Francois Gouget
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3d962e27ed
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d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
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2008-02-05 12:19:38 +01:00 |
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Francois Gouget
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0894bf25dc
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d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
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2008-02-05 12:19:38 +01:00 |
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David Adam
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796b2dd0a5
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d3dx8: Implement D3DXCreateMatrixStack.
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2007-12-18 14:16:00 +01:00 |
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David Adam
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3175d58ffe
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d3dx8: Add basic functions and stubs for MatrixStack.
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2007-12-18 14:15:14 +01:00 |
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David Adam
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303b1a110d
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d3dx8: Rename d3dx_core_private.h to d3dx8_private.h.
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2007-12-18 14:11:23 +01:00 |
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Alexandre Julliard
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ad9396302d
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Removed some unneeded imports.
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2007-12-06 21:24:24 +01:00 |
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Luis C. Busquets Pérez
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07cb7c6626
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d3dx8: Implementation of D3DXAssembleShaderFromFileA.
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2007-12-05 13:48:05 +01:00 |
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Rob Shearman
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a4450f0af9
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d3dx8: Initialise temp in D3DXQuaternionInverse to avoid a uninitialised variable warning with some versions of gcc.
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2007-12-03 13:10:21 +01:00 |
|
Francois Gouget
|
c186233892
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d3dx8/tests: Fix compilation on systems that don't support nameless unions.
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2007-11-30 14:20:39 +01:00 |
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Stefan Leichter
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d12793a2b5
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d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
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2007-11-28 11:16:25 +01:00 |
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David Adam
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cf443380ba
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d3dx8: Implement D3DXMatrixTransformation.
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2007-11-26 12:53:34 +01:00 |
|
David Adam
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f1bc484947
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d3dx8: Implement D3DXQuaternionExp.
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2007-11-26 12:53:26 +01:00 |
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David Adam
|
41029cc88c
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d3dx8: Implement D3DXQuaternionLn.
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2007-11-26 12:53:17 +01:00 |
|
David Adam
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16a8efa410
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d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
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2007-11-26 12:52:58 +01:00 |
|
David Adam
|
eee8dd17d8
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d3dx8: Implement D3DXQuaternionRotationMatrix.
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2007-11-26 12:52:49 +01:00 |
|
David Adam
|
345994fbce
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d3dx8: Implement D3DXQuaternionRotationAxis.
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2007-11-26 12:52:39 +01:00 |
|
David Adam
|
7a4490c062
|
d3dx8: Implement D3DXQuaternionToAxisAngle.
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2007-11-26 12:52:27 +01:00 |
|
David Adam
|
e8edc51d34
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d3dx8: Implement D3DXQuaternionBaryCentric.
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2007-11-20 16:43:58 +01:00 |
|
David Adam
|
8ec01f62b0
|
d3dx8: Implement D3DXQuaternionSquad.
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2007-11-20 16:43:32 +01:00 |
|
David Adam
|
cb954ca6b4
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d3dx8: Implement D3DXQuaternionSlerp.
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2007-11-20 16:43:22 +01:00 |
|
David Adam
|
54e8d08e45
|
d3dx8: Implement D3DXQuaternionInverse.
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2007-11-20 16:43:10 +01:00 |
|
David Adam
|
45b13a6cab
|
d3dx8: Implement D3DXQuaternionMultiply.
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2007-11-20 16:43:01 +01:00 |
|
David Adam
|
375dcaa82e
|
d3dx8: Implement D3DXColorAdjustContrast.
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2007-11-20 16:42:51 +01:00 |
|
David Adam
|
8389eab6b7
|
d3dx8: Implement D3DXColorAdjustSaturation.
|
2007-11-20 16:42:41 +01:00 |
|
David Adam
|
4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
|
2007-11-20 16:41:21 +01:00 |
|
David Adam
|
54d3bb28fd
|
d3dx8: Implement D3DXPlaneFromPoints.
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2007-11-20 16:41:12 +01:00 |
|
David Adam
|
3d30866133
|
d3dx8: Implement D3DXPlaneFromPointNormal.
|
2007-11-20 16:41:03 +01:00 |
|
David Adam
|
5cc527d30d
|
d3dx8: Implement D3DXMatrixReflect.
|
2007-11-16 12:34:39 +01:00 |
|
David Adam
|
a1010e6c94
|
d3dx8: Implement D3DXMatrixShadow.
|
2007-11-16 12:34:29 +01:00 |
|
David Adam
|
c432b48a51
|
d3dx8: Implement D3DXPlaneIntersectLine.
|
2007-11-16 12:33:47 +01:00 |
|
David Adam
|
8abfaa04cc
|
d3dx8: Implement D3DXPlaneNormalize.
|
2007-11-16 12:33:32 +01:00 |
|
David Adam
|
6840049f2f
|
d3dx8: Implement D3DXMatrixAffine Transformation.
|
2007-11-13 13:34:56 +01:00 |
|
David Adam
|
147600b671
|
d3dx8: Implement D3DXVec3Unproject.
|
2007-11-12 13:00:08 +01:00 |
|
David Adam
|
6c902b42d5
|
d3dx8: Implement D3XMatrixVec3Project.
|
2007-11-12 13:00:01 +01:00 |
|
David Adam
|
3231c01c42
|
d3dx8: Implement D3XMatrixMultiplyTranspose.
|
2007-11-12 12:59:53 +01:00 |
|
David Adam
|
43643072da
|
d3dx8: Implement D3XMatrixInverse.
|
2007-11-12 12:59:44 +01:00 |
|
Francois Gouget
|
8fc8f2625c
|
d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-11-09 13:06:16 +01:00 |
|
David Adam
|
951ca73ff7
|
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
|
2007-11-06 13:01:41 +01:00 |
|
David Adam
|
9fc132d02f
|
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
|
2007-11-06 13:01:31 +01:00 |
|
David Adam
|
2a7d4bd3d2
|
d3dx8: Uniformize the matrix format in the tests.
|
2007-11-06 13:01:18 +01:00 |
|
David Adam
|
597a77f7d6
|
d3dx8: Fix the number and the type of variables in d3dx8.spec.
|
2007-11-05 14:58:54 +01:00 |
|
David Adam
|
4bbe41bb5e
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
|
2007-11-05 14:58:45 +01:00 |
|
David Adam
|
23d9da1eb9
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
|
2007-11-05 14:58:38 +01:00 |
|
David Adam
|
515d7101ce
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
|
2007-11-05 14:58:31 +01:00 |
|
David Adam
|
110fcb4926
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
|
2007-11-05 14:58:24 +01:00 |
|
David Adam
|
bc386fd753
|
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
|
2007-11-05 14:58:16 +01:00 |
|
David Adam
|
f45e991c78
|
d3dx8: Implement D3DXMatrixPerspectiveFovRH.
|
2007-11-05 14:58:09 +01:00 |
|
David Adam
|
bde962f0ff
|
d3dx8: Implement D3DXMatrixPerspectiveLH.
|
2007-11-05 14:58:02 +01:00 |
|
David Adam
|
5154b203b0
|
d3dx8: Implement D3DXMatrixPerspectiveRH.
|
2007-11-05 14:57:55 +01:00 |
|
David Adam
|
324aad4545
|
d3dx8: Implement D3DXMatrixLookAtLH.
|
2007-11-05 14:57:45 +01:00 |
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