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wined3d: Remove unreachable code: break after return. Found by Smatch.
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@ -615,7 +615,6 @@ const char* debug_d3dtexturestate(DWORD state) {
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case 12:
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/* Note WINED3DTSS are not consecutive, so skip these */
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return "unused";
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break;
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default:
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FIXME("Unrecognized %u texture state!\n", state);
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return "unrecognized";
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@ -2518,11 +2517,11 @@ int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferF
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/* DirectDraw stuff */
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WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
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switch(depth) {
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case 8: return WINED3DFMT_P8; break;
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case 15: return WINED3DFMT_X1R5G5B5; break;
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case 16: return WINED3DFMT_R5G6B5; break;
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case 24: return WINED3DFMT_R8G8B8; break;
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case 32: return WINED3DFMT_X8R8G8B8; break;
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case 8: return WINED3DFMT_P8;
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case 15: return WINED3DFMT_X1R5G5B5;
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case 16: return WINED3DFMT_R5G6B5;
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case 24: return WINED3DFMT_R8G8B8;
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case 32: return WINED3DFMT_X8R8G8B8;
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default: return WINED3DFMT_UNKNOWN;
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}
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}
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