-party/json.hpp"
#ifdef OS_POSIX
@@ -175,7 +175,7 @@ void GlobalProfiler::dump_to_json(const std::string& path) {
lg::debug("out of order: {} {} {} ms", event.ts / 1000.f, info.debug / 1000.f,
(info.debug - event.ts) / 1000000.f);
lg::debug(" idx: {}, range {} {}", event_idx, info.lowest_at_target, info.highest_at_target);
lg::debug(" now: {}", m_next_idx);
lg::debug(" now: {}", m_next_idx.load());
}
info.debug = event.ts;
}
+1 -99
View File
@@ -16,7 +16,7 @@
#include "common/util/string_util.h"
#include "common/util/unicode_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace goos {
Interpreter::Interpreter(const std::string& username) {
@@ -571,104 +571,6 @@ Object Interpreter::eval(Object obj, const std::shared_ptr<EnvironmentObject>& e
}
}
EnvironmentMap::EnvironmentMap() {
clear();
}
void EnvironmentMap::clear() {
m_entries.clear();
m_power_of_two_size = 3; // 2 ^ 3 = 8
m_entries.resize(8);
m_used_entries = 0;
m_next_resize = (m_entries.size() * kMaxUsed);
m_mask = 0b111;
}
Object* EnvironmentMap::lookup(InternedSymbolPtr str) {
if (m_entries.size() < 10) {
for (auto& e : m_entries) {
if (e.key == str.name_ptr) {
return &e.value;
}
}
return nullptr;
}
u32 hash = crc32((const u8*)&str.name_ptr, sizeof(const char*));
// probe
for (u32 i = 0; i < m_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = m_entries[slot_addr];
if (!slot.key) {
return nullptr;
} else {
if (slot.key != str.name_ptr) {
continue; // bad hash
}
return &slot.value;
}
}
// should be impossible to reach.
ASSERT_NOT_REACHED();
}
void EnvironmentMap::set(InternedSymbolPtr ptr, const Object& obj) {
u32 hash = crc32((const u8*)&ptr.name_ptr, sizeof(const char*));
// probe
for (u32 i = 0; i < m_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = m_entries[slot_addr];
if (!slot.key) {
// not found, insert!
slot.key = ptr.name_ptr;
slot.value = obj;
m_used_entries++;
if (m_used_entries >= m_next_resize) {
resize();
}
return;
} else {
if (slot.key == ptr.name_ptr) {
slot.value = obj;
return;
}
}
}
// should be impossible to reach.
ASSERT_NOT_REACHED();
}
void EnvironmentMap::resize() {
m_power_of_two_size++;
m_mask = (1U << m_power_of_two_size) - 1;
std::vector<Entry> new_entries(m_entries.size() * 2);
for (const auto& old_entry : m_entries) {
if (old_entry.key) {
bool done = false;
u32 hash = crc32((const u8*)&old_entry.key, sizeof(const char*));
for (u32 i = 0; i < new_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = new_entries[slot_addr];
if (!slot.key) {
slot.key = old_entry.key;
slot.value = std::move(old_entry.value);
done = true;
break;
}
}
ASSERT(done);
}
}
m_entries = std::move(new_entries);
m_next_resize = kMaxUsed * m_entries.size();
}
namespace {
/*!
+1 -1
View File
@@ -47,7 +47,7 @@
#include "common/util/crc32.h"
#include "common/util/print_float.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace goos {
+100 -9
View File
@@ -55,6 +55,7 @@
#include "common/common_types.h"
#include "common/util/Assert.h"
#include "common/util/crc32.h"
namespace goos {
@@ -456,23 +457,111 @@ class PairObject : public HeapObject {
~PairObject() = default;
};
class EnvironmentMap {
template <typename T>
class InternedPtrMap {
public:
EnvironmentMap(const EnvironmentMap&) = delete;
EnvironmentMap& operator=(const EnvironmentMap&) = delete;
EnvironmentMap();
Object* lookup(InternedSymbolPtr ptr);
void set(InternedSymbolPtr ptr, const Object& obj);
void clear();
InternedPtrMap(const InternedPtrMap&) = delete;
InternedPtrMap& operator=(const InternedPtrMap&) = delete;
InternedPtrMap() { clear(); }
T* lookup(InternedSymbolPtr str) {
if (m_entries.size() < 10) {
for (auto& e : m_entries) {
if (e.key == str.name_ptr) {
return &e.value;
}
}
return nullptr;
}
u32 hash = crc32((const u8*)&str.name_ptr, sizeof(const char*));
// probe
for (u32 i = 0; i < m_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = m_entries[slot_addr];
if (!slot.key) {
return nullptr;
} else {
if (slot.key != str.name_ptr) {
continue; // bad hash
}
return &slot.value;
}
}
// should be impossible to reach.
ASSERT_NOT_REACHED();
}
void set(InternedSymbolPtr ptr, const T& obj) {
u32 hash = crc32((const u8*)&ptr.name_ptr, sizeof(const char*));
// probe
for (u32 i = 0; i < m_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = m_entries[slot_addr];
if (!slot.key) {
// not found, insert!
slot.key = ptr.name_ptr;
slot.value = obj;
m_used_entries++;
if (m_used_entries >= m_next_resize) {
resize();
}
return;
} else {
if (slot.key == ptr.name_ptr) {
slot.value = obj;
return;
}
}
}
// should be impossible to reach.
ASSERT_NOT_REACHED();
}
void clear() {
m_entries.clear();
m_power_of_two_size = 3; // 2 ^ 3 = 8
m_entries.resize(8);
m_used_entries = 0;
m_next_resize = (m_entries.size() * kMaxUsed);
m_mask = 0b111;
}
private:
struct Entry {
const char* key = nullptr;
Object value;
T value;
};
std::vector<Entry> m_entries;
void resize();
void resize() {
m_power_of_two_size++;
m_mask = (1U << m_power_of_two_size) - 1;
std::vector<Entry> new_entries(m_entries.size() * 2);
for (const auto& old_entry : m_entries) {
if (old_entry.key) {
bool done = false;
u32 hash = crc32((const u8*)&old_entry.key, sizeof(const char*));
for (u32 i = 0; i < new_entries.size(); i++) {
u32 slot_addr = (hash + i) & m_mask;
auto& slot = new_entries[slot_addr];
if (!slot.key) {
slot.key = old_entry.key;
slot.value = std::move(old_entry.value);
done = true;
break;
}
}
ASSERT(done);
}
}
m_entries = std::move(new_entries);
m_next_resize = kMaxUsed * m_entries.size();
}
int m_power_of_two_size = 0;
int m_used_entries = 0;
int m_next_resize = 0;
@@ -480,6 +569,8 @@ class EnvironmentMap {
static constexpr float kMaxUsed = 0.7;
};
using EnvironmentMap = InternedPtrMap<Object>;
class EnvironmentObject : public HeapObject {
public:
std::string name;
+1 -1
View File
@@ -1,6 +1,6 @@
#include "ParseHelpers.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace goos {
+1 -1
View File
@@ -15,7 +15,7 @@
#include "common/goos/PrettyPrinter2.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace pretty_print {
+2 -2
View File
@@ -3,8 +3,8 @@
#include "common/common_types.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "third-party/fmt/format.h"
#include "fmt/core.h"
#include "fmt/format.h"
namespace pretty_print {
+1 -1
View File
@@ -6,7 +6,7 @@
#include "common/goos/Object.h"
#include "common/util/print_float.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace pretty_print {
namespace {
+1 -2
View File
@@ -12,11 +12,10 @@
#include "Reader.h"
#include "common/log/log.h"
#include "common/repl/util.h"
#include "common/util/FileUtil.h"
#include "common/util/FontUtils.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace goos {
+1 -1
View File
@@ -18,7 +18,7 @@
#include "common/goos/Object.h"
#include "common/goos/TextDB.h"
#include "common/repl/util.h"
#include "common/repl/repl_wrapper.h"
#include "common/util/Assert.h"
namespace goos {
+1 -1
View File
@@ -15,7 +15,7 @@
#include "common/util/FileUtil.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace goos {
+4 -4
View File
@@ -5,7 +5,7 @@
#include <cstdlib>
#include <mutex>
#include "third-party/fmt/color.h"
#include "fmt/color.h"
#ifdef _WIN32 // see lg::initialize
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
@@ -163,7 +163,7 @@ void set_file(const std::string& filename,
file_util::find_files_in_dir(fs::path(complete_filename).parent_path(),
std::regex(fmt::format("{}\\.(\\d\\.)?log", filename)));
for (const auto& file : old_log_files) {
lg::info("removing {}", file.string());
lg::debug("removing {}", file.string());
fs::remove(file);
}
// remove the oldest log file if there are more than LOG_ROTATE_MAX
@@ -172,9 +172,9 @@ void set_file(const std::string& filename,
// sort the names and remove them
existing_log_files = file_util::sort_filepaths(existing_log_files, true);
if (existing_log_files.size() > (LOG_ROTATE_MAX - 1)) {
lg::info("removing {} log files", existing_log_files.size() - (LOG_ROTATE_MAX - 1));
lg::debug("removing {} log files", existing_log_files.size() - (LOG_ROTATE_MAX - 1));
for (int i = 0; i < (int)existing_log_files.size() - (LOG_ROTATE_MAX - 1); i++) {
lg::info("removing {}", existing_log_files.at(i).string());
lg::debug("removing {}", existing_log_files.at(i).string());
fs::remove(existing_log_files.at(i));
}
}
+2 -2
View File
@@ -7,8 +7,8 @@
#endif
#include <string>
#include "third-party/fmt/color.h"
#include "third-party/fmt/core.h"
#include "fmt/color.h"
#include "fmt/core.h"
namespace lg {
+1 -1
View File
@@ -2,7 +2,7 @@
#include <cmath>
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace math {
+10 -1
View File
@@ -2,20 +2,26 @@
#include "common/versions/versions.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace REPL {
void to_json(json& j, const Config& obj) {
j = json{
