third_party_mesa3d/docs
Lyude 31970ab9a6 nvc0: Add support for NV_fill_rectangle for the GM200+
This enables support for the GL_NV_fill_rectangle extension on the
GM200+ for Desktop OpenGL.

Signed-off-by: Lyude <lyude@redhat.com>

Changes since v1:
- Fix commit message
- Add note to reldocs
Changes since v2:
- Remove unnessecary parens in nvc0_screen_get_param()
- Fix sorting in release notes
- Don't execute FILL_RECTANGLE method on pre-GM200+ GPUs

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-03-31 21:41:36 -04:00
..
relnotes nvc0: Add support for NV_fill_rectangle for the GM200+ 2017-03-31 21:41:36 -04:00
specs docs/specs: update Khronos registries URLs 2017-03-16 11:50:40 +00:00
application-issues.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
ARB_color_buffer_float.txt
autoconf.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
bugs.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
codingstyle.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
conform.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
contents.html docs: add hyperlink to the releasing documentation 2017-02-16 15:25:02 +00:00
debugging.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
developers.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
devinfo.html docs: flesh out releasing.html 2016-11-21 15:08:18 +00:00
dispatch.html glx: remove support for non-multithreaded platforms 2015-03-11 23:28:26 +00:00
download.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
egl.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
envvars.html intel: Add a INTEL_DEBUG=color option. 2017-03-21 13:48:53 -07:00
extensions.html mesa: Remove GL_MESA_resize_buffers 2013-06-28 13:35:21 -07:00
faq.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
features.txt radeonsi: implement ARB_shader_group_vote 2017-03-31 07:56:27 +02:00
gears.png docs: improve quality of gears.png 2012-09-20 20:00:36 +02:00
helpwanted.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
index.html docs: add news item and link release notes for 13.0.6/17.0.2 2017-03-20 14:25:18 +00:00
install.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
intro.html docs: improve the list of gl implementations 2017-02-09 15:45:08 +00:00
libGL.txt Fix a few typos 2015-04-27 17:28:29 +03:00
license.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
lists.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
llvmpipe.html bin/perf-annotate-jit: add .py suffix 2017-03-10 14:12:47 +00:00
mangling.html docs: recommend using --enable-mangling over the manual -DUSE... 2016-11-21 15:08:27 +00:00
mesa.css docs: add new iframe layout 2012-09-19 17:15:47 +02:00
opengles.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
osmesa.html docs: rewrite the OSMesa info / instructions 2013-03-12 19:04:43 -06:00
patents.txt docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
perf.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
postprocess.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
precompiled.html docs: provide some tips where to obtain Mesa binaries 2017-02-16 15:17:51 +00:00
README.UVD radeon/uvd: add H.265/HEVC to legal notes 2015-11-08 18:16:01 -05:00
README.VCE radeon/winsys: add VCE support v4 2014-02-13 11:11:24 +01:00
README.WIN32 docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
releasing.html docs/releasing: do not pass any arguments to autogen.sh 2017-03-22 16:55:21 +00:00
relnotes.html docs: add news item and link release notes for 13.0.6/17.0.2 2017-03-20 14:25:18 +00:00
repository.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
shading.html mesa: remove MESA_GLSL=opt 2017-03-31 13:43:38 +11:00
sourcedocs.html docs: add link to gallium doc 2017-02-21 14:43:29 +00:00
sourcetree.html docs: fix a few typos 2017-02-27 14:15:10 +00:00
submittingpatches.html docs/submittingpatches: add mention about legal disclaimers 2017-03-23 14:21:48 +00:00
systems.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
thanks.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
utilities.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
VERSIONS Fix a few typos 2015-04-27 17:28:29 +03:00
versions.html Fix a few typos 2015-04-27 17:28:29 +03:00
viewperf.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
vmware-guest.html docs: https all the links \o/ 2017-02-09 11:28:15 +00:00
webmaster.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
xlibdriver.html docs: fix gamma correction link 2017-02-21 14:54:10 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.