Commit Graph

12618 Commits

Author SHA1 Message Date
Francois Gouget
39e2a19bc8 Add a stub for CompareSecurityIds (new in WinXP). 2003-06-13 16:29:36 +00:00
Lionel Ulmer
f0339d222d Fix the BLT COLOR_FILL case. 2003-06-13 16:29:18 +00:00
Jukka Heinonen
b2844d2c3a Split timer code into separate source file.
Stop using SIGALRM for timers.
2003-06-13 16:28:49 +00:00
Gregory M. Turner
03e0a49649 - paranoia: eliminate some global variables
- better reminder on how to fix memory leaks
2003-06-13 16:28:23 +00:00
Rok Mandeljc
a4a5e9ae01 - added debug
- implemented fake midi & performance channels
- implemented some IDirectMusic*8* functions where IDirectMusic*
  equivalent exists
- IDirectMusic*8 interfaces can now be obtained from IDirectMusic
  interfaces (QueryInterface...)
- channel-related performance functions are kinda implemented now
2003-06-07 00:39:18 +00:00
Arjen Nienhuis
e2607505db New implementation of GdiGradientFill using integer math. 2003-06-07 00:38:31 +00:00
Christian Costa
0d0a4075bd Fix SetDataFormat and implement GetDeviceInfo for mouse device. 2003-06-07 00:36:51 +00:00
Mike Hearn
b7c429ea36 Add a drive mapping for root to the default configuration file. 2003-06-07 00:36:18 +00:00
Mike Hearn
4d376c5bc2 Check for /lib/tls directory for Red Hat 9. 2003-06-07 00:35:19 +00:00
Kester Maddock
cb98365c75 Check for a null pointer in WS_setsockopt. 2003-06-07 00:34:18 +00:00
Mike Hearn
26fa3496e0 Protect WDML_GetConv against null handles. 2003-06-07 00:33:53 +00:00
Steven Edwards
6b9c474d30 Separate Win16 and Win32 font dialog support. 2003-06-07 00:33:32 +00:00
Eric Pouech
8638b26483 Correctly convert into EXCEPTION_RECORD SIGTRAPs received from
DebugBreakProcess.
2003-06-07 00:33:13 +00:00
Sylvain Petreolle
cc02ef89c4 Implemented wininet.InternetGetConnectedStateEx. 2003-06-06 18:17:00 +00:00
Dimitrie O. Paun
36d0e2ba63 Align the text vertically in single line labels (spotted by BiGgUn). 2003-06-06 18:13:47 +00:00
Raphael Junqueira
85aa298ad2 Fixed compilation problems. 2003-06-06 18:12:59 +00:00
Martin Fuchs
fb9d5c786f Stub implementation for _Gettnames. 2003-06-06 18:11:23 +00:00
Mike McCormack
e67c058bb9 Always return FALSE when doing an overlapped ConnectNamedPipe. 2003-06-06 18:10:36 +00:00
Ingmar Thiemann
4de93e7710 Implemented PolyTextOutA/PolyTextOutW. 2003-06-06 18:10:18 +00:00
Robert Shearman
7aae1b79d9 - Support a few more flags
- Rewrite the enumeration loop
- Support non-desktop root
- Silence harmless and implemented debug messages
2003-06-06 18:09:38 +00:00
Jukka Heinonen
7731c8e33e Pending timer interrupts no longer deadlock DOSVM_Wait.
Restored interrupt priorities to correct values.
