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wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
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@ -3428,6 +3428,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_SLOPESCALEDEPTHBIAS :
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case WINED3DRS_DEPTHBIAS :
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case WINED3DRS_TEXTUREPERSPECTIVE :
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case WINED3DRS_STIPPLEDALPHA :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3438,12 +3439,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_STIPPLEDALPHA :
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{
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if (Value)
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ERR(" Stippled Alpha not supported yet.\n");
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break;
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}
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case WINED3DRS_ANTIALIAS :
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{
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if (Value)
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@ -1154,6 +1154,12 @@ static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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TRACE("Stub\n");
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if (stateblock->renderState[WINED3DRS_STIPPLEDALPHA])
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ERR(" Stippled Alpha not supported yet.\n");
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1190,7 +1196,7 @@ const struct StateEntry StateTable[] =
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{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
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{ /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown },
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{ /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown },
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{ /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown },
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{ /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha },
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{ /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor },
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{ /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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