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wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with primitive type (the diffuse stuff is already handled properly).
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@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
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}
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/* TODO: Merge with primitive type + init_materials()!! */
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static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
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GLenum Parm = 0;
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