wine/dlls/d3d8/swapchain.c

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/*
* IDirect3DSwapChain8 implementation
*
* Copyright 2005 Oliver Stieber
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
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{
return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
}
static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
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}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
ULONG ref = InterlockedIncrement(&swapchain->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
if (swapchain->parent_device)
IDirect3DDevice8_AddRef(swapchain->parent_device);
wined3d_mutex_lock();
wined3d_swapchain_incref(swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
}
return ref;
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}
static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
ULONG ref = InterlockedDecrement(&swapchain->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
{
IDirect3DDevice8 *parent_device = swapchain->parent_device;
wined3d_mutex_lock();
wined3d_swapchain_decref(swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
if (parent_device)
IDirect3DDevice8_Release(parent_device);
}
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return ref;
}
static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
dst_rect, dst_window_override, dirty_region, 0);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
struct wined3d_surface *wined3d_surface = NULL;
IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, backbuffer_idx, backbuffer_type, backbuffer);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface)
{
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*backbuffer = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*backbuffer);
wined3d_surface_decref(wined3d_surface);
}
wined3d_mutex_unlock();
return hr;
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}
static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
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{
d3d8_swapchain_QueryInterface,
d3d8_swapchain_AddRef,
d3d8_swapchain_Release,
d3d8_swapchain_Present,
d3d8_swapchain_GetBackBuffer
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};
static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
{
d3d8_swapchain_wined3d_object_released,
};
HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
D3DPRESENT_PARAMETERS *present_parameters)
{
struct wined3d_swapchain_desc desc;
HRESULT hr;
swapchain->refcount = 1;
swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
desc.backbuffer_width = present_parameters->BackBufferWidth;
desc.backbuffer_height = present_parameters->BackBufferHeight;
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
desc.multisample_type = present_parameters->MultiSampleType;
desc.multisample_quality = 0; /* d3d9 only */
desc.swap_effect = present_parameters->SwapEffect;
desc.device_window = present_parameters->hDeviceWindow;
desc.windowed = present_parameters->Windowed;
desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
desc.flags = present_parameters->Flags;
desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
desc.auto_restore_display_mode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, &desc,
WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
present_parameters->BackBufferCount = desc.backbuffer_count;
present_parameters->MultiSampleType = desc.multisample_type;
present_parameters->SwapEffect = desc.swap_effect;
present_parameters->hDeviceWindow = desc.device_window;
present_parameters->Windowed = desc.windowed;
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
present_parameters->Flags = desc.flags;
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
return hr;
}
swapchain->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(swapchain->parent_device);
return D3D_OK;
}