d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones.

This commit is contained in:
Christian Costa 2013-06-04 09:32:08 +02:00 committed by Alexandre Julliard
parent 785921ff49
commit 550415ec78
2 changed files with 8 additions and 6 deletions

View File

@ -85,7 +85,7 @@ static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct ID
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE ("(%p)->(%p): relay\n", This, device);
TRACE ("(%p)->(%p)\n", This, device);
if (device == NULL) return D3DERR_INVALIDCALL;

View File

@ -123,7 +123,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(struct ID3DXSprite *iface, struc
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p): relay\n", This, device);
TRACE("(%p)->(%p)\n", This, device);
if(device==NULL) return D3DERR_INVALIDCALL;
*device=This->device;
@ -258,7 +258,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Begin(ID3DXSprite *iface, DWORD flags)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
HRESULT hr;
TRACE("(%p): relay\n", This);
TRACE("(%p)->(%#x)\n", This, flags);
if(flags>D3DXSPRITE_FLAGLIMIT || This->ready) return D3DERR_INVALIDCALL;
@ -384,7 +385,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface)
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
SPRITEVERTEX *vertices;
int i, count=0, start;
TRACE("(%p)->(): relay\n", This);
TRACE("(%p)->()\n", This);
if(!This->ready) return D3DERR_INVALIDCALL;
if(!This->sprite_count) return D3D_OK;
@ -456,7 +458,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(): relay\n", This);
TRACE("(%p)->()\n", This);
if(!This->ready) return D3DERR_INVALIDCALL;
@ -534,7 +536,7 @@ HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSpr
ID3DXSpriteImpl *object;
D3DCAPS9 caps;
TRACE("(%p, %p): relay\n", device, sprite);
TRACE("(%p, %p)\n", device, sprite);
if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;