mirror of
https://github.com/reactos/wine.git
synced 2025-02-12 23:58:56 +00:00
wined3d: Implement buffer samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
09e4fc834d
commit
63b8360e4d
@ -59,7 +59,7 @@ static const struct
|
||||
resource_type_info[] =
|
||||
{
|
||||
{0, 0, ""}, /* WINED3D_SHADER_RESOURCE_NONE */
|
||||
{1, 1, ""}, /* WINED3D_SHADER_RESOURCE_BUFFER */
|
||||
{1, 1, "Buffer"}, /* WINED3D_SHADER_RESOURCE_BUFFER */
|
||||
{1, 1, "1D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
|
||||
{2, 2, "2D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
|
||||
{2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
|
||||
@ -2083,6 +2083,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
|
||||
shadow_sampler = glsl_is_shadow_sampler(shader, ps_args, entry->resource_idx, entry->sampler_idx);
|
||||
switch (reg_maps->resource_info[entry->resource_idx].type)
|
||||
{
|
||||
case WINED3D_SHADER_RESOURCE_BUFFER:
|
||||
sampler_type = "samplerBuffer";
|
||||
break;
|
||||
|
||||
case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
|
||||
if (shadow_sampler)
|
||||
sampler_type = "sampler1DShadow";
|
||||
|
Loading…
x
Reference in New Issue
Block a user