2002-01-16 15:45:54 +00:00
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$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
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1999-07-20 00:28:57 +00:00
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Mesa Version History
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====================
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1.0 beta February 1995
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Initial release
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1.1 beta March 4, 1995
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Changes:
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faster point and line drawing (2x faster)
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more systems supported, better Makefiles
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Renamed lib*.a files to avoid collisions
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many small bug fixes
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New:
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pseudo-GLX functions added
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new implementation of evaluators (eval2.c)
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GLUT support
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1.1.1 beta March 7, 1995
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Changes:
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Reverted from eval2.c to eval.c due to FPE on Linux
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more speed improvements
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more Makefile changes
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1.1.2 beta March 14, 1995
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New:
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implementation of SGI's blending extensions
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glXUseXFont implemented
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added MESA_DEBUG environment variable support
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Changes:
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Using eval2.c again
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more FPE-prevention checks (0-length normals are OK)
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a few small bug fixes
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much faster pixel logic ops!
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faster transformation arithmetic
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1.1.3 beta March 31, 1995
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New:
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gluScaleImage() and gluBuild2DMipMaps() implemented
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Mesa widgets for Xt/Motif
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blendEXT demos
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added environment variables for selecting visuals
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Changes:
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almost all GLUT demos work correctly now
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faster X device driver functions
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more bug fixes
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1.1.4 beta April 20, 1995
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Bug fixes:
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- missing #define SEEK_SET in src-tk/image.c
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- compile glShadeModel into display lists
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- fixed pow() domain error in src/light.c
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- fixed "flickering bitmaps" in double buffer mode
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- fixed tk.h and aux.h for C++
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- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
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New features:
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- MUCH, MUCH nicer dithering in 8-bit RGB mode
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- updated widgets and widget demos
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- Implemented GLXPixmap functions
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- Added GLU 1.1 and GLX 1.1 functions
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- Changed the X/Mesa interface API, more versatile
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- Implemented gluPartialDisk()
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1.2 May 22, 1995
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Bug fixes:
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- IRIX 4.x makefile problem
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- modified tk to share root colormap as needed
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- gluLookAt normalization problem
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- suppress Expose, NoExpose events in swapbuffers
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- glBitmap() and glDrawPixels() clipping
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New features:
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- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
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modes implemented
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- texture maps stored more efficiently
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- texture maps can be compiled into display lists
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- Bogdan Sikorski's GLU polygon tesselation code
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- Linas Vepstas's sweep and extrusion library
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- glXCreateContext()'s shareList parameter works as it's supposed to.
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XMesaCreateContext() updated to accept a shareList parameter too.
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- Mesa can be compiled with real OpenGL .h files
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- MESA_BACK_BUFFER environment variable
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- better GLX error checking
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1.2.1 June 22, 1995
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Bug fixes:
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- X/Mesa double buffer window resize crash
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- widgets now pass PointerMotion events
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- X/Mesa incorrect default clear color and drawing color
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- more robust X MIT-SHM support in X/Mesa
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- glTexImage( format=GL_LUMINANCE ) didn't work
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- GL_LINE mode polygons with line width > 1.0 could cause a crash
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- numerous feedback bugs
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- glReadPixels() from depth buffer was wrong
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- error prone depth and stencil buffer allocation
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New features:
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- Preliminary Microsoft Windows driver
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- Implemented a number of missing functions: glEvalCoord[12][df]v(),
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glGet...(), etc.
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- Added a few missing symbols to gl.h and glu.h
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- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
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- Faster rendering of lines when width=2.0
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- Stencil-related functions now work in display lists
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Changes:
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- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
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- most filenames are in 8.3 format to accomodate MS-DOS
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- use GLubytes to store arrays of colors instead of GLints
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1.2.2 August 2, 1995
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New features:
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- texture mapped points and lines
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- NURBS! (but not 100% complete)
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- viewports may safely extend beyond window boundaries
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- MESA_PRIVATE_CMAP environment variable
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- Grayscale X display support
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- two new demos: demos/gears.c and demos/shadow.c
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- MachTen for Macintosh configuration
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Bug fixes:
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- glGet*(GL_DEPTH_BITS) returned bytes, not bits
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- point, line, and bitmap rasterization suffered from roundoff errors
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- fixed a division by zero error in line clippping
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- occasional wrong default background color really fixed!
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- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
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- gluBuild2DMipmaps malloc problem fixed
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- view volume clipping of smooth shaded lines resulted in bad colors
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Changes:
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- new visual selection method in glXChooseVisual()
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- improved GLU quadric functions
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- call XSync for glFinish and XFlush for glFlush
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- glVertex() calls now use a function pointer to avoid conditionals
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- removed contrib directory from Mesa tar file (available on ftp site)
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- AIX shared library support
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- Removed GLUenum type as it's not in OpenGL
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1.2.3 September 26, 1995
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New features:
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- Mesa header files now equivalent to SGI OpenGL headers
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- Support for HP's Color Recovery dithering displays
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- Faster vertex transformation
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- Faster raster operations into X windows under certain conditions
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- New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
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- 4-bit visuals now supported
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Bug fixes:
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- glScissor bug fixed
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- round-off errors in clipping lines against clip planes fixed
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- byte swapping between hosts and display servers implemented
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- glGetError() can be called without a current rendering context
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- problem with accidentally culled polygons is fixed
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- fixed some widget compilation problems
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1.2.4 November 17, 1995
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New features:
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- More speed improvements (lighting, fogging, polygon drawing)
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- Window system and OS-independent off-screen rendering
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- Preliminary Fortran bindings
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- glPolygonOffsetEXT implemented
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- glColorMask and glIndexMask now fully implemented
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- glPixelZoom implemented
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- display lists fully implemented
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- gamma correction
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- dithering in 8-bit TrueColor/DirectColor visuals
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Changes:
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- Improved device driver interface
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- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
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- Dithering support moved from core into device driver
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Bug fixes:
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- glEnable/Disable( GL_LIGHTING ) didn't always take effect
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- glReadPixels byte swapping was broken
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- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
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- duplicate glColor4b() prototype in GL/gl.h removed
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- stripes in wave -ci demo fixed
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- GL_LINEAR_MIPMAP_NEAREST had wrong value
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- bugs in HP Color Recovery support fixed
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- fixed bug when blending lines, points, bitmaps outside of window
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1.2.5 November 30, 1995
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New Features:
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- updated MS Windows driver
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- new implementation of StaticGray/GrayScale visual support
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Bug fixes:
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- pixelzooming with gamma correction or blending didn't work
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- HP color recovery visual wasn't being picked by glXChooseVisual
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- glClear didn't always observe glColorMask changes
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- olympic and offset demos didn't compile on some Suns
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- texcoord clamping wasn't correct
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- a polygon optimization introduced an occasional sampling problem
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1.2.6 January 26, 1996