{"nreplPort", obj.nrepl_port},
{"gameVersionFolder", obj.game_version_folder},
{"numConnectToTargetAttempts", obj.target_connect_attempts},
{"asmFileSearchDirs", obj.asm_file_search_dirs},
{"keybinds", obj.keybinds},
{"perGameHistory", obj.per_game_history},
{"permissiveRedefinitions", obj.permissive_redefinitions},
};
}
void from_json(const json& j, Config& obj) {
// TODO - make a camelCase variant of json_serialize/deserialize macros
if (j.contains("nreplPort")) {
j.at("nreplPort").get_to(obj.nrepl_port);
}
if (j.contains("gameVersionFolder")) {
j.at("gameVersionFolder").get_to(obj.game_version_folder);
}
@@ -55,6 +61,9 @@ void from_json(const json& j, Config& obj) {
if (j.contains("perGameHistory")) {
j.at("perGameHistory").get_to(obj.per_game_history);
}
if (j.contains("permissiveRedefinitions")) {
j.at("permissiveRedefinitions").get_to(obj.permissive_redefinitions);
}
// if there is game specific configuration, override any values we just set
if (j.contains(version_to_game_name(obj.game_version))) {
from_json(j.at(version_to_game_name(obj.game_version)), obj);
+11
View File
@@ -26,11 +26,14 @@ struct KeyBind {
void to_json(json& j, const KeyBind& obj);
void from_json(const json& j, KeyBind& obj);
// TODO - per-game config
struct Config {
GameVersion game_version;
Config(GameVersion _game_version) : game_version(_game_version){};
// this is the default REPL configuration
int nrepl_port = 8181;
int temp_nrepl_port = -1;
std::string game_version_folder;
int target_connect_attempts = 30;
std::vector<std::string> asm_file_search_dirs = {};
@@ -45,6 +48,14 @@ struct Config {
{KeyBind::Modifier::CTRL, "B", "Displays the most recently caught backtrace", "(:di)"},
{KeyBind::Modifier::CTRL, "N", "Full build of the game", "(mi)"}};
bool per_game_history = true;
bool permissive_redefinitions = false;
int get_nrepl_port() {
if (temp_nrepl_port != -1) {
return temp_nrepl_port;
}
return nrepl_port;
}
};
void to_json(json& j, const Config& obj);
void from_json(const json& j, Config& obj);
+1 -1
View File
@@ -4,7 +4,7 @@
#include "common/cross_sockets/XSocket.h"
#include "common/versions/versions.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#ifdef _WIN32
#define NOMINMAX
+61 -34
View File
@@ -4,7 +4,7 @@
#include "common/cross_sockets/XSocket.h"
#include "common/versions/versions.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#ifdef _WIN32
#define NOMINMAX
@@ -16,10 +16,6 @@
#include "common/log/log.h"
// clang-format on
// TODO - basically REPL to listen and inject commands into a running REPL
// - we will need a C++ side client as well which will let us communicate with the repl via for
// example, ImgUI
//
// TODO - The server also needs to eventually return the result of the evaluation
ReplServer::~ReplServer() {
@@ -31,7 +27,18 @@ ReplServer::~ReplServer() {
void ReplServer::post_init() {
// Add the listening socket to our set of sockets
lg::info("[nREPL:{}:{}] awaiting connections", tcp_port, listening_socket);
lg::debug("[nREPL:{}:{}] awaiting connections", tcp_port, listening_socket);
}
void ReplServer::error_response(int socket, const std::string& error) {
std::string msg = fmt::format("[ERROR]: {}", error);
auto resp = write_to_socket(socket, msg.c_str(), msg.size());
if (resp == -1) {
lg::warn("[nREPL:{}] Client Disconnected: {}", tcp_port, address_to_string(addr),
ntohs(addr.sin_port), socket);
close_socket(socket);
client_sockets.erase(socket);
}
}
void ReplServer::ping_response(int socket) {
@@ -52,7 +59,6 @@ std::optional<std::string> ReplServer::get_msg() {
// Add the server's main listening socket (where we accept clients from)
FD_SET(listening_socket, &read_sockets);
int max_sd = listening_socket;
for (const int& sock : client_sockets) {
if (sock > max_sd) {
@@ -64,12 +70,11 @@ std::optional<std::string> ReplServer::get_msg() {
}
// Wait for activity on _something_, with a timeout so we don't get stuck here on exit.
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 100000;
struct timeval timeout = {0, 100000};
auto activity = select(max_sd + 1, &read_sockets, NULL, NULL, &timeout);
if (activity < 0) { // TODO - || error!
if (activity < 0 && errno != EINTR) {
lg::error("[nREPL:{}] select error, returned: {}, errno: {}", tcp_port, activity,
strerror(errno));
return std::nullopt;
}
@@ -78,44 +83,46 @@ std::optional<std::string> ReplServer::get_msg() {
socklen_t addr_len = sizeof(addr);
auto new_socket = accept_socket(listening_socket, (sockaddr*)&addr, &addr_len);
if (new_socket < 0) {
// TODO - handle error
if (new_socket != -1) {
lg::error("[nREPL:{}] accept error, returned: {}, errono: {}", tcp_port, new_socket,
strerror(errno));
}
} else {
lg::info("[nREPL:{}]: New socket connection: {}:{}:{}", tcp_port, address_to_string(addr),
ntohs(addr.sin_port), new_socket);
// Say hello
ping_response(new_socket);
// Track the new socket
if ((int)client_sockets.size() < max_clients) {
client_sockets.insert(new_socket);
} else {
// TODO - Respond with NO
// Respond with NO and close the socket
lg::warn("[nREPL:{}]: Maximum clients reached. Rejecting connection.", tcp_port);
error_response(new_socket, "Maximum clients reached. Rejecting connection.");
close_socket(new_socket);
}
}
}
// otherwise (and no matter what) check all the clients to see if they have sent us anything
// else its some IO operation on some other socket
//
// RACE - the first client wins
// TODO - there are ways to do this with iterators but, couldn't figure it out!
std::vector<int> sockets_to_scan(client_sockets.begin(), client_sockets.end());
for (const int& sock : sockets_to_scan) {
// Check all clients for activity
for (auto it = client_sockets.begin(); it != client_sockets.end();) {
int sock = *it;
if (FD_ISSET(sock, &read_sockets)) {
// Attempt to read a header
// TODO - should this be in a loop?
auto req_bytes = read_from_socket(sock, header_buffer.data(), header_buffer.size());
if (req_bytes == 0) {
// Socket disconnected
if (req_bytes <= 0) {
// TODO - add a queue of messages in the REPL::Wrapper so we can print _BEFORE_ the prompt
// is output
lg::warn("[nREPL:{}] Client Disconnected: {}", tcp_port, address_to_string(addr),
ntohs(addr.sin_port), sock);
if (req_bytes == 0) {
lg::warn("[nREPL:{}] Client Disconnected: {}", tcp_port, address_to_string(addr));
} else {
lg::warn("[nREPL:{}] Error reading from socket on {}: {}", tcp_port,
address_to_string(addr), strerror(errno));
}
// Cleanup the socket and remove it from our set
close_socket(sock);
client_sockets.erase(sock);
it = client_sockets.erase(it); // Erase and move to the next element
continue;
} else {
// Otherwise, process the message
auto* header = (ReplServerHeader*)(header_buffer.data());
@@ -123,7 +130,12 @@ std::optional<std::string> ReplServer::get_msg() {
int expected_size = header->length;
int got = 0;
int tries = 0;
bool skip_to_next_socket = false;
while (got < expected_size) {
if (want_exit_callback()) {
lg::warn("[nREPL:{}] Terminating nREPL early", tcp_port);
return std::nullopt;
}
tries++;
if (tries > 100) {
break;
@@ -135,11 +147,25 @@ std::optional<std::string> ReplServer::get_msg() {
tcp_port, got, expected_size, buffer.size());
return std::nullopt;
}
auto x = read_from_socket(sock, buffer.data() + got, expected_size - got);
if (want_exit_callback()) {
return std::nullopt;
auto bytes_read = read_from_socket(sock, buffer.data() + got, expected_size - got);
if (bytes_read <= 0) {
if (bytes_read == 0) {
lg::warn("[nREPL:{}] Client Disconnected: {}", tcp_port, address_to_string(addr));
} else {
lg::warn("[nREPL:{}] Error reading from socket on {}: {}", tcp_port,
address_to_string(addr), strerror(errno));
}
close_socket(sock);
it = client_sockets.erase(it); // Erase and move to the next element
skip_to_next_socket = true;
break;
}
got += x > 0 ? x : 0;
got += bytes_read;
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
if (skip_to_next_socket) {
continue;
}
switch (header->type) {
@@ -153,6 +179,7 @@ std::optional<std::string> ReplServer::get_msg() {
}
}
}
++it;
}
return std::nullopt;
}
+1
View File
@@ -27,5 +27,6 @@ class ReplServer : public XSocketServer {
fd_set read_sockets;
std::set<int> client_sockets = {};
void error_response(int socket, const std::string& error);
void ping_response(int socket);
};
@@ -1,43 +1,73 @@
#include "util.h"
#include "repl_wrapper.h"
#include "common/util/FileUtil.h"
#include "common/util/json_util.h"
#include "common/util/string_util.h"
#include "common/versions/versions.h"
#include "third-party/fmt/color.h"
#include "third-party/fmt/core.h"
#include "fmt/color.h"
#include "fmt/core.h"
#include "third-party/replxx/include/replxx.hxx"
// TODO - expand a list of hints (ie. a hint for defun to show at a glance how to write a function,
// or perhaps, show the docstring for the current function being used?)
