Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
dde50a4748
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
2009-09-24 13:24:34 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
0a72acc7f4
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
2009-09-24 13:23:58 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
cc68900d86
d3d10core: Add a separate function for d3d10_input_layout initialization.
2009-09-23 12:34:53 +02:00
Henri Verbeet
802674e078
d3d10core: Mark internal symbols hidden.
2009-09-22 16:17:44 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
c2a240e8c0
d3d10core: Add a separate function for d3d10_buffer initialization.
2009-09-18 08:54:52 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
57b196b2e4
d3d10core: Add a separate function for d3d10_texture2d initialization.
2009-09-15 14:32:17 -05:00
Henri Verbeet
fa07d93730
d3d10core: Implement ID3D10Device::DrawIndexed().
2009-09-11 12:09:27 +02:00
Henri Verbeet
956e800c81
d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().
2009-09-11 12:09:20 +02:00
Henri Verbeet
1ba006037c
d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
2009-09-10 10:49:53 +02:00
Francois Gouget
3c80cf5210
d3d10core: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:49:21 +02:00
Francois Gouget
64e419ab6c
d3d10core/tests: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:41:37 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
71382b5cbb
d3d10core: Don't complain as much about setting a NULL geometry shader.
...
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet
057513cf66
d3d10core: Implement ID3D10Device::VSSetShader().
2009-05-28 12:42:18 +02:00
Henri Verbeet
fcee1b709c
d3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-26 13:50:01 +02:00
Henri Verbeet
32eb698612
d3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11 12:43:25 +02:00
Henri Verbeet
cc4d5dc97f
d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed.
2009-05-11 12:43:20 +02:00
Henri Verbeet
bb3b5a7305
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1
d3d10core: Improve the shader input/output signature parsing code.
...
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Henri Verbeet
f1023815ce
wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader.
2009-04-27 13:25:32 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet
4ccbc948a1
d3d10core: Set the initial buffer data, when present.
2009-03-31 12:42:07 +02:00
Henri Verbeet
9ef184c168
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
2009-03-31 12:41:54 +02:00
Henri Verbeet
de7749b3fb
d3d10core: Implement ID3D10Device::IASetInputLayout().
2009-03-31 12:41:49 +02:00
Henri Verbeet
ec0370a2d2
d3d10core: Create a vertex declaration from the input layout.
2009-03-30 15:11:46 +02:00
Henri Verbeet
7c3fa5d76d
d3d10core: Add a DXBC parser.
...
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet
27a6bb5f08
d3d10core: Only destroy the device when it doesn't have any references left.
2009-03-23 14:08:03 +01:00
Henri Verbeet
18300b8351
d3d10core: Implement ID3D10Device::Draw().
2009-03-05 16:16:25 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
53239a9aa2
d3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
972221f5ea
d3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
7eb634976d
d3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
03fae2179f
d3d10core: Add a stub ID3D10InputLayout implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
1622f89ce9
d3d10core: Adjust a couple of FIXMEs.
2009-02-25 12:37:06 +01:00
Henri Verbeet
444de4aa12
d3d10core: Don't pass 1 for multisample type to wined3d.
...
It has a different meaning there.
2009-02-25 12:37:06 +01:00
Henri Verbeet
7facc6906d
wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
2009-02-25 12:37:06 +01:00
Henri Verbeet
eda929d010
dxgi: Create a wined3d swapchain.
2009-02-24 16:57:29 +01:00
Henri Verbeet
91e4ec57cc
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
d28e5a0551
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
2009-02-20 11:11:01 +01:00
Francois Gouget
191eeef0e4
d3d10core: Make some device_parent_*() functions static.
2009-01-26 15:13:24 +01:00