Rhys Perry 6f0505d49e spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.

fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d0 ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
(cherry picked from commit b4251007810bc2a02d44580b04ad34ec381f891b)
2021-12-01 18:55:47 +00:00
2021-11-17 20:38:39 +00:00
2021-05-07 13:41:38 +00:00
2021-11-17 20:16:20 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Remember that not everyone is in the same timezone as you, so it might
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Bug reports
-----------

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(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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