namespace REPL {
void Wrapper::clear_screen() {
repl.clear_screen();
}
void Wrapper::print_welcome_message() {
// TODO - dont print on std-out
// Welcome message / brief intro for documentation
std::string ascii;
ascii += " _____ _____ _____ _____ __ \n";
ascii += "| |___ ___ ___| __| | _ | | \n";
ascii += "| | | . | -_| | | | | | | |__ \n";
ascii += "|_____| _|___|_|_|_____|_____|__|__|_____|\n";
ascii += " |_| \n";
fmt::print(fmt::emphasis::bold | fg(fmt::color::orange), ascii);
fmt::print("Welcome to OpenGOAL {}.{}!\n", versions::GOAL_VERSION_MAJOR,
versions::GOAL_VERSION_MINOR);
fmt::print("Run {} or {} for help with common commands and REPL usage.\n",
fmt::styled("(repl-help)", fmt::emphasis::bold | fg(fmt::color::cyan)),
fmt::styled("(repl-keybinds)", fmt::emphasis::bold | fg(fmt::color::cyan)));
fmt::print("Run ");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(lt)");
fmt::print(" to connect to the local target.\n");
fmt::print("Run ");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(mi)");
fmt::print(" to rebuild the entire game.\n\n");
void Wrapper::print_welcome_message(const std::vector<std::string>& loaded_projects) {
std::string message;
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " ..:::::..\n");
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .:-----------:.\n");
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-----.");
message += fmt::format(fmt::emphasis::bold, " Welcome to OpenGOAL {}.{} [{}]",
versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR,
fmt::format(fg(fmt::color::gray), "{}", build_revision()));
if (!username.empty() && username != "#f" && username != "unknown") {
message += fmt::format(fg(fmt::color::light_green), " {}", username);
}
message += "!\n";
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .---.");
if (repl_config.game_version == GameVersion::Jak1) {
message += fmt::format(" [{}]: ", fmt::format(fg(fmt::color::orange), "jak1"));
} else if (repl_config.game_version == GameVersion::Jak2) {
message += fmt::format(" [{}]: ", fmt::format(fg(fmt::color::purple), "jak2"));
} else if (repl_config.game_version == GameVersion::Jak3) {
message += fmt::format(" [{}]: ", fmt::format(fg(fmt::color::gold), "jak3"));
} else {
message += fmt::format(" [{}]: ", fmt::format(fg(fmt::color::magenta), "jakx"));
}
const auto loaded_projects_str = fmt::format("{}", fmt::join(loaded_projects, ","));
message += fmt::format(fg(fmt::color::gray), "{}\n", loaded_projects_str);
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " . --- .");
message +=
fmt::format(" Project Path: {}\n",
fmt::format(fg(fmt::color::gray), file_util::get_jak_project_dir().string()));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " - :===: -");
message += " nREPL:";
if (!nrepl_alive) {
message += fmt::format(fg(fmt::color::red), "DISABLED\n");
} else {
message += fmt::format(fg(fmt::color::light_green), " Listening on {}\n",
repl_config.get_nrepl_port());
}
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " --. .--: :--. .--");
message += " Source File Search Dirs: ";
const auto search_dir_string =
fmt::format("{}", fmt::join(repl_config.asm_file_search_dirs, ","));
message += fmt::format("[{}]\n", fmt::format(fg(fmt::color::gray), search_dir_string));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .=======. =======.");
message += fmt::format(" {} or {} for basic help and usage\n",
fmt::format(fg(fmt::color::cyan), "(repl-help)"),
fmt::format(fg(fmt::color::cyan), "(repl-keybinds)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-=====-. .-=====-");
message +=
fmt::format(" {} to connect to the game\n", fmt::format(fg(fmt::color::cyan), "(lt)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-===========-.");
message += fmt::format(" {} to recompile the active project.\n",
fmt::format(fg(fmt::color::cyan), "(mi)"));
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .-===-.\n");
message += fmt::format(fmt::emphasis::bold | fg(fmt::color::orange), " .\n");
fmt::print("{}", message);
}
void Wrapper::print_to_repl(const std::string& str) {
@@ -242,20 +272,24 @@ StartupFile load_user_startup_file(const std::string& username, const GameVersio
return startup_file;
}
REPL::Config load_repl_config(const std::string& username, const GameVersion game_version) {
REPL::Config load_repl_config(const std::string& username,
const GameVersion game_version,
const int nrepl_port) {
auto repl_config_path =
file_util::get_jak_project_dir() / "goal_src" / "user" / username / "repl-config.json";
REPL::Config loaded_config(game_version);
if (file_util::file_exists(repl_config_path.string())) {
try {
REPL::Config config(game_version);
auto repl_config_data =
parse_commented_json(file_util::read_text_file(repl_config_path), "repl-config.json");
from_json(repl_config_data, config);
return config;
from_json(repl_config_data, loaded_config);
loaded_config.temp_nrepl_port = nrepl_port;
return loaded_config;
} catch (std::exception& e) {
REPL::Config config(game_version);
// do nothing
}
}
return REPL::Config(game_version);
loaded_config.temp_nrepl_port = nrepl_port;
return loaded_config;
}
} // namespace REPL
@@ -17,18 +17,20 @@ struct StartupFile {
};
class Wrapper {
replxx::Replxx repl;
public:
std::string username;
Config repl_config;
StartupFile startup_file;
bool nrepl_alive = false;
std::vector<std::string> examples{};
std::vector<std::pair<std::string, replxx::Replxx::Color>> regex_colors{};
Wrapper(GameVersion version) : repl_config(version) {}
Wrapper(const std::string& _username, const Config& config, const StartupFile& startup)
: username(_username), repl_config(config), startup_file(startup) {}
Wrapper(const std::string& _username,
const Config& config,
const StartupFile& startup,
bool nrepl_alive)
: username(_username), repl_config(config), startup_file(startup), nrepl_alive(nrepl_alive) {}
replxx::Replxx& get_repl() { return repl; }
void init_settings();
void reload_startup_file();
@@ -36,7 +38,7 @@ class Wrapper {
// Functionality / Commands
void clear_screen();
void print_to_repl(const std::string& str);
void print_welcome_message();
void print_welcome_message(const std::vector<std::string>& loaded_projects);
void set_history_max_size(size_t len);
const char* readline(const std::string& prompt);
void add_to_history(const std::string& line);
@@ -47,11 +49,14 @@ class Wrapper {
std::pair<std::string, bool> get_current_repl_token(std::string const& context);
private:
replxx::Replxx repl;
replxx::Replxx::key_press_handler_t commit_text_action(std::string text_to_commit);
std::vector<REPL::KeyBind> keybindings = {};
};
std::string find_repl_username();
StartupFile load_user_startup_file(const std::string& username, const GameVersion game_version);
REPL::Config load_repl_config(const std::string& username, const GameVersion game_version);
REPL::Config load_repl_config(const std::string& username,
const GameVersion game_version,
const int nrepl_port);
} // namespace REPL
+1 -1
View File
@@ -5,7 +5,7 @@
#include "common/util/FileUtil.h"
#include "common/util/json_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
void open_subtitle_project(const std::string& project_kind,
const std::string& file_path,
@@ -5,7 +5,7 @@
#include "subtitles_v2.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
void to_json(json& j, const SubtitleCutsceneLineMetadataV1& obj) {
json_serialize(frame_start);
@@ -5,7 +5,7 @@
#include "subtitles_v1.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
void to_json(json& j, const SubtitleLineMetadata& obj) {
json_serialize(frame_start);
@@ -89,7 +89,9 @@ const std::unordered_map<std::string, u16> jak2_speaker_name_to_enum_val = {
{"citizen-male", 31},
{"citizen-female", 32},
{"oracle", 33},
{"precursor", 34}};
{"precursor", 34},
{"metalkor-before-consite", 35},
{"metalkor-intro", 36}};
GameSubtitlePackage read_json_files_v2(const GameSubtitleDefinitionFile& file_info) {
GameSubtitlePackage package;
+3 -1
View File
@@ -42,7 +42,9 @@ std::vector<std::string> jak2_slots = {
"cas-toxic-slime-scroll-dest",
};
std::vector<std::string> jak3_slots = {};
std::vector<std::string> jak3_slots = {
"skull-gem-dest", "jakc-arm", "jakc-eyebrow", "jakc-face", "jakc-finger", "jakc-hair",
};
} // namespace
+1 -1
View File
@@ -10,7 +10,7 @@
#include "common/log/log.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace {
std::string reg_kind_to_string(RegClass kind) {
+4
View File
@@ -28,8 +28,12 @@ struct MethodInfo {
std::string name;
TypeSpec type;
std::string defined_in_type;
// TODO - this might be redundant, but preventing an unknown breaking change, clean it up later
std::string type_name;
bool no_virtual = false;
// TODO - this is no longer used anymore...but was not removed from th4e struct?
bool overrides_parent = false;
// TODO - this is no longer used anymore...but was not removed from th4e struct?
bool only_overrides_docstring = false;
std::optional<std::string> docstring;
std::optional<std::string> overlay_name;
+1 -1
View File
@@ -9,7 +9,7 @@
#include "common/log/log.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace {
// debug prints for the reverse lookup
+1 -1
View File
@@ -7,7 +7,7 @@
#include <stdexcept>
#include "third-party/fmt/core.h"
#include "fmt/core.h"
bool TypeTag::operator==(const TypeTag& other) const {
return name == other.name && value == other.value;
+2
View File
@@ -124,10 +124,12 @@ class TypeSpec {
ASSERT(m_arguments);
return m_arguments->at(idx);
}
TypeSpec& get_arg(int idx) {
ASSERT(m_arguments);
return m_arguments->at(idx);
}
const TypeSpec& last_arg() const {
ASSERT(m_arguments);
ASSERT(!m_arguments->empty());
+26 -6
View File
@@ -14,8 +14,8 @@
#include "common/util/Assert.h"
#include "common/util/math_util.h"
#include "third-party/fmt/color.h"
#include "third-party/fmt/core.h"
#include "fmt/color.h"
#include "fmt/core.h"
namespace {
template <typename... Args>
@@ -548,6 +548,7 @@ MethodInfo TypeSystem::override_method(Type* type,
existing_info.name,
existing_info.type,
type->get_name(),
type->get_name(),
existing_info.no_virtual,
false,
true,
@@ -607,6 +608,7 @@ MethodInfo TypeSystem::declare_method(Type* type,
method_name,
ts,
type->get_name(),
type->get_name(),
no_virtual,
true,
false,
@@ -645,6 +647,7 @@ MethodInfo TypeSystem::declare_method(Type* type,
method_name,
ts,
type->get_name(),
type->get_name(),
no_virtual,
false,
false,
@@ -678,8 +681,8 @@ MethodInfo TypeSystem::overlay_method(Type* type,
}
// use the existing ID.
