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wined3d: Fix GLSL cnd instruction.
According to MSDN the cnd instruction should translate: dst = src0 > 0.5 ? src1 : src2;
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parent
fd6395f0c7
commit
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@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) {
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}
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}
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/** Process the CND opcode in GLSL (dst = (src0 < 0.5) ? src1 : src2) */
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/** Process the CND opcode in GLSL (dst = (src0 > 0.5) ? src1 : src2) */
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/* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4
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* the compare is done per component of src0. */
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void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
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@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
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shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, &src0_param);
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
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shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
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shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n",
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shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n",
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src0_param.param_str, src1_param.param_str, src2_param.param_str);
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return;
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}
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@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
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shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
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shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n",
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shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n",
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src0_param.param_str, src1_param.param_str, src2_param.param_str);
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}
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}
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