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d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.
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@ -710,10 +710,18 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
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struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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DWORD level_count;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
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if (level >= level_count)
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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