return type->add_method({existing_info.id, method_name, ts, type->get_name(), false, true, false,
docstring, std::make_optional(method_overlay_name)});
return type->add_method({existing_info.id, method_name, ts, type->get_name(), type->get_name(),
false, true, false, docstring, std::make_optional(method_overlay_name)});
}
MethodInfo TypeSystem::define_method(const std::string& type_name,
@@ -709,8 +712,10 @@ MethodInfo TypeSystem::define_method(Type* type,
// look up the method
MethodInfo existing_info;
bool got_existing = try_lookup_method(type, method_name, &existing_info);
if (got_existing) {
// The lookup will return a parents method, but the type should be equal
// to the type in question (it's a child)
existing_info.type_name = type->get_name();
// Update the docstring
existing_info.docstring = docstring;
int bad_arg_idx = -99;
@@ -758,7 +763,7 @@ MethodInfo TypeSystem::add_new_method(Type* type,
return existing;
} else {
return type->add_new_method(
{0, "new", ts, type->get_name(), false, false, false, docstring, {}});
{0, "new", ts, type->get_name(), type->get_name(), false, false, false, docstring, {}});
}
}
@@ -1442,6 +1447,21 @@ std::vector<std::string> TypeSystem::search_types_by_parent_type(
return results;
}
std::vector<std::string> TypeSystem::search_types_by_parent_type_strict(
const std::string& parent_type) {
std::vector<std::string> results = {};
for (const auto& [type_name, type_info] : m_types) {
// Only NullType's have no parent
if (!type_info->has_parent()) {
continue;
}
if (type_info->get_parent() == parent_type) {
results.push_back(type_name);
}
}
return results;
}
std::vector<std::string> TypeSystem::search_types_by_minimum_method_id(
const int minimum_method_id,
const std::optional<std::vector<std::string>>& existing_matches) {
+1
View File
@@ -278,6 +278,7 @@ class TypeSystem {
std::vector<std::string> search_types_by_parent_type(
const std::string& parent_type,
const std::optional<std::vector<std::string>>& existing_matches = {});
std::vector<std::string> search_types_by_parent_type_strict(const std::string& parent_type);
std::vector<std::string> search_types_by_minimum_method_id(
const int minimum_method_id,
+5 -3
View File
@@ -13,7 +13,7 @@
#include "common/util/BitUtils.h"
#include "common/util/string_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
namespace {
const goos::Object& car(const goos::Object* x) {
@@ -58,10 +58,11 @@ EnumType* parse_defenum(const goos::Object& defenum,
auto& enum_name_obj = car(iter);
iter = cdr(iter);
// check for docstring
std::optional<std::string> maybe_docstring;
if (iter->is_pair() && car(iter).is_string()) {
// TODO - docstring - store and use docstring if coming from the compiler
if (symbol_metadata) {
symbol_metadata->docstring = str_util::trim_newline_indents(car(iter).as_string()->data);
maybe_docstring = str_util::trim_newline_indents(car(iter).as_string()->data);
symbol_metadata->docstring = maybe_docstring.value();
}
iter = cdr(iter);
}
@@ -157,6 +158,7 @@ EnumType* parse_defenum(const goos::Object& defenum,
if (is_type("integer", base_type, ts)) {
auto parent = ts->get_type_of_type<ValueType>(base_type.base_type());
auto new_type = std::make_unique<EnumType>(parent, name, is_bitfield, entries);
new_type->m_metadata.docstring = maybe_docstring;
new_type->set_runtime_type(parent->get_runtime_name());
return dynamic_cast<EnumType*>(ts->add_type(name, std::move(new_type)));
} else {
+18 -32
View File
@@ -13,7 +13,7 @@
#include "common/type_system/state.h"
#include "common/util/string_util.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
/*!
* Missing Features
@@ -84,12 +84,10 @@ double get_float(const goos::Object& obj) {
throw std::runtime_error(obj.print() + " was supposed to be an number, but isn't");
}
void add_field(
StructureType* structure,
TypeSystem* ts,
const goos::Object& def,
std::unordered_map<goos::InternedSymbolPtr, goos::Object, goos::InternedSymbolPtr::hash>&
constants) {
void add_field(StructureType* structure,
TypeSystem* ts,
const goos::Object& def,
goos::EnvironmentMap* constants) {
auto rest = &def;
auto name = symbol_string(car(rest));
@@ -113,9 +111,8 @@ void add_field(
if (car(rest).is_int()) {
array_size = car(rest).integer_obj.value;
rest = cdr(rest);
} else if (car(rest).is_symbol() &&
constants.find((car(rest)).as_symbol()) != constants.end()) {
array_size = get_int(constants[(car(rest)).as_symbol()]);
} else if (car(rest).is_symbol() && constants && constants->lookup((car(rest)).as_symbol())) {
array_size = get_int(*constants->lookup((car(rest)).as_symbol()));
rest = cdr(rest);
}
@@ -543,13 +540,11 @@ void declare_state(Type* type,
});
}
StructureDefResult parse_structure_def(
StructureType* type,
TypeSystem* ts,
const goos::Object& fields,
const goos::Object& options,
std::unordered_map<goos::InternedSymbolPtr, goos::Object, goos::InternedSymbolPtr::hash>&
constants) {
StructureDefResult parse_structure_def(StructureType* type,
TypeSystem* ts,
const goos::Object& fields,
const goos::Object& options,
goos::EnvironmentMap* constants) {
StructureDefResult result;
for_each_in_list(fields, [&](const goos::Object& o) { add_field(type, ts, o, constants); });
TypeFlags flags;
@@ -811,18 +806,11 @@ TypeSpec parse_typespec(const TypeSystem* type_system, const goos::Object& src)
return {};
}
DeftypeResult parse_deftype(
const goos::Object& deftype,
TypeSystem* ts,
std::unordered_map<goos::InternedSymbolPtr, goos::Object, goos::InternedSymbolPtr::hash>*
constants) {
DeftypeResult parse_deftype(const goos::Object& deftype,
TypeSystem* ts,
goos::EnvironmentMap* constants) {
DefinitionMetadata symbol_metadata;
std::unordered_map<goos::InternedSymbolPtr, goos::Object, goos::InternedSymbolPtr::hash>
no_consts;
auto& constants_to_use = no_consts;
if (constants != nullptr) {
constants_to_use = *constants;
}
goos::EnvironmentMap no_consts;
auto iter = &deftype;
@@ -861,8 +849,7 @@ DeftypeResult parse_deftype(
}
new_type->inherit(pto);
ts->forward_declare_type_as(name, pto->get_name());
auto sr =
parse_structure_def(new_type.get(), ts, field_list_obj, options_obj, constants_to_use);
auto sr = parse_structure_def(new_type.get(), ts, field_list_obj, options_obj, constants);
result.flags = sr.flags;
result.create_runtime_type = sr.generate_runtime_type;
structure_result = sr;
@@ -891,8 +878,7 @@ DeftypeResult parse_deftype(
ASSERT(pto);
new_type->inherit(pto);
ts->forward_declare_type_as(name, pto->get_name());
auto sr =
parse_structure_def(new_type.get(), ts, field_list_obj, options_obj, constants_to_use);
auto sr = parse_structure_def(new_type.get(), ts, field_list_obj, options_obj, constants);
result.flags = sr.flags;
result.create_runtime_type = sr.generate_runtime_type;
structure_result = sr;
+3 -5
View File
@@ -17,9 +17,7 @@ struct DeftypeResult {
bool create_runtime_type = true;
};
DeftypeResult parse_deftype(
const goos::Object& deftype,
TypeSystem* ts,
std::unordered_map<goos::InternedSymbolPtr, goos::Object, goos::InternedSymbolPtr::hash>*
constants = nullptr);
DeftypeResult parse_deftype(const goos::Object& deftype,
TypeSystem* ts,
goos::EnvironmentMap* constants = nullptr);
TypeSpec parse_typespec(const TypeSystem* type_system, const goos::Object& src);
+3
View File
@@ -36,6 +36,9 @@
#define ASSERT_NOT_REACHED_MSG(STR) \
(void)((private_assert_failed("not reached", __FILE__, __LINE__, __PRETTY_FUNCTION__, STR), 0))
#define ASSERT_EQ_IMM(EXPR, EXPECTED) \
ASSERT_MSG((EXPR) == (EXPECTED), fmt::format("result was {}, expected {}", (EXPR), (EXPECTED)))
#else
#define ASSERT(EX) ((void)0)
+115 -26
View File
@@ -22,7 +22,7 @@
// This disables the use of PCLMULQDQ which is probably ok, but let's just be safe and disable it
// because nobody will care if png compression is 10% slower.
#define FPNG_NO_SSE 1
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#include "third-party/fpng/fpng.cpp"
#include "third-party/fpng/fpng.h"
#include "third-party/lzokay/lzokay.hpp"
@@ -57,6 +57,14 @@ fs::path get_user_home_dir() {
#endif
}
struct {
bool initialized = false;
fs::path path_to_data_folder;
fs::path user_config_dir_override = "";
// by default - if the config dir is overridden, we don't use the default save location
bool use_overridden_config_dir_for_saves = true;
} g_file_path_info;
fs::path get_user_config_dir() {
fs::path config_base_path;
#ifdef _WIN32
@@ -80,35 +88,53 @@ fs::path get_user_config_dir() {
fs::path get_user_settings_dir(GameVersion game_version) {
auto game_version_name = game_version_names[game_version];
return get_user_config_dir() / game_version_name / "settings";
auto config_dir = get_user_config_dir();
if (!g_file_path_info.user_config_dir_override.empty()) {
config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
}
return config_dir / game_version_name / "settings";
}
fs::path get_user_memcard_dir(GameVersion game_version) {
auto game_version_name = game_version_names[game_version];
return get_user_config_dir() / game_version_name / "saves";
auto config_dir = get_user_config_dir();
if (!g_file_path_info.user_config_dir_override.empty() &&
g_file_path_info.use_overridden_config_dir_for_saves) {
config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
}
return config_dir / game_version_name / "saves";
}
fs::path get_user_screenshots_dir(GameVersion game_version) {
auto game_version_name = game_version_names[game_version];
return get_user_config_dir() / game_version_name / "screenshots";
auto config_dir = get_user_config_dir();
if (!g_file_path_info.user_config_dir_override.empty()) {
config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
}
return config_dir / game_version_name / "screenshots";
}
fs::path get_user_misc_dir(GameVersion game_version) {
auto game_version_name = game_version_names[game_version];
return get_user_config_dir() / game_version_name / "misc";
auto config_dir = get_user_config_dir();
if (!g_file_path_info.user_config_dir_override.empty()) {
config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
}
return config_dir / game_version_name / "misc";
}
fs::path get_user_features_dir(GameVersion game_version) {
auto game_version_name = game_version_names[game_version];
auto path = get_user_config_dir() / game_version_name / "features";
auto config_dir = get_user_config_dir();
if (!g_file_path_info.user_config_dir_override.empty()) {
config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
}
auto path = config_dir / game_version_name / "features";
file_util::create_dir_if_needed(path);
return path;
}
struct {
bool initialized = false;
fs::path path_to_data;
} gFilePathInfo;
fs::path g_iso_data_directory = "";
/*!
