Commit Graph

24 Commits

Author SHA1 Message Date
Francois Gouget
9eb81363ad Add trailing '\n's to ok() calls.
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget
11ae0f6386 Assorted spelling fixes. 2006-06-16 11:32:29 +02:00
Stefan Dösinger
3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
H. Verbeet
3a91a4a274 d3d9: Make some test functions static. 2006-06-12 13:21:47 +02:00
H. Verbeet
773309a403 d3d9: Add a test for default texture stage state values. 2006-06-09 21:06:54 +02:00
H. Verbeet
5eaf49f895 d3d9: Add a test for GetContainer (Volumes & Surfaces). 2006-06-07 15:37:30 +02:00
Ivan Gyurdiev
5bb0eebc95 d3d9: Test missing light recording.
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Ivan Gyurdiev
374de452ab d3d9: Mipmaps level test. 2006-06-07 15:16:16 +02:00
H. Verbeet
88528a7839 d3d9: Add a test for setting / getting vertex shader constants. 2006-06-07 11:47:38 +02:00
Vitaliy Margolen
19d19b2b79 d3d9: Add reference to the parent device for surfaces.
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Vitaliy Margolen
5eeead1fd7 d3d9: StateBlock is also created in EndStateBlock. With tests. 2006-05-25 10:34:41 +02:00
Stefan Dösinger
e902cd119f wined3d: Swapchain and back buffer corrections + tests. 2006-05-24 13:56:55 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen
c5091d9d8d d3d9: Add refcount tests for all objects created by device. 2006-05-22 11:32:03 +02:00
H. Verbeet
75ac954cf5 d3d9: Use an invisible window for tests. 2006-02-10 14:52:10 +01:00
H. Verbeet
9aa0d88c95 d3d9: Add a test for IDirect3DVertexDeclaration9_GetDeclaration. 2006-02-07 12:27:23 +01:00
H. Verbeet
d8d70370dd d3d9: Reorganise the vertexdeclaration tests.
- Split the test for getting and setting vertexdeclaration into one
  for creating the declaration and one for the actual getting and
  setting.
- Add traces for when creating the device or vertexdeclaration fails.
2006-02-07 12:26:59 +01:00
H. Verbeet
2bb87a90b2 d3d9: Add traces for when shader support is missing in the shader test. 2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0 d3d9: Don't crash on NULL device_ptr. 2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40 d3d9: Don't treat missing d3d9.dll as a failure. 2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7 d3d9: Add a test for Get/SetVertexDeclaration refcounts. 2005-12-14 11:29:38 +01:00
Paul Vriens
9a1bc10f5d d3d9: Don't treat missing d3d9.dll as a failure. 2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5 d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts. 2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75 d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00