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wined3d: Get rid of the device parameter to context_setup_target().
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@ -2402,8 +2402,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
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return TRUE;
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}
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static void context_setup_target(struct wined3d_device *device,
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struct wined3d_context *context, struct wined3d_surface *target)
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static void context_setup_target(struct wined3d_context *context, struct wined3d_surface *target)
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{
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BOOL old_render_offscreen = context->render_offscreen, render_offscreen;
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@ -2507,7 +2506,7 @@ struct wined3d_context *context_acquire(struct wined3d_device *device, struct wi
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}
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context_update_window(context);
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context_setup_target(device, context, target);
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context_setup_target(context, target);
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context_enter(context);
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if (!context->valid) return context;
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