Commit Graph

63 Commits

Author SHA1 Message Date
Henri Verbeet
d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Henri Verbeet
f6bf219013 wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
The situation the code tests for should never happen because either the
stateblock will still have a reference to the vertex declaration, or the
stateblock itself will be released.
2009-09-28 12:38:25 +02:00
Henri Verbeet
dca3c6e7c6 wined3d: Keep vertex declaration references in the stateblock. 2009-09-28 12:38:18 +02:00
Henri Verbeet
47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet
66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet
5b8b97a737 wined3d: Cleanup vertex declaration initialization. 2009-09-22 16:17:20 +02:00
Stefan Dösinger
d2e12a19ca wined3d: Make use of GL_ARB_half_float_vertex.
This extension is a subset of GL_NV_half_float that defines support
for the stream format(same constant), but doesn't define texture
formats or immediate mode entrypoints.
2009-05-05 14:13:02 +02:00
Henri Verbeet
4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
9f26fed28d wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.
Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.
2009-03-27 15:51:25 +01:00
Henri Verbeet
4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet
d8a4cc6648 wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet
42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet
c8a3f3f13f wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
glWeightPointerARB() obviously accepts floating point data.
2009-02-19 12:53:38 +01:00
Henri Verbeet
6791e6b752 wined3d: Simplify handling of swizzled attributes.
This should also be a little bit faster.
2009-01-08 13:21:43 +01:00
Henri Verbeet
f84680e66c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
Henri Verbeet
3862347bce wined3d: Fix a memory leak. 2008-09-22 12:20:28 +02:00
Stefan Dösinger
b554cdbb5a d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
Alexandre Julliard
980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Stefan Dösinger
8ff517eeb9 wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
Stefan Dösinger
a3c2fb9e64 wined3d: Store if half float conversion is needed in the decl. 2007-12-20 10:48:16 +01:00
Stefan Dösinger
7a1d35e513 wined3d: Emulate half float vertices if GL_NV_half_float is not there. 2007-12-19 12:19:27 +01:00
Stefan Dösinger
218de935d1 wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
Stefan Dösinger
959212304d wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Paul Vriens
ffb1e74eac wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
Stefan Dösinger
b8dd5839ef wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
Stefan Dösinger
06e51c21e1 wined3d: Determine used streams at vdecl creation. 2007-08-08 15:32:00 +02:00
Stefan Dösinger
ca0d92f3bc wined3d: Remove link collection from vertexdeclaration.c. 2007-08-08 15:32:00 +02:00
Stefan Dösinger
0d88a38238 wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
H. Verbeet
157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac d3d9: Don't store the d3d9 declaration in the wined3d object. 2007-02-14 13:54:42 +01:00
H. Verbeet
8f0884066f wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
Dmitry Timoshkov
47ffd7ae95 wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
Ivan Gyurdiev
3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
H. Verbeet
02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Jason Green
718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Ivan Gyurdiev
e260e9fd98 wined3d: Add missing PSIZE register for decl8->9 conversion. 2006-07-06 16:07:38 +02:00
Alexandre Julliard
e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Jason Green
be10a6a099 wined3d: Spelling fixes and downgrade a FIXME to a TRACE. 2006-04-12 11:17:59 +02:00
Stefan Dösinger
9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
H. Verbeet
f716eea3df wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
H. Verbeet
46b13aaa58 wined3d: glTypeLookup cleanup.
Use a struct instead of an UINT array as entries in the glTypeLookup
table.
2006-03-22 21:39:04 +01:00
H. Verbeet
ff08986d01 wined3d: Always return the number of elements in the vertex
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
2006-02-07 12:26:34 +01:00
H. Verbeet
bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
Oliver Stieber
a57790f46a wined3d: Vertex declaration cleanup.
Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
H. Verbeet
0f43cb2f38 wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent. 2005-12-14 11:29:17 +01:00
Oliver Stieber
7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00