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309 lines
16 KiB
ReStructuredText
309 lines
16 KiB
ReStructuredText
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Mesa 18.3.0 Release Notes / December 7, 2018
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============================================
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Mesa 18.3.0 is a new development release. People who are concerned with
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stability and reliability should stick with a previous release or wait
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for Mesa 18.3.1.
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Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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libwayland-egl is now distributed by Wayland (since 1.15, `see
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announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
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and has been removed from Mesa in this release. Make sure you're using
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an up-to-date version of Wayland to keep the functionality.
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SHA256 checksums
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----------------
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::
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17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000 mesa-18.3.0.tar.gz
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b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a mesa-18.3.0.tar.xz
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New features
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------------
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Note: some of the new features are only available with certain drivers.
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- GL_AMD_depth_clamp_separate on r600, radeonsi.
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- GL_AMD_framebuffer_multisample_advanced on radeonsi.
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- GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.
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- GL_AMD_multi_draw_indirect on all GL 4.x drivers.
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- GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi.
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- GL_EXT_disjoint_timer_query on radeonsi and most other Gallium
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drivers (ES extension)
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- GL_EXT_texture_compression_s3tc on all drivers (ES extension)
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- GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.
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- GL_EXT_window_rectangles on radeonsi.
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- GL_KHR_texture_compression_astc_sliced_3d on radeonsi.
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- GL_NV_fragment_shader_interlock on i965.
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- EGL_EXT_device_base for all drivers.
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- EGL_EXT_device_drm for all drivers.
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- EGL_MESA_device_software for all drivers.
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Bug fixes
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---------
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- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
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[G965] Some objects in Neverwinter Nights Linux version not displayed
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correctly
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- `Bug 91433 <https://bugs.freedesktop.org/show_bug.cgi?id=91433>`__ -
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piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels
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fails
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- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
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[BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
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- `Bug 94957 <https://bugs.freedesktop.org/show_bug.cgi?id=94957>`__ -
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dEQP failures on llvmpipe
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- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
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"float[a+++4 ? 1:1] f;" crashes glsl_compiler
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- `Bug 99507 <https://bugs.freedesktop.org/show_bug.cgi?id=99507>`__ -
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Corrupted frame contents with Vulkan version of DOTA2, Talos
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Principle and Sascha Willems' demos when they're run Vsynched in
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fullscreen
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- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
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Metro Redux game(s) needs override for midshader extension
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declaration
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- `Bug 100200 <https://bugs.freedesktop.org/show_bug.cgi?id=100200>`__
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- Default Unreal Engine 4 frag shader fails to compile
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- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
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- Mesa fails to link GLSL programs with unused output blocks
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- `Bug 102597 <https://bugs.freedesktop.org/show_bug.cgi?id=102597>`__
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- [Regression] mpv, high rendering times (two to three times higher)
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- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
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- Anv crashes when using 64-bit vertex inputs
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- `Bug 104602 <https://bugs.freedesktop.org/show_bug.cgi?id=104602>`__
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- [apitrace] Graphical artifacts in Civilization VI on RX Vega
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- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
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- anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
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having depthBoundsTest
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- `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__
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- swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not
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supported
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- `Bug 105333 <https://bugs.freedesktop.org/show_bug.cgi?id=105333>`__
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- [gallium-nine] missing geometry after commit ac: replace
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ac_build_kill with ac_build_kill_if_false
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- `Bug 105371 <https://bugs.freedesktop.org/show_bug.cgi?id=105371>`__
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- r600_shader_from_tgsi - GPR limit exceeded - shader requires 360
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registers
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- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
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- linker error "fragment shader input ... has no matching output in
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the previous stage" when previous stage's output declaration in a
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separate shader object
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- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
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- Needed to delete mesa shader cache after driver upgrade for 32 bit
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wine vulkan programs to work.
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- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
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- i965 always reports 0 viewport subpixel bits
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- `Bug 106231 <https://bugs.freedesktop.org/show_bug.cgi?id=106231>`__
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- llvmpipe blends produce bad code after llvm patch
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https://reviews.llvm.org/D44785
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- `Bug 106283 <https://bugs.freedesktop.org/show_bug.cgi?id=106283>`__
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- Shader replacements works only for limited use cases
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- `Bug 106577 <https://bugs.freedesktop.org/show_bug.cgi?id=106577>`__
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- broken rendering with nine and nouveau (GM107)
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- `Bug 106833 <https://bugs.freedesktop.org/show_bug.cgi?id=106833>`__
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- glLinkProgram is expected to fail when vertex attribute aliasing
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happens on ES3.0 context or later
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- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
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- [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
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tests fail
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- `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__
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- Basemark GPU vulkan benchmark hangs on GFX9
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- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
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- [Regression]. Dying light game is crashing on latest mesa
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- `Bug 107088 <https://bugs.freedesktop.org/show_bug.cgi?id=107088>`__
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- [GEN8+] Hang when discarding a fragment if dual source blending is
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enabled but shader doesn't support it
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- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
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- Segfault after munmap(kms_sw_dt->ro_mapped)
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- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
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- Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
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corrupted graphics
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- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
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- [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
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disabled?)