* Get the path to the current executable.
@@ -159,9 +185,11 @@ std::optional<std::string> try_get_jak_project_path() {
return try_get_project_path_from_path(get_current_executable_path());
}
std::optional<fs::path> try_get_data_dir() {
std::optional<fs::path> try_get_data_dir(bool skip_logs) {
fs::path my_path = get_current_executable_path();
lg::info("Current executable directory - {}", my_path.string());
if (!skip_logs) {
lg::debug("Current executable directory - {}", my_path.string());
}
auto data_dir = my_path.parent_path() / "data";
if (fs::exists(data_dir) && fs::is_directory(data_dir)) {
return std::make_optional(data_dir);
@@ -170,31 +198,38 @@ std::optional<fs::path> try_get_data_dir() {
}
}
bool setup_project_path(std::optional<fs::path> project_path_override) {
if (gFilePathInfo.initialized) {
bool setup_project_path(std::optional<fs::path> project_path_override, bool skip_logs) {
if (g_file_path_info.initialized) {
return true;
}
if (project_path_override) {
gFilePathInfo.path_to_data = fs::absolute(project_path_override.value());
gFilePathInfo.initialized = true;
lg::info("Using explicitly set project path: {}", gFilePathInfo.path_to_data.string());
g_file_path_info.path_to_data_folder = fs::absolute(project_path_override.value());
g_file_path_info.initialized = true;
if (!skip_logs) {
lg::debug("Using explicitly set project path: {}",
g_file_path_info.path_to_data_folder.string());
}
return true;
}
auto data_path = try_get_data_dir();
auto data_path = try_get_data_dir(skip_logs);
if (data_path) {
gFilePathInfo.path_to_data = *data_path;
gFilePathInfo.initialized = true;
lg::info("Using data path: {}", data_path->string());
g_file_path_info.path_to_data_folder = *data_path;
g_file_path_info.initialized = true;
if (!skip_logs) {
lg::debug("Using data path: {}", data_path->string());
}
return true;
}
auto development_repo_path = try_get_jak_project_path();
if (development_repo_path) {
gFilePathInfo.path_to_data = *development_repo_path;
gFilePathInfo.initialized = true;
lg::info("Using development repo path: {}", *development_repo_path);
g_file_path_info.path_to_data_folder = *development_repo_path;
g_file_path_info.initialized = true;
if (!skip_logs) {
lg::debug("Using development repo path: {}", *development_repo_path);
}
return true;
}
@@ -202,9 +237,37 @@ bool setup_project_path(std::optional<fs::path> project_path_override) {
return false;
}
void override_user_config_dir(fs::path user_config_dir_override,
bool use_overridden_config_dir_for_saves) {
g_file_path_info.user_config_dir_override = user_config_dir_override;
g_file_path_info.use_overridden_config_dir_for_saves = use_overridden_config_dir_for_saves;
}
fs::path get_jak_project_dir() {
ASSERT(gFilePathInfo.initialized);
return gFilePathInfo.path_to_data;
ASSERT(g_file_path_info.initialized);
return g_file_path_info.path_to_data_folder;
}
fs::path get_iso_dir_for_game(GameVersion game_version) {
if (!g_iso_data_directory.empty()) {
return g_iso_data_directory;
}
// Find the location based on the game version
std::string expected_subdir = "jak1";
if (game_version == GameVersion::Jak2) {
expected_subdir = "jak2";
} else if (game_version == GameVersion::Jak3) {
expected_subdir = "jak3";
}
const auto temp_dir = get_jak_project_dir() / "iso_data" / expected_subdir;
if (fs::exists(temp_dir)) {
g_iso_data_directory = temp_dir;
}
return g_iso_data_directory;
}
void set_iso_data_dir(const fs::path& directory) {
g_iso_data_directory = directory;
}
std::string get_file_path(const std::vector<std::string>& input) {
@@ -736,4 +799,30 @@ std::string get_majority_file_line_endings(const std::string& file_contents) {
return "\n";
}
std::pair<int, std::string> get_majority_file_line_endings_and_count(
const std::string& file_contents) {
size_t lf_count = 0;
size_t crlf_count = 0;
for (size_t i = 0; i < file_contents.size(); ++i) {
if (file_contents[i] == '\n') {
if (i > 0 && file_contents[i - 1] == '\r') {
crlf_count++;
} else {
lf_count++;
}
}
}
if (crlf_count > lf_count) {
return {lf_count + crlf_count, "\r\n"};
}
return {lf_count + crlf_count, "\n"};
}
bool is_dir_in_dir(const fs::path& parent, const fs::path& child) {
// Check if the parent path is a prefix of the child path
return child.has_parent_path() && child.parent_path().lexically_relative(parent) == fs::path(".");
}
} // namespace file_util
+9 -1
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@@ -35,12 +35,17 @@ fs::path get_user_screenshots_dir(GameVersion game_version);
fs::path get_user_misc_dir(GameVersion game_version);
fs::path get_user_features_dir(GameVersion game_version);
fs::path get_jak_project_dir();
fs::path get_iso_dir_for_game(GameVersion game_version);
void set_iso_data_dir(const fs::path& directory);
bool create_dir_if_needed(const fs::path& path);
bool create_dir_if_needed_for_file(const std::string& path);
bool create_dir_if_needed_for_file(const fs::path& path);
std::string get_current_executable_path();
std::optional<std::string> try_get_project_path_from_path(const std::string& path);
bool setup_project_path(std::optional<fs::path> project_path_override);
bool setup_project_path(std::optional<fs::path> project_path_override, bool skip_logs = false);
void override_user_config_dir(fs::path user_config_dir_override,
bool use_overridden_config_dir_for_saves);
std::string get_file_path(const std::vector<std::string>& path);
void write_binary_file(const std::string& name, const void* data, size_t size);
void write_binary_file(const fs::path& name, const void* data, size_t size);
@@ -72,4 +77,7 @@ std::vector<fs::path> sort_filepaths(const std::vector<fs::path>& paths, const b
void copy_file(const fs::path& src, const fs::path& dst);
std::string make_screenshot_filepath(const GameVersion game_version, const std::string& name = "");
std::string get_majority_file_line_endings(const std::string& file_contents);
std::pair<int, std::string> get_majority_file_line_endings_and_count(
const std::string& file_contents);
bool is_dir_in_dir(const fs::path& parent, const fs::path& child);
} // namespace file_util
+5 -2
View File
@@ -16,8 +16,8 @@
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "third-party/fmt/format.h"
#include "fmt/core.h"
#include "fmt/format.h"
const std::unordered_map<std::string, GameTextVersion> sTextVerEnumMap = {
{"jak1-v1", GameTextVersion::JAK1_V1},
@@ -985,6 +985,8 @@ static std::vector<ReplaceInfo> s_replace_info_jak2 = {
{"o~Y~-26H~-4V'~Z", "ó"},
{"U~Y~-24H~-3V'~Z", "Ú"},
{"u~Y~-24H~-3V'~Z", "ú"},
{"Z~Y~-24H~-3V'~Z", "Ź"},
{"z~Y~-24H~-3V'~Z", "ź"},
// circumflex
{"A~Y~-20H~-4V^~Z", "Â"},
@@ -1015,6 +1017,7 @@ static std::vector<ReplaceInfo> s_replace_info_jak2 = {
{"a~Y~-25H~-5V¨~Z", "ä"},
{"E~Y~-20H~-5V¨~Z", "Ë"},
{"I~Y~-19H~-5V¨~Z", "Ï"},
{"i~Y~-26H~-4V¨~Z", "ï"},
{"O~Y~-26H~-8V¨~Z", "Ö"},
{"o~Y~-26H~-4V¨~Z", "ö"},
{"U~Y~-25H~-8V¨~Z", "Ü"},
+1 -1
View File
@@ -67,4 +67,4 @@ class Range {
private:
T m_start = {};
T m_end = {};
};
};
+2 -2
View File
@@ -12,7 +12,7 @@
* It owns the memory for the objects it stores.
* Doing an insert will create a copy of your object.
*
* Other that deleting the whole thing, there is no support for removing a node.
* Other than deleting the whole thing, there is no support for removing a node.
*/
template <typename T>
class Trie {
@@ -187,4 +187,4 @@ std::vector<T*> Trie<T>::get_all_nodes() const {
std::vector<T*> result;
m_root.get_all_children(result);
return result;
}
}
+31
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@@ -0,0 +1,31 @@
#include "ast_util.h"
namespace ast_util {
std::string get_source_code(const std::string& source, const TSNode& node) {
uint32_t start = ts_node_start_byte(node);
uint32_t end = ts_node_end_byte(node);
return source.substr(start, end - start);
}
void search_for_forms_that_begin_with(const std::string& source,
const TSNode curr_node,
const std::vector<std::string>& prefix,
std::vector<TSNode>& results) {
if (ts_node_child_count(curr_node) == 0) {
return;
}
std::vector<std::string> node_elements;
bool added = false;
for (size_t i = 0; i < ts_node_child_count(curr_node); i++) {
const auto child_node = ts_node_child(curr_node, i);
const auto contents = get_source_code(source, child_node);
node_elements.push_back(contents);
// Check for a match
if (node_elements == prefix && !added) {
results.push_back(curr_node);
added = true;
}
search_for_forms_that_begin_with(source, child_node, prefix, results);
}
}
} // namespace ast_util
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include <string>
#include <vector>
#include "tree_sitter/api.h"
namespace ast_util {
std::string get_source_code(const std::string& source, const TSNode& node);
void search_for_forms_that_begin_with(const std::string& source,
const TSNode curr_node,
const std::vector<std::string>& prefix,
std::vector<TSNode>& results);
} // namespace ast_util
+1 -1
View File
@@ -5,7 +5,7 @@
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
#include "third-party/zstd/lib/zstd.h"
namespace compression {
+2
View File
@@ -1,3 +1,5 @@
#pragma once
#include <cstdlib>
#include "common/common_types.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "common/util/Assert.h"
#include "common/versions/versions.h"
#include "third-party/fmt/core.h"
#include "fmt/core.h"
/*!
