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https://github.com/openharmony/ability_ability_runtime.git
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c410a4271e
Description: Let JS Runtime support preload in appspawn Sig: SIG_ApplicationFramework Feature or Bugfix: Feature Binary Source: No Signed-off-by: shiyu_huang <huangshiyu1@huawei.com> Change-Id: Id4e8f1305c1b882241c89f7b99e5e62ea1deddc1
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "runtime.h"
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#include "js_runtime.h"
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namespace OHOS {
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namespace AbilityRuntime {
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namespace {
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std::unique_ptr<Runtime> g_preloadedInstance;
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}
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std::unique_ptr<Runtime> Runtime::Create(const Runtime::Options& options)
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{
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switch (options.lang) {
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case Runtime::Language::JS:
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return JsRuntime::Create(options);
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default:
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return std::unique_ptr<Runtime>();
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}
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}
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void Runtime::SavePreloaded(std::unique_ptr<Runtime>&& instance)
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{
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if (instance) {
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instance->FinishPreload();
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}
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g_preloadedInstance = std::move(instance);
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}
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std::unique_ptr<Runtime> Runtime::GetPreloaded()
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{
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return std::move(g_preloadedInstance);
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}
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} // namespace AbilityRuntime
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} // namespace OHOS
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