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d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
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@ -719,6 +719,49 @@ static void test_create_depthstencil_state(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_rasterizer_state(void)
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{
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ID3D10RasterizerState *rast_state1, *rast_state2;
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D3D10_RASTERIZER_DESC rast_desc;
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ID3D10Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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hr = ID3D10Device_CreateRasterizerState(device, NULL, &rast_state1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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rast_desc.FillMode = D3D10_FILL_SOLID;
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rast_desc.CullMode = D3D10_CULL_BACK;
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rast_desc.FrontCounterClockwise = FALSE;
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rast_desc.DepthBias = 0;
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rast_desc.DepthBiasClamp = 0.0f;
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rast_desc.SlopeScaledDepthBias = 0.0f;
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rast_desc.DepthClipEnable = TRUE;
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rast_desc.ScissorEnable = FALSE;
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rast_desc.MultisampleEnable = FALSE;
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rast_desc.AntialiasedLineEnable = FALSE;
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hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state1);
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ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
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hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state2);
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ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
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ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
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refcount = ID3D10RasterizerState_Release(rast_state2);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D10RasterizerState_Release(rast_state1);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(device)
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{
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test_device_interfaces();
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@ -731,4 +774,5 @@ START_TEST(device)
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test_create_sampler_state();
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test_create_blend_state();
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test_create_depthstencil_state();
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test_create_rasterizer_state();
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}
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