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wined3d: Move WINED3DRS_POSITIONDEGREE to the state table.
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e25edbfc66
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@ -3428,6 +3428,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_PATCHEDGESTYLE :
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case WINED3DRS_PATCHSEGMENTS :
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case WINED3DRS_DEBUGMONITORTOKEN :
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case WINED3DRS_POSITIONDEGREE :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3438,13 +3439,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_POSITIONDEGREE :
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{
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if(WINED3DDEGREE_CUBIC != Value)
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ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
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break;
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}
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case WINED3DRS_NORMALDEGREE :
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{
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if(WINED3DDEGREE_LINEAR != Value)
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@ -1190,6 +1190,12 @@ static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock)
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ERR("(WINED3DRS_PATCHSEGMENTS,%d) not yet implemented\n", tmpvalue.d);
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}
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static void state_positiondegree(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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TRACE("Stub\n");
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if (stateblock->renderState[WINED3DRS_POSITIONDEGREE] != D3DDEGREE_CUBIC)
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ERR("(WINED3DRS_POSITIONDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_POSITIONDEGREE]);
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1367,7 +1373,7 @@ const struct StateEntry StateTable[] =
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{ /*169, Undefined */ 0, state_undefined },
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{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
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{ /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop },
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{ /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown },
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{ /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_positiondegree},
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{ /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown },
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/*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
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/*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
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