Commit Graph

59 Commits

Author SHA1 Message Date
Roderick Colenbrander
5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
Henri Verbeet
1a43030664 wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
Henri Verbeet
a5876bb91e wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
Rico Schüller
2ef751883d wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
Henri Verbeet
2cc43393f0 wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
Henri Verbeet
3644a7f6d7 wined3d: Free the logo path when we're done with it. 2009-03-11 13:03:32 +01:00
Maarten Lankhorst
4eca43e702 winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
Roderick Colenbrander
273357264a wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
Roderick Colenbrander
52d59718c7 wined3d: Add registry key for overriding pci device id. 2008-11-24 14:52:25 +01:00
Henri Verbeet
7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Alexandre Julliard
6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet
9e955d3a28 wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
Stefan Dösinger
2d7cdc3ec2 wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
Roderick Colenbrander
042d0394dc wined3d: Add a registry key to allow/disallow multisampling.
Right now it is set to disabled due to an Nvidia GLXBadDrawable
bug. Second there is some issue (driver bug too?) in FBO mode.
2008-06-03 11:17:09 +02:00
Stefan Dösinger
b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger
4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Roderick Colenbrander
59eba5cb41 wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
Roderick Colenbrander
243ac3ed75 wined3d: Move video memory tracking to the adapter. 2007-09-24 13:50:43 +02:00
Roderick Colenbrander
479078a5b3 wined3d: The amount of video memory is set in FillGLCaps unless overridden using a registry option. 2007-09-24 11:59:24 +02:00
Roderick Colenbrander
21a3c1d4be wined3d: Better video memory reporting. 2007-09-20 15:53:40 +02:00
Stefan Dösinger
271fb0052f wined3d: Add support for showing a logo. 2007-09-14 14:26:00 +02:00
Roderick Colenbrander
b78923d015 wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
Francois Gouget
93b5a0e934 wined3d: Add a '\n' to a Wine trace. 2007-08-10 11:56:03 +02:00
Roderick Colenbrander
107ff2057d wined3d: Move fake context code over to WGL. 2007-08-08 15:32:01 +02:00
Stefan Dösinger
12788f6fc8 wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
Stefan Dösinger
a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Jan Zerebecki
58c7c51485 wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00
Andrew Talbot
2f5f3825c6 wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
H. Verbeet
2384bdde9d wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
Stefan Dösinger
b48dfb3c54 wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
H. Verbeet
6d66085150 wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
H. Verbeet
ad4c2bdb69 wined3d: Make the offscreen render mode a registry setting. 2006-11-17 18:13:57 +01:00
Francois Gouget
1ccf944900 Assorted spelling fixes. 2006-11-13 13:01:53 +01:00
Ivan Gyurdiev
e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Ivan Gyurdiev
3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
H. Verbeet
193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet
fdefaed46d wined3d: Enable pixel shaders by default. 2006-09-27 09:47:00 +02:00
H. Verbeet
ba8a6a3c0c wined3d: Fix the default values for wined3d_settings. 2006-09-27 09:46:37 +02:00
Jan Zerebecki
4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Stefan Dösinger
739d565c59 wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
Christian Costa
494841d3e5 wined3d: Only copy memory corresponding to the dib section instead of the power of 2 surface. 2006-07-14 13:32:40 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Phil Costin
1b320431b8 wined3d: Check registry for UseGLSL enabled. 2006-05-18 16:40:32 +02:00
Francois Gouget
0edbaf7e80 Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
Oliver Stieber
9e6957bbdc Optionally repack nonpower 2 textures to the expected span length when
a textures is locked. This is necessary for buggy games like Warhammer
40k that don't work with the odd span sizes produce by default
nonpower 2 support.
2005-09-23 11:08:03 +00:00
Oliver Stieber
5b9ddcce44 Correct a regression issue with per-app settings. 2005-07-26 11:14:38 +00:00
Raphael Junqueira
cc8762a91e - add a new settings for vbo support
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Raphael Junqueira
e2a2b5f6d5 - cleanup wined3d settings init (now closing opened registry keys)
- support per application settings
2005-07-22 18:26:05 +00:00
Oliver Stieber
9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00