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New Features:
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- faster line and polygon rendering under certain conditions. See
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Performance Tips 9 and 10 in README
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- profiling
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- lighting is a bit faster
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- better perspective corrected texture mapping
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- Amiga AmiWin (X11) support
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- preliminary Linux SVGA driver
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Changes:
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- now using a 16-bit depth buffer, faster, smaller
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- GL_NORMALIZE is disabled by default
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Bug fixes:
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- projective texture mapping
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- fixed a memory leak in the context destroy function
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- GL_POLYGON with less than 3 vertices caused a crash
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- glGet*() returned wrong result for GL_INDEX_MODE
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- reading pixels from an unmapped X window caused a BadMatch error
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1.2.7 March 5, 1996
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New:
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- faster lighting
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- faster 16-bit TrueColor rendering on Linux
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- faster 32-bit TrueColor rendering on Linux, HP, IBM
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- non-depth-buffered XImage polygons are faster
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- vertex array extension
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- software alpha planes
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- updated Macintosh driver
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- new NeXT driver
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- GLU quadric functions generate texture coordinates
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- reflect.c demo - reflective, textured surface demo
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Changes:
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- gamma correction code moved into the X driver for better performance
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Bug fixes:
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- multiple glClipPlane()'s didn't work reliably
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- glPolygonMode() didn't always work
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- glCullFace( GL_FRONT_AND_BACK ) didn't work
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- texture mapping with gamma correction was buggy
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- floating point exceptions in texture coordinate interpolation
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- XImage byte swapping didn't always work
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- polygon edge flags weren't always used correctly
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1.2.8 May 22, 1996
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New:
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- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
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- better monochrome output
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- more IRIX 6.x configurations
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- more robust RGB mode color allocation
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- added MESA_XSYNC environment variable
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- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
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- GL_MESA_window_pos extension
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- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
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and GL_UNSIGNED_INT
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- driver for prototype Cirrus Mondello 3-D board
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- updated AmigaDOS driver
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- a few small speed optimizations in polygon rendering
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Changes:
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- internal device driver interface modified to simplify device
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driver implementations and to support hardware Z buffers
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- several changes to the X/Mesa interface (xmesa.h)
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Bug fixes:
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- fixed pow(0,0) domain error triggered on some systems
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- glStencilClear() in a display list caused an infinite loop
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- glRasterPos*() was sometimes off by +/-0.5 in X and Y
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- color masking and blending were performed in wrong order
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- auxSolidCylinder() sometimes drew a wire-frame cylinder
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- fixed file writing bug in osdemo.c
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- pixel mapping didn't always work
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- the GL_GEQUAL stencil func didn't work
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- the GL_INVERT stencil op didn't work
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- the stencil write mask didn't work
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- glPush/PopAttrib() didn't do enough error checking
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- glIsList() didn't always work correctly
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2.0 October 10, 1996
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New:
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- Implements OpenGL 1.1 API functions
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- all texture filtering modes supported (mipmapping)
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- faster texture mapping, see Performance Tip 11 in README
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- antialiased RGB points
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- X support for line and polygon stippling
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- glDrawBuffer( GL_FRONT_AND_BACK ) works
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- util/ directory of useful stuff
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- demos/texobj demo of texture objects
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Changes:
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- major internal changes for thread-safeness
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- new device driver interface
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- MESA_ALPHA env variable removed
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- triangle rasterizer replaces polygon rasterizer
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Bug fixes:
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- glPopAttrib() bug
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- glDrawBuffer(GL_NONE) works now
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2.1 December 14, 1996
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New:
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- VMS support
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- MS-DOS driver
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- OpenStep support
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- updated, combined Windows 95/NT driver
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- implemented glGetLighti() and glGetTexGen*()
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- GLX does garbage collection of ancillary buffers
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Bug fixes:
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- removed unused _EXT constants from gl.h
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- fixed polygon offset bugs
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- Z coordinates of clipped lines were incorrect
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- glEdgeFlag() in display lists didn't always work
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- glLight*() in display lists didn't work
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- fixed X line stipple bugs (Michael Pichler)
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- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
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- fixed a feedback bug
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- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
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- polygons were sometimes culled instead of clipped
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- triangle rasterizer suffered from float/int overflow exceptions
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- fixed FP underflow exception in lighting (specular exponent)
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- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
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- fixed free(NULL) in GLU tesselator code
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- using 24-bit color on some X servers resulted in garbage rendering
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- 32-bit per pixel mode for XFree86 now works
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- glRotate(a,0,0,0) gave unpredictable results
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- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
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- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
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- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
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- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
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- accumulation buffer was limited to positive values
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- projective textures didn't work
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- selection buffer overflows weren't handled correctly
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Changes:
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- restored the GL_EXT_polygon_offset extension
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- slightly faster RGB dithering
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- the SVGA driver works again
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- Amiga driver now distributed separately
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- NeXT driver updated for Mesa 2.x
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2.2 March 14, 1997
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New:
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- better color selection when dithering
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- added GL_EXT_texture_object extension
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- updated MS-DOS driver for DJGPP
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- added openbsd make configuration
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- faster dithered flat-shaded triangles
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- various compilation problems with Motif widgets fixed
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- gl.h, glx.h and glu.h name mangling option
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- BeOS driver
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- 3D texture mapping extension
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- GL_MESA_resize_buffers extension
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- morph3d, stex3d and spectex demos
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- 3Dfx support
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Bug fixes:
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- glColorMaterial should finally work right in all respects
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- linear interpolation of mipmap levels was incorrectly weighted
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- readpix.c didn't compile on Macintosh
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- GL_INVERT and related logic ops didn't work right
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- glTexImage[12]D() didn't check its parameters consistantly
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- fixed a memory leak in glTexImage[12]D()
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- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
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- glReadPixels aborted instead of normally catching some errors
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- a few 1.1 constants were missing or misnamed in gl.h
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- glBegin(p); glBegin(q); didn't generate an error
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- fixed a memory leak in GLX code
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- clipping of concave polygons could cause a core dump
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- 1-component alpha texture maps didn't work
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- fixed a GLU polygon tesselator bug
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- polygons with colinear vertices were sometimes culled
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- feedback triangle colors were wrong when using smooth shading
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- textures with borders didn't work correctly
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- colors returned in feedback mode were wrong when using lighting
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- spotlights didn't effect ambient lighting correctly
|
|
|
|
- gluPartialDisk() had a few bugs
|
|
|
|
Changes:
|
|
|
|
- device driver interface expanded to support texture mapping
|
|
|
|
- faster matrix inversion subroutine
|
|
|
|
- commented out #include "wmesa_extend.h" from src/wmesa.c
|
|
|
|
- fixed many compiler warnings in the demo programs
|
|
|
|
|
|
|
|
2.3 June 30, 1997
|
|
|
|
New:
|
|
|
|
- Mesa distribution divided into two pieces: library code and demos
|
|
|
|
- faster vertex transformation, clip testing, lighting
|
|
|
|
- faster line drawing
|
|
|
|
- TrueColor visuals how have dithering (for depths < 24 bits)
|
|
|
|
- added MESA_NO_DITHER environment variable
|
|
|
|
- new device driver function: NearFar(), RenderVB(), RasterSetup()
|
|
|
|
- added LynxOS configuration
|
|
|
|
- added cygnus Win32 configuration
|
|
|
|
- added texcyl.c GLUT demo
|
|
|
|
- added XMesaDitherColor() to X/Mesa interface
|
|
|
|
- new NURBS code from Bogdan Sikorski
|
|
|
|
- added demos/shape.c (non-rectangular X window!)
