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de8be9ef7d
Extend the cmGlobalGenerator::GenerateBuildCommand virtual method signature with a "projectDir" parameter specifying the top of the project build tree for which the build command will be generated. Populate it from call sites in cmGlobalGenerator::Build where a fully-generated build tree should be available.
161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio7Generator_h
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#define cmGlobalVisualStudio7Generator_h
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#include "cmGlobalVisualStudioGenerator.h"
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#include "cmGlobalGeneratorFactory.h"
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class cmTarget;
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struct cmIDEFlagTable;
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/** \class cmGlobalVisualStudio7Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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cmGlobalVisualStudio7Generator();
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static cmGlobalGeneratorFactory* NewFactory() {
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return new cmGlobalGeneratorSimpleFactory
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<cmGlobalVisualStudio7Generator>(); }
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalVisualStudio7Generator::GetActualName();}
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static const char* GetActualName() {return "Visual Studio 7";}
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char *projectDir,
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const char* additionalOptions,
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const char *targetName,
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const char* config,
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bool ignoreErrors,
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bool fast);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputSLNFile();
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/**
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* Get the list of configurations
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*/
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std::vector<std::string> *GetConfigurations();
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///! Create a GUID or get an existing one.
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void CreateGUID(const char* name);
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std::string GetGUID(const char* name);
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; }
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
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protected:
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virtual const char* GetIDEVersion() { return "7.0"; }
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static cmIDEFlagTable const* GetExtraFlagTableVS7();
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virtual void OutputSLNFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteProject(std::ostream& fout,
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const char* name, const char* path, cmTarget &t);
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virtual void WriteProjectDepends(std::ostream& fout,
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const char* name, const char* path, cmTarget &t);
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const char* name, cmTarget::TargetType type,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const char* platformMapping = NULL);
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virtual void WriteSLNGlobalSections(std::ostream& fout,
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cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
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virtual void WriteSLNHeader(std::ostream& fout);
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virtual std::string WriteUtilityDepend(cmTarget* target);
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virtual void WriteTargetsToSolution(
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std::ostream& fout,
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cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetDepends(
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std::ostream& fout,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetConfigurations(
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std::ostream& fout,
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cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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void GenerateConfigurations(cmMakefile* mf);
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virtual void WriteExternalProject(std::ostream& fout,
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const char* name,
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const char* path,
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const char* typeGuid,
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const std::set<cmStdString>&
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dependencies);
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std::string ConvertToSolutionPath(const char* path);
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std::set<std::string> IsPartOfDefaultBuild(const char* project,
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cmTarget* target);
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std::vector<std::string> Configurations;
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std::map<cmStdString, cmStdString> GUIDMap;
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virtual void WriteFolders(std::ostream& fout);
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virtual void WriteFoldersContent(std::ostream& fout);
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std::map<std::string,std::set<std::string> > VisualStudioFolders;
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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std::string CurrentProject;
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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#endif
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