Re-run buildSpvHeaders to fix indentation

This commit is contained in:
Jason Ekstrand
2021-01-27 16:56:58 -06:00
parent e19502cce6
commit 4edea1815a
3 changed files with 20 additions and 18 deletions
+8 -6
View File
@@ -1106,14 +1106,16 @@ namespace Spv
Horizontal4Pixels = 0x00000008,
}
public enum FPDenormMode {
Preserve = 0,
FlushToZero = 1,
public enum FPDenormMode
{
Preserve = 0,
FlushToZero = 1,
}
public enum FPOperationMode {
IEEE = 0,
ALT = 1,
public enum FPOperationMode
{
IEEE = 0,
ALT = 1,
}
public enum Op
+6 -6
View File
@@ -1106,15 +1106,15 @@ typedef enum SpvFragmentShadingRateMask_ {
} SpvFragmentShadingRateMask;
typedef enum SpvFPDenormMode_ {
SpvFPDenormModePreserve = 0,
SpvFPDenormModeFlushToZero = 1,
SpvFPDenormModeMax = 0x7fffffff,
SpvFPDenormModePreserve = 0,
SpvFPDenormModeFlushToZero = 1,
SpvFPDenormModeMax = 0x7fffffff,
} SpvFPDenormMode;
typedef enum SpvFPOperationMode_ {
SpvFPOperationModeIEEE = 0,
SpvFPOperationModeALT = 1,
SpvFPOperationModeMax = 0x7fffffff,
SpvFPOperationModeIEEE = 0,
SpvFPOperationModeALT = 1,
SpvFPOperationModeMax = 0x7fffffff,
} SpvFPOperationMode;
typedef enum SpvOp_ {
+6 -6
View File
@@ -1102,15 +1102,15 @@ enum FragmentShadingRateMask {
};
enum FPDenormMode {
FPDenormModePreserve = 0,
FPDenormModeFlushToZero = 1,
FPDenormModeMax = 0x7fffffff,
FPDenormModePreserve = 0,
FPDenormModeFlushToZero = 1,
FPDenormModeMax = 0x7fffffff,
};
enum FPOperationMode {
FPOperationModeIEEE = 0,
FPOperationModeALT = 1,
FPOperationModeMax = 0x7fffffff,
FPOperationModeIEEE = 0,
FPOperationModeALT = 1,
FPOperationModeMax = 0x7fffffff,
};
enum Op {