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This property allow to specify a specific Visual Studio tool for a source file overriding the default tool behavior. For example, a `.resw` file being processed as a `PriResource` file. This has the advantage of being able to teach CMake to process new file types without code modifications. |
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.. | ||
Assets | ||
Strings/en-US | ||
BasicTimer.h | ||
CubeRenderer.cpp | ||
CubeRenderer.h | ||
Direct3DApp1_TemporaryKey.pfx | ||
Direct3DApp1.cpp | ||
Direct3DApp1.h | ||
Direct3DBase.cpp | ||
Direct3DBase.h | ||
DirectXHelper.h | ||
pch.cpp | ||
pch.h | ||
SimplePixelShader.cso | ||
SimplePixelShader.hlsl | ||
SimpleVertexShader.cso | ||
SimpleVertexShader.hlsl |