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isl/state: Use a valid alignment for 1-D textures
The alignment we use doesn't matter (see the comment) but it should at least be an alignment we can represent with the enums. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
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* true alignment is likely outside the enum range of HALIGN* and
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* VALIGN*.
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*/
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return isl_extent3d(0, 0, 0);
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return isl_extent3d(4, 4, 1);
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} else {
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/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
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* of surface elements (not pixels nor samples). For compressed formats,
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