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ddraw/tests: Add a ProcessVertices() test for Direct3D3.
This commit is contained in:
parent
cb8f26be02
commit
7cdfa40156
@ -3,6 +3,7 @@ IMPORTS = ddraw user32 gdi32 ole32
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C_SRCS = \
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d3d.c \
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ddraw4.c \
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ddrawmodes.c \
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dsurface.c \
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overlay.c \
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327
dlls/ddraw/tests/ddraw4.c
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327
dlls/ddraw/tests/ddraw4.c
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@ -0,0 +1,327 @@
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/*
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* Copyright 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include <limits.h>
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#include "d3d.h"
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struct vec3
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{
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float x, y, z;
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};
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struct vec4
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{
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float x, y, z, w;
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};
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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int x = *(int *)&f;
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int y = *(int *)&g;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return FALSE;
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return TRUE;
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}
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static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
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{
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return compare_float(vec->x, x, ulps)
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&& compare_float(vec->y, y, ulps)
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&& compare_float(vec->z, z, ulps)
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&& compare_float(vec->w, w, ulps);
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}
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static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
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{
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IDirect3DDevice3 *device = NULL;
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IDirectDrawSurface4 *surface;
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DDSURFACEDESC2 surface_desc;
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IDirectDraw4 *ddraw4;
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IDirectDraw *ddraw1;
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IDirect3D3 *d3d3;
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HRESULT hr;
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if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL)))
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return NULL;
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hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw4, (void **)&ddraw4);
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IDirectDraw_Release(ddraw1);
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if (FAILED(hr))
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return NULL;
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hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, coop_level);
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ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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surface_desc.dwWidth = 640;
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surface_desc.dwHeight = 480;
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hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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if (coop_level & DDSCL_NORMAL)
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{
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IDirectDrawClipper *clipper;
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hr = IDirectDraw4_CreateClipper(ddraw4, 0, &clipper, NULL);
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ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
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hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
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ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
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hr = IDirectDrawSurface4_SetClipper(surface, clipper);
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ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
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IDirectDrawClipper_Release(clipper);
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}
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hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirect3D3, (void **)&d3d3);
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IDirectDraw4_Release(ddraw4);
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if (FAILED(hr))
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{
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IDirectDrawSurface4_Release(surface);
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return NULL;
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}
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hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL);
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IDirect3D3_Release(d3d3);
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IDirectDrawSurface4_Release(surface);
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if (FAILED(hr))
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return NULL;
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return device;
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}
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static void test_process_vertices(void)
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{
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IDirect3DVertexBuffer *src_vb, *dst_vb;
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IDirect3DViewport3 *viewport;
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D3DVERTEXBUFFERDESC vb_desc;
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IDirect3DDevice3 *device;
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struct vec3 *src_data;
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struct vec4 *dst_data;
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IDirect3D3 *d3d3;
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D3DVIEWPORT2 vp2;
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D3DVIEWPORT vp1;
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HWND window;
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HRESULT hr;
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static D3DMATRIX identity =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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static D3DMATRIX projection =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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6.0f, 7.0f, 8.0f, 1.0f,
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};
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window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice3_GetDirect3D(device, &d3d3);
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ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
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memset(&vb_desc, 0, sizeof(vb_desc));
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vb_desc.dwSize = sizeof(vb_desc);
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vb_desc.dwFVF = D3DFVF_XYZ;
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vb_desc.dwNumVertices = 3;
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hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &src_vb, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(src_vb, DDLOCK_WRITEONLY, (void **)&src_data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
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src_data[0].x = -1.0f;
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src_data[0].y = -1.0f;
