wined3d: 1x1 texures have a power of two size.

This commit is contained in:
Stefan Dösinger 2013-04-12 14:12:40 +02:00 committed by Alexandre Julliard
parent 1486bdd99f
commit 196c88cfc4

View File

@ -965,15 +965,13 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
&& !(format->id == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE]
&& wined3d_settings.rendertargetlock_mode == RTL_READTEX))
{
if (width != 1 || height != 1)
texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
texture->pow2_matrix[0] = (float)width;
texture->pow2_matrix[5] = (float)height;
texture->pow2_matrix[10] = 1.0f;
texture->pow2_matrix[15] = 1.0f;
texture->target = GL_TEXTURE_RECTANGLE_ARB;
texture->flags |= WINED3D_TEXTURE_COND_NP2;
texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
texture->min_mip_lookup = minMipLookup_noMip;