Commit Graph

241 Commits

Author SHA1 Message Date
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet
4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet
5fd1b5c023 wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
Henri Verbeet
d6d345fa8a wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
Henri Verbeet
39886193fd wined3d: Set initial stateblock state directly on a wined3d_state structure. 2010-09-27 14:10:45 +02:00
Henri Verbeet
b9f4fdcc51 wined3d: Capture stateblock state from a wined3d_state structure. 2010-09-27 14:10:45 +02:00
Henri Verbeet
9f75633a4f wined3d: Pass a wined3d_state structure to apply_lights(). 2010-09-27 14:10:45 +02:00
Henri Verbeet
8b54093bbc wined3d: Pass a wined3d_state structure to record_lights(). 2010-09-27 14:10:45 +02:00
Henri Verbeet
f870cf07e8 wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41 wined3d: Move clip plane state to wined3d_state. 2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98 wined3d: Move light state to wined3d_state. 2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
Henri Verbeet
98a91e84bc wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
Henri Verbeet
902630efb5 wined3d: Move index buffer state to wined3d_state. 2010-09-21 14:17:03 +02:00
Henri Verbeet
153d8d43aa wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
Henri Verbeet
b37ce45d6c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c wined3d: Move the pixel shader to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5 wined3d: Move vertex shader constants to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9 wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet
e31ea51bab wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet
8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
Henri Verbeet
5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet
597da9907a wined3d: Move transforms to wined3d_state. 2010-09-16 10:12:06 -05:00
Henri Verbeet
5f6ced2767 wined3d: Move the material to wined3d_state. 2010-09-16 10:11:57 -05:00
Henri Verbeet
16d9c91b97 wined3d: Move the viewport to wined3d_state. 2010-09-15 10:33:26 -05:00
Henri Verbeet
937eb7e600 wined3d: Move the scissor rect to wined3d_state. 2010-09-15 10:33:20 -05:00
Henri Verbeet
1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
6ce848bee4 wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
Henri Verbeet
b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Henri Verbeet
eb3c81fd69 wined3d: Sampler states are 1-based.
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Henri Verbeet
dc67164d0d wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
Henri Verbeet
520f74de21 wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
Henri Verbeet
f41ee7cd0a wined3d: Capture the correct scissor rectangle.
This bug was originally introduced by
d4b63bbd87, and then propagated by
1f029a30db.
2010-04-06 11:48:51 +02:00
Henri Verbeet
f5c8153edd wined3d: Handle stateblock capture for default lights created while recording.
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet
79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
Henri Verbeet
a389fe551e wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase. 2009-12-18 11:38:59 +01:00
Henri Verbeet
b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet
b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet
54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
Henri Verbeet
dd5fc79f56 wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
Stefan Dösinger
8eef221d20 d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
Henri Verbeet
48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet
d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Stefan Dösinger
70d6304a21 wined3d: Use the shader backend reported constant limit outside the shader backend. 2009-10-26 11:41:43 +01:00
Henri Verbeet
6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet
594497f4bb wined3d: Simplify IWineD3DStateBlockImpl_Apply().
Consistently use the stateblock's contained states to determine what to apply.
2009-10-15 12:06:18 +02:00
Henri Verbeet
ce10d5f186 wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
Henri Verbeet
1f029a30db wined3d: Simplify IWineD3DStateBlockImpl_Capture().
Consistently use the stateblock's contained states to determine what to
capture.
2009-10-14 11:26:38 +02:00