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- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
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- radv: OpBitfieldUExtract returns incorrect result when count is
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zero
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- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
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- [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
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GT4
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- `Bug 107313 <https://bugs.freedesktop.org/show_bug.cgi?id=107313>`__
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- Meson instructions on web site are non-optimal
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- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
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- [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
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KHR-GL46.texture_barrier*-texels,
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GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
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GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
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fail with some configuration
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- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
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- radv: OpControlBarrier does not always work correctly (bisected)
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- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
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- [DXVK] Setting high shader quality in GTA V results in LLVM error
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- `Bug 107483 <https://bugs.freedesktop.org/show_bug.cgi?id=107483>`__
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- DispatchSanity_test.GL31_CORE regression
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- `Bug 107487 <https://bugs.freedesktop.org/show_bug.cgi?id=107487>`__
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- [intel] [tools] intel gpu tools don't honor -D tools=[]
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- `Bug 107488 <https://bugs.freedesktop.org/show_bug.cgi?id=107488>`__
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- gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’
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- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
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- [GEN8+] up to 10% perf drop on several 3D benchmarks
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- `Bug 107511 <https://bugs.freedesktop.org/show_bug.cgi?id=107511>`__
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- KHR/khrplatform.h not always installed when needed
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- `Bug 107524 <https://bugs.freedesktop.org/show_bug.cgi?id=107524>`__
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- Broken packDouble2x32 at llvmpipe
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- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
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- intel/decoder: out of bounds group_iter
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- `Bug 107547 <https://bugs.freedesktop.org/show_bug.cgi?id=107547>`__
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- shader crashing glsl_compiler (uniform block assigned to vec2, then
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component substraced by 1)
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- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
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- "0[2]" as function parameter hits assert
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- `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
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- [RADV] Broken rendering in Unity demos
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- `Bug 107565 <https://bugs.freedesktop.org/show_bug.cgi?id=107565>`__
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- TypeError: \__init__() got an unexpected keyword argument
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'future_imports'
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- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
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- [SNB] The graphic corruption when we reuse the GS compiled and used
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for TFB when statebuffer contain magic trash in the unused space
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- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
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- Rise of the Tomb Raider Segmentation Fault when the game starts
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- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
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- Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
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- `Bug 107626 <https://bugs.freedesktop.org/show_bug.cgi?id=107626>`__
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- [SNB] The graphical corruption and GPU hang occur sometimes on the
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piglit test "arb_texture_multisample-large-float-texture" with
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parameter --fp16
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- `Bug 107658 <https://bugs.freedesktop.org/show_bug.cgi?id=107658>`__
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- [Regression] [bisected] [OpenGLES CTS]
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KHR-GLES3.packed_pixels.*rectangle.r*8_snorm
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- `Bug 107734 <https://bugs.freedesktop.org/show_bug.cgi?id=107734>`__
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- [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and
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glsl-pcoord-invariant should fail
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- `Bug 107745 <https://bugs.freedesktop.org/show_bug.cgi?id=107745>`__
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- [bisected] [bdw bsw]
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piglit.spec.arb_fragment_shader_interlock.arb_fragment_shader_interlock-image-load-store
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failure
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- `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__
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- GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with
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DXVK
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- `Bug 107765 <https://bugs.freedesktop.org/show_bug.cgi?id=107765>`__
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- [regression] Batman Arkham City crashes with DXVK under wine
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- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
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- Mesa preprocessor matches if(def)s & endifs incorrectly
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- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
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- Access violation with some games
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- `Bug 107786 <https://bugs.freedesktop.org/show_bug.cgi?id=107786>`__
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- [DXVK] MSAA reflections are broken in GTA V
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- `Bug 107806 <https://bugs.freedesktop.org/show_bug.cgi?id=107806>`__
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- glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan
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AztecRuins
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- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
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- The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
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function under windows
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- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__
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- Gallium picking A16L16 formats when emulating INTENSITY16 conflicts
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with mesa
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- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__
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- 32bit Mesa build failes with meson.
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- `Bug 107856 <https://bugs.freedesktop.org/show_bug.cgi?id=107856>`__
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- i965 incorrectly calculates the number of layers for texture views
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(assert)
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- `Bug 107857 <https://bugs.freedesktop.org/show_bug.cgi?id=107857>`__
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- GPU hang - GS_EMIT without shader outputs
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- `Bug 107865 <https://bugs.freedesktop.org/show_bug.cgi?id=107865>`__
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- swr fail to build with llvm-libs 6.0.1
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- `Bug 107869 <https://bugs.freedesktop.org/show_bug.cgi?id=107869>`__
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- u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'
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- `Bug 107870 <https://bugs.freedesktop.org/show_bug.cgi?id=107870>`__
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- Undefined symbols for architecture x86_64: "_util_cpu_caps"
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- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__
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- crash happens when link program
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- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__
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- [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
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in menu
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- `Bug 107923 <https://bugs.freedesktop.org/show_bug.cgi?id=107923>`__
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- build_id.c:126: multiple definition of \`build_id_length'
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- `Bug 107926 <https://bugs.freedesktop.org/show_bug.cgi?id=107926>`__
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- [anv] Rise of the Tomb Raider always misrendering, segfault and gpu
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hang.
