Files
ability_ability_runtime/frameworks/native/runtime/runtime.cpp
T
liubinyu 604e5ac35c init cj environment
Signed-off-by: liubinyu <liubinyu3@huawei.com>
Change-Id: I18db54a60d7ec5b9721aa7c777372d352ad91cf4
2024-05-12 20:27:45 +08:00

53 lines
1.4 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "runtime.h"
#include "cj_runtime.h"
#include "js_runtime.h"
namespace OHOS {
namespace AbilityRuntime {
namespace {
std::unique_ptr<Runtime> g_preloadedInstance;
}
std::unique_ptr<Runtime> Runtime::Create(const Runtime::Options& options)
{
switch (options.lang) {
case Runtime::Language::JS:
return JsRuntime::Create(options);
case Runtime::Language::CJ:
return CJRuntime::Create(options);
default:
return std::unique_ptr<Runtime>();
}
}
void Runtime::SavePreloaded(std::unique_ptr<Runtime>&& instance)
{
if (instance) {
instance->FinishPreload();
}
g_preloadedInstance = std::move(instance);
}
std::unique_ptr<Runtime> Runtime::GetPreloaded()
{
return std::move(g_preloadedInstance);
}
} // namespace AbilityRuntime
} // namespace OHOS