Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
e409b83bcb
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
bbc7b5ac20
d3d10core: Try to create a software adapter when no regular adapters are found as well.
2010-10-25 14:29:42 +02:00
Henri Verbeet
4a626fda42
d3d10core: Implement ID3D10Texture3D::Map().
2010-10-20 18:37:07 +02:00
Henri Verbeet
292c8c36de
d3d10core: Implement ID3D10Texture3D::Unmap().
2010-10-20 18:37:07 +02:00
Henri Verbeet
8ebc180055
d3d10core: Implement ID3D10Buffer::Map().
2010-10-15 16:20:02 +02:00
Henri Verbeet
0749d139b4
d3d10core: Implement ID3D10Buffer::Unmap().
2010-10-15 16:19:58 +02:00
Henri Verbeet
0d4e0bc9ba
d3d10core: Add a stub ID3D10Texture3D implementation.
2010-10-14 17:54:52 +02:00
Henri Verbeet
81c3f289a3
d3d10core: Rename texture2d.c to texture.c.
2010-10-14 17:54:52 +02:00
Henri Verbeet
07ace95fcd
d3d10core: Implement device_parent_CreateVolume().
2010-10-14 17:54:52 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
b93a9b37fa
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
...
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens
7cc429312e
d3d10core/tests: Fix a test failure when no adapters are present.
2010-02-01 12:49:37 +01:00
Henri Verbeet
73c6355d75
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
2010-01-04 11:41:28 +01:00
Henri Verbeet
e4e1c27987
d3d10core: Add a stub ID3D10Query implementation.
2009-12-14 12:04:05 +01:00
Henri Verbeet
efbd38ae84
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
...
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet
03f61decc9
d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers().
2009-12-02 13:06:07 +01:00
Henri Verbeet
ee396dda28
d3d10core: Allow a NULL input layout to be set in IASetInputLayout().
2009-12-02 13:06:07 +01:00
Henri Verbeet
ccbcf8f291
d3d10core: Add a separate function for device initialization.
2009-11-19 12:22:04 +01:00
Henri Verbeet
e3ac26d58c
d3d10core: Add a stub ID3D10BlendState implementation.
2009-11-04 13:07:56 +01:00
Henri Verbeet
6d6d8eb1d8
d3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03 21:17:07 +01:00
Henri Verbeet
4b341c252c
d3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03 21:17:03 +01:00
Henri Verbeet
d7589589a9
d3d10core: Add a stub ID3D10DepthStencilState implementation.
2009-11-03 21:17:00 +01:00
Henri Verbeet
6075f57168
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
2009-11-03 21:16:23 +01:00
Henri Verbeet
4bb4bad11a
d3d10core: Add a stub ID3D10DepthStencilView implementation.
2009-11-03 21:16:17 +01:00
Henri Verbeet
c214022eca
d3d10core: Fix a small whitespace error.
2009-10-30 11:29:18 +01:00
Henri Verbeet
3333b12487
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
2009-10-30 11:29:11 +01:00
Henri Verbeet
39d6f64885
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
2009-10-30 11:29:01 +01:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
dde50a4748
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
2009-09-24 13:24:34 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
0a72acc7f4
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
2009-09-24 13:23:58 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
cc68900d86
d3d10core: Add a separate function for d3d10_input_layout initialization.
2009-09-23 12:34:53 +02:00
Henri Verbeet
802674e078
d3d10core: Mark internal symbols hidden.
2009-09-22 16:17:44 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
c2a240e8c0
d3d10core: Add a separate function for d3d10_buffer initialization.
2009-09-18 08:54:52 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00