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- `Bug 107941 <https://bugs.freedesktop.org/show_bug.cgi?id=107941>`__
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- GPU hang and system crash with Dota 2 using Vulkan
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- `Bug 107971 <https://bugs.freedesktop.org/show_bug.cgi?id=107971>`__
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- SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string
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- `Bug 108012 <https://bugs.freedesktop.org/show_bug.cgi?id=108012>`__
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- Compiler crashes on access of non-existent member incremental
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operations
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- `Bug 108024 <https://bugs.freedesktop.org/show_bug.cgi?id=108024>`__
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- [Debian Stretch]Fail to build because "xcb_randr_lease_t"
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- `Bug 108082 <https://bugs.freedesktop.org/show_bug.cgi?id=108082>`__
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- warning: unknown warning option '-Wno-format-truncation'
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[-Wunknown-warning-option]
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- `Bug 108109 <https://bugs.freedesktop.org/show_bug.cgi?id=108109>`__
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- [GLSL] no-overloads.vert fails
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- `Bug 108112 <https://bugs.freedesktop.org/show_bug.cgi?id=108112>`__
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- [vulkancts] some of the coherent memory tests fail.
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- `Bug 108113 <https://bugs.freedesktop.org/show_bug.cgi?id=108113>`__
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- [vulkancts] r32g32b32 transfer operations not implemented
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- `Bug 108115 <https://bugs.freedesktop.org/show_bug.cgi?id=108115>`__
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- [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.\*
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fails
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- `Bug 108164 <https://bugs.freedesktop.org/show_bug.cgi?id=108164>`__
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- [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f
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- `Bug 108245 <https://bugs.freedesktop.org/show_bug.cgi?id=108245>`__
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- RADV/Vega: Low mip levels of large BCn textures get corrupted by
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vkCmdCopyBufferToImage
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- `Bug 108272 <https://bugs.freedesktop.org/show_bug.cgi?id=108272>`__
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- [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX
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Radeon RX 580
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- `Bug 108311 <https://bugs.freedesktop.org/show_bug.cgi?id=108311>`__
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- Query buffer object support is broken on r600.
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- `Bug 108319 <https://bugs.freedesktop.org/show_bug.cgi?id=108319>`__
|
|||
|
- [GLK BXT BSW] Assertion in
|
|||
|
piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs
|
|||
|
- `Bug 108491 <https://bugs.freedesktop.org/show_bug.cgi?id=108491>`__
|
|||
|
- Commit baa38c14 causes output issues on my VEGA with RADV
|
|||
|
- `Bug 108524 <https://bugs.freedesktop.org/show_bug.cgi?id=108524>`__
|
|||
|
- [RADV] GPU lockup on event synchronization
|
|||
|
- `Bug 108530 <https://bugs.freedesktop.org/show_bug.cgi?id=108530>`__
|
|||
|
- (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker
|
|||
|
- `Bug 108532 <https://bugs.freedesktop.org/show_bug.cgi?id=108532>`__
|
|||
|
- make check
|
|||
|
nir_copy_prop_vars_test.store_store_load_different_components
|
|||
|
regression
|
|||
|
- `Bug 108560 <https://bugs.freedesktop.org/show_bug.cgi?id=108560>`__
|
|||
|
- Mesa 32 is built without sse
|
|||
|
- `Bug 108595 <https://bugs.freedesktop.org/show_bug.cgi?id=108595>`__
|
|||
|
- ir3_compiler valgrind build error
|
|||
|
- `Bug 108617 <https://bugs.freedesktop.org/show_bug.cgi?id=108617>`__
|
|||
|
- [deqp] Mesa fails conformance for egl_ext_device
|
|||
|
- `Bug 108630 <https://bugs.freedesktop.org/show_bug.cgi?id=108630>`__
|
|||
|
- [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever
|
|||
|
- `Bug 108635 <https://bugs.freedesktop.org/show_bug.cgi?id=108635>`__
|
|||
|
- Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes
|
|||
|
XWayland to segfault
|
|||
|
- `Bug 108713 <https://bugs.freedesktop.org/show_bug.cgi?id=108713>`__
|
|||
|
- Gallium: use after free with transform feedback
|
|||
|
- `Bug 108829 <https://bugs.freedesktop.org/show_bug.cgi?id=108829>`__
|
|||
|
- [meson] libglapi exports internal API
|
|||
|
- `Bug 108894 <https://bugs.freedesktop.org/show_bug.cgi?id=108894>`__
|
|||
|
- [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults()
|
|||
|
write-after-write hazard
|
|||
|
- `Bug 108909 <https://bugs.freedesktop.org/show_bug.cgi?id=108909>`__
|
|||
|
- Vkd3d test failure test_resolve_non_issued_query_data()
|
|||
|
- `Bug 108914 <https://bugs.freedesktop.org/show_bug.cgi?id=108914>`__
|
|||
|
- blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
|
|||
|
fixes this
|
|||
|
|
|||
|
Changes
|
|||
|
-------
|
|||
|
|
|||
|
- TBD
|