|
|
|
|
Bug fixes:
|
|
|
|
- glEnable/DisableClientState() were missing from GL/gl.h
|
|
|
|
- GL_SPHERE_MAP texcoord generation didn't work correctly
|
|
|
|
- glXGetConfig() returned wrong number of depth, stencil, accum bits
|
|
|
|
- glDrawPixels feedback/selection didn't examine RasterPos valid bit
|
|
|
|
- black and white were reversed on some monochrome displays
|
|
|
|
- fixed potential image memory leak (wasn't setting reference counter)
|
|
|
|
- glDrawPixels sometimes didn't recognize some GL state changes
|
|
|
|
- gluProject/UnProject() didn't check for divide by zero
|
|
|
|
- stex3d demo called random() and srandom(), not portable
|
|
|
|
- fixed memory leaks in context.c and drawpix.c
|
|
|
|
- fixed NULL dereferencing problem in gl_update_texture_state()
|
|
|
|
- glReadPixels between glBegin/glEnd didn't generate an error.
|
|
|
|
- fixed memory leak in polygon tesselator (Randy Frank)
|
|
|
|
- fixed seg fault bug drawing flat-shaded, depth-tested lines
|
|
|
|
- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
|
|
|
|
- glBindTexture sometimes didn't work
|
|
|
|
- fixed a bug deep in glXReleaseBuffersMESA()
|
|
|
|
- fog was mistakenly applied to alpha
|
|
|
|
- glPopMatrix didn't set "dirty matrix" flag
|
|
|
|
- glPolygonStipple pattern was sometimes wrong
|
|
|
|
- glClear wasn't disabled during feedback and selection
|
|
|
|
- fixed memory leak in glTexSubImage[123]D
|
|
|
|
Changes:
|
|
|
|
- many library source files reorganized
|
|
|
|
- faster X color allocation, colors also freed when finished with them
|
|
|
|
- new texture sampling function pointer in texture objects
|
|
|
|
- incorporated 3Dfx VooDoo driver v0.16 into main source tree
|
|
|
|
- many 3Dfx driver updates
|
|
|
|
- cygnus Makefiles now included
|
|
|
|
- updated DOS driver
|
|
|
|
- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
|
|
|
|
- internally, colors now stored in GLubytes, not GLfixed
|
|
|
|
- optimized changing of GL_SHININESS parameter
|
|
|
|
|
|
|
|
2.4 September 18, 1997
|
|
|
|
New:
|
|
|
|
- updated 3Dfx Glide driver
|
|
|
|
- hacks for 3Dfx rendering into an X window or fullscreen
|
|
|
|
- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
|
|
|
|
Bug fixes:
|
|
|
|
- pixel buffer could overflow with long, wide lines
|
|
|
|
- fixed FP underflow problems in lighting
|
|
|
|
- glTexSubImage1D() had an unitialized variable
|
|
|
|
- incomplete texture objects could cause a segfault
|
|
|
|
- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
|
|
|
|
- flat-shaded quads in a strip were miscolored if clipped
|
|
|
|
- mipmapped triangle lod computation now works correctly
|
|
|
|
- fixed a few under/overflow bugs in triangle rasterizer
|
|
|
|
- glArrayElement() assigned bad normal if normal array disabled
|
|
|
|
- changed argument to glXReleaseBuffersMESA()
|
|
|
|
- fixed small triangle underflow bugs in tritemp.h (hopefully)
|
|
|
|
- glBindTexture(target, 0) caused a crash
|
|
|
|
- glTexImage[123]D() with NULL image pointer caused crash
|
|
|
|
- glPixelStore parameters are now ignored during display list execution
|
|
|
|
- fixed a two-sided lighting w/ clipping bug (black vertices)
|
|
|
|
- textures with width!=height were sometimes mis-rendered
|
|
|
|
- "weird" projection matrices could cause div by 0, other fp errors
|
|
|
|
Changes:
|
|
|
|
- changed precompiled header symbol from PCH to PC_HEADER
|
|
|
|
- split api.c into api1.c and api2.c
|
|
|
|
- added hash.c source file (but not used yet)
|
|
|
|
- a few Sun and HP configuration file changes
|
|
|
|
- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
|
|
|
|
- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
|
|
|
|
|
|
|
|
2.5 November 20, 1997
|
|
|
|
New:
|
|
|
|
- updated 3Dfx driver (v20) for GLQuake
|
|
|
|
- added GL_EXT_paletted_texture extension
|
|
|
|
- added GL_EXT_shared_texture_palette extension
|
|
|
|
- added GL_EXT_point_parameters extension
|
|
|
|
- now including Mark Kilgard's GLUT library v3.6
|
|
|
|
- new GLUT-based demos in gdemos/
|
|
|
|
- added a few more Unix config targets
|
|
|
|
- added Intel X86 assembly language vertex transformation code
|
|
|
|
- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
|
|
|
|
- Windows 95 S3 Virge driver
|
|
|
|
Bug fixes:
|
|
|
|
- glCopyTexImage?D would crash due to uninitialized variable
|
|
|
|
- glColor w/ glColorMaterial in a display list caused a bug
|
|
|
|
- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
|
|
|
|
- glVertex4*() vertices weren't always projected correctly
|
|
|
|
- trying to use mipmapped textured points or lines caused crash
|
|
|
|
- glColor[34][fd]() values now clamped to [0,1] before int conversion
|
|
|
|
Changes:
|
|
|
|
- new device driver functions for texture mapping
|
|
|
|
- hash tables used for display list and texture object lookup
|
|
|
|
- fixed GLX visual handling code to avoid saving redundant visuals
|
|
|
|
- 3Dfx Glide libraries automatically linked to libMesaGL.so
|
|
|
|
- dropped the Cirrus Logic Mondello code since it's obsolete
|
|
|
|
- updated Cygnus Makefiles (Stephane Rehel)
|
|
|
|
- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
|
|
|
|
- procedure for making library files has changed: scripts now take
|
|
|
|
a major and minor version arguments. Make-config changed a lot.