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src_data[0].z = -1.0f;
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src_data[1].x = 0.0f;
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src_data[1].y = 0.0f;
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src_data[1].z = 0.0f;
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src_data[2].x = 1.0f;
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src_data[2].y = 1.0f;
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src_data[2].z = 1.0f;
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hr = IDirect3DVertexBuffer_Unlock(src_vb);
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ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
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memset(&vb_desc, 0, sizeof(vb_desc));
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vb_desc.dwSize = sizeof(vb_desc);
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vb_desc.dwFVF = D3DFVF_XYZRHW;
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vb_desc.dwNumVertices = 3;
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hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &dst_vb, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to create destination vertex buffer, hr %#x.\n", hr);
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hr = IDirect3D3_CreateViewport(d3d3, &viewport, NULL);
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ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice3_AddViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
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vp2.dwSize = sizeof(vp2);
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vp2.dwX = 10;
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vp2.dwY = 20;
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vp2.dwWidth = 100;
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vp2.dwHeight = 200;
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vp2.dvClipX = 2.0f;
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vp2.dvClipY = 3.0f;
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vp2.dvClipWidth = 4.0f;
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vp2.dvClipHeight = 5.0f;
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vp2.dvMinZ = -2.0f;
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vp2.dvMaxZ = 3.0f;
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hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity);
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ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &identity);
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ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity);
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ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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todo_wine ok(compare_vec4(&dst_data[0], -6.500e+1f, +1.800e+2f, +2.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
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todo_wine ok(compare_vec4(&dst_data[1], -4.000e+1f, +1.400e+2f, +4.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
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todo_wine ok(compare_vec4(&dst_data[2], -1.500e+1f, +1.000e+2f, +6.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
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hr = IDirect3DVertexBuffer_Unlock(dst_vb);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice3_MultiplyTransform(device, D3DTRANSFORMSTATE_PROJECTION, &projection);
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ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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todo_wine ok(compare_vec4(&dst_data[0], +8.500e+1f, -1.000e+2f, +1.800e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
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todo_wine ok(compare_vec4(&dst_data[1], +1.100e+2f, -1.400e+2f, +2.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
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todo_wine ok(compare_vec4(&dst_data[2], +1.350e+2f, -1.800e+2f, +2.200e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
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hr = IDirect3DVertexBuffer_Unlock(dst_vb);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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vp2.dwSize = sizeof(vp2);
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vp2.dwX = 30;
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vp2.dwY = 40;
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vp2.dwWidth = 90;
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vp2.dwHeight = 80;
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vp2.dvClipX = 4.0f;
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vp2.dvClipY = 6.0f;
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vp2.dvClipWidth = 2.0f;
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vp2.dvClipHeight = 4.0f;
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vp2.dvMinZ = 3.0f;
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vp2.dvMaxZ = -2.0f;
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hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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todo_wine ok(compare_vec4(&dst_data[0], +7.500e+1f, +4.000e+1f, -8.000e-1f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
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todo_wine ok(compare_vec4(&dst_data[1], +1.200e+2f, +2.000e+1f, -1.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
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todo_wine ok(compare_vec4(&dst_data[2], +1.650e+2f, +0.000e+0f, -1.200e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
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hr = IDirect3DVertexBuffer_Unlock(dst_vb);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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vp1.dwSize = sizeof(vp1);
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vp1.dwX = 30;
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vp1.dwY = 40;
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vp1.dwWidth = 90;
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vp1.dwHeight = 80;
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vp1.dvScaleX = 7.0f;
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vp1.dvScaleY = 2.0f;
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vp1.dvMaxX = 6.0f;
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vp1.dvMaxY = 10.0f;
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vp1.dvMinZ = -2.0f;
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vp1.dvMaxZ = 3.0f;
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hr = IDirect3DViewport3_SetViewport(viewport, &vp1);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
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ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
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todo_wine ok(compare_vec4(&dst_data[0], +1.100e+2f, +6.800e+1f, +7.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
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todo_wine ok(compare_vec4(&dst_data[1], +1.170e+2f, +6.600e+1f, +8.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
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todo_wine ok(compare_vec4(&dst_data[2], +1.240e+2f, +6.400e+1f, +9.000e+0f, +1.000e+0f, 4096),
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"Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
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dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
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hr = IDirect3DVertexBuffer_Unlock(dst_vb);
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ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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IDirect3DVertexBuffer_Release(dst_vb);
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IDirect3DVertexBuffer_Release(src_vb);
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IDirect3DViewport3_Release(viewport);
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IDirect3D3_Release(d3d3);
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IDirect3DDevice3_Release(device);
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DestroyWindow(window);
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}
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START_TEST(ddraw4)
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{
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test_process_vertices();
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}
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