Files
ability_ability_runtime/frameworks/native/runtime/runtime.cpp
T
shiyu_huang c410a4271e IssueNo: #I58224
Description: Let JS Runtime support preload in appspawn
Sig: SIG_ApplicationFramework
Feature or Bugfix: Feature
Binary Source: No

Signed-off-by: shiyu_huang <huangshiyu1@huawei.com>
Change-Id: Id4e8f1305c1b882241c89f7b99e5e62ea1deddc1
2022-07-25 14:10:40 +08:00

51 lines
1.3 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "runtime.h"
#include "js_runtime.h"
namespace OHOS {
namespace AbilityRuntime {
namespace {
std::unique_ptr<Runtime> g_preloadedInstance;
}
std::unique_ptr<Runtime> Runtime::Create(const Runtime::Options& options)
{
switch (options.lang) {
case Runtime::Language::JS:
return JsRuntime::Create(options);
default:
return std::unique_ptr<Runtime>();
}
}
void Runtime::SavePreloaded(std::unique_ptr<Runtime>&& instance)
{
if (instance) {
instance->FinishPreload();
}
g_preloadedInstance = std::move(instance);
}
std::unique_ptr<Runtime> Runtime::GetPreloaded()
{
return std::move(g_preloadedInstance);
}
} // namespace AbilityRuntime
} // namespace OHOS