wined3d: Get rid of the device parameter to context_setup_target().

This commit is contained in:
Henri Verbeet 2011-10-25 21:20:28 +02:00 committed by Alexandre Julliard
parent aa7bbe1376
commit 89d0d3ffd8

View File

@ -2402,8 +2402,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
return TRUE;
}
static void context_setup_target(struct wined3d_device *device,
struct wined3d_context *context, struct wined3d_surface *target)
static void context_setup_target(struct wined3d_context *context, struct wined3d_surface *target)
{
BOOL old_render_offscreen = context->render_offscreen, render_offscreen;
@ -2507,7 +2506,7 @@ struct wined3d_context *context_acquire(struct wined3d_device *device, struct wi
}
context_update_window(context);
context_setup_target(device, context, target);
context_setup_target(context, target);
context_enter(context);
if (!context->valid) return context;