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wined3d: Send stream frequency updates through the command stream.
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@ -34,6 +34,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_DEPTH_STENCIL,
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WINED3D_CS_OP_SET_VERTEX_DECLARATION,
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WINED3D_CS_OP_SET_STREAM_SOURCE,
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WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
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};
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struct wined3d_cs_present
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@ -108,6 +109,14 @@ struct wined3d_cs_set_stream_source
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UINT stride;
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};
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struct wined3d_cs_set_stream_source_freq
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{
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enum wined3d_cs_op opcode;
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UINT stream_idx;
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UINT frequency;
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UINT flags;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_present *op = data;
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@ -355,6 +364,31 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_stream_source_freq *op = data;
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struct wined3d_stream_state *stream;
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stream = &cs->state.streams[op->stream_idx];
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stream->frequency = op->frequency;
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stream->flags = op->flags;
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device_invalidate_state(cs->device, STATE_STREAMSRC);
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}
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void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags)
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{
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struct wined3d_cs_set_stream_source_freq *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
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op->stream_idx = stream_idx;
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op->frequency = frequency;
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op->flags = flags;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -366,6 +400,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil,
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/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
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/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
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/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -1308,7 +1308,7 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
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if (device->recording)
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device->recording->changed.streamFreq |= 1 << stream_idx;
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else if (stream->frequency != old_freq || stream->flags != old_flags)
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device_invalidate_state(device, STATE_STREAMSRC);
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wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
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return WINED3D_OK;
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}
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@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target
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void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
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struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
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UINT frequency, UINT flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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