d3d9/tests: Fix volume_dxt5_test getPixelColor check.

getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
This commit is contained in:
Axel Davy 2015-01-07 14:21:48 +01:00 committed by Alexandre Julliard
parent 041ab23d0b
commit fc84368f87

View File

@ -15991,8 +15991,6 @@ static void volume_dxt5_test(void)
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; i++)
{
color = getPixelColor(device, 80 + 160 * i, 240);
@ -16000,6 +15998,8 @@ static void volume_dxt5_test(void)
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);