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wined3d: Recognize SM4 imax opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5257,6 +5257,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
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/* WINED3DSIH_IFC */ shader_hw_ifc,
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/* WINED3DSIH_IGE */ NULL,
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/* WINED3DSIH_IMAX */ NULL,
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_ISHL */ NULL,
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/* WINED3DSIH_ITOF */ NULL,
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@ -7857,6 +7857,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IF */ shader_glsl_if,
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/* WINED3DSIH_IFC */ shader_glsl_ifc,
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/* WINED3DSIH_IGE */ shader_glsl_relop,
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/* WINED3DSIH_IMAX */ NULL,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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/* WINED3DSIH_ITOF */ shader_glsl_to_float,
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@ -85,6 +85,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_IF */ "if",
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/* WINED3DSIH_IFC */ "ifc",
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/* WINED3DSIH_IGE */ "ige",
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/* WINED3DSIH_IMAX */ "imax",
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/* WINED3DSIH_IMUL */ "imul",
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/* WINED3DSIH_ISHL */ "ishl",
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/* WINED3DSIH_ITOF */ "itof",
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@ -98,6 +98,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_IF = 0x1f,
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WINED3D_SM4_OP_IEQ = 0x20,
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WINED3D_SM4_OP_IGE = 0x21,
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WINED3D_SM4_OP_IMAX = 0x24,
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WINED3D_SM4_OP_IMUL = 0x26,
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WINED3D_SM4_OP_ISHL = 0x29,
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WINED3D_SM4_OP_ITOF = 0x2b,
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@ -267,6 +268,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
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{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
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{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
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{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
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{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
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{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
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{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
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@ -500,6 +500,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_IF,
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WINED3DSIH_IFC,
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WINED3DSIH_IGE,
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WINED3DSIH_IMAX,
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WINED3DSIH_IMUL,
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WINED3DSIH_ISHL,
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WINED3DSIH_ITOF,
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