* Assert false if the char[] has non-null data after the null terminated string.
+467
View File
@@ -0,0 +1,467 @@
#include "gltf_util.h"
#include "common/log/log.h"
namespace gltf_util {
/*!
* Convert a GLTF position buffer or similar to std::vector<Vec3f>
*/
std::vector<math::Vector3f> extract_vec3f(const u8* data, u32 count, u32 stride) {
std::vector<math::Vector3f> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
memcpy(&result.emplace_back(), data, sizeof(math::Vector3f));
data += stride;
}
return result;
}
std::vector<math::Vector2f> extract_vec2f(const u8* data, u32 count, u32 stride) {
std::vector<math::Vector2f> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
memcpy(&result.emplace_back(), data, sizeof(math::Vector2f));
data += stride;
}
return result;
}
/*!
* Convert a GLTF color buffer (float format) to u8 colors.
*/
std::vector<math::Vector<u8, 4>> extract_color_from_vec4_float(const u8* data,
u32 count,
u32 stride) {
std::vector<math::Vector<u8, 4>> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
math::Vector<float, 4> temp;
memcpy(&temp, data, sizeof(math::Vector<float, 4>));
data += stride;
result.emplace_back(temp.x() * 255, temp.y() * 255, temp.z() * 255, temp.w() * 255);
}
return result;
}
/*!
* Convert a GLTF color buffer (u16 format) to u8 colors.
*/
std::vector<math::Vector<u8, 4>> extract_color_from_vec4_u16(const u8* data,
u32 count,
u32 stride) {
std::vector<math::Vector<u8, 4>> result;
result.reserve(count);
for (u32 i = 0; i < count; i++) {
math::Vector<u16, 4> temp;
memcpy(&temp, data, sizeof(math::Vector<u16, 4>));
data += stride;
result.emplace_back(temp.x() >> 8, temp.y() >> 8, temp.z() >> 8, temp.w() >> 8);
}
return result;
}
/*!
* Convert a GLTF index buffer
*/
std::vector<u32> gltf_index_buffer(const tinygltf::Model& model,
int indices_idx,
u32 index_offset) {
const auto& indices_accessor = model.accessors[indices_idx];
const auto& buffer_view = model.bufferViews[indices_accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const auto data_ptr = buffer.data.data() + buffer_view.byteOffset + indices_accessor.byteOffset;
const auto stride = indices_accessor.ByteStride(buffer_view);
const auto count = indices_accessor.count;
switch (indices_accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_BYTE:
return index_list_to_u32<s8>(data_ptr, count, index_offset, stride);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
return index_list_to_u32<u8>(data_ptr, count, index_offset, stride);
case TINYGLTF_COMPONENT_TYPE_SHORT:
return index_list_to_u32<s16>(data_ptr, count, index_offset, stride);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
return index_list_to_u32<u16>(data_ptr, count, index_offset, stride);
case TINYGLTF_COMPONENT_TYPE_INT:
return index_list_to_u32<s32>(data_ptr, count, index_offset, stride);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
return index_list_to_u32<u32>(data_ptr, count, index_offset, stride);
default:
ASSERT_MSG(false, "unsupported component type");
}
}
/*!
* Extract positions, colors, and normals from a mesh.
*/
ExtractedVertices gltf_vertices(const tinygltf::Model& model,
const std::map<std::string, int>& attributes,
const math::Matrix4f& w_T_local,
bool get_colors,
bool get_normals,
const std::string& debug_name) {
std::vector<tfrag3::PreloadedVertex> result;
std::vector<math::Vector<u8, 4>> vtx_colors;
{
const auto& position_attrib = attributes.find("POSITION");
ASSERT_MSG(position_attrib != attributes.end(), "Did not find position attribute.");
const auto attrib_accessor = model.accessors[position_attrib->second];
const auto& buffer_view = model.bufferViews[attrib_accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const auto data_ptr = buffer.data.data() + buffer_view.byteOffset + attrib_accessor.byteOffset;
const auto byte_stride = attrib_accessor.ByteStride(buffer_view);
const auto count = attrib_accessor.count;
ASSERT_MSG(attrib_accessor.type == TINYGLTF_TYPE_VEC3, "POSITION wasn't vec3");
ASSERT_MSG(attrib_accessor.componentType == TINYGLTF_COMPONENT_TYPE_FLOAT,
"POSITION wasn't float");
// for (auto& attrib : attributes) {
// lg::print("attrib: {}\n", attrib.first);
//}
auto mesh_verts = extract_vec3f(data_ptr, count, byte_stride);
result.reserve(mesh_verts.size());
for (auto& vert : mesh_verts) {
auto& new_vert = result.emplace_back();
math::Vector4f v_in(vert.x(), vert.y(), vert.z(), 1);
math::Vector4f v_w = w_T_local * v_in;
new_vert.x = v_w.x() * 4096;
new_vert.y = v_w.y() * 4096;
new_vert.z = v_w.z() * 4096;
}
}
if (get_colors) {
const auto& color_attrib = attributes.find("COLOR_0");
if (color_attrib == attributes.end()) {
lg::error("Mesh {} didn't have any colors, using white", debug_name);
for (size_t i = 0; i < result.size(); i++) {
vtx_colors.emplace_back(0x80, 0x80, 0x80, 0xff);
}
} else {
const auto attrib_accessor = model.accessors[color_attrib->second];
const auto& buffer_view = model.bufferViews[attrib_accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const auto data_ptr =
buffer.data.data() + buffer_view.byteOffset + attrib_accessor.byteOffset;
const auto byte_stride = attrib_accessor.ByteStride(buffer_view);
const auto count = attrib_accessor.count;
ASSERT_MSG(attrib_accessor.type == TINYGLTF_TYPE_VEC4, "COLOR_0 wasn't vec4");
std::vector<math::Vector<u8, 4>> colors;
switch (attrib_accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_FLOAT:
colors = extract_color_from_vec4_float(data_ptr, count, byte_stride);
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
colors = extract_color_from_vec4_u16(data_ptr, count, byte_stride);
break;
default:
lg::die("Unknown component type for COLOR_0: {}", attrib_accessor.componentType);
}
vtx_colors.insert(vtx_colors.end(), colors.begin(), colors.end());
}
}
bool got_texture = false;
{
const auto& texcoord_attrib = attributes.find("TEXCOORD_0");
if (texcoord_attrib != attributes.end()) {
const auto attrib_accessor = model.accessors[texcoord_attrib->second];
const auto& buffer_view = model.bufferViews[attrib_accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const auto data_ptr =
buffer.data.data() + buffer_view.byteOffset + attrib_accessor.byteOffset;
const auto byte_stride = attrib_accessor.ByteStride(buffer_view);
const auto count = attrib_accessor.count;
ASSERT_MSG(attrib_accessor.type == TINYGLTF_TYPE_VEC2, "TEXCOORD wasn't vec2");
ASSERT_MSG(attrib_accessor.componentType == TINYGLTF_COMPONENT_TYPE_FLOAT,
"TEXCOORD wasn't float");
auto mesh_verts = extract_vec2f(data_ptr, count, byte_stride);
ASSERT(mesh_verts.size() == result.size());
got_texture = true;
for (size_t i = 0; i < mesh_verts.size(); i++) {
result[i].s = mesh_verts[i].x();
result[i].t = mesh_verts[i].y();
}
} else {
if (!get_normals) {
// don't warn if we're just getting collision
lg::warn("No texcoord attribute for mesh: {}", debug_name);
}
}
}
std::vector<math::Vector3f> normals;
if (get_normals) {
const auto& normal_attrib = attributes.find("NORMAL");
if (normal_attrib != attributes.end()) {
const auto attrib_accessor = model.accessors[normal_attrib->second];
const auto& buffer_view = model.bufferViews[attrib_accessor.bufferView];
const auto& buffer = model.buffers[buffer_view.buffer];
const auto data_ptr =
buffer.data.data() + buffer_view.byteOffset + attrib_accessor.byteOffset;
const auto byte_stride = attrib_accessor.ByteStride(buffer_view);
const auto count = attrib_accessor.count;
ASSERT_MSG(attrib_accessor.type == TINYGLTF_TYPE_VEC3, "NORMAL wasn't vec3");
ASSERT_MSG(attrib_accessor.componentType == TINYGLTF_COMPONENT_TYPE_FLOAT,
"NORMAL wasn't float");
normals = extract_vec3f(data_ptr, count, byte_stride);
for (auto& nrm : normals) {
math::Vector4f nrm4(nrm.x(), nrm.y(), nrm.z(), 0.f);
nrm = (w_T_local * nrm4).xyz();
}
ASSERT(normals.size() == result.size());
} else {
lg::error("No NORMAL attribute for mesh: {}", debug_name);
}
}
for (auto& v : result) {
v.color_index = 0;
if (!got_texture) {
v.s = 0;
v.t = 0;
}
}
// TODO: other properties
return {result, vtx_colors, normals};
}
DrawMode make_default_draw_mode() {
DrawMode mode;
mode.set_depth_write_enable(true);
mode.set_depth_test(GsTest::ZTest::GEQUAL);
mode.set_alpha_blend(DrawMode::AlphaBlend::DISABLED);
mode.set_aref(0);
mode.set_alpha_fail(GsTest::AlphaFail::KEEP);
mode.set_clamp_s_enable(false);
mode.set_clamp_t_enable(false);
mode.disable_filt(); // for checkerboard...