|
|
|
|
- new implementation of glTexSubImage2D()
|
|
|
|
- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
|
|
|
|
- separate linux-glide and linux-386-glide configurations
|
|
|
|
|
|
|
|
2.6 February 12, 1998
|
|
|
|
New:
|
|
|
|
- Windows WGL functions
|
|
|
|
- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
|
|
|
|
- v0.22 of 3Dfx Glide driver
|
|
|
|
- more X86 assembly language optimizations
|
|
|
|
- faster blending for some modes
|
|
|
|
- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
|
|
|
|
- added preliminary thread support
|
|
|
|
- added GLX_MESA_copy_sub_buffer extension
|
|
|
|
- some clipping optimizations
|
|
|
|
Bug fixes:
|
|
|
|
- fixed shading/material bug when drawing long primitive strips
|
|
|
|
- fixed clipping problem in long primitive strips
|
|
|
|
- fixed clipping bug when using 3Dfx driver
|
|
|
|
- fixed a problem when trying to use X fonts w/ 3Dfx driver
|
|
|
|
- fixed a texture filter bug in 3Dfx/Glide driver
|
|
|
|
- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
|
|
|
|
- glLoadMatrix to set projection matrix confused the 3Dfx driver
|
|
|
|
- non-identity texture matrices didn't work with linux-386 configs
|
|
|
|
- glGenTextures() didn't reserve the returned texture IDs
|
|
|
|
- NULL proxy image sent to glTexImageXD() caused crash
|
|
|
|
- added texture state validation optimization (Henk Kok)
|
|
|
|
- fixed colormap reuse problem when using both RGB and CI windows
|
|
|
|
- 32bpp True/DirectColor X visuals weren't recognized
|
|
|
|
- fixed potential problem in evaluators memory allocation
|
|
|
|
- fixed assorted demo compilation bugs
|
|
|
|
Changes:
|
|
|
|
- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
|
|
|
|
- converted a few old glaux/gltk demos to GLUT
|
|
|
|
- renamed directories: demos -> xdemos, gdemos -> demos
|
|
|
|
|
|
|
|
|
|
|
|
3.0 September 17, 1998
|
|
|
|
New:
|
|
|
|
- OpenGL 1.2 API
|
|
|
|
- GL_EXT_abgr pixel format extension
|
|
|
|
- GL_SGIS_texture_edge_clamp extension
|
|
|
|
- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
|
|
|
|
- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
|
|
|
|
- GL_EXT_rescale_normal extension and renormal.c demo
|
|
|
|
- GLX_SGI_video_sync extension (a no-op)
|
|
|
|
- antialiased lines
|
|
|
|
- glGetTexImage() now implemented
|
|
|
|
- glDraw/Copy/ReadPixels() optimizations
|
|
|
|
- optimized textured triangle code (Marten Stromberg)
|
|
|
|
- more optimization of dithered TrueColor triangles in X driver
|
|
|
|
- Linux GGI driver
|
|
|
|
- updated MGL driver
|
|
|
|
Bug fixes:
|
|
|
|
- lots of assorted compilation fixes
|
|
|
|
- glInitNames didn't write initial hit record
|
|
|
|
- glBitmap didn't always check for invalid raster position
|
|
|
|
- switching between GLX and OSMesa contexts caused a crash
|
|
|
|
- fixed uninitialized variable in Mesa widget code
|
|
|
|
- fixed typo in texture code which caused book/texgen to crash
|
|
|
|
- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
|
|
|
|
- gluDisk() in POINT or LINE mode sometimes failed
|
|
|
|
- fixed texture + fog bug
|
|
|
|
- GL_COMPILE_AND_EXECUTE mode didn't work reliably
|
|
|
|
- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
|
|
|
|
- glDrawPixels(color index pixels) weren't converted to RGBA
|
|
|
|
- fixed possible getenv() buffer overflow security bug
|
|
|
|
- glBitmap in feedback mode was offset by xOrig, yOrig params
|
|
|
|
- device driver's DrawPixels hook was never used
|
|
|
|
- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
|
|
|
|
- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
|
|
|
|
- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
|
|
|
|
- glCopyTexSubImage2D() didn't work with 3Dfx driver
|
|
|
|
- lines with width = 2 could cause crash
|
|
|
|
- glClear with scissor rect sometimes cleared whole buffer
|
|
|
|
- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
|
|
|
|
- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
|
|
|
|
- computation of inverse modelview matrix sometimes failed
|
|
|
|
- fixed GL_CLAMP mode texture sampling bug
|
|
|
|
- textured line interpolation was somewhat broken
|
|
|
|
- textured triangle interpolation was also somewhat broken
|
|
|
|
- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
|
|
|
|
- evaluator state wasn't fully initialized
|
|
|
|
- texture coordinate clipping was buggy
|
|
|
|
- evaluator surfaces could be mis-colored
|
|
|
|
- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
|
|
|
|
- zero area polygons shouldn't be culled if polygon mode is point/line
|
|
|
|
- clipped width and height of glReadPixels was sometimes off by one
|
|
|
|
- blending with alpha = 0 or 1.0 wasn't always exact
|
|
|
|
- reading of pixels from clipped region was buggy
|
|
|
|
- minor tweaking of X visual management in GLX emulator
|
|
|
|
- glPolygonStipple now obeys pixel unpacking parameters
|
|
|
|
- glGetPolygonStipple now obeys pixel packing parameters
|
|
|
|
- interleaved vertex array texture coordinates were broken
|
|
|
|
- query of proxy texture internal format was broken
|
|
|
|
- alpha channel wasn't reliably cleared
|
|
|
|
- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
|
|
|
|
Conformance bug fixes:
|
|
|
|
- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
|
|
|
|
- GL_TEXTURE_INTERNAL_FORMAT was missing
|
|
|
|
- glGet*(GL_POLYGON_STIPPLE) was broken
|
|
|
|
- glPush/PopAttrib() didn't save/restore all texture state
|
|
|
|
- glBitmap in feedback mode didn't work
|
|
|
|
- feedback of texture coords didn't always work
|
|
|
|
- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
|
|
|
|
- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
|
|
|
|
- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
|
|
|
|
Changes:
|
|
|
|
- upgraded GLUT to version 3.7
|
|
|
|
- only GL and GLU library code included in MesaLib.tar.gz
|
|
|
|
- GLUT and all demos now in MesaDemos.tar.gz
|
|
|
|
- glaux and gltk libraries removed
|
|
|
|
- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
|
|
|
|
|
|
|
|
|
|
|
|
3.1 beta 1 November 19, 1998
|
|
|
|
New:
|
|
|
|
- GL_EXT_stencil_wrap extension
|
|
|
|
- GL_INGR_blend_func_separate extension
|
|
|
|
- GL_ARB_multitexture extension
|
|
|
|
- GL_NV_texgen_reflection extension
|
|
|
|
- newly optimized vertex transformation code
|
|
|
|
- updated GLUT 3.7 code
|
|
|
|
- better precision when using 32-bit Z buffer
|
|
|
|
- Allegro DJGPP driver
|
|
|
|
Bug fixes:
|
|
|
|
- glCopyPixels between front/back buffers didn't copy alpha correctly
|
|
|
|
- fixed out-of-bounds memory access in optimized 2-D texture code
|
|
|
|
- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
|
|
|
|
- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
|
|
|
|
- clipping of texture coordinates sometimes had bad R,Q values
|
|
|
|
- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
|
|
|
|
- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
|
|
|
|
- texture was sometimes applied twice with 3Dfx driver
|
|
|
|
- glPush/PopAttrib() fouled up texture object reference counts
|
|
|
|
- glDeleteLists(0, n) caused assertion failure
|
|
|
|
- bilinear texture sampling wasn't accurate enough
|
|
|
|
- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
|
|
|
|
- color components were reversed on big endian 32 bpp X visuals
|
|
|
|
Changes:
|
|
|
|
- removed GL_EXT_multitexture extension
|
|
|
|
|
|
|
|
|
|
|
|
3.1 beta 2 May 24, 1999
|
|
|
|
New:
|
|
|
|
- multi-textured points and lines (mjk@nvidia.com)
|
|
|
|
- optimized 24bpp X rendering (bernd.paysan@gmx.de)
|
|
|
|
- added allegro support (bernie-t@geocities.com)
|
|
|
|
- cleaned-up Windows-related stuff (Ted Jump)
|
|
|
|
- minor stereo changes (KendallB@scitechsoft.com)
|
|
|
|
- new BeOS driver which implements BGLView class
|
|
|
|
- new Direct3D driver (see src/D3D)
|
|
|
|
- more efficient filled gluCylinder() function
|
|
|
|
- utilities: util/showbuffer.[ch] and util/glstate.[ch]
|
|
|
|
- fixed some IRIX compiler warnings
|
|
|
|
- added support for building Mesa in XFree86 with
|
|
|
|
SGI's GLX (kevin@precisioninsight.com)
|
|
|
|
Bug fixes:
|
|
|
|
- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
|
|
|
|
- packed pixel images weren't unpacked correctly
|
|
|
|
- patches some win32 files in GLUT (mjk@nvidia.com)
|
|
|
|
- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
|
|
|
|
- fixed lighting bug in Keith's new shading code
|
|
|
|
- fixed texture segfault seen in Lament screensaver
|
|
|
|
- fixed miscellaneous low-memory bugs
|
|
|
|
- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
|
|
|
|
- GL_LINEAR sampling of 3D textures was broken
|
|
|
|
- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
|
|
|
|
- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
|
|
|
|
- fixed wide point and wide line conformance bugs (brianp)
|
|
|
|
Changes:
|
|
|
|
- some device driver changes (see src/dd.h)
|
|
|
|
- new copyright on core Mesa code
|
|
|
|
|
|
|
|
|
1999-09-15 16:34:43 +00:00
|
|
|
3.1 beta 3 September 17, 1999
|
1999-07-30 18:58:30 +00:00
|
|
|
New:
|
|
|
|
- optimized glAccum function
|
1999-09-15 16:34:43 +00:00
|
|
|
- optimized 24bpp rendering in XMesa driver
|
|
|
|
- GLU 1.2 polygon tessellator
|
1999-07-20 00:28:57 +00:00
|
|
|
Bug Fixes:
|
|
|
|
- glGetTexLevelParameter wasn't fully implemented
|
|
|
|
- glXUseXFont now handles multi-byte fonts
|
1999-08-20 01:19:36 +00:00
|
|
|
- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
|
|
|
|
- alpha channel of blending points, lines was sometimes incorrect
|
1999-07-20 00:28:57 +00:00
|
|
|
Changes:
|
1999-09-15 16:34:43 +00:00
|
|
|
- New library names: "libGL" instead of "libMesaGL"
|
|
|
|
- New library numbering: libGL.so.1.2.310
|
1999-07-20 00:28:57 +00:00
|
|
|
- New subdirectories: docs/ and bin/
|
1999-09-19 20:09:00 +00:00
|
|
|
- New Makefile-system (autoconf,automake,libtool)
|
1999-11-24 21:13:18 +00:00
|
|
|
|
|
|
|
|
2000-01-05 07:02:15 +00:00
|
|
|
3.1 final December 14, 1999
|
1999-11-24 21:13:18 +00:00
|
|
|
New:
|
|
|
|
- added demos/gloss.c
|
|
|
|
- added xdemos/glxdpyinfo.c
|
2000-01-05 07:02:15 +00:00
|
|
|
- added GLX_ARB_get_proc_address extension
|
1999-11-24 21:13:18 +00:00
|
|
|
- rewritten glTexImage code paths (faster, less memory, bug fixes)
|
|
|
|
Bug Fixes:
|
|
|
|
- several vertex array bug fixes
|
2000-01-05 07:02:15 +00:00
|
|
|
- overlapping glCopyPixels with pixel zooming now works
|
|
|
|
- glXUseXFont() bitmaps were vertically shifted by one pixel
|
1999-12-03 18:50:48 +00:00
|
|
|
- glCopyPixels with pixel zooming now works
|
1999-11-24 21:13:18 +00:00
|
|
|
|
|
|
|
|
2000-06-05 16:33:09 +00:00
|
|
|
3.2 final April 24, 2000
|
|
|
|
Bug fixes:
|
|
|
|
- fixed memcpy bugs in span.c
|
|
|
|
- fixed missing glEnd problem in demos/tessdemo.c
|
|
|
|
- fixed bug when clearing 24bpp Ximages
|
|
|
|
- fixed clipping problem found in Unreal Tournament
|
|
|
|
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
|
|
|
- fixed Loki's 3dfx RGB vs BGR bug
|
|
|
|
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
|
|
|
Changes:
|
|
|
|
- updated docs/README file
|
|
|
|
- use bcopy() optimizations on FreeBSD
|
|
|
