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wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
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@ -1011,7 +1011,20 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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flags = buffer_sanitize_flags(buffer, flags);
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if (!(flags & WINED3DLOCK_READONLY))
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{
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if (!buffer_add_dirty_area(buffer, offset, size)) return E_OUTOFMEMORY;
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if (flags & WINED3DLOCK_DISCARD)
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{
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/* DISCARD invalidates the entire buffer, regardless of the
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* specified offset and size. Some applications also depend on the
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* entire buffer being uploaded in that case. Two such
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* applications are Port Royale and Darkstar One. */
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if (!buffer_add_dirty_area(buffer, 0, 0))
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return E_OUTOFMEMORY;
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}
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else
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{
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if (!buffer_add_dirty_area(buffer, offset, size))
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return E_OUTOFMEMORY;
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}
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}
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count = ++buffer->resource.map_count;
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