mode.enable_tcc(); // ?
mode.disable_at();
mode.enable_zt();
mode.disable_ab();
mode.disable_decal();
mode.enable_fog();
return mode;
}
int texture_pool_debug_checker(TexturePool* pool) {
const auto& existing = pool->textures_by_name.find("DEBUG_CHECKERBOARD");
if (existing == pool->textures_by_name.end()) {
size_t idx = pool->textures_by_idx.size();
pool->textures_by_name["DEBUG_CHECKERBOARD"] = idx;
auto& tex = pool->textures_by_idx.emplace_back();
tex.w = 16;
tex.h = 16;
tex.debug_name = "DEBUG_CHECKERBOARD";
tex.debug_tpage_name = "DEBUG";
tex.load_to_pool = false;
tex.combo_id = 0; // doesn't matter, not a pool tex
tex.data.resize(16 * 16);
u32 c0 = 0xa0303030;
u32 c1 = 0xa0e0e0e0;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
tex.data[i * 16 + j] = (((i / 4) & 1) ^ ((j / 4) & 1)) ? c1 : c0;
}
}
return idx;
} else {
return existing->second;
}
}
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex) {
const auto& existing = pool->textures_by_name.find(tex.name);
if (existing != pool->textures_by_name.end()) {
lg::info("Reusing image: {}", tex.name);
return existing->second;
} else {
lg::info("adding new texture: {}, size {} kB", tex.name, tex.width * tex.height * 4 / 1024);
}
ASSERT(tex.bits == 8);
ASSERT(tex.component == 4);
ASSERT(tex.pixel_type == TINYGLTF_TEXTURE_TYPE_UNSIGNED_BYTE);
size_t idx = pool->textures_by_idx.size();
pool->textures_by_name[tex.name] = idx;
auto& tt = pool->textures_by_idx.emplace_back();
tt.w = tex.width;
tt.h = tex.height;
tt.debug_name = tex.name;
tt.debug_tpage_name = "custom-level";
tt.load_to_pool = false;
tt.combo_id = 0; // doesn't matter, not a pool tex
tt.data.resize(tt.w * tt.h);
ASSERT(tex.image.size() >= tt.data.size());
memcpy(tt.data.data(), tex.image.data(), tt.data.size() * 4);
return idx;
}
math::Matrix4f affine_translation(const math::Vector3f& translation) {
math::Matrix4f result = math::Matrix4f::identity();
result(0, 3) = translation[0];
result(1, 3) = translation[1];
result(2, 3) = translation[2];
result(3, 3) = 1;
return result;
}
math::Matrix4f affine_scale(const math::Vector3f& scale) {
math::Matrix4f result = math::Matrix4f::zero();
result(0, 0) = scale[0];
result(1, 1) = scale[1];
result(2, 2) = scale[2];
result(3, 3) = 1;
return result;
}
math::Matrix4f affine_rot_qxyzw(const math::Vector4f& quat) {
math::Matrix4f result = math::Matrix4f::zero();
result(3, 3) = 1;
result(0, 0) = 1.0 - 2.0 * (quat.y() * quat.y() + quat.z() * quat.z());
result(0, 1) = 2.0 * (quat.x() * quat.y() - quat.z() * quat.w());
result(0, 2) = 2.0 * (quat.x() * quat.z() + quat.y() * quat.w());
result(1, 0) = 2.0 * (quat.x() * quat.y() + quat.z() * quat.w());
result(1, 1) = 1.0 - 2.0 * (quat.x() * quat.x() + quat.z() * quat.z());
result(1, 2) = 2.0 * (quat.y() * quat.z() - quat.x() * quat.w());
result(2, 0) = 2.0 * (quat.x() * quat.z() - quat.y() * quat.w());
result(2, 1) = 2.0 * (quat.y() * quat.z() + quat.x() * quat.w());
result(2, 2) = 1.0 - 2.0 * (quat.x() * quat.x() + quat.y() * quat.y());
return result;
}
math::Vector3f vector3f_from_gltf(const std::vector<double>& in) {
ASSERT(in.size() == 3);
return math::Vector3f{in[0], in[1], in[2]};
}
math::Vector4f vector4f_from_gltf(const std::vector<double>& in) {
ASSERT(in.size() == 4);
return math::Vector4f{in[0], in[1], in[2], in[3]};
}
math::Matrix4f matrix_from_node(const tinygltf::Node& node) {
if (!node.matrix.empty()) {
math::Matrix4f result;
for (int i = 0; i < 16; i++) {
result.data()[i] = node.matrix[i];
}
return result;
} else {
// from trs
math::Matrix4f t, r, s;
if (!node.translation.empty()) {
t = affine_translation(vector3f_from_gltf(node.translation));
} else {
t = math::Matrix4f::identity();
}
if (!node.rotation.empty()) {
r = affine_rot_qxyzw(vector4f_from_gltf(node.rotation));
} else {
r = math::Matrix4f::identity();
}
if (!node.scale.empty()) {
s = affine_scale(vector3f_from_gltf(node.scale));
} else {
s = math::Matrix4f::identity();
}
return t * r * s;
}
}
/*!
* Recursively walk the tree of nodes, flatten, and compute w_T_node for each.
*/
void node_find_helper(const tinygltf::Model& model,
const math::Matrix4f& w_T_parent,
int node_idx,
std::vector<NodeWithTransform>* out) {
const auto& node = model.nodes.at(node_idx);
math::Matrix4f w_T_node = w_T_parent * matrix_from_node(node);
out->push_back({node_idx, w_T_node});
for (auto& child : node.children) {
node_find_helper(model, w_T_node, child, out);
}
}
std::vector<NodeWithTransform> flatten_nodes_from_all_scenes(const tinygltf::Model& model) {
std::vector<NodeWithTransform> out;
for (auto& scene : model.scenes) {
for (auto& nidx : scene.nodes) {
math::Matrix4f identity = math::Matrix4f::identity();
node_find_helper(model, identity, nidx, &out);
}
}
return out;
}
void dedup_vertices(const std::vector<tfrag3::PreloadedVertex>& vertices_in,
std::vector<tfrag3::PreloadedVertex>& vertices_out,
std::vector<u32>& old_to_new_out) {
ASSERT(vertices_out.empty());
ASSERT(old_to_new_out.empty());
old_to_new_out.resize(vertices_in.size(), -1);
std::unordered_map<tfrag3::PreloadedVertex, u32, tfrag3::PreloadedVertex::hash> vtx_to_new;
for (size_t in_idx = 0; in_idx < vertices_in.size(); in_idx++) {
auto& vtx = vertices_in[in_idx];
const auto& lookup = vtx_to_new.find(vtx);
if (lookup == vtx_to_new.end()) {
// first time seeing this one
size_t new_idx = vertices_out.size();
vertices_out.push_back(vtx);
old_to_new_out[in_idx] = new_idx;
vtx_to_new[vtx] = new_idx;
} else {
old_to_new_out[in_idx] = lookup->second;
}
}
}
DrawMode draw_mode_from_sampler(const tinygltf::Sampler& sampler) {
DrawMode mode = make_default_draw_mode();
if (sampler.magFilter == TINYGLTF_TEXTURE_FILTER_NEAREST) {
ASSERT(sampler.minFilter == TINYGLTF_TEXTURE_FILTER_NEAREST);
mode.set_filt_enable(false);
} else {
ASSERT(sampler.minFilter != TINYGLTF_TEXTURE_FILTER_NEAREST);
mode.set_filt_enable(true);
}
switch (sampler.wrapS) {
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
mode.set_clamp_s_enable(true);
break;
case TINYGLTF_TEXTURE_WRAP_REPEAT:
mode.set_clamp_s_enable(false);
break;
default:
ASSERT(false);
}
switch (sampler.wrapT) {
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
mode.set_clamp_t_enable(true);
break;
case TINYGLTF_TEXTURE_WRAP_REPEAT:
mode.set_clamp_t_enable(false);
break;
default:
ASSERT(false);
}
return mode;
}
} // namespace gltf_util
+71
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@@ -0,0 +1,71 @@
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "common/custom_data/Tfrag3Data.h"
#include "common/math/Vector.h"
#include "third-party/tiny_gltf/tiny_gltf.h"
namespace gltf_util {
/*!
* Convert a GLTF index buffer to std::vector<u32>
*/
template <typename T>
std::vector<u32> index_list_to_u32(const u8* data, u32 num_verts, u32 offset, u32 stride) {
std::vector<u32> result;
result.reserve(num_verts);
for (u32 i = 0; i < num_verts; i++) {
T val;
memcpy(&val, data, sizeof(T));
result.push_back(offset + val);
data += stride;
}
return result;
}
std::vector<math::Vector3f> extract_vec3f(const u8* data, u32 count, u32 stride);
std::vector<math::Vector2f> extract_vec2f(const u8* data, u32 count, u32 stride);
std::vector<math::Vector<u8, 4>> extract_color_from_vec4_u16(const u8* data, u32 count, u32 stride);
std::vector<u32> gltf_index_buffer(const tinygltf::Model& model, int indices_idx, u32 index_offset);
struct ExtractedVertices {
std::vector<tfrag3::PreloadedVertex> vtx;
std::vector<math::Vector<u8, 4>> vtx_colors;
std::vector<math::Vector3f> normals;
};
ExtractedVertices gltf_vertices(const tinygltf::Model& model,
const std::map<std::string, int>& attributes,
const math::Matrix4f& w_T_local,
bool get_colors,
bool get_normals,
const std::string& debug_name);
DrawMode make_default_draw_mode();
struct TexturePool {
std::unordered_map<std::string, int> textures_by_name;
std::vector<tfrag3::Texture> textures_by_idx;
};
int texture_pool_add_texture(TexturePool* pool, const tinygltf::Image& tex);
int texture_pool_debug_checker(TexturePool* pool);
struct NodeWithTransform {
int node_idx;
math::Matrix4f w_T_node;
};
void dedup_vertices(const std::vector<tfrag3::PreloadedVertex>& vertices_in,
std::vector<tfrag3::PreloadedVertex>& vertices_out,
std::vector<u32>& old_to_new_out);
std::vector<NodeWithTransform> flatten_nodes_from_all_scenes(const tinygltf::Model& model);
DrawMode draw_mode_from_sampler(const tinygltf::Sampler& sampler);
} // namespace gltf_util
+17 -8
View File
@@ -3,20 +3,29 @@
#include "common/common_types.h"
#include "common/log/log.h"
#ifdef __linux__
#ifdef _WIN32
// clang-format off
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <psapi.h>
// clang-format on
size_t get_peak_rss() {
HANDLE hProcess = GetCurrentProcess();
PROCESS_MEMORY_COUNTERS pmc;
if (GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc))) {
return pmc.PeakWorkingSetSize;
} else {
return 0;
}
}
#else
#include <sys/resource.h>
size_t get_peak_rss() {
rusage x;
getrusage(RUSAGE_SELF, &x);
return x.ru_maxrss * 1024;
}
#else
size_t get_peak_rss() {
return 0;
}
#endif
#ifdef _WIN32
-1
View File
@@ -3,7 +3,6 @@
#include <cstddef>
#include <string>
// Note: these are not implemented on windows and will return zero.
size_t get_peak_rss();
void setup_cpu_info();
+2 -2
View File
@@ -5,8 +5,8 @@
#include "common/goal_constants.h"
#include "common/util/Assert.h"
#include "fmt/core.h"
#include "third-party/dragonbox.h"
#include "third-party/fmt/core.h"
/*!
