updates to 4.1 features

This commit is contained in:
Brian Paul 2002-06-15 03:05:36 +00:00
parent bfa168e3fc
commit e769cda1eb

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
$Id: VERSIONS,v 1.89 2002/06/15 03:05:36 brianp Exp $
Mesa Version History
@ -966,20 +966,16 @@ Mesa Version History
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
Changes:
- New spec file and Python code to generate some GL dispatch files