|
- re-enabled the optimized persp_textured_triangle() function
|
|
|
|
|
|
|
|
|
2000-07-21 15:41:59 +00:00
|
|
|
3.2.1 July 19, 2000
|
2000-06-05 16:33:09 +00:00
|
|
|
Bug fixes:
|
|
|
|
- gluBuild2DMipmaps() didn't accept GL_BGRA
|
|
|
|
- Fixed compile/makefile problems on IRIX
|
2000-07-21 15:41:59 +00:00
|
|
|
- fixed segfault in 3dfx driver when using GL selection/feedback
|
|
|
|
- no longer cull very, very tiny triangles
|
|
|
|
- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
|
|
|
|
- fixed Motif detection code in widgets-mesa/configure.in
|
|
|
|
- glColorMaterial and glMaterial updates to emissive and ambient
|
|
|
|
didn't always work right
|
|
|
|
- Specular highlights weren't always in the right place
|
|
|
|
- clipped GL_LINE mode polygons had interior lines appear
|
|
|
|
- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
|
|
|
|
- GL_NICEST fog didn't always work with flat shading
|
|
|
|
- glRect commands in display lists were sometimes miscolored
|
|
|
|
- Line Z offset didn't always work
|
|
|
|
- fixed texgen normal vector problem (gloss's teapot)
|
|
|
|
- numerous GL conformance bugs fixed
|
|
|
|
Changes:
|
|
|
|
- glColorMask(false, false, false, false) handled better/faster
|
|
|
|
- reverted to old GLU polygon tessellator, GLU 1.1
|
|
|
|
- updated Win32 build files
|
1999-11-24 21:13:18 +00:00
|
|
|
|
|
|
|
|
2000-07-21 15:41:59 +00:00
|
|
|
3.3 July 21, 2000
|
1999-11-24 21:13:18 +00:00
|
|
|
New:
|
2000-03-28 16:10:43 +00:00
|
|
|
- antialiased triangles now implemented
|
1999-11-24 21:13:18 +00:00
|
|
|
- GL_EXT_texture_env_add texture mode extension
|
|
|
|
- GLX 1.3 API
|
|
|
|
- support for separate draw/read buffers (ie GL_SGI_make_current_read)
|
2000-07-21 15:41:59 +00:00
|
|
|
- thread-safe API dispath
|
2000-01-27 21:20:59 +00:00
|
|
|
- improved glxinfo program
|
2000-01-28 16:28:51 +00:00
|
|
|
- demos/texdown program to measure texture download performance
|
2000-02-23 01:14:11 +00:00
|
|
|
- glext.h header file
|
2000-03-06 23:35:51 +00:00
|
|
|
- demos/geartrain program
|
2000-03-07 17:59:54 +00:00
|
|
|
- GL_EXT_texture_lod_bias extension
|
2000-03-20 22:02:11 +00:00
|
|
|
- demos/lodbias program
|
2000-03-28 16:10:43 +00:00
|
|
|
- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
|
2000-03-31 01:18:54 +00:00
|
|
|
- GLX_EXT_visual_rating extension (a no-op, however)
|
2000-07-21 15:41:59 +00:00
|
|
|
- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
|
2000-04-01 06:01:17 +00:00
|
|
|
- demos/occlude program
|
2000-04-07 16:32:21 +00:00
|
|
|
- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
|
|
|
|
- demos/pixeltex program
|
2000-04-08 18:58:05 +00:00
|
|
|
- GL_SGI_color_matrix extension
|
2000-04-17 15:14:33 +00:00
|
|
|
- GL_SGI_color_table extension
|
2000-05-04 13:50:33 +00:00
|
|
|
- GL_EXT_histogram extension
|
2000-05-26 14:45:25 +00:00
|
|
|
- GL_ARB_texture_cube_map extension
|
2000-06-13 19:42:05 +00:00
|
|
|
- added xdemos/glxheads and xdemos/manywin
|
2000-06-27 17:53:21 +00:00
|
|
|
- demos/texenv.c demo
|
2000-06-28 14:34:30 +00:00
|
|
|
- GL_EXT_texture_env_combine extension (by Holger Waechtler)
|
2000-07-21 15:41:59 +00:00
|
|
|
- Xlib driver is now thread-safe (see xdemos/glthreads)
|
1999-11-24 21:13:18 +00:00
|
|
|
Bug Fixes:
|
2000-07-21 15:41:59 +00:00
|
|
|
- various GL conformance failures fixed since 3.2.1
|
1999-11-24 21:13:18 +00:00
|
|
|
Changes:
|
|
|
|
- gl.h now uses #defines instead of C enums for all tokens
|
|
|
|
- glu.h now uses #defines instead of C enums for all tokens
|
2000-06-27 17:53:21 +00:00
|
|
|
- moved programs from 3Dfx/demos/ into demos/ directory
|
2000-07-31 13:57:40 +00:00
|
|
|
|
|
|
|
|
2001-02-14 22:59:50 +00:00
|
|
|
3.4 November 3, 2000
|
|
|
|
New:
|
|
|
|
- optimized glDrawPixels for glPixelZoom(1,-1)
|
|
|
|
Bug Fixes:
|
|
|
|
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
|
|
|
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
|
|
|
- fixed some Win32 compile problems
|
|
|
|
- texture object priorities weren't getting initialized to 1.0
|
|
|
|
- glAreTexturesResident return value was wrong when using hardware
|
|
|
|
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
|
|
|
- glReadPixels with GLushort packed types was broken
|
|
|
|
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
|
|
|
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
|
|
|
- fixed some typos/bugs in the VB code
|
|
|
|
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
|
|
|
- optimized glDrawPixels paths weren't being used
|
|
|
|
- per-fragment fog calculation didn't work without a Z buffer
|
|
|
|
- improved blending accuracy, fixes Glean blendFunc test failures
|
|
|
|
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
|
|
|
- glXGetProcAddressARB() didn't always return the right address
|
|
|
|
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
|
|
|
- texture matrix changes weren't always detected (GLUT projtex demo)
|
|
|
|
- fixed random color problem in vertex fog code
|
|
|
|
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
|
|
|
Changes:
|
|
|
|
- finished internal support for compressed textures for DRI
|
2000-08-31 23:04:03 +00:00
|
|
|
|
2000-07-31 13:57:40 +00:00
|
|
|
|
2001-02-14 22:59:50 +00:00
|
|
|
3.4.1 February 14, 2001
|
|
|
|
New:
|
|
|
|
- fixed some Linux build problems
|
|
|
|
- fixed some Windows build problems
|
|
|
|
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
|
|
|
Bug fixes:
|
|
|
|
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
|
|
|
- various state-update code changes needed for DRI bugs