* Convert a float to a string. The string is _always_ in this format:
@@ -219,4 +219,4 @@ bool proper_float(float value) {
} else {
return true;
}
}
}
+1 -1
View File
@@ -247,7 +247,7 @@ std::string titlize(const std::string& str) {
}
std::string pad_right(const std::string& input, const int width, const char padding_char) {
if (input.length() >= width) {
if ((int)input.length() >= width) {
return input; // No need to pad if input length is already greater or equal to width
} else {
int padding_width = width - input.length();
+146
View File
@@ -0,0 +1,146 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <vector>
// A normal Trie does not allow for duplicate keys, however this one does
// It allows for insertion and removal
template <typename T>
class TrieWithDuplicates {
private:
struct TrieNode {
std::array<std::unique_ptr<TrieNode>, 256> children;
std::vector<std::unique_ptr<T>> elements;
};
std::unique_ptr<TrieNode> root = std::make_unique<TrieNode>();
public:
TrieWithDuplicates() {}
T* insert(const std::string& key, const T& element) {
std::unique_ptr<T> new_element = std::make_unique<T>(element);
TrieNode* curr_node = root.get();
for (const char character : key) {
auto& child = curr_node->children[(uint8_t)character];
if (!child) {
child = std::make_unique<TrieNode>();
}
curr_node = child.get();
}
curr_node->elements.push_back(std::move(new_element));
return curr_node->elements.back().get();
}
std::vector<T*> retrieve_with_prefix(const std::string& prefix, int max_count = -1) const {
std::vector<T*> results;
TrieNode* curr_node = root.get();
for (const char character : prefix) {
if (max_count >= 0 && (int)results.size() > max_count) {
return results;
}
const auto& child = curr_node->children.at((uint8_t)character);
if (child == nullptr) {
return results; // tree ends, nothing found with that prefix
} else {
curr_node = child.get();
}
}
retrieve_elements(curr_node, results, max_count);
return results;
}
std::vector<T*> retrieve_with_exact(const std::string& key) const {
std::vector<T*> results;
TrieNode* curr_node = root.get();
for (const char character : key) {
const auto& child = curr_node->children.at((uint8_t)character);
if (child == nullptr) {
return results; // tree ends, nothing found with that key
} else {
curr_node = child.get();
}
}
for (const auto& element : curr_node->elements) {
results.push_back(element.get());
}
return results;
}
bool remove(const std::string& key, const T* to_be_removed) {
TrieNode* curr_node = root.get();
for (const char character : key) {
const auto& child = curr_node->children.at((uint8_t)character);
if (child == nullptr) {
return false; // tree ends, nothing found with that key
} else {
curr_node = child.get();
}
}
// Since the trie holds duplicates, we can't delete on the key alone
// now search to see which element is identical
auto it = curr_node->elements.begin();
while (it != curr_node->elements.end()) {
if (it->get() == to_be_removed) {
it = curr_node->elements.erase(it);
return true; // we can assume that the same ptr isn't stored twice.
} else {
++it;
}
}
return false;
}
// Return the total number of elements stored in the TrieMap
int size() const {
int count = 0;
count_elements(root.get(), count);
return count;
}
std::vector<T*> get_all_elements() const {
std::vector<T*> results;
get_all_elements_helper(root.get(), results);
return results;
}
private:
void retrieve_elements(const TrieNode* node, std::vector<T*>& results, int max_count = -1) const {
for (const auto& element : node->elements) {
if (max_count >= 0 && (int)results.size() > max_count) {
return;
}
results.push_back(element.get());
}
for (const auto& child : node->children) {
if (max_count >= 0 && (int)results.size() > max_count) {
return;
}
if (child.get() != nullptr) {
retrieve_elements(child.get(), results, max_count);
}
}
}
void count_elements(const TrieNode* node, int& count) const {
count += node->elements.size();
for (const auto& child : node->children) {
if (child.get() != nullptr) {
count_elements(child.get(), count);
}
}
}
void get_all_elements_helper(const TrieNode* node, std::vector<T*>& result) const {
for (const auto& element : node->elements) {
result.push_back(element.get());
}
for (const auto& child : node->children) {
if (child.get() != nullptr) {
get_all_elements_helper(child.get(), result);
}
}
}
};
+2 -2
View File
@@ -3,8 +3,8 @@
#include "common/util/Assert.h"
#include "common/versions/revision.h"
#include "third-party/fmt/core.h"
#include "third-party/fmt/format.h"
#include "fmt/core.h"
#include "fmt/format.h"
GameVersion game_name_to_version(const std::string& name) {
if (name == "jak1") {
@@ -5,13 +5,13 @@ Disclaimer: custom levels are still in development and are missing most features
The first three steps are already done for "test zone", so this can be used as a starting point.
# 1: File Setup
To create a custom level, copy the layout of `custom_levels/test-zone`. See `test-zone.jsonc` for information on how to name things. The `.gd` file also contains the level name.
To create a custom level, copy the layout of `custom_assets/jak1/levels/test-zone`. See `test-zone.jsonc` for information on how to name things. The `.gd` file also contains the level name.
# 2: Modify the engine
Modify `goal_src/engine/level/level-info.gc` to add level info for each custom level. There is level info for `test-zone` at the bottom that can be used as an example.
Modify `goal_src/jak1/engine/level/level-info.gc` to add level info for each custom level. There is level info for `test-zone` at the bottom that can be used as an example.
# 3: Modify the build system
Modify `goal_src/game.gp` and add a custom level target:
Modify `goal_src/jak1/game.gp` and add a custom level target:
```lisp
(build-custom-level "test-zone")
;; the DGO file
@@ -21,7 +21,7 @@ Modify `goal_src/game.gp` and add a custom level target:
# 4: Export the GLTF file from blender.
For now, all meshes are displayed and treated as ground collision. This causes buggy collision because walls shouldn't use "floor" mode.
Blender will create a `.glb` file, which must have the name specified in the `.jsonc` file and should be located in `custom_level/your_level`
Blender will create a `.glb` file, which must have the name specified in the `.jsonc` file and should be located in `custom_assets/jak1/levels/your_level`
# 5: Rebuild the game
Any time the `.glb` file is changed, you must rebuild the game. Launch the compiler (`goalc`) and run `(mi)` to rebuild everything. It's recommended to leave the compiler open - it will remember files that haven't changed and skip rebuilding them.
File renamed without changes.
@@ -10,7 +10,7 @@
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color,
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you
// only have 1.
"gltf_file": "custom_levels/jak1/test-zone/test-zone2.glb",
"gltf_file": "custom_assets/jak1/levels/test-zone/test-zone2.glb",
// automatically set wall vs. ground based on angle. Useful if you don't want to assign this yourself
"automatic_wall_detection": true,
@@ -55,20 +55,22 @@
// adds a 'symbol' tag (using the 'type' and 'string' lump types works the same way):
// "symbol-list": ["symbol", "sym-1", "sym-2"]
// The base actor id for your custom level. If you have multiple levels this should be unique!
"base_id": 100,
// The base actor id for your custom level. If you have multiple levels, this should be unique!
"base_id": 100,
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
// Note: You will still have to add them to your level's .gd file.
// Removed so that the release builds don't have to double-decompile the game
// "art_groups": ["plat-ag"],
"art_groups": [],
// Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD,
// which is not in the common level files and has no art group associated with it.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
"textures": [
// If you have any custom models in the "custom_assets/jak1/models" folder that you want to use in your level, add them to this list.
// Note: Like with art groups, these should also be added to your level's .gd file.
"custom_models": ["test-actor"],
// Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD,
// which is not in the common level files and has no art group associated with it.
// To get a list of all the textures, you can extract all of the game's textures
// by setting "save_texture_pngs" to true in the decompiler config.
"textures": [
// all textures required for the zoomer HUD
// "zoomerhud",
// "zoomerhud-dial",
@@ -130,6 +132,16 @@
"lump": {
"name": "test-eco"
}
},
{
"trans": [-5.41, 3.5, 28.42], // translation
"etype": "test-actor", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
"lump": {
"name": "test-actor"
}
}
// {
// "trans": [-7.41, 3.5, 28.42], // translation
@@ -4,6 +4,8 @@
;; the actual file name still needs to be 8.3
("TSZ.DGO"
("static-screen.o"
"test-zone.go"
"test-zone-obs.o"
"plat-ag.go"
"test-actor-ag.go"
"test-zone.go"
))
Binary file not shown.
@@ -10,7 +10,7 @@
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color,
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you
// only have 1.
"gltf_file": "custom_levels/jak2/test-zone/test-zone2.glb",
"gltf_file": "custom_assets/jak2/levels/test-zone/test-zone2.glb",
// automatically set wall vs. ground based on angle. Useful if you don't want to assign this yourself
"automatic_wall_detection": true,
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