wine/dlls/wined3d/Makefile.in

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TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
IMPORTLIB = libwined3d.$(IMPLIBEXT)
IMPORTS = user32 gdi32 advapi32 kernel32
EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
C_SRCS = \
arb_program_shader.c \
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baseshader.c \
basetexture.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
glsl_shader.c \
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indexbuffer.c \
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palette.c \
pixelshader.c \
query.c \
resource.c \
stateblock.c \
surface.c \
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surface_gdi.c \
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swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend