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https://gitee.com/openharmony/third_party_vulkan-loader
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Changed TriVertFetchDeadAttr to not use "pos" in slot 0, which seems like
a slightly stronger test than slot 1.
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@ -1783,7 +1783,8 @@ TEST_F(XglRenderTest, TriVertFetchAndVertID)
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TEST_F(XglRenderTest, TriVertFetchDeadAttr)
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{
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// This tests that attributes work in the presence of gl_VertexID
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// and a dead attribute in position 1
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// and a dead attribute in position 0. Draws a triangle with yellow,
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// red and green corners, starting at top and going clockwise.
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static const char *vertShaderText =
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"#version 140\n"
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@ -1795,10 +1796,12 @@ TEST_F(XglRenderTest, TriVertFetchDeadAttr)
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"layout (location = 1) in vec4 inColor;\n"
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"layout (location = 0) out vec4 outColor;\n"
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"void main() {\n"
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" outColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
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" vec4 vertices[3];"
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" vertices[gl_VertexID % 3] = pos;\n"
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" gl_Position = vertices[(gl_VertexID + 3) % 3];\n"
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" outColor = inColor;\n"
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" vec2 vertices[3];"
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" vertices[0] = vec2(-1.0, -1.0);\n"
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" vertices[1] = vec2( 1.0, -1.0);\n"
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" vertices[2] = vec2( 0.0, 1.0);\n"
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" gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
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"}\n";
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