|
|
|
|
- disabled pixel transfer ops in glColorTable commands, not needed
|
|
|
|
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
|
|
|
- updated sources and fixed compile problems in widgets-mesa/
|
|
|
|
- GLX_PBUFFER enum value was wrong in glx.h
|
|
|
|
- fixed a glColorMaterial lighting bug
|
|
|
|
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
|
|
|
- glXCopySubBufferMESA() Y position was off by one
|
|
|
|
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
|
|
|
- glPopAttrib() didn't restore all derived Mesa state correctly
|
|
|
|
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
|
|
|
conformance problems at 16bpp.
|
|
|
|
- clearing depth buffer with scissoring was broken, would segfault
|
|
|
|
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
|
|
|
- fixed a line clipping bug (reported by Craig McDaniel)
|
|
|
|
- fixed RGB color over/underflow bug for very tiny triangles
|
|
|
|
Known problems:
|
|
|
|
- NURBS or evaluator surfaces inside display lists don't always work
|
|
|
|
|
2000-07-31 13:57:40 +00:00
|
|
|
|
2001-05-23 14:44:12 +00:00
|
|
|
3.4.2 May 17, 2001
|
|
|
|
Bug fixes:
|
|
|
|
- deleting the currently bound texture could cause bad problems
|
|
|
|
- using fog could result in random vertex alpha values
|
|
|
|
- AA triangle rendering could touch pixels outside right window bound
|
|
|
|
- fixed byteswapping problem in clear_32bit_ximage() function
|
|
|
|
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
|
|
|
- fixed memory leak in glXUseXFont()
|
|
|
|
- fragment sampling in AA triangle function was off by 1/2 pixel
|
|
|
|
- Windows: reading pixels from framebuffer didn't always work
|
|
|
|
- glConvolutionFilter2D could segfault or cause FP exception
|
|
|
|
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
|
|
|
- GL_NAND logicop didn't work right in RGBA mode
|
|
|
|
- fixed a memory corruption bug in vertex buffer reset code
|
|
|
|
- clearing the softwara alpha buffer with scissoring was broken
|
|
|
|
- fixed a few color index mode fog bugs
|
|
|
|
- fixed some bad assertions in color index mode
|
|
|
|
- fixed FX line 'stipple' bug #420091
|
|
|
|
- fixed stencil buffer clear width/height typo
|
|
|
|
- fixed GL error glitches in gl[Client]ActiveTextureARB()
|
|
|
|
- fixed Windows compilation problem in texutil.c
|
|
|
|
- fixed 1/8-pixel AA triangle sampling error
|
|
|
|
Changes:
|
|
|
|
- optimized writing mono-colored pixel spans to X pixmaps
|
|
|
|
- increased max viewport size to 2048 x 2048
|
|
|
|
|
|
|
|
|
2001-06-20 19:02:48 +00:00
|
|
|
3.5 June 21, 2001
|
2000-07-31 13:57:40 +00:00
|
|
|
New:
|
|
|
|
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
2001-02-20 17:08:55 +00:00
|
|
|
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
|
|
|
- new AA line algorithm
|
2000-09-02 17:54:28 +00:00
|
|
|
- GL_EXT_convolution extension
|
|
|
|
- GL_ARB_imaging subset
|
2000-09-08 16:42:44 +00:00
|
|
|
- OSMesaCreateContextExt() function
|
2000-09-25 16:03:59 +00:00
|
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
2001-02-20 17:05:04 +00:00
|
|
|
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
2000-10-27 18:32:55 +00:00
|
|
|
- GL_EXT_fog_coord extension (Keith Whitwell)
|
|
|
|
- GL_EXT_secondary_color extension (Keith Whitwell)
|
2001-02-20 17:08:55 +00:00
|
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
2001-02-20 17:05:04 +00:00
|
|
|
- GL_SGIX_depth_texture extension
|
|
|
|
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
|
|
|
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
2001-03-22 04:54:58 +00:00
|
|
|
- GL_ARB_texture_env_combine extension
|
|
|
|
- GL_ARB_texture_env_dot3 extension
|
2001-03-26 19:42:40 +00:00
|
|
|
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
2001-02-20 17:08:55 +00:00
|
|
|
- OSMesaCreateContextExt() function
|
|
|
|
- libOSMesa.so library, contains the OSMesa driver interface
|
2000-12-13 00:48:02 +00:00
|
|
|
- GL/glxext.h header file for GLX extensions
|
|
|
|
- somewhat faster software texturing, fogging, depth testing
|
2001-02-14 22:59:50 +00:00
|
|
|
- all color-index conformance tests now pass (only 8bpp tested)
|
2001-05-23 14:44:12 +00:00
|
|
|
- SPARC assembly language TCL optimizations (David Miller)
|
2001-05-24 14:49:14 +00:00
|
|
|
- GL_SGIS_generate_mipmap extension
|
2000-07-31 13:57:40 +00:00
|
|
|
Bug Fixes:
|
2000-08-31 23:04:03 +00:00
|
|
|
- fbiRev and tmuRev were unitialized when using Glide3
|
2001-05-15 21:31:36 +00:00
|
|
|
- fixed a few color index mode conformance failures; all pass now
|
|
|
|
- now appling antialiasing coverage to alpha after texturing
|
2001-05-23 23:55:52 +00:00
|
|
|
- colors weren't getting clamped to [0,1] before color table lookup
|
2001-06-08 15:47:48 +00:00
|
|
|
- fixed RISC alignment errors caused by COPY_4UBV macro
|
2001-06-12 14:32:15 +00:00
|
|
|
- drawing wide, flat-shaded lines could cause a segfault
|
2001-06-20 19:02:48 +00:00
|
|
|
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
2000-07-31 13:57:40 +00:00
|
|
|
Changes:
|
2001-03-17 00:47:19 +00:00
|
|
|
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
2001-06-20 19:02:48 +00:00
|
|
|
- new libOSMesa.so library, contains the OSMesa driver interface
|
2001-06-26 01:33:15 +00:00
|
|
|
|
|
|
|
|
2001-10-22 16:04:46 +00:00
|
|
|
4.0 October 22, 2001
|
2001-06-26 01:33:15 +00:00
|
|
|
New:
|
2001-09-23 16:10:02 +00:00
|
|
|
- Mesa 4.0 implements the OpenGL 1.3 specification
|
2001-06-26 01:33:15 +00:00
|
|
|
- GL_IBM_rasterpos_clip extension
|
2001-08-13 18:09:34 +00:00
|
|
|
