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updates to 4.1 features
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$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
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$Id: VERSIONS,v 1.89 2002/06/15 03:05:36 brianp Exp $
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Mesa Version History
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@ -966,20 +966,16 @@ Mesa Version History
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- GL_EXT_shadow_funcs extension
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- GL_ARB_point_parameters extension
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- GL_NV_point_sprite extension
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- GL_NV_texture_rectangle extension
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- massive overhaul/simplification of software rasterizer module,
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many contributions from Klaus Niederkrueger
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- faster software texturing in some cases (i.e. trilinear filtering)
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- new OSMesaGetProcAddress() function
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- more blend modes implemented with MMX code (Jose Fonseca)
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Bug fixes:
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- GL_BLEND with non-black texture env color wasn't always correct
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- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
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- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
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- better mipmap LOD computation (prevents excessive blurriness)
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- OSMesaMakeCurrent() didn't recognize buffer size changes
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- assorted conformance fixes for 16-bit/channel rendering
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- texcombine alpha subtraction mode was broken
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Changes:
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- New spec file and Python code to generate some GL dispatch files
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