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wined3d: Enable pixel shaders by default.
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@ -37,7 +37,7 @@ void (*wine_tsx11_unlock_ptr)(void) = NULL;
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wined3d_settings_t wined3d_settings =
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{
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VS_HW, /* Hardware by default */
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PS_NONE, /* Disabled by default */
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PS_HW, /* Hardware by default */
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VBO_HW, /* Hardware by default */
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FALSE, /* Use of GLSL disabled by default */
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SHADER_ARB, /* Use ARB vertex programs, when available */
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@ -165,7 +165,7 @@ static void init_dialog(HWND dialog)
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}
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HeapFree(GetProcessHeap(), 0, buf);
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buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "disabled");
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buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "enabled");
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if (!strcmp(buf, "enabled"))
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CheckDlgButton(dialog, IDC_D3D_PSHADER_MODE, BST_CHECKED);
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else
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