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
2001-10-22 16:04:46 +00:00
|
|
|
- GL_ARB_texture_mirrored_repeat extension
|
2001-08-20 16:16:36 +00:00
|
|
|
- WindML UGL driver (Stephane Raimbault)
|
2001-08-28 23:12:37 +00:00
|
|
|
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
|
|
|
- attempted compiliation fixes for Solaris 5, 7 and 8
|
2001-10-22 16:04:46 +00:00
|
|
|
- updated glext.h and glxext.h files
|
|
|
|
- updated Windows driver (Karl Schultz)
|
2001-06-26 01:33:15 +00:00
|
|
|
Bug fixes:
|
2001-07-27 14:49:08 +00:00
|
|
|
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
2001-07-14 16:30:56 +00:00
|
|
|
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
|
|
|
- glCopyPixels with scale and bias was broken
|
|
|
|
- glRasterPos with lighting could segfault
|
2001-07-27 14:49:08 +00:00
|
|
|
- glDeleteTextures could leave a dangling pointer
|
|
|
|
- Proxy textures for cube maps didn't work
|
|
|
|
- fixed a number of 16-bit color channel bugs
|
|
|
|
- fixed a few minor memory leaks
|
2001-08-07 16:02:48 +00:00
|
|
|
- GLX context sharing was broken in 3.5
|
2001-08-07 23:13:54 +00:00
|
|
|
- fixed state-update bugs in glPopClientAttrib()
|
|
|
|
- fixed glDrawRangeElements() bug
|
|
|
|
- fixed a glPush/PopAttrib() bug related to texture binding
|
2001-08-20 16:45:02 +00:00
|
|
|
- flat-shaded, textured lines were broken
|
2001-08-31 04:30:14 +00:00
|
|
|
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
2001-10-22 16:04:46 +00:00
|
|
|
- lighting didn't always produce the correct alpha value
|
|
|
|
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
2001-10-22 22:45:18 +00:00
|
|
|
|
|
|
|
|
2001-12-18 14:08:23 +00:00
|
|
|
4.0.1 December 17, 2001
|
|
|
|
New:
|
|
|
|
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
|
|
|
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
|
|
|
Bug fixes:
|
|
|
|
- added missing break statements in glGet*() for multisample cases
|
|
|
|
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
|
|
|
- fixed bad teximage error check conditional (bug 476846)
|
|
|
|
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
|
|
|
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
|
|
|
- silence some compiler warnings (gcc 2.96)
|
|
|
|
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
|
|
|
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
|
|
|
- fixed glu.h typedef problem found with MSDev 6.0
|
|
|
|
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
|
|
|
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
|
|
|
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
|
|
|
- fixed start index bug in compiled vertex arrays (Keith)
|
|
|
|
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
|
|
|
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
|
|
|
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
|
|
|
- provoking vertex of flat-shaded, color-index triangles was wrong
|
|
|
|
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
|
|
|
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
|
|
|
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
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- fixed bug in normal length caching (ParaView lighting bug)
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2001-12-19 01:29:58 +00:00
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- fixed separate_specular color bug found in Chimera (18 Dec 2001)
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2001-12-18 14:08:23 +00:00
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2001-10-22 22:45:18 +00:00
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4.1 Month, ??, 2002
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New:
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2001-12-18 14:08:23 +00:00
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- GL_NV_vertex_program extension
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2001-12-14 03:16:06 +00:00
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- GL_ARB_window_pos extension
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- GL_ARB_depth_texture extension
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- GL_ARB_shadow extension
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- GL_ARB_shadow_ambient extension
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2001-10-22 22:45:18 +00:00
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Bug fixes:
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2002-01-09 00:14:13 +00:00
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- GL_BLEND with non-black texture env color wasn't always correct
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2002-01-09 00:30:01 +00:00
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- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
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2002-01-09 02:16:58 +00:00
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- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
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2002-01-12 16:19:04 +00:00
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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2002-01-16 15:45:54 +00:00
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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2001-12-14 03:16:06 +00:00
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Changes:
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- New spec file and Python code to generate some GL dispatch files
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