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wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring.
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@ -3783,8 +3783,8 @@ BOOL InitAdapters(void) {
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/* For now only one default adapter */
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{
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int iPixelFormat;
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int attribs[8];
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int values[8];
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int attribs[10];
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int values[10];
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int nAttribs = 0;
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int res;
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WineD3D_PixelFormat *cfgs;
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@ -3853,6 +3853,8 @@ BOOL InitAdapters(void) {
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PUSH1(WGL_STENCIL_BITS_ARB)
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PUSH1(WGL_DRAW_TO_WINDOW_ARB)
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PUSH1(WGL_PIXEL_TYPE_ARB)
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PUSH1(WGL_DOUBLE_BUFFER_ARB)
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PUSH1(WGL_AUX_BUFFERS_ARB)
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for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) {
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res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
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@ -3870,6 +3872,8 @@ BOOL InitAdapters(void) {
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cfgs->stencilSize = values[5];
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cfgs->windowDrawable = values[6];
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cfgs->iPixelType = values[7];
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cfgs->doubleBuffer = values[8];
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cfgs->auxBuffers = values[9];
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cfgs->pbufferDrawable = FALSE;
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/* Check for pbuffer support when it is around as wglGetPixelFormatAttribiv fails for unknown
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@ -3881,7 +3885,7 @@ attributes. */
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cfgs->pbufferDrawable = value;
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}
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TRACE("iPixelFormat=%d, iPixelType=%#x, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->iPixelType, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable, cfgs->pbufferDrawable);
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TRACE("iPixelFormat=%d, iPixelType=%#x, RGBA=%d/%d/%d/%d, doubleBuffer=%d, depth=%d, stencil=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable, cfgs->pbufferDrawable);
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cfgs++;
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}
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@ -684,6 +684,8 @@ typedef struct WineD3D_PixelFormat
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int depthSize, stencilSize;
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BOOL windowDrawable;
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BOOL pbufferDrawable;
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BOOL doubleBuffer;
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int auxBuffers;
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} WineD3D_PixelFormat;
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/* The adapter structure */
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