Commit Graph

154 Commits

Author SHA1 Message Date
Rico Schüller
71a96755b2 d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2010-02-16 10:44:12 +01:00
Rico Schüller
f816210c21 d3d10/tests: Add effect shader test. 2010-02-12 15:52:25 +01:00
Rico Schüller
893b0b9d40 d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory(). 2010-02-12 15:52:25 +01:00
Rico Schüller
37b7de2bfd d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
Rico Schüller
7a12bf9841 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). 2010-01-25 13:25:46 +01:00
Rico Schüller
f811cd3e0d d3d10: Implement ID3D10EffectType::IsValid(). 2010-01-25 13:25:41 +01:00
Rico Schüller
104e422b0c d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc(). 2010-01-25 13:25:37 +01:00
Rico Schüller
3961b7b881 d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc(). 2010-01-25 13:25:32 +01:00
Rico Schüller
07b96240f1 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). 2010-01-25 13:25:27 +01:00
Rico Schüller
ef47f8d336 d3d10: Parse shaders in parse_fx10_local_variable(). 2010-01-25 13:25:20 +01:00
Rico Schüller
3b56f259ce d3d10: Add anonymous shaders. 2010-01-25 13:25:05 +01:00
Michael Stefaniuc
ea5896861f d3d10: Remove break after return (Smatch). 2010-01-18 14:17:11 +01:00
Michael Stefaniuc
5cc257e5c2 d3d10: Remove superfluous NULL check before HeapFree (Smatch). 2010-01-18 14:17:07 +01:00
Rico Schüller
0b4e6c71b5 d3d10: Parse effect shaders as anonymous shaders. 2010-01-11 11:32:36 -06:00
Rico Schüller
0682453d14 d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. 2010-01-11 11:32:25 -06:00
Henri Verbeet
efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet
b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet
274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet
f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Rico Schüller
216ae014ee d3d10/tests: Add constant buffer stride test. 2009-11-03 22:27:49 +01:00
Rico Schüller
d390e60320 d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test. 2009-11-03 22:27:46 +01:00
Rico Schüller
51fcacb8a9 d3d10/tests: Add IsValid() checks to effect variable type and class test. 2009-11-03 22:27:43 +01:00
Rico Schüller
b8883547af d3d10/tests: Add effect variable type and class test. 2009-11-03 22:27:40 +01:00
Rico Schüller
d5ac732ceb d3d10: Initialize *->buffer for all effect variables. 2009-11-03 22:26:51 +01:00
Rico Schüller
bd83a874b3 d3d10: Improve constant buffer stride and size_unpacked calculation. 2009-11-03 22:26:45 +01:00
Rico Schüller
b188cb132c d3d10: Mark annotation variable as annotation. 2009-10-28 13:15:55 +01:00
Rico Schüller
ef07411ebf d3d10: Implement ID3D10EffectVariable::AsShader(). 2009-10-28 13:15:51 +01:00
Rico Schüller
4ef1031699 d3d10: Implement ID3D10EffectVariable::AsSampler(). 2009-10-28 13:15:47 +01:00
Rico Schüller
3db6ec57ff d3d10: Implement ID3D10EffectVariable::AsRasterizer(). 2009-10-28 13:15:42 +01:00
Rico Schüller
48673eec29 d3d10: Implement ID3D10EffectVariable::AsDepthStencil(). 2009-10-28 13:15:38 +01:00
Rico Schüller
53e00e12ba d3d10: Implement ID3D10EffectVariable::AsBlend(). 2009-10-28 13:15:33 +01:00
Rico Schüller
b1e56fae01 d3d10: Implement ID3D10EffectVariable::AsConstantBuffer(). 2009-10-28 13:15:28 +01:00
Rico Schüller
7b91b36d93 d3d10: Implement ID3D10EffectVariable::AsDepthStencilView(). 2009-10-28 13:15:23 +01:00
Rico Schüller
31383cad51 d3d10: Implement ID3D10EffectVariable::AsRenderTargetView(). 2009-10-28 13:15:18 +01:00
Rico Schüller
fee2d53204 d3d10: Implement ID3D10EffectVariable::AsShaderResource(). 2009-10-28 13:15:13 +01:00
Rico Schüller
2c3674d6ce d3d10: Implement ID3D10EffectVariable::AsString(). 2009-10-28 13:15:08 +01:00
Rico Schüller
607a643bcc d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2009-10-28 13:15:02 +01:00
Rico Schüller
8c090941bb d3d10: Improve set_variable_vtbl(). 2009-10-27 11:28:56 +01:00
Rico Schüller
da5cd60008 d3d10: Add ID3D10EffectShaderVariableVtbl. 2009-10-27 11:28:50 +01:00
Rico Schüller
5fe60e8bdb d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl. 2009-10-27 11:28:41 +01:00
Rico Schüller
baa3d77fde d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl. 2009-10-27 11:28:28 +01:00
Rico Schüller
d070923e69 d3d10: Add ID3D10EffectShaderResourceVariableVtbl. 2009-10-27 11:28:22 +01:00
Rico Schüller
d7ad962854 d3d10: Add ID3D10EffectStringVariableVtbl. 2009-10-27 11:28:15 +01:00
Rico Schüller
4856334785 d3d10: Add ID3D10EffectSamplerVariableVtbl. 2009-10-27 11:28:08 +01:00
Rico Schüller
94d743c575 d3d10: Add ID3D10EffectRasterizerVariableVtbl. 2009-10-27 11:28:03 +01:00
Rico Schüller
3000abae9b d3d10: Add ID3D10EffectDepthStencilVariableVtbl. 2009-10-27 11:27:56 +01:00
Rico Schüller
1b0404f69e d3d10: Add ID3D10EffectBlendVariableVtbl. 2009-10-27 11:27:50 +01:00
Rico Schüller
b66733aabb d3d10: Improve ID3D10Effect::GetVariableByName(). 2009-10-27 11:27:43 +01:00
Rico Schüller
135966f22e d3d10: Implement ID3D10Effect::GetVariableByIndex(). 2009-10-27 11:27:24 +01:00
Rico Schüller
b55641f14a d3d10: Parse local_variables. 2009-10-26 11:43:11 +01:00