third_party_mesa3d/docs
Boyan Ding b8547a5063 mesa: re-enable KHR_debug for ES contexts
With the earlier issues resolved we can expose the extension.

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-20 11:14:05 +00:00
..
relnotes mesa: re-enable KHR_debug for ES contexts 2015-11-20 11:14:05 +00:00
specs Import current draft of EXT_shader_samples_identical spec 2015-11-19 20:17:15 -08:00
application-issues.html
ARB_color_buffer_float.txt
autoconf.html dri/common: use sysconfdir when looking for drirc 2015-09-19 19:17:34 +02:00
bugs.html
conform.html
contents.html
COPYING
debugging.html
developers.html
devinfo.html docs: update developer info 2015-06-19 18:27:40 +10:00
dispatch.html
download.html
egl.html configure.ac: null,android,gdi are not valid egl-platforms 2015-08-01 15:40:44 +01:00
envvars.html gallium/hud: document GALLIUM_HUD_PERIOD in envvars.html. 2015-11-19 00:02:34 +01:00
extensions.html
faq.html
gears.png
GL3.txt nv50,nvc0: add ARB_clear_texture support 2015-11-11 19:20:41 -05:00
helpwanted.html
index.html docs: add news item and link release notes for 11.0.5 2015-11-11 11:18:32 +00:00
install.html
intro.html
libGL.txt
license.html
lists.html
llvmpipe.html
mangling.html
mesa.css
opengles.html
osmesa.html
patents.txt
perf.html
postprocess.html
precompiled.html
README.UVD radeon/uvd: add H.265/HEVC to legal notes 2015-11-08 18:16:01 -05:00
README.VCE
README.WIN32
relnotes.html docs: add news item and link release notes for 11.0.5 2015-11-11 11:18:32 +00:00
repository.html
shading.html mesa: change 'SHADER_SUBST' facility to work with env variables 2015-09-04 08:22:37 +03:00
sourcedocs.html
sourcetree.html
systems.html
thanks.html
utilities.html docs: add link to Coverity on developer utilities page 2015-11-13 08:02:19 -07:00
VERSIONS
versions.html
viewperf.html
vmware-guest.html docs: update VMware driver instructions 2015-11-13 08:02:19 -07:00
webmaster.html
xlibdriver.html

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.