isl/state: Use a valid alignment for 1-D textures

The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-28 14:20:15 -07:00
parent 0aa0b39769
commit 1666d029aa

View File

@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
return isl_extent3d(0, 0, 0);
return isl_extent3d(4, 4, 1);
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,