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d3d11/tests: Port test_create_texture2d() from d3d10core.
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@ -1,4 +1,5 @@
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/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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* Copyright 2015 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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@ -27,18 +28,19 @@ static ULONG get_refcount(IUnknown *iface)
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return IUnknown_Release(iface);
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}
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static ID3D11Device *create_device(D3D_FEATURE_LEVEL feature_level)
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static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level)
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{
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ID3D11Device *device;
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UINT feature_level_count = feature_level ? 1 : 0;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&device, NULL, NULL)))
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
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D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&device, NULL, NULL)))
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
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D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&device, NULL, NULL)))
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
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D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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return NULL;
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@ -110,7 +112,7 @@ static void test_device_interfaces(void)
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for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); i++)
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{
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if (!(device = create_device(feature_levels[i])))
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if (!(device = create_device(&feature_levels[i])))
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{
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skip("Failed to create device for feature level %#x, skipping tests.\n", feature_levels[i]);
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continue;
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@ -146,8 +148,102 @@ static void test_device_interfaces(void)
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}
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}
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static void test_create_texture2d(void)
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{
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ULONG refcount, expected_refcount;
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D3D11_SUBRESOURCE_DATA data = {0};
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ID3D11Device *device, *tmp;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D *texture;
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IDXGISurface *surface;
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HRESULT hr;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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desc.Width = 512;
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desc.Height = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture2D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n");
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IDXGISurface_Release(surface);
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ID3D11Texture2D_Release(texture);
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desc.MipLevels = 0;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture2D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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ID3D11Texture2D_GetDesc(texture, &desc);
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ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
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ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height);
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ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
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ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
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ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
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ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count);
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ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality);
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ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
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ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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ID3D11Texture2D_Release(texture);
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desc.MipLevels = 1;
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desc.ArraySize = 2;
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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ID3D11Texture2D_Release(texture);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(d3d11)
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{
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test_create_device();
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test_device_interfaces();
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test_create_texture2d();
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}
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