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wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
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@ -1826,7 +1826,7 @@ static void state_multisampmask(struct wined3d_context *context, const struct wi
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static void state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3DPATCHEDGE_DISCRETE)
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if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3D_PATCH_EDGE_DISCRETE)
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FIXME("WINED3D_RS_PATCHEDGESTYLE %#x not yet implemented.\n",
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state->render_states[WINED3D_RS_PATCHEDGESTYLE]);
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}
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@ -1197,7 +1197,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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state->render_states[WINED3D_RS_POINTSCALE_C] = tmpfloat.d;
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state->render_states[WINED3D_RS_MULTISAMPLEANTIALIAS] = TRUE;
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state->render_states[WINED3D_RS_MULTISAMPLEMASK] = 0xffffffff;
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state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3DPATCHEDGE_DISCRETE;
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state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3D_PATCH_EDGE_DISCRETE;
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tmpfloat.f = 1.0f;
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state->render_states[WINED3D_RS_PATCHSEGMENTS] = tmpfloat.d;
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state->render_states[WINED3D_RS_DEBUGMONITORTOKEN] = 0xbaadcafe;
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@ -488,12 +488,11 @@ enum wined3d_material_color_source
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WINED3D_MCS_COLOR2 = 2,
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};
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typedef enum _WINED3DPATCHEDGESTYLE
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enum wined3d_patch_edge_style
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{
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WINED3DPATCHEDGE_DISCRETE = 0,
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WINED3DPATCHEDGE_CONTINUOUS = 1,
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WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
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} WINED3DPATCHEDGESTYLE;
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WINED3D_PATCH_EDGE_DISCRETE = 0,
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WINED3D_PATCH_EDGE_CONTINUOUS = 1,
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};
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typedef enum _WINED3DBACKBUFFER_TYPE
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{
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