d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().

This commit is contained in:
Henri Verbeet 2013-01-02 12:07:28 +01:00 committed by Alexandre Julliard
parent 5d38662235
commit 8e9f0af2a9

View File

@ -719,6 +719,49 @@ static void test_create_depthstencil_state(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_rasterizer_state(void)
{
ID3D10RasterizerState *rast_state1, *rast_state2;
D3D10_RASTERIZER_DESC rast_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = ID3D10Device_CreateRasterizerState(device, NULL, &rast_state1);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
rast_desc.FillMode = D3D10_FILL_SOLID;
rast_desc.CullMode = D3D10_CULL_BACK;
rast_desc.FrontCounterClockwise = FALSE;
rast_desc.DepthBias = 0;
rast_desc.DepthBiasClamp = 0.0f;
rast_desc.SlopeScaledDepthBias = 0.0f;
rast_desc.DepthClipEnable = TRUE;
rast_desc.ScissorEnable = FALSE;
rast_desc.MultisampleEnable = FALSE;
rast_desc.AntialiasedLineEnable = FALSE;
hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state1);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state2);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
refcount = ID3D10RasterizerState_Release(rast_state2);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = ID3D10RasterizerState_Release(rast_state1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(device)
{
test_device_interfaces();
@ -731,4 +774,5 @@ START_TEST(device)
test_create_sampler_state();
test_create_blend_state();
test_create_depthstencil_state();
test_create_rasterizer_state();
}