Commit Graph

1911 Commits

Author SHA1 Message Date
Stefan Dösinger
1cc7530332 wined3d: Ignore unused attributes when generating the swizzle array. 2007-12-06 13:48:59 +01:00
Stefan Dösinger
f4d2449244 wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
Gerald Pfeifer
f4ec0a209b wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
Gerald Pfeifer
81f32c7a38 wined3d: Fix error handling in transform_texture(). 2007-12-04 18:41:45 +01:00
Stefan Dösinger
1ac109e5a0 wined3d: Use the proper drawable size when clearing. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
fce9abd095 wined3d: Clear honors the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
bd10d5261f wined3d: Fixes for drawable handling in Clear. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
a4461e03f7 wined3d: Disable the scissor test when blitting. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
fcb49934d0 wined3d: Retrieve the height properly when setting the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
8689fe32c6 wined3d: Use the proper drawable size when setting the scissor rect. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
9bc6200ece wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
79e13d17be wined3d: Add parentheses to a flag check. 2007-12-03 13:44:41 +01:00
Stefan Dösinger
7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
Stefan Dösinger
8804a972d9 wined3d: Unify bpp to format conversion. 2007-12-03 13:44:18 +01:00
Stefan Dösinger
3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
0f39b29da0 wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
Gerald Pfeifer
04cb111efc wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable. 2007-12-03 13:17:54 +01:00
Stefan Dösinger
94cd8c276a wined3d: Remove the X channel fixup in render target unlocking. 2007-11-30 14:01:34 +01:00
Marco Schuster
15e1c57141 wined3d: Added a card ID for a 8600 Mobile GT. 2007-11-29 15:31:54 +01:00
Stefan Dösinger
d09cbcec91 wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
Stefan Dösinger
8964336b37 wined3d: Refuse to create a mipmapped conditional np2 texture. 2007-11-29 13:36:47 +01:00
Stefan Dösinger
3fd0916654 wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
Stefan Dösinger
0cfa7f99e6 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. 2007-11-29 13:36:16 +01:00
Stefan Dösinger
7925ef35cd wined3d: Avoid hardcoding GL_TEXTURE_2D. 2007-11-29 13:36:05 +01:00
Stefan Dösinger
4dbee07ff5 wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
Alexandre Julliard
57d1548b51 wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00
Stefan Dösinger
218de935d1 wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
Stefan Dösinger
a0127f2e1f wined3d: Allow using a different internal format for fbos.
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
28170c1440 wined3d: Report some more geforce 7 cards as geforce 7. 2007-11-28 13:40:29 +01:00
Stefan Dösinger
3f32847494 wined3d: Do not try to disable unsupported texture units. 2007-11-28 13:40:28 +01:00
Stefan Dösinger
0353d031bc wined3d: Add some missing checkGLcall calls. 2007-11-28 13:40:28 +01:00
Stefan Dösinger
c66a3be49b wined3d: Work around nvidia beta driver bug. 2007-11-28 13:40:28 +01:00
Stefan Dösinger
b91c19af87 wined3d: Inform the texture about filtering changes.
The surface_blt_to_drawable function changes the filtering settings of
the texture object, but without informing the container about this
change. This patch makes sure that the basetexture knows about this and
reapplies the changed states to the settings chosen by the app.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
f2c19fbc0b wined3d: Correctly handle the y offset with offscreen rendering.
This fixes a regression introduced with the MAD patch.
2007-11-27 16:02:34 +01:00
Stefan Dösinger
46647e58fa wined3d: Downgrade an ERR to a WARN. 2007-11-27 16:02:28 +01:00
Stefan Dösinger
ba5c61ba20 wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
Stefan Dösinger
d2ac521cd3 wined3d: Make SRGB write correction working with 1.x shaders in arb. 2007-11-27 15:18:36 +01:00
Lauris Kaplinski
49ea085f11 wined3d: Fixed potential reference of freed backBuffer array in IWineD3DDeviceImpl_SetFrontBackBuffers. 2007-11-27 15:18:16 +01:00
Gerald Pfeifer
7670393508 wined3d: Rewrite condition in vshader_program_add_param() to actually distinguish between two cases. 2007-11-26 13:58:13 +01:00
Stefan Dösinger
afb06a1184 wined3d: Bool constants aren't vectors. 2007-11-21 12:18:09 +01:00
Stefan Dösinger
959212304d wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Stefan Dösinger
cfc5725760 wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
Stefan Dösinger
af4edef5e1 wined3d: Move destroying the glsl vshader into a separate function. 2007-11-21 12:06:15 +01:00
Stefan Dösinger
bf03075b5e wined3d: Do not cap fragment samplers to 8. 2007-11-21 12:06:04 +01:00
Stefan Dösinger
1fc1fe3c6e wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
Stefan Dösinger
7a97d4e2ec wined3d: Free the shader function when freeing the shader. 2007-11-20 13:02:07 +01:00
Stefan Dösinger
bd97580683 wined3d: Move IUnknown functions to IWineD3DBaseShader. 2007-11-20 12:53:07 +01:00
Stefan Dösinger
c698052b31 wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
Stefan Dösinger
683c258ff4 wined3d: Remove a hack that slipped in. 2007-11-16 13:23:09 +01:00
Stefan Dösinger
f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00