2003-06-06 18:09:14 +00:00
Lionel Ulmer
068fa5d471 - fix the texture upload code when RECT is actually used
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03 - Viewport hack to get some old D3D1 games to work
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661 - small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868 - fix (stupid) regressions introduced by last series of patch
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933 - some GL critical section fixes
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13 Fixed a bug in the FrameBuffer => Texture blits. 2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1 - added RECT support to the texture upload code
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51 - some clean-ups (extension code to be added soon)
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
  mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985 Refactoring of the texture upload code. 2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b Fix texture parameters handling on texture change. 2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a - remove some extraneous saving of the read buffer settings
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221 - protect viewport setting with GL lock
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f Some threading fixes (prevents some dead-locks). 2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c - implement FB => Texture blits
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Raphael Junqueira
e4882b1548 - cleaning of volume.c/volumetexture.c as done previously for
surface.c/*texture.c (with add of lockable, locked and Dirty flags)
- add of dirtyRect/dirtyBox for better dirtification management (not
  used yet, but huge optimisation can be possible now)
- fix some debug traces (well it's better to use debug_d3dpool)
- fix some stupid regression on point parameters (forgot to check
  extension on fillcaps)
2003-06-04 23:05:46 +00:00
Raphael Junqueira
713013a978 - add a new private header d3dcore_gl.h that declares needed opengl
defines and the caps defines
- cleanup of device.c using the caps defines (avoid the #ifdef
  nigthmare)
- add {Set,Get}GammaRamp support
2003-06-04 23:01:49 +00:00
Raphael Junqueira
24be30657d - some cleanup and warning fixes
- split of CreateDevice gl/gxl detection code into FillGLCaps
- implementation of resolution change (using ChangeDisplaySettings)
  but desactived as ChangeDisplaySettings don't seem to work well
- begin of swap chain support (now need to split/clean
  gxlpbuffer/glxpixmap code for swap chain use)
2003-06-04 22:55:19 +00:00
Jason Edmeades
bca452eea6 Fix the glRead call when pRect != NULL, resolve the file format of the
saved snapshot correctly.
2003-06-04 22:51:14 +00:00
Raphael Junqueira
8bde56dad0 - fix another time the stupid locking bug (i had already fixed it in
ActiveRender)
- fix stupid rescaling of colors values on SaveSnapshot
2003-06-04 22:47:53 +00:00
Raphael Junqueira
b050a3dbf1 - pixel shader program dump code
- pixel shader code split into a new "COM object" (as done before for
  vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
2003-06-04 22:45:57 +00:00
Jason Edmeades
3d51c865d4 Add support for a lot of the remaining texture ops, move code into the
utils module, and clean up the main code path.
2003-06-04 22:20:47 +00:00
Raphael Junqueira
0b5e9d9feb - some cleanups
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost
  perfectly)
- add a new debug function "debug_d3dpool" and use it
- add a new param (the device) for the conversions functions (because
  we need to check caps to see how to convert)
- some crashes fixed in render to surface code with no stencil-depth
  surface
- a very simple cliplane fix
- a stupid palettes fix (stupid language)
- begin of anisotropic filter support
- begin of compressed textures support
- a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
  dump surfaces as png ;)
- many useful surfaces debug code (using SaveSnapshot)
2003-06-04 22:12:34 +00:00
Jason Edmeades
4e3100825f Correct specular enable renderstate. 2003-06-04 22:04:44 +00:00
Jason Edmeades
2eaf05bfd5 Avoid the use of glGet when we know the information locally. 2003-06-04 22:02:06 +00:00
Jason Edmeades
84cd1925fe Opengl 1.4 added stencil wrap support as per directx (also in the
GL_EXT_stencil_wrap extension).
2003-06-04 22:01:05 +00:00
Raphael Junqueira
3cae8cfa69 - implemented render to surfaces (and render to new rendertargets)
using glx pbuffers (with a useful debug code to display rendered
  surface into window drawable)
- better cubetextures
- split utilities functions into utils.c and added more
- more readable debug again
- a better caps code (not perfect but i'll use glx code later)
- use of the new caps code
- begin of UpdateTexture
- begin of Cursor support
- cleaning most of deprecated #if 0/#endif
- correct some lockable/unlockable behavior
- correct some returns code
2003-06-04 21:55:29 +00:00
Lionel Ulmer
c312ff950b - do not search for attached surfaces if the texture doesn't have the
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687 Added the D3DTBLEND_DECAL render state. 2003-06-04 21:52:46 +00:00