CMake/Source/cmGlobalVisualStudio7Generator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
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#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
#include "cmGlobalGeneratorFactory.h"
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class cmTarget;
struct cmIDEFlagTable;
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/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
public:
cmGlobalVisualStudio7Generator();
static cmGlobalGeneratorFactory* NewFactory() {
return new cmGlobalGeneratorSimpleFactory
<cmGlobalVisualStudio7Generator>(); }
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///! Get the name for the generator.
virtual const char* GetName() const {
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return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
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/**
* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
const char *projectDir,
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const char* additionalOptions,
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const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
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/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
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std::vector<std::string> *GetConfigurations();
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///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
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///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; }
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/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
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protected:
virtual const char* GetIDEVersion() { return "7.0"; }
static cmIDEFlagTable const* GetExtraFlagTableVS7();
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virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
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virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
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virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(
std::ostream& fout, const char* name, cmTarget::TargetType type,
const std::set<std::string>& configsPartOfDefaultBuild,
const char* platformMapping = NULL);
virtual void WriteSLNGlobalSections(std::ostream& fout,
cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual std::string WriteUtilityDepend(cmTarget* target);
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virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
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void GenerateConfigurations(cmMakefile* mf);
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virtual void WriteExternalProject(std::ostream& fout,
const char* name,
const char* path,
const char* typeGuid,
const std::set<cmStdString>&
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dependencies);
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std::string ConvertToSolutionPath(const char* path);
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std::set<std::string> IsPartOfDefaultBuild(const char* project,
cmTarget* target);
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std::vector<std::string> Configurations;
std::map<cmStdString, cmStdString> GUIDMap;
virtual void WriteFolders(std::ostream& fout);
virtual void WriteFoldersContent(std::ostream& fout);
std::map<std::string,std::set<std::string> > VisualStudioFolders;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
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std::string CurrentProject;
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};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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#endif